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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,39 +19,29 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _BASEMATINSTANCE_H_
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#define _BASEMATINSTANCE_H_
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#ifndef _TSIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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#ifndef _BASEMATERIALDEFINITION_H_
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#include "materials/baseMaterialDefinition.h"
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#endif
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#ifndef _MATERIALPARAMETERS_H_
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#include "materials/materialParameters.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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#ifndef _GFXENUMS_H_
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#include "gfx/gfxEnums.h"
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#endif
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#ifndef _GFXSHADER_H_
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#include "gfx/gfxShader.h"
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#endif
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#ifndef _MATERIALFEATUREDATA_H_
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#include "materials/materialFeatureData.h"
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#endif
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#ifndef _MATINSTANCEHOOK_H_
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#include "materials/matInstanceHook.h"
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#endif
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#ifndef _MATSTATEHINT_H_
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#include "materials/matStateHint.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef CUSTOMSHADERBINDINGDATA_H
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#include "materials/customShaderBindingData.h"
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