mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
This commit is contained in:
parent
0df3bea9ca
commit
68e762130d
1016 changed files with 2848 additions and 5532 deletions
|
|
@ -19,22 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SHADOWMATHOOK_H_
|
||||
#define _SHADOWMATHOOK_H_
|
||||
|
||||
#ifndef _MATINSTANCEHOOK_H_
|
||||
#include "materials/matInstanceHook.h"
|
||||
#endif
|
||||
#ifndef _MATINSTANCE_H_
|
||||
|
||||
#include "materials/matInstance.h"
|
||||
#endif
|
||||
|
||||
// TODO: Move ShadowType enum to somewhere
|
||||
// with less dependancies.
|
||||
#ifndef _SHADOWMAPPASS_H_
|
||||
#include "lighting/shadowMap/shadowMapPass.h"
|
||||
#endif
|
||||
|
||||
class ShadowMatInstance : public MatInstance
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue