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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,40 +19,27 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _LIGHTSHADOWMAP_H_
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#define _LIGHTSHADOWMAP_H_
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _GFXCUBEMAP_H_
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#include "gfx/gfxCubemap.h"
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#endif
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#ifndef _GFXTARGET_H_
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#include "gfx/gfxTarget.h"
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#endif
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#ifndef _LIGHTINFO_H_
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#include "lighting/lightInfo.h"
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#endif
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#ifndef _MATHUTIL_FRUSTUM_H_
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#include "math/util/frustum.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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#ifndef _SHADOW_COMMON_H_
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#include "lighting/shadowMap/shadowCommon.h"
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#endif
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#ifndef _GFXSHADER_H_
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#include "gfx/gfxShader.h"
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#endif
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#ifndef _GFXOCCLUSIONQUERY_H_
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#include "gfx/gfxOcclusionQuery.h"
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#endif
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#ifndef _PLATFORM_PLATFORMTIMER_H_
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#include "platform/platformTimer.h"
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#endif
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class ShadowMapManager;
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class SceneManager;
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