Compilation changes

Few compile time attempts to speed things up

Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch

small tweaks
This commit is contained in:
marauder2k7 2026-05-21 23:55:35 +01:00
parent 0df3bea9ca
commit 68e762130d
1016 changed files with 2848 additions and 5532 deletions

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@ -19,17 +19,14 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _CUBELIGHTSHADOWMAP_H_
#define _CUBELIGHTSHADOWMAP_H_
#ifndef _LIGHTSHADOWMAP_H_
#include "lighting/shadowMap/lightShadowMap.h"
#endif
#ifndef _GFXCUBEMAP_H_
#include "gfx/gfxCubemap.h"
#endif
#include "gfx/gfxCubemap.h"
class CubeLightShadowMap : public LightShadowMap
{

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@ -19,13 +19,12 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _DUALPARABOLOIDLIGHTSHADOWMAP_H_
#define _DUALPARABOLOIDLIGHTSHADOWMAP_H_
#ifndef _PARABOLOIDLIGHTSHADOWMAP_H_
#include "lighting/shadowMap/paraboloidLightShadowMap.h"
#endif
class DualParaboloidLightShadowMap : public ParaboloidLightShadowMap
{

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@ -19,40 +19,27 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _LIGHTSHADOWMAP_H_
#define _LIGHTSHADOWMAP_H_
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
#ifndef _GFXCUBEMAP_H_
#include "gfx/gfxCubemap.h"
#endif
#ifndef _GFXTARGET_H_
#include "gfx/gfxTarget.h"
#endif
#ifndef _LIGHTINFO_H_
#include "lighting/lightInfo.h"
#endif
#ifndef _MATHUTIL_FRUSTUM_H_
#include "math/util/frustum.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
#ifndef _SHADOW_COMMON_H_
#include "lighting/shadowMap/shadowCommon.h"
#endif
#ifndef _GFXSHADER_H_
#include "gfx/gfxShader.h"
#endif
#ifndef _GFXOCCLUSIONQUERY_H_
#include "gfx/gfxOcclusionQuery.h"
#endif
#ifndef _PLATFORM_PLATFORMTIMER_H_
#include "platform/platformTimer.h"
#endif
class ShadowMapManager;
class SceneManager;

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@ -19,14 +19,12 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _PARABOLOIDLIGHTSHADOWMAP_H_
#define _PARABOLOIDLIGHTSHADOWMAP_H_
#ifndef _LIGHTSHADOWMAP_H_
#include "lighting/shadowMap/lightShadowMap.h"
#endif
class ParaboloidLightShadowMap : public LightShadowMap
{

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@ -19,16 +19,12 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _PSSMLIGHTSHADOWMAP_H_
#define _PSSMLIGHTSHADOWMAP_H_
#ifndef _LIGHTSHADOWMAP_H_
#include "lighting/shadowMap/lightShadowMap.h"
#endif
#ifndef _MATHUTIL_FRUSTUM_H_
#include "math/util/frustum.h"
#endif
class PSSMLightShadowMap : public LightShadowMap
{

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@ -19,6 +19,7 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#ifndef _SHADOW_COMMON_H_
#define _SHADOW_COMMON_H_

View file

@ -19,25 +19,20 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _SHADOWMAPMANAGER_H_
#define _SHADOWMAPMANAGER_H_
#ifndef _TSINGLETON_H_
#include "core/util/tSingleton.h"
#endif
#ifndef _SHADOWMANAGER_H_
#include "lighting/shadowManager.h"
#endif
#ifndef _GFXENUMS_H_
#include "gfx/gfxEnums.h"
#endif
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
#ifndef _MPOINT4_H_
#include "math/mPoint4.h"
#endif
class LightShadowMap;
class ShadowMapPass;

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@ -19,22 +19,17 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _SHADOWMAPPASS_H_
#define _SHADOWMAPPASS_H_
#ifndef _RENDERPASSMANAGER_H_
#include "renderInstance/renderPassManager.h"
#endif
#ifndef _RENDERMESHMGR_H_
#include "renderInstance/renderMeshMgr.h"
#endif
#ifndef _LIGHTINFO_H_
#include "lighting/lightInfo.h"
#endif
#ifndef _SHADOW_COMMON_H_
#include "lighting/shadowMap/shadowCommon.h"
#endif
class RenderMeshMgr;
class LightShadowMap;

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@ -19,22 +19,18 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _SHADOWMATHOOK_H_
#define _SHADOWMATHOOK_H_
#ifndef _MATINSTANCEHOOK_H_
#include "materials/matInstanceHook.h"
#endif
#ifndef _MATINSTANCE_H_
#include "materials/matInstance.h"
#endif
// TODO: Move ShadowType enum to somewhere
// with less dependancies.
#ifndef _SHADOWMAPPASS_H_
#include "lighting/shadowMap/shadowMapPass.h"
#endif
class ShadowMatInstance : public MatInstance
{

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@ -19,12 +19,11 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#pragma once
#ifndef _SINGLELIGHTSHADOWMAP_H_
#define _SINGLELIGHTSHADOWMAP_H_
#ifndef _LIGHTSHADOWMAP_H_
#include "lighting/shadowMap/lightShadowMap.h"
#endif
//
// SingleLightShadowMap, holds the shadow map and various other things for a light.