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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,16 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GUIARRAYCTRL_H_
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#define _GUIARRAYCTRL_H_
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _GUITEXTCTRL_H_
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#include "gui/controls/guiTextCtrl.h"
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#endif
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/// Renders a grid of cells.
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class GuiArrayCtrl : public GuiControl
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@ -24,23 +24,18 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#pragma once
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#pragma once
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#ifndef _GUICANVAS_H_
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#define _GUICANVAS_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#ifndef _SIGNAL_H_
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#include "gui/core/guiControl.h"
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#include "platform/platformInput.h"
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#include "core/util/tSignal.h"
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#endif
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#include "platform/input/IProcessInput.h"
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#include "windowManager/platformWindowMgr.h"
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@ -24,31 +24,23 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#pragma once
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#pragma once
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#ifndef _GUICONTROL_H_
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#define _GUICONTROL_H_
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _UTIL_DELEGATE_H_
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#include "core/util/delegate.h"
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#endif
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#ifndef _LANG_H_
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#include "i18n/lang.h"
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#endif
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class GuiCanvas;
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class GuiEditCtrl;
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@ -22,10 +22,7 @@
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#ifndef _H_GUIDEFAULTCONTROLRENDER_
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#define _H_GUIDEFAULTCONTROLRENDER_
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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class GuiControlProfile;
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class ColorI;
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@ -1,13 +1,12 @@
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#pragma once
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#pragma once
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#ifndef _GUIOFFSCREENCANVAS_H_
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#define _GUIOFFSCREENCANVAS_H_
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#include "math/mMath.h"
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#include "gui/core/guiCanvas.h"
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#include "core/util/tVector.h"
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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class GuiTextureDebug;
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@ -19,13 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GUISCRIPTNOTIFYCTRL_H_
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#define _GUISCRIPTNOTIFYCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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class GuiScriptNotifyCtrl : public GuiControl
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{
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@ -19,22 +19,17 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GUITYPES_H_
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#define _GUITYPES_H_
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#ifndef _GFONT_H_
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#include "gfx/gFont.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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#ifndef SOUND_ASSET_H_
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#include "T3D/assets/SoundAsset.h"
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