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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11CARDPROFILER_H_
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#define _GFXD3D11CARDPROFILER_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11CUBEMAP_H_
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#define _GFXD3D11CUBEMAP_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11DEVICE_H_
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#define _GFXD3D11DEVICE_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11ENUMTRANSLATE_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _GFX_D3D11_OCCLUSIONQUERY_H_
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#define _GFX_D3D11_OCCLUSIONQUERY_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11PRIMITIVEBUFFER_H_
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#define _GFXD3D11PRIMITIVEBUFFER_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _GFX_D3D11_QUERYFENCE_H_
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#define _GFX_D3D11_QUERYFENCE_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11SHADER_H_
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#define _GFXD3D11SHADER_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11STATEBLOCK_H_
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#define _GFXD3D11STATEBLOCK_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _GFX_D3D_GFXD3D11TARGET_H_
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#define _GFX_D3D_GFXD3D11TARGET_H_
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#pragma once
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#pragma once
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#ifndef _GFXD3D11TEXTUREARRAY_H_
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#define _GFXD3D11TEXTUREARRAY_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3DTEXTUREMANAGER_H_
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#define _GFXD3DTEXTUREMANAGER_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GFXD3D11TEXTUREOBJECT_H_
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#define _GFXD3D11TEXTUREOBJECT_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _GFXD3D_VERTEXBUFFER_H_
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#define _GFXD3D_VERTEXBUFFER_H_
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCREENSHOTD3D11_H_
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#define _SCREENSHOTD3D11_H_
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