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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,25 +19,20 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _TSFORESTCELLBATCH_H_
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#define _TSFORESTCELLBATCH_H_
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#ifndef _IMPOSTERRENDERMGR_H_
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#include "renderInstance/renderImposterMgr.h"
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#endif
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#ifndef _FORESTCELLBATCH_H_
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#include "forest/forestCellBatch.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _GFXSTRUCTS_H_
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#include "gfx/gfxStructs.h"
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#endif
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class GFXShader;
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@ -19,20 +19,16 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _TSFORESTITEMDATA_H_
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#define _TSFORESTITEMDATA_H_
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#ifndef _FORESTITEM_H_
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#include "forest/forestItem.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef _RESOURCEMANAGER_H_
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#include "core/resourceManager.h"
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#endif
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#include "ts/tsShape.h"
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#include "core/resourceManager.h"
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class TSShapeInstance;
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class TSLastDetail;
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