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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _FOREST_EDITOR_BRUSHELEMENT_H_
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#define _FOREST_EDITOR_BRUSHELEMENT_H_
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@ -26,10 +27,7 @@
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//#ifndef _SIMOBJECT_H_
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//#include "console/simObject.h"
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//#endif
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#ifndef _SIMSET_H_
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#include "console/simSet.h"
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#endif
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//-------------------------------------------------------------------------
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// ForestBrushElement
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@ -19,24 +19,16 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _FOREST_EDITOR_BRUSH_H_
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#define _FOREST_EDITOR_BRUSH_H_
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#ifndef _FOREST_EDITOR_TOOL_H_
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#include "forest/editor/forestTool.h"
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#endif
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#ifndef _FORESTITEM_H_
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#include "forest/forestItem.h"
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#endif
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#ifndef _FOREST_EDITOR_BRUSHELEMENT_H_
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#include "forest/editor/forestBrushElement.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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class Forest;
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class ForestUndoAction;
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@ -19,22 +19,16 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _FOREST_EDITOR_FORESTEDITORCTRL_H_
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#define _FOREST_EDITOR_FORESTEDITORCTRL_H_
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#ifndef _EDITTSCTRL_H_
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#include "gui/worldEditor/editTSCtrl.h"
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#endif
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#ifndef _H_FOREST_
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#include "forest/forest.h"
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#endif
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#ifndef _FOREST_EDITOR_TOOL_H_
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#include "forest/editor/forestTool.h"
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#endif
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class ForestEditorCtrl : public EditTSCtrl
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{
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@ -19,20 +19,15 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _FOREST_EDITOR_SELECTIONTOOL_H_
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#define _FOREST_EDITOR_SELECTIONTOOL_H_
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#ifndef _FOREST_EDITOR_TOOL_H_
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#include "forest/editor/forestTool.h"
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#endif
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#ifndef _FORESTITEM_H_
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#include "forest/forestItem.h"
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#endif
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#ifndef _TSELECTION_H_
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#include "gui/worldEditor/tSelection.h"
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#endif
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#include "forest/forestItem.h"
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#include "gui/worldEditor/tSelection.h"
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class Forest;
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class Gizmo;
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@ -19,19 +19,15 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _FOREST_EDITOR_TOOL_H_
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#define _FOREST_EDITOR_TOOL_H_
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#ifndef _FORESTITEM_H_
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#include "forest/forestItem.h"
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#endif
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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class Forest;
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class ForestEditorCtrl;
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@ -19,16 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _FOREST_EDITOR_UNDO_H_
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#define _FOREST_EDITOR_UNDO_H_
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _FORESTITEM_H_
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#include "forest/forestItem.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#endif
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