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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,22 +19,18 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GUIMESHROADEDITORCTRL_H_
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#define _GUIMESHROADEDITORCTRL_H_
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#ifndef _EDITTSCTRL_H_
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#include "gui/worldEditor/editTSCtrl.h"
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#endif
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _GIZMO_H_
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#include "gui/worldEditor/gizmo.h"
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#endif
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#ifndef _MESHROAD_H_
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#include "environment/meshRoad.h"
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#endif
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#include "T3D/assets/MaterialAsset.h"
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@ -19,22 +19,18 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GUIRIVEREDITORCTRL_H_
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#define _GUIRIVEREDITORCTRL_H_
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#ifndef _EDITTSCTRL_H_
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#include "gui/worldEditor/editTSCtrl.h"
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#endif
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _RIVER_H_
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#include "environment/river.h"
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#endif
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#ifndef _GIZMO_H_
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#include "gui/worldEditor/gizmo.h"
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#endif
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struct ObjectRenderInst;
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class SceneManager;
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@ -19,19 +19,16 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _GUIROADEDITORCTRL_H_
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#define _GUIROADEDITORCTRL_H_
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#ifndef _EDITTSCTRL_H_
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#include "gui/worldEditor/editTSCtrl.h"
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#endif
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _DECALROAD_H_
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#include "environment/decalRoad.h"
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#endif
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class GameBase;
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class DecalRoad;
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