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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,13 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _FINDMATCH_H_
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#define _FINDMATCH_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class FindMatch
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{
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _STRINGFUNCTIONS_H_
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#define _STRINGFUNCTIONS_H_
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@ -27,14 +29,9 @@
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#include <string.h>
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#include <ctype.h>
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#include <cstdarg>
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#ifndef _TORQUE_TYPES_H_
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#include "platform/types.h"
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#endif
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#ifndef _PLATFORMASSERT_H_
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#include "platform/platformAssert.h"
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#endif
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#if defined(TORQUE_OS_WIN)
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// These standard functions are not defined on Win32 and other Microsoft platforms...
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _STRINGUNIT_H_
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#define _STRINGUNIT_H_
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@ -19,14 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _UNICODE_H_
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#define _UNICODE_H_
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#ifndef _TORQUE_TYPES_H_
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#include "platform/types.h"
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#endif
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/// Unicode conversion utility functions
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///
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