Compilation changes

Few compile time attempts to speed things up

Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch

small tweaks
This commit is contained in:
marauder2k7 2026-05-21 23:55:35 +01:00
parent 0df3bea9ca
commit 68e762130d
1016 changed files with 2848 additions and 5532 deletions

View file

@ -19,29 +19,19 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_
#define _T3D_PHYSICS_PHYSICSPLUGIN_H_
#ifndef _SIMSET_H_
#include "console/simSet.h"
#endif
#ifndef _TSIGNAL_H_
#include "core/util/tSignal.h"
#endif
#ifndef _TORQUE_STRING_H_
#include "core/util/str.h"
#endif
#ifndef _TDICTIONARY_H_
#include "core/util/tDictionary.h"
#endif
#ifndef _UTIL_DELEGATE_H_
#include "core/util/delegate.h"
#endif
#ifndef _T3D_PHYSICSCOMMON_H_
#include "T3D/physics/physicsCommon.h"
#endif
#include "core/util/tSignal.h"
#include "core/util/str.h"
#include "core/util/tDictionary.h"
#include "core/util/delegate.h"
#include "T3D/physics/physicsCommon.h"
class Player;
class SceneRenderState;