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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,29 +19,19 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_
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#define _T3D_PHYSICS_PHYSICSPLUGIN_H_
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#ifndef _SIMSET_H_
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#include "console/simSet.h"
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#endif
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#ifndef _TSIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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#ifndef _TORQUE_STRING_H_
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#include "core/util/str.h"
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#endif
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#ifndef _TDICTIONARY_H_
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#include "core/util/tDictionary.h"
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#endif
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#ifndef _UTIL_DELEGATE_H_
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#include "core/util/delegate.h"
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#endif
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#ifndef _T3D_PHYSICSCOMMON_H_
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#include "T3D/physics/physicsCommon.h"
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#endif
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#include "core/util/tSignal.h"
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#include "core/util/str.h"
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#include "core/util/tDictionary.h"
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#include "core/util/delegate.h"
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#include "T3D/physics/physicsCommon.h"
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class Player;
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class SceneRenderState;
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