mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
This commit is contained in:
parent
0df3bea9ca
commit
68e762130d
1016 changed files with 2848 additions and 5532 deletions
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AIAIMTARGET_H_
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#define _AIAIMTARGET_H_
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AICONTROLLER_H_
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#define _AICONTROLLER_H_
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#include "navigation/coverPoint.h"
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AICOVER_H_
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#define _AICOVER_H_
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AIGOAL_H_
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#define _AIGOAL_H_
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@ -19,12 +19,11 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AIINFO_H_
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#define _AIINFO_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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class AIController;
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struct AIInfo
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AINAVIGATION_H_
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#define _AINAVIGATION_H_
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@ -1,17 +1,11 @@
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#pragma once
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#ifndef SCENE_H
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#include "console/engineAPI.h"
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#ifndef _NETOBJECT_H_
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#include "sim/netObject.h"
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#endif
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#ifndef _ITICKABLE_H_
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#include "core/iTickable.h"
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#endif
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef GAME_MODE_H
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#include "gameMode.h"
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@ -1,10 +1,7 @@
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#pragma once
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#ifndef SCENE_GROUP_H
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#define SCENE_GROUP_H
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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class SceneGroup : public SceneObject
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{
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@ -19,21 +19,13 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _ACCUMULATIONVOLUME_H_
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#define _ACCUMULATIONVOLUME_H_
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#ifndef _SCENEPOLYHEDRALSPACE_H_
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#include "scene/scenePolyhedralSpace.h"
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#endif
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#ifndef _MSILHOUETTEEXTRACTOR_H_
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#include "math/mSilhouetteExtractor.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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/// A volume in space that blocks visibility.
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class AccumulationVolume : public ScenePolyhedralSpace
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@ -97,5 +89,3 @@ class AccumulationVolume : public ScenePolyhedralSpace
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void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints ) override;
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void setTransform( const MatrixF& mat ) override;
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};
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#endif // !_AccumulationVolume_H_
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@ -19,16 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AICLIENT_H_
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#define _AICLIENT_H_
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#ifndef _AICONNECTION_H_
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#include "T3D/aiConnection.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class ShapeBase;
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class Player;
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@ -19,16 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AICONNECTION_H_
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#define _AICONNECTION_H_
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#ifndef _GAMECONNECTION_H_
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#include "T3D/gameBase/gameConnection.h"
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#endif
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#ifndef _MOVEMANAGER_H_
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#include "T3D/gameBase/moveManager.h"
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#endif
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//-----------------------------------------------------------------------------
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@ -24,13 +24,12 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#pragma once
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#pragma once
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#ifndef _AIPLAYER_H_
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#define _AIPLAYER_H_
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#ifndef _PLAYER_H_
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#include "T3D/player.h"
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#endif
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#ifdef TORQUE_NAVIGATION_ENABLED
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#include "navigation/navPath.h"
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@ -22,22 +22,12 @@
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#ifndef CPP_ASSET_H
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#define CPP_ASSET_H
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#pragma once
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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//-----------------------------------------------------------------------------
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class CppAsset : public AssetBase
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//-----------------------------------------------------------------------------
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#ifndef CUBEMAP_ASSET_H
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#define CUBEMAP_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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#include "gui/editor/guiInspectorTypes.h"
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _EXAMPLE_ASSET_H_
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#define _EXAMPLE_ASSET_H_
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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//-----------------------------------------------------------------------------
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class ExampleAsset : public AssetBase
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//-----------------------------------------------------------------------------
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#ifndef GUI_ASSET_H
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#define GUI_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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#include "gui/editor/guiInspectorTypes.h"
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//-----------------------------------------------------------------------------
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#ifndef GAME_OBJECT_ASSET_H
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#define GAME_OBJECT_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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//-----------------------------------------------------------------------------
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class GameObjectAsset : public AssetBase
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef _GBITMAP_H_
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#include "gfx/bitmap/gBitmap.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _NETCONNECTION_H_
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#include "sim/netConnection.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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#include "assetMacroHelpers.h"
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#pragma once
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#include "ImageAsset.h"
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#include <gui/controls/guiBitmapCtrl.h>
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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#ifndef LEVEL_ASSET_H
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#define LEVEL_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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#include "T3D/assets/ImageAsset.h"
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "T3D/assets/ImageAsset.h"
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#include <gui/controls/guiBitmapCtrl.h>
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//-----------------------------------------------------------------------------
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#ifndef MATERIALASSET_H
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#define MATERIALASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _NETCONNECTION_H_
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#include "sim/netConnection.h"
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#endif
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#include "materials/matTextureTarget.h"
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#include "materials/materialDefinition.h"
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//-----------------------------------------------------------------------------
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#ifndef PARTICLE_ASSET_H
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#define PARTICLE_ASSET_H
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#ifndef _ASSET_BASE_H_
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||||
#include "assets/assetBase.h"
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||||
#endif
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||||
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||||
#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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||||
#ifndef _STRINGUNIT_H_
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||||
#include "string/stringUnit.h"
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||||
#endif
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||||
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||||
#ifndef _ASSET_FIELD_TYPES_H_
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||||
#include "core/strings/stringUnit.h"
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||||
#include "assets/assetFieldTypes.h"
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||||
#endif
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||||
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||||
#include "gui/editor/guiInspectorTypes.h"
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||||
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||||
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@ -22,22 +22,12 @@
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//-----------------------------------------------------------------------------
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||||
#ifndef POSTEFFECT_ASSET_H
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#define POSTEFFECT_ASSET_H
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||||
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||||
#ifndef _ASSET_BASE_H_
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||||
#include "assets/assetBase.h"
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||||
#endif
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||||
|
||||
#ifndef _ASSET_DEFINITION_H_
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||||
#include "assets/assetDefinition.h"
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||||
#endif
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||||
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||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
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||||
#endif
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||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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||||
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#include "postFx/postEffect.h"
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@ -22,26 +22,14 @@
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#ifndef SCRIPT_ASSET_H
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#define SCRIPT_ASSET_H
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#pragma once
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#ifndef _ASSET_BASE_H_
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||||
#include "assets/assetBase.h"
|
||||
#endif
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||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
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#include "assets/assetDefinition.h"
|
||||
#endif
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||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
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||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
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#include "core/strings/stringUnit.h"
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#include "assets/assetFieldTypes.h"
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#endif
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||||
|
||||
#ifndef _ASSET_PTR_H_
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||||
#include "assets/assetPtr.h"
|
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#endif
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||||
|
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//-----------------------------------------------------------------------------
|
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class ScriptAsset : public AssetBase
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@ -21,32 +21,19 @@
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//-----------------------------------------------------------------------------
|
||||
#ifndef SHAPE_ANIMATION_ASSET_H
|
||||
#define SHAPE_ANIMATION_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -21,32 +21,20 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SHAPE_ASSET_H
|
||||
#define SHAPE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TSSHAPE_H_
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#ifndef MATERIALASSET_H
|
||||
#include "MaterialAsset.h"
|
||||
#endif
|
||||
|
|
@ -57,9 +45,8 @@
|
|||
#ifdef TORQUE_TOOLS
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
class ShapeAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,59 +22,32 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SOUND_ASSET_H
|
||||
#define SOUND_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXRESOURCE_H_
|
||||
#include "sfx/sfxResource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXDESCRIPTION_H_
|
||||
#include "sfx/sfxDescription.h"
|
||||
#endif // !_SFXDESCRIPTION_H_
|
||||
|
||||
|
||||
#ifndef _SFXTRACK_H_
|
||||
#include "sfx/sfxTrack.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPROFILE_H_
|
||||
#include "sfx/sfxProfile.h"
|
||||
#endif // !_SFXPROFILE_H_
|
||||
|
||||
#ifndef _RESOURCEMANAGER_H_
|
||||
#include "core/resourceManager.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPLAYLIST_H_
|
||||
#include "sfx/sfxPlayList.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXTYPES_H_
|
||||
#include "sfx/sfxTypes.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
class SFXResource;
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "SoundAsset.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
|
||||
|
|
|
|||
|
|
@ -5,14 +5,9 @@
|
|||
#ifndef LEVEL_ASSET_H
|
||||
#include "LevelAsset.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
class SubSceneAsset : public LevelAsset
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,30 +22,15 @@
|
|||
#pragma once
|
||||
#ifndef TERRAINASSET_H
|
||||
#define TERRAINASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
//#include "terrain/terrData.h"
|
||||
#include "assets/assetPtr.h"
|
||||
|
|
|
|||
|
|
@ -22,38 +22,19 @@
|
|||
#pragma once
|
||||
#ifndef TERRAINMATERIALASSET_H
|
||||
#define TERRAINMATERIALASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TERRMATERIAL_H_
|
||||
#include "terrain/terrMaterial.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MATERIALDEFINITION_H_
|
||||
#include "materials/materialDefinition.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class TerrainMaterialAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef STATE_MACHINE_ASSET_H
|
||||
#define STATE_MACHINE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,18 +24,13 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CAMERA_H_
|
||||
#define _CAMERA_H_
|
||||
|
||||
#ifndef _SHAPEBASE_H_
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
|
||||
class CameraData: public ShapeBaseData
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CONTAINERQUERY_H_
|
||||
#define _CONTAINERQUERY_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _STRINGTABLE_H_
|
||||
|
||||
#include "core/stringTable.h"
|
||||
#endif
|
||||
#ifndef _MBOX_H_
|
||||
|
||||
#include "math/mBox.h"
|
||||
#endif
|
||||
|
||||
class SceneObject;
|
||||
class WaterObject;
|
||||
|
|
|
|||
|
|
@ -19,22 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CONVEXSHAPE_H_
|
||||
#define _CONVEXSHAPE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _CONVEX_H_
|
||||
|
||||
#include "collision/convex.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DEBRIS_H_
|
||||
#define _DEBRIS_H_
|
||||
|
|
@ -31,9 +33,7 @@
|
|||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALDATA_H_
|
||||
#define _DECALDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _MATERIALDEFINITION_H_
|
||||
|
||||
#include "materials/materialDefinition.h"
|
||||
#endif
|
||||
#ifndef _MRECT_H_
|
||||
|
||||
#include "math/mRect.h"
|
||||
#endif
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALDATAFILE_H_
|
||||
#define _DECALDATAFILE_H_
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#include "core/dataChunker.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALSPHERE_H_
|
||||
#include "T3D/decal/decalSphere.h"
|
||||
#endif
|
||||
|
||||
|
||||
class Stream;
|
||||
class DecalData;
|
||||
|
|
|
|||
|
|
@ -19,17 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALINSTANCE_H_
|
||||
#define _DECALINSTANCE_H_
|
||||
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALDATA_H_
|
||||
#include "T3D/decal/decalData.h"
|
||||
#endif
|
||||
|
||||
struct DecalVertex;
|
||||
class SceneRenderState;
|
||||
|
|
|
|||
|
|
@ -19,50 +19,30 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALMANAGER_H_
|
||||
#define _DECALMANAGER_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CLIPPEDPOLYLIST_H_
|
||||
#include "collision/clippedPolyList.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALDATAFILE_H_
|
||||
#include "decalDataFile.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALINSTANCE_H_
|
||||
#include "decalInstance.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TSIGNAL_H_
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#include "core/dataChunker.h"
|
||||
#endif
|
||||
|
||||
|
||||
//#define DECALMANAGER_DEBUG
|
||||
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALSPHERE_H_
|
||||
#define _DECALSPHERE_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSPHERE_H_
|
||||
#include "math/mSphere.h"
|
||||
#endif
|
||||
|
||||
|
||||
class DecalInstance;
|
||||
class SceneZoneSpaceManager;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDERMESHEXAMPLE_H_
|
||||
#define _RENDERMESHEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDEROBJECTEXAMPLE_H_
|
||||
#define _RENDEROBJECTEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDERSHAPEEXAMPLE_H_
|
||||
#define _RENDERSHAPEEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CAMERAFXMGR_H_
|
||||
#define _CAMERAFXMGR_H_
|
||||
|
|
@ -26,12 +28,9 @@
|
|||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
|
||||
//**************************************************************************
|
||||
// Abstract camera effect template
|
||||
|
|
|
|||
|
|
@ -24,22 +24,19 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _EXPLOSION_H_
|
||||
#define _EXPLOSION_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _LIGHTINFO_H_
|
||||
#include "lighting/lightInfo.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
|
|
|||
|
|
@ -24,28 +24,21 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _FOLIAGEREPLICATOR_H_
|
||||
#define _FOLIAGEREPLICATOR_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GBITMAP_H_
|
||||
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
|
||||
#pragma warning( push, 4 )
|
||||
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SHAPEREPLICATOR_H_
|
||||
#define _SHAPEREPLICATOR_H_
|
||||
|
||||
#ifndef _TSSTATIC_H_
|
||||
#include "T3D/tsStatic.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
#define AREA_ANIMATION_ARC (1.0f / 360.0f)
|
||||
|
||||
|
|
|
|||
|
|
@ -19,31 +19,23 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GROUNDCOVER_H_
|
||||
#define _GROUNDCOVER_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFX_GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _MATTEXTURETARGET_H_
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#endif
|
||||
#ifndef _SHADERFEATURE_H_
|
||||
|
||||
#include "shaderGen/shaderFeature.h"
|
||||
#endif
|
||||
|
||||
#ifndef SHAPE_ASSET_H
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -19,25 +19,21 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTNING_H_
|
||||
#define _LIGHTNING_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _ENGINEAPI_H_
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
#endif
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -25,16 +25,14 @@
|
|||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PARTICLE_H_
|
||||
#define _PARTICLE_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -27,22 +27,15 @@
|
|||
|
||||
#ifndef _H_PARTICLE_EMITTER
|
||||
#define _H_PARTICLE_EMITTER
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _PARTICLE_H_
|
||||
|
||||
#include "T3D/fx/particle.h"
|
||||
#endif
|
||||
|
||||
class RenderPassManager;
|
||||
class ParticleData;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PARTICLEEMITTERDUMMY_H_
|
||||
#define _PARTICLEEMITTERDUMMY_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
class ParticleEmitterData;
|
||||
class ParticleEmitter;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PRECIPITATION_H_
|
||||
#define _PRECIPITATION_H_
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
|
|
|||
|
|
@ -19,21 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RIBBON_H_
|
||||
#define _RIBBON_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "materials/materialParameters.h"
|
||||
#include "math/util/matrixSet.h"
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _RIBBON_NODE_H_
|
||||
#define _RIBBON_NODE_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
class RibbonData;
|
||||
class Ribbon;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SPLASH_H_
|
||||
#define _SPLASH_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _WINDEMITTER_H_
|
||||
#define _WINDEMITTER_H_
|
||||
|
|
|
|||
|
|
@ -24,29 +24,23 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#define _GAMEBASE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _PROCESSLIST_H_
|
||||
|
||||
#include "T3D/gameBase/processList.h"
|
||||
#endif
|
||||
#ifndef _TICKCACHE_H_
|
||||
|
||||
#include "T3D/gameBase/tickCache.h"
|
||||
#endif
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef __SCENEMANAGER_H__
|
||||
#include "scene/sceneManager.h"
|
||||
#define __SCENEMANAGER_H__
|
||||
#endif
|
||||
#ifndef _IDISPLAYDEVICE_H_
|
||||
#include "platform/output/IDisplayDevice.h"
|
||||
#endif
|
||||
|
||||
class NetConnection;
|
||||
class ProcessList;
|
||||
|
|
|
|||
|
|
@ -24,25 +24,20 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#define _GAMECONNECTION_H_
|
||||
|
||||
#ifndef _SIMBASE_H_
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _NETCONNECTION_H_
|
||||
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
#ifndef _BITVECTOR_H_
|
||||
|
||||
#include "core/bitVector.h"
|
||||
#endif
|
||||
|
||||
enum GameConnectionConstants
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,25 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMECONNECTIONEVENTS_H_
|
||||
#define _GAMECONNECTIONEVENTS_H_
|
||||
|
||||
#ifndef _SIMBASE_H_
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#include "T3D/gameBase/gameConnection.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPROFILE_H_
|
||||
#include "sfx/sfxProfile.h"
|
||||
#endif
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,17 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEPROCESS_H_
|
||||
#define _GAMEPROCESS_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _PROCESSLIST_H_
|
||||
#include "T3D/gameBase/processList.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/gameBase/processList.h"
|
||||
|
||||
class GameBase;
|
||||
class GameConnection;
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVELIST_H_
|
||||
#define _MOVELIST_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
|
||||
class BitStream;
|
||||
class ResizeBitStream;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
#define _MOVEMANAGER_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
|
||||
enum MoveConstants {
|
||||
MaxTriggerKeys = 6,
|
||||
|
|
|
|||
|
|
@ -24,16 +24,14 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PROCESSLIST_H_
|
||||
#define _PROCESSLIST_H_
|
||||
|
||||
#ifndef _SIM_H_
|
||||
#include "console/sim.h"
|
||||
#endif
|
||||
#ifndef _TSIGNAL_H_
|
||||
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -19,14 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEPROCESS_STD_H_
|
||||
#define _GAMEPROCESS_STD_H_
|
||||
|
||||
//#include "T3D/gameBase/processList.h"
|
||||
#ifndef _GAMEPROCESS_H_
|
||||
#include "T3D/gameBase/gameProcess.h"
|
||||
#endif
|
||||
|
||||
class GameBase;
|
||||
class GameConnection;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVELIST_STD_H_
|
||||
#define _MOVELIST_STD_H_
|
||||
|
||||
#ifndef _MOVELIST_H_
|
||||
#include "T3D/gameBase/moveList.h"
|
||||
#endif
|
||||
|
||||
class StdMoveList : public MoveList
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _TICKCACHE_H_
|
||||
#define _TICKCACHE_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
|
||||
struct Move;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,19 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEFUNCTIONS_H_
|
||||
#define _GAMEFUNCTIONS_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _GFXTARGET_H_
|
||||
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
struct CameraQuery;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,9 +3,8 @@
|
|||
#define GAME_MODE_H
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef SUB_SCENE_H
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMETSCTRL_H_
|
||||
#define _GAMETSCTRL_H_
|
||||
|
||||
#ifndef _GAME_H_
|
||||
#include "app/game.h"
|
||||
#endif
|
||||
#ifndef _GUITSCONTROL_H_
|
||||
|
||||
#include "gui/3d/guiTSControl.h"
|
||||
#endif
|
||||
|
||||
class ProjectileData;
|
||||
class GameBase;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,15 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _TORQUE_T3D_GROUNDPLANE_H_
|
||||
#define _TORQUE_T3D_GROUNDPLANE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// GuiMaterialPreview Control for Material Editor Written by Travis Vroman of Gaslight Studios
|
||||
// Updated 2-14-09
|
||||
// Portions based off Constructor viewport code.
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GUIMATERIALPREVIEW_H_
|
||||
#define _GUIMATERIALPREVIEW_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GUIOBJECTVIEW_H_
|
||||
#define _GUIOBJECTVIEW_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _ITEM_H_
|
||||
#define _ITEM_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LEVELINFO_H_
|
||||
#define _LEVELINFO_H_
|
||||
|
|
@ -35,10 +37,7 @@
|
|||
#ifndef _SFXCOMMON_H_
|
||||
#include "sfx/sfxCommon.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
#define _LIGHTANIMDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
class LightInfo;
|
||||
|
||||
|
|
|
|||
|
|
@ -24,25 +24,20 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTBASE_H_
|
||||
#define _LIGHTBASE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _LIGHTINFO_H_
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#endif
|
||||
#ifndef _ITICKABLE_H_
|
||||
|
||||
#include "core/iTickable.h"
|
||||
#endif
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
|
||||
#include "T3D/lightFlareData.h"
|
||||
#endif
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
|
||||
#include "T3D/lightAnimData.h"
|
||||
#endif
|
||||
|
||||
class LightAnimData;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTDESCRIPTION_H_
|
||||
#define _LIGHTDESCRIPTION_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
|
||||
#include "T3D/lightAnimData.h"
|
||||
#endif
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
|
||||
#include "T3D/lightFlareData.h"
|
||||
#endif
|
||||
|
||||
struct LightState
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,31 +19,24 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
#define _LIGHTFLAREDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXOCCLUSIONQUERY_H_
|
||||
|
||||
#include "gfx/gfxOcclusionQuery.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,19 +22,11 @@
|
|||
|
||||
#ifndef IBL_UTILS_H_
|
||||
#define IBL_UTILS_H_
|
||||
|
||||
#ifndef _GFXTARGET_H_
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXCUBEMAP_H_
|
||||
#include "gfx/gfxCubemap.h"
|
||||
#endif
|
||||
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
|
||||
namespace IBLUtilities
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -22,24 +22,16 @@
|
|||
|
||||
#ifndef REFLECTIONPROBE_H
|
||||
#define REFLECTIONPROBE_H
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MISSIONAREA_H_
|
||||
#define _MISSIONAREA_H_
|
||||
|
||||
#ifndef _NETOBJECT_H_
|
||||
#include "sim/netObject.h"
|
||||
#endif
|
||||
|
||||
class MissionArea : public NetObject
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MISSIONMARKER_H_
|
||||
#define _MISSIONMARKER_H_
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
#ifndef _SIMBASE_H_
|
||||
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
#ifndef _SHAPEBASE_H_
|
||||
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
#ifndef _MATHIO_H_
|
||||
|
||||
#include "math/mathIO.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
class MissionMarkerData : public ShapeBaseData
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,17 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This class implements a basic SceneObject that can exist in the world at a
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _OBJECTTYPES_H_
|
||||
#define _OBJECTTYPES_H_
|
||||
|
|
|
|||
|
|
@ -19,19 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _OCCLUSIONVOLUME_H_
|
||||
#define _OCCLUSIONVOLUME_H_
|
||||
|
||||
#ifndef _SCENEPOLYHEDRALSPACE_H_
|
||||
#include "scene/scenePolyhedralSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSILHOUETTEEXTRACTOR_H_
|
||||
#include "math/mSilhouetteExtractor.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/// A volume in space that blocks visibility.
|
||||
class OcclusionVolume : public ScenePolyhedralSpace
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PATHCAMERA_H_
|
||||
#define _PATHCAMERA_H_
|
||||
|
||||
#ifndef _SHAPEBASE_H_
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
#include "T3D/cameraSpline.h"
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
struct PathCameraData: public ShapeBaseData {
|
||||
|
|
|
|||
|
|
@ -2,21 +2,17 @@
|
|||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PATHSHAPE_H_
|
||||
#define _PATHSHAPE_H_
|
||||
|
||||
#ifndef _STATICSHAPE_H_
|
||||
#include "T3D/staticShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
#include "T3D/cameraSpline.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SIMPATH_H_
|
||||
#include "scene/simPath.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
struct PathShapeData: public StaticShapeData {
|
||||
typedef StaticShapeData Parent;
|
||||
|
|
|
|||
|
|
@ -27,16 +27,11 @@
|
|||
|
||||
#ifndef _H_PHYSICALZONE
|
||||
#define _H_PHYSICALZONE
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _EARLYOUTPOLYLIST_H_
|
||||
|
||||
#include "collision/earlyOutPolyList.h"
|
||||
#endif
|
||||
#ifndef _MPOLYHEDRON_H_
|
||||
|
||||
#include "math/mPolyhedron.h"
|
||||
#endif
|
||||
|
||||
class Convex;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,16 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICS_PHYSICSBODY_H_
|
||||
#define _T3D_PHYSICS_PHYSICSBODY_H_
|
||||
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#include "T3D/physics/physicsCommon.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICS_PHYSICSOBJECT_H_
|
||||
|
||||
#include "T3D/physics/physicsObject.h"
|
||||
#endif
|
||||
|
||||
class PhysicsCollision;
|
||||
class SceneObject;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
|
||||
#define _T3D_PHYSICS_PHYSICSCOLLISION_H_
|
||||
|
||||
#ifndef _REFBASE_H_
|
||||
#include "core/util/refBase.h"
|
||||
#endif
|
||||
|
||||
class Point3F;
|
||||
#ifndef USE_TEMPLATE_MATRIX
|
||||
|
|
|
|||
|
|
@ -19,23 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#define _T3D_PHYSICSCOMMON_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MQUAT_H_
|
||||
#include "math/mQuat.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _REFBASE_H_
|
||||
#include "core/util/refBase.h"
|
||||
#endif
|
||||
|
||||
#include "math/mQuat.h"
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
|
||||
#include "core/util/refBase.h"
|
||||
|
||||
/// Helper structure which defines the state of a single physics body.
|
||||
struct PhysicsState
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _PHYSICS_DEBRIS_H_
|
||||
#define _PHYSICS_DEBRIS_H_
|
||||
|
|
@ -26,12 +27,8 @@
|
|||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#include "T3D/physics/physicsCommon.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PHYSICSEVENTS_H_
|
||||
#define _PHYSICSEVENTS_H_
|
||||
|
||||
#ifndef _NETCONNECTION_H_
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
|
||||
class SceneObject;
|
||||
class SceneContainer;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICS_PHYSICSFORCE_H_
|
||||
#define _T3D_PHYSICS_PHYSICSFORCE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#include "T3D/physics/physicsCommon.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICS_PHYSICSOBJECT_H_
|
||||
|
||||
#include "T3D/physics/physicsObject.h"
|
||||
#endif
|
||||
|
||||
class PhysicsBody;
|
||||
class PhysicsWorld;
|
||||
|
|
|
|||
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Reference in a new issue