mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 05:34:34 +00:00
Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
This commit is contained in:
parent
0df3bea9ca
commit
68e762130d
1016 changed files with 2848 additions and 5532 deletions
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@ -426,75 +426,52 @@ if (NOT TORQUE_NET_CURL)
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endif()
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################# Executable Generation ###################
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if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_SHARED)
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# Build the main engine library
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add_library(TorqueEngine SHARED ${TORQUE_SOURCE_FILES})
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target_compile_definitions(TorqueEngine PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(TorqueEngine ${TORQUE_LINK_LIBRARIES} ${TORQUE_LINK_THIRDPARTY})
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target_include_directories(TorqueEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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set(TORQUE_SOURCE_FILES "main/main.cpp")
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set(TORQUE_LINK_LIBRARIES TorqueEngine)
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_SHARED)
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add_library(TorqueEngine SHARED ${TORQUE_SOURCE_FILES})
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target_compile_definitions(TorqueEngine PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(TorqueEngine ${TORQUE_LINK_LIBRARIES} ${TORQUE_LINK_THIRDPARTY})
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target_include_directories(TorqueEngine PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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set(TORQUE_SOURCE_FILES "main/main.cpp")
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set(TORQUE_LINK_LIBRARIES TorqueEngine)
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else()
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if(NOT TORQUE_TESTING)
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set(TORQUE_SOURCE_FILES "main/main.cpp" ${TORQUE_SOURCE_FILES})
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endif()
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endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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if (APPLE)
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE
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${TORQUE_SOURCE_FILES})
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target_sources(${TORQUE_APP_NAME} PRIVATE "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets")
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set_source_files_properties( "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets" PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
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INSTALL_RPATH "@executable_path/../Frameworks"
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XCODE_ATTRIBUTE_SKIP_INSTALL NO
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BUILD_WITH_INSTALL_RPATH ON
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
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XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
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XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource)
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elseif (WIN32)
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:precise /fp:except- /GR /Zc:wchar_t-" )
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if( TORQUE_CPU_X32 )
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set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} /arch:SSE2")
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if(NOT TORQUE_TESTING)
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set(TORQUE_SOURCE_FILES "main/main.cpp" ${TORQUE_SOURCE_FILES})
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endif()
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set(TORQUE_CXX_FLAGS_COMMON ${TORQUE_CXX_FLAGS_COMMON_DEFAULT} CACHE STRING "")
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mark_as_advanced(TORQUE_CXX_FLAGS_COMMON)
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set(TORQUE_CXX_FLAGS_EXECUTABLES "/wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995" CACHE STRING "")
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mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
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set(TORQUE_CXX_FLAGS "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} ${TORQUE_CXX_FLAGS_EXECUTABLES}" CACHE STRING "")
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mark_as_advanced(TORQUE_CXX_FLAGS)
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# NOTE: On Windows, /Zc:wchar_t- is necessary otherwise you get unicode errors
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS}")
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if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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set_target_properties(TorqueEngine PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_COMMON_DEFAULT}")
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endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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if (APPLE)
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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target_sources(${TORQUE_APP_NAME} PRIVATE "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets")
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set_source_files_properties("${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets" PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
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INSTALL_RPATH "@executable_path/../Frameworks"
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XCODE_ATTRIBUTE_SKIP_INSTALL NO
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BUILD_WITH_INSTALL_RPATH ON
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
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XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
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XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource)
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elseif (WIN32)
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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else()
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add_executable(${TORQUE_APP_NAME} ${TORQUE_SOURCE_FILES})
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# NOTE: On Linux, we set the rpath to ./ so that shared objects next to the executable are used
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES LINK_FLAGS "-Wl,-rpath,./")
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add_executable(${TORQUE_APP_NAME} ${TORQUE_SOURCE_FILES})
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES LINK_FLAGS "-Wl,-rpath,./")
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endif()
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################# Architecture Detection ###################
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string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH)
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@ -540,7 +517,204 @@ if(IS_ARM)
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endif()
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if(MSVC)
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# Match projectGenerator naming for executables
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if(IS_X86)
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target_compile_options(${TORQUE_APP_NAME} PRIVATE
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/arch:SSE2 # Safe baseline for all configs - dispatch handles ISA upgrades at runtime
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)
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endif()
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if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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if(IS_X86)
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target_compile_options(TorqueEngine PRIVATE
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/arch:SSE2
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)
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endif()
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endif()
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endif()
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################# Compile Flags ###################
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# All flags use target_compile_options with generator expressions so they are
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# per-configuration and never bleed across build types. The old flat
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# COMPILE_FLAGS string on the target has been removed entirely.
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# ----- Windows (MSVC) -----
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if (MSVC)
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# Warnings we suppress engine-wide - all pre-existing
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set(_TORQUE_MSVC_WARNINGS
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/wd4018 # signed/unsigned mismatch
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/wd4100 # unreferenced formal parameter
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/wd4121 # alignment sensitive to packing
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/wd4127 # conditional expression is constant
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/wd4130 # logical op on address of string literal
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/wd4244 # conversion, possible loss of data
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/wd4245 # signed/unsigned mismatch on return/init
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/wd4267 # conversion possible loss of data
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/wd4389 # signed/unsigned mismatch on comparison
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/wd4511 # copy constructor could not be generated
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/wd4512 # assignment operator could not be generated
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/wd4800 # forcing value to bool
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/wd4995 # deprecated function
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)
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# Flags that are correct for every configuration
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set(_TORQUE_MSVC_ALL
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/MP # Parallel compilation - single biggest build speed win
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/FS # Synchronous PDB writes - required when using /MP
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/nologo # Suppress banner
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/W3 # Warning level 3 (W4 slows compilation noticeably)
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/WX- # Warnings are not errors
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/EHsc # Standard C++ exception handling only
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/GR # RTTI - required for dynamic_cast throughout the engine
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/GF # String pooling
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/Gy # Function-level linking (dead-code stripping at link time)
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/Zc:wchar_t- # Engine-wide ABI requirement
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/fp:precise # Consistent FP across the codebase
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/fp:except- # No FP exception overhead
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/bigobj # >64k sections - consoleObject.h template depth needs this
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/Qpar- # Disable auto-paralleliser (causes subtle correctness bugs)
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/NODEFAULTLIB
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${_TORQUE_MSVC_WARNINGS}
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)
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# Debug - prioritise compilation speed and debuggability over all else
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set(_TORQUE_MSVC_DEBUG
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/Od # No optimisation - fastest to compile, cleanest call stacks
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/Ob0 # No inlining - keeps debugger call stacks honest
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/RTCs # Runtime checks: stack corruption + uninitialised variables
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/GS # Buffer security checks
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/Zi # Embed debug info in .obj - avoids PDB contention with /MP
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/MDd # Debug CRT
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)
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# RelWithDebInfo - ship-like speed, but still inspectable in a debugger
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set(_TORQUE_MSVC_RELWITHDEBINFO
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/O2 # Maximise speed (implies /Ob2 /Oi /Ot)
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/Ob1 # Only inline functions explicitly marked - preserves some stack info
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/Oi # Intrinsic replacements for common functions
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/Ot # Favour fast code over small code
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/Gw # Package global data for linker dead-stripping
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/GS- # No buffer security checks
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/Zi # Debug info in .obj (not a separate PDB) - safer with /MP
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/MD # Release CRT
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)
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# Release - maximum runtime performance
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set(_TORQUE_MSVC_RELEASE
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/O2 # Maximise speed
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/Ob2 # Inline any suitable function
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/Oi # Intrinsic functions
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/Ot # Favour fast code
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/Oy # Omit frame pointers (marginal perf gain; hurts external profiling)
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/Gw # Package global data
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/GS- # No buffer security checks
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/MD # Release CRT
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)
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target_compile_options(${TORQUE_APP_NAME} PRIVATE
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${_TORQUE_MSVC_ALL}
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$<$<CONFIG:Debug>:${_TORQUE_MSVC_DEBUG}>
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$<$<CONFIG:RelWithDebInfo>:${_TORQUE_MSVC_RELWITHDEBINFO}>
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$<$<CONFIG:Release>:${_TORQUE_MSVC_RELEASE}>
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)
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target_link_options(${TORQUE_APP_NAME} PRIVATE
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$<$<CONFIG:Debug>:/DEBUG:FASTLINK /INCREMENTAL>
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$<$<CONFIG:RelWithDebInfo>:/INCREMENTAL /DEBUG:FASTLINK /OPT:REF /OPT:ICF>
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$<$<CONFIG:Release>:/INCREMENTAL>
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)
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if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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target_compile_options(TorqueEngine PRIVATE
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${_TORQUE_MSVC_ALL}
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$<$<CONFIG:Debug>:${_TORQUE_MSVC_DEBUG}>
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$<$<CONFIG:RelWithDebInfo>:${_TORQUE_MSVC_RELWITHDEBINFO}>
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$<$<CONFIG:Release>:${_TORQUE_MSVC_RELEASE}>
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)
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endif()
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endif (MSVC)
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# ----- GCC / Clang (Linux and macOS) -----
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if (UNIX)
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# Flags correct for every configuration on GCC/Clang
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set(_TORQUE_UNIX_ALL
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-Wno-unused-parameter
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-Wno-sign-compare
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-Wno-reorder
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-fno-exceptions # Engine does not use C++ exceptions
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-fmessage-length=0 # No line-wrapping in compiler messages
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-pipe # Use pipes instead of temp files - faster compilation
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-Wno-type-limits # constant conditional expression
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-Wno-unused-value
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-Wno-deprecated-declarations
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-Wno-conversion # possible loss of data
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-Wno-sign-conversion
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-Wno-old-style-cast # if legacy codebase
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-Wno-invalid-offsetof # offsetof non-standard-layout
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)
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# Debug
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set(_TORQUE_UNIX_DEBUG
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-O0 # No optimisation - fastest to compile
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-g3 # Maximum debug info (includes macros)
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-fno-omit-frame-pointer # Keep frame pointers for sane stack traces
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-fno-inline # No inlining - keeps call stacks clean
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)
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# RelWithDebInfo
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set(_TORQUE_UNIX_RELWITHDEBINFO
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-O2
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-g1 # Minimal debug info - line numbers only
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-fno-omit-frame-pointer # Keep frame pointers so profilers work
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)
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# Release
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set(_TORQUE_UNIX_RELEASE
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-O3
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-g0 # No debug info
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-fomit-frame-pointer
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-DNDEBUG
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)
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# LTO in Release only - significantly extends link time so keep it out of Debug/RWD
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if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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list(APPEND _TORQUE_UNIX_ALL
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-Wno-shorten-64-to-32
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-Wno-implicit-int-conversion
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-Wno-implicit-float-conversion
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-Wno-nonportable-include-path
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)
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set(_TORQUE_UNIX_RELEASE_LINK -flto=thin) # ThinLTO: much faster than full LTO, near-equivalent results
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else()
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set(_TORQUE_UNIX_RELEASE_LINK -flto)
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endif()
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target_compile_options(${TORQUE_APP_NAME} PRIVATE
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${_TORQUE_UNIX_ALL}
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$<$<CONFIG:Debug>:${_TORQUE_UNIX_DEBUG}>
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$<$<CONFIG:RelWithDebInfo>:${_TORQUE_UNIX_RELWITHDEBINFO}>
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$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE}>
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)
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target_link_options(${TORQUE_APP_NAME} PRIVATE
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$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE_LINK}>
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)
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if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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target_compile_options(TorqueEngine PRIVATE
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${_TORQUE_UNIX_ALL}
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$<$<CONFIG:Debug>:${_TORQUE_UNIX_DEBUG}>
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$<$<CONFIG:RelWithDebInfo>:${_TORQUE_UNIX_RELWITHDEBINFO}>
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$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE}>
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)
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target_link_options(TorqueEngine PRIVATE
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$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE_LINK}>
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)
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endif()
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endif (UNIX)
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################# Output Naming (MSVC) ###################
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if(MSVC)
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set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
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set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
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foreach(INDEX RANGE 2)
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@ -552,9 +726,10 @@ if(MSVC)
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set_property(TARGET TorqueEngine PROPERTY ${CONF}_OUTPUT_NAME ${TORQUE_APP_NAME})
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endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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endforeach()
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# Set Visual Studio startup project
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
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endif()
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################# Folder Organisation ###################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
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@ -564,8 +739,6 @@ foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
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endif()
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set_target_properties(${TORQUE_LIBRARY} PROPERTIES
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FOLDER "Libraries")
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# remove warnings from 3rd parties.
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#target_compile_options(${TORQUE_LIBRARY} PRIVATE "-w")
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endforeach()
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target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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@ -589,7 +762,23 @@ target_link_options(${TORQUE_APP_NAME} PUBLIC ${TORQUE_LINK_OPTIONS})
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if (TORQUE_TARGET_PROPERTIES)
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES ${TORQUE_TARGET_PROPERTIES})
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endif (TORQUE_TARGET_PROPERTIES)
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target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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target_include_directories(${TORQUE_APP_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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target_precompile_headers(${TORQUE_APP_NAME} PRIVATE
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<vector>
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<string>
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<map>
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<memory>
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<algorithm>
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<type_traits>
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<cstring>
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<cstdlib>
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<cstdio>
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<cmath>
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<cstdint>
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<cmath>
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"console/engineObject.h"
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)
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if(TORQUE_TESTING)
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if(WIN32)
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AIAIMTARGET_H_
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#define _AIAIMTARGET_H_
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _AICONTROLLER_H_
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#define _AICONTROLLER_H_
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#include "navigation/coverPoint.h"
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|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AICOVER_H_
|
||||
#define _AICOVER_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AIGOAL_H_
|
||||
#define _AIGOAL_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -19,12 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AIINFO_H_
|
||||
#define _AIINFO_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
class AIController;
|
||||
struct AIInfo
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AINAVIGATION_H_
|
||||
#define _AINAVIGATION_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +1,11 @@
|
|||
#pragma once
|
||||
#ifndef SCENE_H
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#ifndef _NETOBJECT_H_
|
||||
#include "sim/netObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ITICKABLE_H_
|
||||
#include "core/iTickable.h"
|
||||
#endif
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef GAME_MODE_H
|
||||
#include "gameMode.h"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
#pragma once
|
||||
#ifndef SCENE_GROUP_H
|
||||
#define SCENE_GROUP_H
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
class SceneGroup : public SceneObject
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,21 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _ACCUMULATIONVOLUME_H_
|
||||
#define _ACCUMULATIONVOLUME_H_
|
||||
|
||||
#ifndef _SCENEPOLYHEDRALSPACE_H_
|
||||
#include "scene/scenePolyhedralSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSILHOUETTEEXTRACTOR_H_
|
||||
#include "math/mSilhouetteExtractor.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
/// A volume in space that blocks visibility.
|
||||
class AccumulationVolume : public ScenePolyhedralSpace
|
||||
|
|
@ -97,5 +89,3 @@ class AccumulationVolume : public ScenePolyhedralSpace
|
|||
void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints ) override;
|
||||
void setTransform( const MatrixF& mat ) override;
|
||||
};
|
||||
|
||||
#endif // !_AccumulationVolume_H_
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _AICLIENT_H_
|
||||
#define _AICLIENT_H_
|
||||
|
||||
#ifndef _AICONNECTION_H_
|
||||
#include "T3D/aiConnection.h"
|
||||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
class ShapeBase;
|
||||
class Player;
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _AICONNECTION_H_
|
||||
#define _AICONNECTION_H_
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#include "T3D/gameBase/gameConnection.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -24,13 +24,12 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _AIPLAYER_H_
|
||||
#define _AIPLAYER_H_
|
||||
|
||||
#ifndef _PLAYER_H_
|
||||
#include "T3D/player.h"
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_NAVIGATION_ENABLED
|
||||
#include "navigation/navPath.h"
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
#ifndef CPP_ASSET_H
|
||||
#define CPP_ASSET_H
|
||||
#pragma once
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class CppAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef CUBEMAP_ASSET_H
|
||||
#define CUBEMAP_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,24 +19,15 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#ifndef _EXAMPLE_ASSET_H_
|
||||
#define _EXAMPLE_ASSET_H_
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class ExampleAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef GUI_ASSET_H
|
||||
#define GUI_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,25 +22,14 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef GAME_OBJECT_ASSET_H
|
||||
#define GAME_OBJECT_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class GameObjectAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -21,37 +21,24 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#ifndef _ASSET_PTR_H_
|
||||
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
#ifndef _GBITMAP_H_
|
||||
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _NETCONNECTION_H_
|
||||
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
#ifndef _GFXDEVICE_H_
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
#ifndef _MATTEXTURETARGET_H_
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "ImageAsset.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#include <gui/controls/guiBitmapCtrl.h>
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
|
|
|
|||
|
|
@ -22,27 +22,16 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef LEVEL_ASSET_H
|
||||
#define LEVEL_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#include <gui/controls/guiBitmapCtrl.h>
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -23,34 +23,17 @@
|
|||
|
||||
#ifndef MATERIALASSET_H
|
||||
#define MATERIALASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _NETCONNECTION_H_
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#include "materials/materialDefinition.h"
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef PARTICLE_ASSET_H
|
||||
#define PARTICLE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef POSTEFFECT_ASSET_H
|
||||
#define POSTEFFECT_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "postFx/postEffect.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,26 +22,14 @@
|
|||
#ifndef SCRIPT_ASSET_H
|
||||
#define SCRIPT_ASSET_H
|
||||
#pragma once
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class ScriptAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -21,32 +21,19 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SHAPE_ANIMATION_ASSET_H
|
||||
#define SHAPE_ANIMATION_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -21,32 +21,20 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SHAPE_ASSET_H
|
||||
#define SHAPE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TSSHAPE_H_
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#ifndef MATERIALASSET_H
|
||||
#include "MaterialAsset.h"
|
||||
#endif
|
||||
|
|
@ -57,9 +45,8 @@
|
|||
#ifdef TORQUE_TOOLS
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
class ShapeAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,59 +22,32 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SOUND_ASSET_H
|
||||
#define SOUND_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXRESOURCE_H_
|
||||
#include "sfx/sfxResource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXDESCRIPTION_H_
|
||||
#include "sfx/sfxDescription.h"
|
||||
#endif // !_SFXDESCRIPTION_H_
|
||||
|
||||
|
||||
#ifndef _SFXTRACK_H_
|
||||
#include "sfx/sfxTrack.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPROFILE_H_
|
||||
#include "sfx/sfxProfile.h"
|
||||
#endif // !_SFXPROFILE_H_
|
||||
|
||||
#ifndef _RESOURCEMANAGER_H_
|
||||
#include "core/resourceManager.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPLAYLIST_H_
|
||||
#include "sfx/sfxPlayList.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXTYPES_H_
|
||||
#include "sfx/sfxTypes.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
class SFXResource;
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "SoundAsset.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
|
||||
|
|
|
|||
|
|
@ -5,14 +5,9 @@
|
|||
#ifndef LEVEL_ASSET_H
|
||||
#include "LevelAsset.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
class SubSceneAsset : public LevelAsset
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,30 +22,15 @@
|
|||
#pragma once
|
||||
#ifndef TERRAINASSET_H
|
||||
#define TERRAINASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
//#include "terrain/terrData.h"
|
||||
#include "assets/assetPtr.h"
|
||||
|
|
|
|||
|
|
@ -22,38 +22,19 @@
|
|||
#pragma once
|
||||
#ifndef TERRAINMATERIALASSET_H
|
||||
#define TERRAINMATERIALASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TERRMATERIAL_H_
|
||||
#include "terrain/terrMaterial.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MATERIALDEFINITION_H_
|
||||
#include "materials/materialDefinition.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class TerrainMaterialAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef STATE_MACHINE_ASSET_H
|
||||
#define STATE_MACHINE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,18 +24,13 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CAMERA_H_
|
||||
#define _CAMERA_H_
|
||||
|
||||
#ifndef _SHAPEBASE_H_
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
|
||||
class CameraData: public ShapeBaseData
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CONTAINERQUERY_H_
|
||||
#define _CONTAINERQUERY_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _STRINGTABLE_H_
|
||||
|
||||
#include "core/stringTable.h"
|
||||
#endif
|
||||
#ifndef _MBOX_H_
|
||||
|
||||
#include "math/mBox.h"
|
||||
#endif
|
||||
|
||||
class SceneObject;
|
||||
class WaterObject;
|
||||
|
|
|
|||
|
|
@ -19,22 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CONVEXSHAPE_H_
|
||||
#define _CONVEXSHAPE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _CONVEX_H_
|
||||
|
||||
#include "collision/convex.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DEBRIS_H_
|
||||
#define _DEBRIS_H_
|
||||
|
|
@ -31,9 +33,7 @@
|
|||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALDATA_H_
|
||||
#define _DECALDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _MATERIALDEFINITION_H_
|
||||
|
||||
#include "materials/materialDefinition.h"
|
||||
#endif
|
||||
#ifndef _MRECT_H_
|
||||
|
||||
#include "math/mRect.h"
|
||||
#endif
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALDATAFILE_H_
|
||||
#define _DECALDATAFILE_H_
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#include "core/dataChunker.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALSPHERE_H_
|
||||
#include "T3D/decal/decalSphere.h"
|
||||
#endif
|
||||
|
||||
|
||||
class Stream;
|
||||
class DecalData;
|
||||
|
|
|
|||
|
|
@ -19,17 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALINSTANCE_H_
|
||||
#define _DECALINSTANCE_H_
|
||||
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALDATA_H_
|
||||
#include "T3D/decal/decalData.h"
|
||||
#endif
|
||||
|
||||
struct DecalVertex;
|
||||
class SceneRenderState;
|
||||
|
|
|
|||
|
|
@ -19,50 +19,30 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALMANAGER_H_
|
||||
#define _DECALMANAGER_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CLIPPEDPOLYLIST_H_
|
||||
#include "collision/clippedPolyList.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALDATAFILE_H_
|
||||
#include "decalDataFile.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALINSTANCE_H_
|
||||
#include "decalInstance.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TSIGNAL_H_
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#include "core/dataChunker.h"
|
||||
#endif
|
||||
|
||||
|
||||
//#define DECALMANAGER_DEBUG
|
||||
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALSPHERE_H_
|
||||
#define _DECALSPHERE_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSPHERE_H_
|
||||
#include "math/mSphere.h"
|
||||
#endif
|
||||
|
||||
|
||||
class DecalInstance;
|
||||
class SceneZoneSpaceManager;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDERMESHEXAMPLE_H_
|
||||
#define _RENDERMESHEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDEROBJECTEXAMPLE_H_
|
||||
#define _RENDEROBJECTEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDERSHAPEEXAMPLE_H_
|
||||
#define _RENDERSHAPEEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CAMERAFXMGR_H_
|
||||
#define _CAMERAFXMGR_H_
|
||||
|
|
@ -26,12 +28,9 @@
|
|||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
|
||||
//**************************************************************************
|
||||
// Abstract camera effect template
|
||||
|
|
|
|||
|
|
@ -24,22 +24,19 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _EXPLOSION_H_
|
||||
#define _EXPLOSION_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _LIGHTINFO_H_
|
||||
#include "lighting/lightInfo.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
|
|
|||
|
|
@ -24,28 +24,21 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _FOLIAGEREPLICATOR_H_
|
||||
#define _FOLIAGEREPLICATOR_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GBITMAP_H_
|
||||
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
|
||||
#pragma warning( push, 4 )
|
||||
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SHAPEREPLICATOR_H_
|
||||
#define _SHAPEREPLICATOR_H_
|
||||
|
||||
#ifndef _TSSTATIC_H_
|
||||
#include "T3D/tsStatic.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
#define AREA_ANIMATION_ARC (1.0f / 360.0f)
|
||||
|
||||
|
|
|
|||
|
|
@ -19,31 +19,23 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GROUNDCOVER_H_
|
||||
#define _GROUNDCOVER_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFX_GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _MATTEXTURETARGET_H_
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#endif
|
||||
#ifndef _SHADERFEATURE_H_
|
||||
|
||||
#include "shaderGen/shaderFeature.h"
|
||||
#endif
|
||||
|
||||
#ifndef SHAPE_ASSET_H
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -19,25 +19,21 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTNING_H_
|
||||
#define _LIGHTNING_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _ENGINEAPI_H_
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
#endif
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -25,16 +25,14 @@
|
|||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PARTICLE_H_
|
||||
#define _PARTICLE_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -27,22 +27,15 @@
|
|||
|
||||
#ifndef _H_PARTICLE_EMITTER
|
||||
#define _H_PARTICLE_EMITTER
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _PARTICLE_H_
|
||||
|
||||
#include "T3D/fx/particle.h"
|
||||
#endif
|
||||
|
||||
class RenderPassManager;
|
||||
class ParticleData;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PARTICLEEMITTERDUMMY_H_
|
||||
#define _PARTICLEEMITTERDUMMY_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
class ParticleEmitterData;
|
||||
class ParticleEmitter;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PRECIPITATION_H_
|
||||
#define _PRECIPITATION_H_
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
|
|
|||
|
|
@ -19,21 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RIBBON_H_
|
||||
#define _RIBBON_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "materials/materialParameters.h"
|
||||
#include "math/util/matrixSet.h"
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _RIBBON_NODE_H_
|
||||
#define _RIBBON_NODE_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
class RibbonData;
|
||||
class Ribbon;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SPLASH_H_
|
||||
#define _SPLASH_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _WINDEMITTER_H_
|
||||
#define _WINDEMITTER_H_
|
||||
|
|
|
|||
|
|
@ -24,29 +24,23 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#define _GAMEBASE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _PROCESSLIST_H_
|
||||
|
||||
#include "T3D/gameBase/processList.h"
|
||||
#endif
|
||||
#ifndef _TICKCACHE_H_
|
||||
|
||||
#include "T3D/gameBase/tickCache.h"
|
||||
#endif
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef __SCENEMANAGER_H__
|
||||
#include "scene/sceneManager.h"
|
||||
#define __SCENEMANAGER_H__
|
||||
#endif
|
||||
#ifndef _IDISPLAYDEVICE_H_
|
||||
#include "platform/output/IDisplayDevice.h"
|
||||
#endif
|
||||
|
||||
class NetConnection;
|
||||
class ProcessList;
|
||||
|
|
|
|||
|
|
@ -24,25 +24,20 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#define _GAMECONNECTION_H_
|
||||
|
||||
#ifndef _SIMBASE_H_
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _NETCONNECTION_H_
|
||||
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
#ifndef _BITVECTOR_H_
|
||||
|
||||
#include "core/bitVector.h"
|
||||
#endif
|
||||
|
||||
enum GameConnectionConstants
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,25 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMECONNECTIONEVENTS_H_
|
||||
#define _GAMECONNECTIONEVENTS_H_
|
||||
|
||||
#ifndef _SIMBASE_H_
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#include "T3D/gameBase/gameConnection.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPROFILE_H_
|
||||
#include "sfx/sfxProfile.h"
|
||||
#endif
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,17 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEPROCESS_H_
|
||||
#define _GAMEPROCESS_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _PROCESSLIST_H_
|
||||
#include "T3D/gameBase/processList.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/gameBase/processList.h"
|
||||
|
||||
class GameBase;
|
||||
class GameConnection;
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVELIST_H_
|
||||
#define _MOVELIST_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
|
||||
class BitStream;
|
||||
class ResizeBitStream;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
#define _MOVEMANAGER_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
|
||||
enum MoveConstants {
|
||||
MaxTriggerKeys = 6,
|
||||
|
|
|
|||
|
|
@ -24,16 +24,14 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PROCESSLIST_H_
|
||||
#define _PROCESSLIST_H_
|
||||
|
||||
#ifndef _SIM_H_
|
||||
#include "console/sim.h"
|
||||
#endif
|
||||
#ifndef _TSIGNAL_H_
|
||||
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -19,14 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEPROCESS_STD_H_
|
||||
#define _GAMEPROCESS_STD_H_
|
||||
|
||||
//#include "T3D/gameBase/processList.h"
|
||||
#ifndef _GAMEPROCESS_H_
|
||||
#include "T3D/gameBase/gameProcess.h"
|
||||
#endif
|
||||
|
||||
class GameBase;
|
||||
class GameConnection;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVELIST_STD_H_
|
||||
#define _MOVELIST_STD_H_
|
||||
|
||||
#ifndef _MOVELIST_H_
|
||||
#include "T3D/gameBase/moveList.h"
|
||||
#endif
|
||||
|
||||
class StdMoveList : public MoveList
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _TICKCACHE_H_
|
||||
#define _TICKCACHE_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
|
||||
struct Move;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,19 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEFUNCTIONS_H_
|
||||
#define _GAMEFUNCTIONS_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _GFXTARGET_H_
|
||||
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
struct CameraQuery;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,9 +3,8 @@
|
|||
#define GAME_MODE_H
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef SUB_SCENE_H
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMETSCTRL_H_
|
||||
#define _GAMETSCTRL_H_
|
||||
|
||||
#ifndef _GAME_H_
|
||||
#include "app/game.h"
|
||||
#endif
|
||||
#ifndef _GUITSCONTROL_H_
|
||||
|
||||
#include "gui/3d/guiTSControl.h"
|
||||
#endif
|
||||
|
||||
class ProjectileData;
|
||||
class GameBase;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,15 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _TORQUE_T3D_GROUNDPLANE_H_
|
||||
#define _TORQUE_T3D_GROUNDPLANE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// GuiMaterialPreview Control for Material Editor Written by Travis Vroman of Gaslight Studios
|
||||
// Updated 2-14-09
|
||||
// Portions based off Constructor viewport code.
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GUIMATERIALPREVIEW_H_
|
||||
#define _GUIMATERIALPREVIEW_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GUIOBJECTVIEW_H_
|
||||
#define _GUIOBJECTVIEW_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _ITEM_H_
|
||||
#define _ITEM_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LEVELINFO_H_
|
||||
#define _LEVELINFO_H_
|
||||
|
|
@ -35,10 +37,7 @@
|
|||
#ifndef _SFXCOMMON_H_
|
||||
#include "sfx/sfxCommon.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
#define _LIGHTANIMDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
class LightInfo;
|
||||
|
||||
|
|
|
|||
|
|
@ -24,25 +24,20 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTBASE_H_
|
||||
#define _LIGHTBASE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _LIGHTINFO_H_
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#endif
|
||||
#ifndef _ITICKABLE_H_
|
||||
|
||||
#include "core/iTickable.h"
|
||||
#endif
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
|
||||
#include "T3D/lightFlareData.h"
|
||||
#endif
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
|
||||
#include "T3D/lightAnimData.h"
|
||||
#endif
|
||||
|
||||
class LightAnimData;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTDESCRIPTION_H_
|
||||
#define _LIGHTDESCRIPTION_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
|
||||
#include "T3D/lightAnimData.h"
|
||||
#endif
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
|
||||
#include "T3D/lightFlareData.h"
|
||||
#endif
|
||||
|
||||
struct LightState
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,31 +19,24 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
#define _LIGHTFLAREDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXOCCLUSIONQUERY_H_
|
||||
|
||||
#include "gfx/gfxOcclusionQuery.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,19 +22,11 @@
|
|||
|
||||
#ifndef IBL_UTILS_H_
|
||||
#define IBL_UTILS_H_
|
||||
|
||||
#ifndef _GFXTARGET_H_
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXCUBEMAP_H_
|
||||
#include "gfx/gfxCubemap.h"
|
||||
#endif
|
||||
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
|
||||
namespace IBLUtilities
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -22,24 +22,16 @@
|
|||
|
||||
#ifndef REFLECTIONPROBE_H
|
||||
#define REFLECTIONPROBE_H
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MISSIONAREA_H_
|
||||
#define _MISSIONAREA_H_
|
||||
|
||||
#ifndef _NETOBJECT_H_
|
||||
#include "sim/netObject.h"
|
||||
#endif
|
||||
|
||||
class MissionArea : public NetObject
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MISSIONMARKER_H_
|
||||
#define _MISSIONMARKER_H_
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
#ifndef _SIMBASE_H_
|
||||
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
#ifndef _SHAPEBASE_H_
|
||||
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
#ifndef _MATHIO_H_
|
||||
|
||||
#include "math/mathIO.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
class MissionMarkerData : public ShapeBaseData
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,17 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This class implements a basic SceneObject that can exist in the world at a
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _OBJECTTYPES_H_
|
||||
#define _OBJECTTYPES_H_
|
||||
|
|
|
|||
|
|
@ -19,19 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _OCCLUSIONVOLUME_H_
|
||||
#define _OCCLUSIONVOLUME_H_
|
||||
|
||||
#ifndef _SCENEPOLYHEDRALSPACE_H_
|
||||
#include "scene/scenePolyhedralSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSILHOUETTEEXTRACTOR_H_
|
||||
#include "math/mSilhouetteExtractor.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/// A volume in space that blocks visibility.
|
||||
class OcclusionVolume : public ScenePolyhedralSpace
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PATHCAMERA_H_
|
||||
#define _PATHCAMERA_H_
|
||||
|
||||
#ifndef _SHAPEBASE_H_
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
#include "T3D/cameraSpline.h"
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
struct PathCameraData: public ShapeBaseData {
|
||||
|
|
|
|||
|
|
@ -2,21 +2,17 @@
|
|||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PATHSHAPE_H_
|
||||
#define _PATHSHAPE_H_
|
||||
|
||||
#ifndef _STATICSHAPE_H_
|
||||
#include "T3D/staticShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
#include "T3D/cameraSpline.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SIMPATH_H_
|
||||
#include "scene/simPath.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
struct PathShapeData: public StaticShapeData {
|
||||
typedef StaticShapeData Parent;
|
||||
|
|
|
|||
|
|
@ -27,16 +27,11 @@
|
|||
|
||||
#ifndef _H_PHYSICALZONE
|
||||
#define _H_PHYSICALZONE
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _EARLYOUTPOLYLIST_H_
|
||||
|
||||
#include "collision/earlyOutPolyList.h"
|
||||
#endif
|
||||
#ifndef _MPOLYHEDRON_H_
|
||||
|
||||
#include "math/mPolyhedron.h"
|
||||
#endif
|
||||
|
||||
class Convex;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,16 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICS_PHYSICSBODY_H_
|
||||
#define _T3D_PHYSICS_PHYSICSBODY_H_
|
||||
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#include "T3D/physics/physicsCommon.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICS_PHYSICSOBJECT_H_
|
||||
|
||||
#include "T3D/physics/physicsObject.h"
|
||||
#endif
|
||||
|
||||
class PhysicsCollision;
|
||||
class SceneObject;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
|
||||
#define _T3D_PHYSICS_PHYSICSCOLLISION_H_
|
||||
|
||||
#ifndef _REFBASE_H_
|
||||
#include "core/util/refBase.h"
|
||||
#endif
|
||||
|
||||
class Point3F;
|
||||
#ifndef USE_TEMPLATE_MATRIX
|
||||
|
|
|
|||
|
|
@ -19,23 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#define _T3D_PHYSICSCOMMON_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MQUAT_H_
|
||||
#include "math/mQuat.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _REFBASE_H_
|
||||
#include "core/util/refBase.h"
|
||||
#endif
|
||||
|
||||
#include "math/mQuat.h"
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
|
||||
#include "core/util/refBase.h"
|
||||
|
||||
/// Helper structure which defines the state of a single physics body.
|
||||
struct PhysicsState
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _PHYSICS_DEBRIS_H_
|
||||
#define _PHYSICS_DEBRIS_H_
|
||||
|
|
@ -26,12 +27,8 @@
|
|||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#include "T3D/physics/physicsCommon.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PHYSICSEVENTS_H_
|
||||
#define _PHYSICSEVENTS_H_
|
||||
|
||||
#ifndef _NETCONNECTION_H_
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
|
||||
class SceneObject;
|
||||
class SceneContainer;
|
||||
|
|
|
|||
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Reference in a new issue