mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
fixed pointer problems and guard in material files
This commit is contained in:
parent
95ef5ec226
commit
688e54cb43
3 changed files with 5 additions and 5 deletions
|
|
@ -217,13 +217,13 @@ void ProcessedMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBlockD
|
|||
_setBlendState( rpd->mBlendOp, result );
|
||||
}
|
||||
|
||||
if (mMaterial->isDoubleSided())
|
||||
if (mMaterial && mMaterial->isDoubleSided())
|
||||
{
|
||||
result.cullDefined = true;
|
||||
result.cullMode = GFXCullNone;
|
||||
}
|
||||
|
||||
if(mMaterial->mAlphaTest)
|
||||
if(mMaterial && mMaterial->mAlphaTest)
|
||||
{
|
||||
result.alphaDefined = true;
|
||||
result.alphaTestEnable = mMaterial->mAlphaTest;
|
||||
|
|
@ -235,7 +235,7 @@ void ProcessedMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBlockD
|
|||
NamedTexTarget *texTarget;
|
||||
|
||||
U32 maxAnisotropy = 1;
|
||||
if ( mMaterial->mUseAnisotropic[ rpd->mStageNum ] )
|
||||
if (mMaterial && mMaterial->mUseAnisotropic[ rpd->mStageNum ] )
|
||||
maxAnisotropy = MATMGR->getDefaultAnisotropy();
|
||||
|
||||
for( U32 i=0; i < rpd->mNumTex; i++ )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue