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re-enables boyancy as per: http://www.garagegames.com/community/blogs/view/22403#comments
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@ -3122,7 +3122,7 @@ void Player::updateMove(const Move* move)
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if ( currHeight + mVelocity.z * TickSec * C > mLiquidHeight )
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buoyancyForce *= M;
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//mVelocity.z -= buoyancyForce;
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mVelocity.z -= buoyancyForce;
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}
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}
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