Merge branch 'GarageGames/development' into ueberengine-dev

This commit is contained in:
Duion 2015-08-06 20:05:32 +02:00
commit 683a11e384
273 changed files with 4702 additions and 3631 deletions

View file

@ -22,6 +22,7 @@
#include "platform/platform.h"
#include "gui/3d/guiTSControl.h"
#include "gui/core/guiOffscreenCanvas.h"
#include "console/engineAPI.h"
#include "scene/sceneManager.h"
@ -34,7 +35,12 @@
#include "scene/reflectionManager.h"
#include "postFx/postEffectManager.h"
#include "gfx/gfxTransformSaver.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxDebugEvent.h"
GFXTextureObject *gLastStereoTexture = NULL;
#define TS_OVERLAY_SCREEN_WIDTH 0.75
IMPLEMENT_CONOBJECT( GuiTSCtrl );
@ -51,6 +57,7 @@ ConsoleDocClass( GuiTSCtrl,
);
U32 GuiTSCtrl::smFrameCount = 0;
bool GuiTSCtrl::smUseLatestDisplayTransform = true;
Vector<GuiTSCtrl*> GuiTSCtrl::smAwakeTSCtrls;
ImplementEnumType( GuiTSRenderStyles,
@ -60,7 +67,6 @@ ImplementEnumType( GuiTSRenderStyles,
{ GuiTSCtrl::RenderStyleStereoSideBySide, "stereo side by side" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
namespace
@ -153,7 +159,8 @@ GuiTSCtrl::GuiTSCtrl()
mLastCameraQuery.nearPlane = 0.01f;
mLastCameraQuery.projectionOffset = Point2F::Zero;
mLastCameraQuery.eyeOffset = Point3F::Zero;
mLastCameraQuery.hasFovPort = false;
mLastCameraQuery.hasStereoTargets = false;
mLastCameraQuery.ortho = false;
}
@ -192,6 +199,8 @@ void GuiTSCtrl::consoleInit()
{
Con::addVariable("$TSControl::frameCount", TypeS32, &smFrameCount, "The number of frames that have been rendered since this control was created.\n"
"@ingroup Rendering\n");
Con::addVariable("$TSControl::useLatestDisplayTransform", TypeBool, &smUseLatestDisplayTransform, "Use the latest view transform when rendering stereo instead of the one calculated by the last move.\n"
"@ingroup Rendering\n");
}
//-----------------------------------------------------------------------------
@ -206,6 +215,9 @@ bool GuiTSCtrl::onWake()
"GuiTSCtrl::onWake - This control is already in the awake list!" );
smAwakeTSCtrls.push_back( this );
// For VR
mLastCameraQuery.drawCanvas = getRoot();
return true;
}
@ -302,11 +314,52 @@ F32 GuiTSCtrl::calculateViewDistance(F32 radius)
//-----------------------------------------------------------------------------
static FovPort CalculateFovPortForCanvas(const RectI viewport, const CameraQuery &cameraQuery)
{
F32 wwidth;
F32 wheight;
F32 renderWidth = viewport.extent.x;
F32 renderHeight = viewport.extent.y;
F32 aspectRatio = renderWidth / renderHeight;
// Use the FOV to calculate the viewport height scale
// then generate the width scale from the aspect ratio.
if(!cameraQuery.ortho)
{
wheight = /*cameraQuery.nearPlane * */ mTan(cameraQuery.fov / 2.0f);
wwidth = aspectRatio * wheight;
}
else
{
wheight = cameraQuery.fov;
wwidth = aspectRatio * wheight;
}
F32 hscale = wwidth * 2.0f / renderWidth;
F32 vscale = wheight * 2.0f / renderHeight;
F32 left = 0.0f * hscale - wwidth;
F32 right = renderWidth * hscale - wwidth;
F32 top = wheight - vscale * 0.0f;
F32 bottom = wheight - vscale * renderHeight;
FovPort fovPort;
fovPort.upTan = top;
fovPort.downTan = -bottom;
fovPort.leftTan = -left;
fovPort.rightTan = right;
return fovPort;
}
//-----------------------------------------------------------------------------
void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
{
// Save the current transforms so we can restore
// it for child control rendering below.
GFXTransformSaver saver;
bool renderingToTarget = false;
if(!processCameraQuery(&mLastCameraQuery))
{
@ -317,15 +370,70 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
return;
}
GFXTargetRef origTarget = GFX->getActiveRenderTarget();
// Set up the appropriate render style
U32 prevRenderStyle = GFX->getCurrentRenderStyle();
Point2F prevProjectionOffset = GFX->getCurrentProjectionOffset();
Point3F prevEyeOffset = GFX->getStereoEyeOffset();
Point2I renderSize = getExtent();
if(mRenderStyle == RenderStyleStereoSideBySide)
{
GFX->setCurrentRenderStyle(GFXDevice::RS_StereoSideBySide);
GFX->setCurrentProjectionOffset(mLastCameraQuery.projectionOffset);
GFX->setStereoEyeOffset(mLastCameraQuery.eyeOffset);
GFX->setStereoEyeOffsets(mLastCameraQuery.eyeOffset);
if (!mLastCameraQuery.hasStereoTargets)
{
// Need to calculate our current viewport here
mLastCameraQuery.stereoViewports[0] = updateRect;
mLastCameraQuery.stereoViewports[0].extent.x /= 2;
mLastCameraQuery.stereoViewports[1] = mLastCameraQuery.stereoViewports[0];
mLastCameraQuery.stereoViewports[1].point.x += mLastCameraQuery.stereoViewports[1].extent.x;
}
if (!mLastCameraQuery.hasFovPort)
{
// Need to make our own fovPort
mLastCameraQuery.fovPort[0] = CalculateFovPortForCanvas(mLastCameraQuery.stereoViewports[0], mLastCameraQuery);
mLastCameraQuery.fovPort[1] = CalculateFovPortForCanvas(mLastCameraQuery.stereoViewports[1], mLastCameraQuery);
}
GFX->setStereoFovPort(mLastCameraQuery.fovPort); // NOTE: this specifies fov for BOTH eyes
GFX->setSteroViewports(mLastCameraQuery.stereoViewports);
GFX->setStereoTargets(mLastCameraQuery.stereoTargets);
MatrixF myTransforms[2];
if (smUseLatestDisplayTransform)
{
// Use the view matrix determined from the display device
myTransforms[0] = mLastCameraQuery.eyeTransforms[0];
myTransforms[1] = mLastCameraQuery.eyeTransforms[1];
}
else
{
// Use the view matrix determined from the control object
myTransforms[0] = mLastCameraQuery.cameraMatrix;
myTransforms[1] = mLastCameraQuery.cameraMatrix;
QuatF qrot = mLastCameraQuery.cameraMatrix;
Point3F pos = mLastCameraQuery.cameraMatrix.getPosition();
Point3F rotEyePos;
myTransforms[0].setPosition(pos + qrot.mulP(mLastCameraQuery.eyeOffset[0], &rotEyePos));
myTransforms[1].setPosition(pos + qrot.mulP(mLastCameraQuery.eyeOffset[1], &rotEyePos));
}
GFX->setStereoEyeTransforms(myTransforms);
// Allow render size to originate from the render target
if (mLastCameraQuery.stereoTargets[0])
{
renderSize = mLastCameraQuery.stereoViewports[0].extent;
renderingToTarget = true;
}
}
else
{
@ -354,41 +462,37 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
mLastCameraQuery.cameraMatrix.mul(rotMat);
}
// set up the camera and viewport stuff:
F32 wwidth;
F32 wheight;
F32 renderWidth = (mRenderStyle == RenderStyleStereoSideBySide) ? F32(getWidth())*0.5f : F32(getWidth());
F32 renderHeight = F32(getHeight());
F32 aspectRatio = renderWidth / renderHeight;
// Use the FOV to calculate the viewport height scale
// then generate the width scale from the aspect ratio.
if(!mLastCameraQuery.ortho)
{
wheight = mLastCameraQuery.nearPlane * mTan(mLastCameraQuery.fov / 2.0f);
wwidth = aspectRatio * wheight;
}
else
{
wheight = mLastCameraQuery.fov;
wwidth = aspectRatio * wheight;
}
F32 hscale = wwidth * 2.0f / renderWidth;
F32 vscale = wheight * 2.0f / renderHeight;
Frustum frustum;
if(mRenderStyle == RenderStyleStereoSideBySide)
{
F32 left = 0.0f * hscale - wwidth;
F32 right = renderWidth * hscale - wwidth;
F32 top = wheight - vscale * 0.0f;
F32 bottom = wheight - vscale * renderHeight;
frustum.set( mLastCameraQuery.ortho, left, right, top, bottom, mLastCameraQuery.nearPlane, mLastCameraQuery.farPlane );
// NOTE: these calculations are essentially overridden later by the fov port settings when rendering each eye.
MathUtils::makeFovPortFrustum(&frustum, mLastCameraQuery.ortho, mLastCameraQuery.nearPlane, mLastCameraQuery.farPlane, mLastCameraQuery.fovPort[0]);
}
else
{
// set up the camera and viewport stuff:
F32 wwidth;
F32 wheight;
F32 renderWidth = F32(renderSize.x);
F32 renderHeight = F32(renderSize.y);
F32 aspectRatio = renderWidth / renderHeight;
// Use the FOV to calculate the viewport height scale
// then generate the width scale from the aspect ratio.
if(!mLastCameraQuery.ortho)
{
wheight = mLastCameraQuery.nearPlane * mTan(mLastCameraQuery.fov / 2.0f);
wwidth = aspectRatio * wheight;
}
else
{
wheight = mLastCameraQuery.fov;
wwidth = aspectRatio * wheight;
}
F32 hscale = wwidth * 2.0f / renderWidth;
F32 vscale = wheight * 2.0f / renderHeight;
F32 left = (updateRect.point.x - offset.x) * hscale - wwidth;
F32 right = (updateRect.point.x + updateRect.extent.x - offset.x) * hscale - wwidth;
F32 top = wheight - vscale * (updateRect.point.y - offset.y);
@ -407,15 +511,24 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
RectI tempRect = updateRect;
#ifdef TORQUE_OS_MAC
Point2I screensize = getRoot()->getWindowSize();
tempRect.point.y = screensize.y - (tempRect.point.y + tempRect.extent.y);
#endif
if (!renderingToTarget)
{
#ifdef TORQUE_OS_MAC
Point2I screensize = getRoot()->getWindowSize();
tempRect.point.y = screensize.y - (tempRect.point.y + tempRect.extent.y);
#endif
GFX->setViewport( tempRect );
GFX->setViewport( tempRect );
}
else
{
// Activate stereo RT
GFX->activateStereoTarget(-1);
}
// Clear the zBuffer so GUI doesn't hose object rendering accidentally
GFX->clear( GFXClearZBuffer , ColorI(20,20,20), 1.0f, 0 );
//GFX->clear( GFXClearTarget, ColorI(255,0,0), 1.0f, 0);
GFX->setFrustum( frustum );
if(mLastCameraQuery.ortho)
@ -427,7 +540,7 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
// We're going to be displaying this render at size of this control in
// pixels - let the scene know so that it can calculate e.g. reflections
// correctly for that final display result.
gClientSceneGraph->setDisplayTargetResolution(getExtent());
gClientSceneGraph->setDisplayTargetResolution(renderSize);
// Set the GFX world matrix to the world-to-camera transform, but don't
// change the cameraMatrix in mLastCameraQuery. This is because
@ -455,20 +568,121 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
renderWorld(updateRect);
DebugDrawer::get()->render();
// Render the canvas overlay if its available
if (mRenderStyle == RenderStyleStereoSideBySide && mStereoGuiTarget.getPointer())
{
GFXDEBUGEVENT_SCOPE( StereoGui_Render, ColorI( 255, 0, 0 ) );
MatrixF proj(1);
Frustum originalFrustum = GFX->getFrustum();
GFXTextureObject *texObject = mStereoGuiTarget->getTexture(0);
const FovPort *currentFovPort = GFX->getStereoFovPort();
const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
const MatrixF *worldEyeTransforms = GFX->getInverseStereoEyeTransforms();
const Point3F *eyeOffset = GFX->getStereoEyeOffsets();
for (U32 i=0; i<2; i++)
{
GFX->activateStereoTarget(i);
Frustum gfxFrustum = originalFrustum;
const F32 frustumDepth = gfxFrustum.getNearDist();
MathUtils::makeFovPortFrustum(&gfxFrustum, true, gfxFrustum.getNearDist(), gfxFrustum.getFarDist(), currentFovPort[i], eyeTransforms[i]);
GFX->setFrustum(gfxFrustum);
MatrixF eyeWorldTrans(1);
eyeWorldTrans.setPosition(Point3F(eyeOffset[i].x,eyeOffset[i].y,eyeOffset[i].z));
MatrixF eyeWorld(1);
eyeWorld.mul(eyeWorldTrans);
eyeWorld.inverse();
GFX->setWorldMatrix(eyeWorld);
GFX->setViewMatrix(MatrixF::Identity);
if (!mStereoOverlayVB.getPointer())
{
mStereoOverlayVB.set(GFX, 4, GFXBufferTypeStatic);
GFXVertexPCT *verts = mStereoOverlayVB.lock(0, 4);
F32 texLeft = 0.0f;
F32 texRight = 1.0f;
F32 texTop = 1.0f;
F32 texBottom = 0.0f;
F32 rectRatio = gfxFrustum.getWidth() / gfxFrustum.getHeight();
F32 rectWidth = gfxFrustum.getWidth() * TS_OVERLAY_SCREEN_WIDTH;
F32 rectHeight = rectWidth * rectRatio;
F32 screenLeft = -rectWidth * 0.5;
F32 screenRight = rectWidth * 0.5;
F32 screenTop = -rectHeight * 0.5;
F32 screenBottom = rectHeight * 0.5;
const F32 fillConv = 0.0f;
const F32 frustumDepth = gfxFrustum.getNearDist() + 0.012;
verts[0].point.set( screenLeft - fillConv, frustumDepth, screenTop - fillConv );
verts[1].point.set( screenRight - fillConv, frustumDepth, screenTop - fillConv );
verts[2].point.set( screenLeft - fillConv, frustumDepth, screenBottom - fillConv );
verts[3].point.set( screenRight - fillConv, frustumDepth, screenBottom - fillConv );
verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255,255,255,255);
verts[0].texCoord.set( texLeft, texTop );
verts[1].texCoord.set( texRight, texTop );
verts[2].texCoord.set( texLeft, texBottom );
verts[3].texCoord.set( texRight, texBottom );
mStereoOverlayVB.unlock();
}
if (!mStereoGuiSB.getPointer())
{
// DrawBitmapStretchSR
GFXStateBlockDesc bitmapStretchSR;
bitmapStretchSR.setCullMode(GFXCullNone);
bitmapStretchSR.setZReadWrite(false, false);
bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
bitmapStretchSR.samplersDefined = true;
bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getClampLinear();
bitmapStretchSR.samplers[0].minFilter = GFXTextureFilterPoint;
bitmapStretchSR.samplers[0].mipFilter = GFXTextureFilterPoint;
bitmapStretchSR.samplers[0].magFilter = GFXTextureFilterPoint;
mStereoGuiSB = GFX->createStateBlock(bitmapStretchSR);
}
GFX->setVertexBuffer(mStereoOverlayVB);
GFX->setStateBlock(mStereoGuiSB);
GFX->setTexture( 0, texObject );
GFX->setupGenericShaders( GFXDevice::GSModColorTexture );
GFX->drawPrimitive( GFXTriangleStrip, 0, 2 );
}
}
// Restore the previous matrix state before
// we begin rendering the child controls.
saver.restore();
// Restore the render style and any stereo parameters
GFX->setActiveRenderTarget(origTarget);
GFX->setCurrentRenderStyle(prevRenderStyle);
GFX->setCurrentProjectionOffset(prevProjectionOffset);
GFX->setStereoEyeOffset(prevEyeOffset);
if(mRenderStyle == RenderStyleStereoSideBySide && gLastStereoTexture)
{
GFX->setClipRect(updateRect);
GFX->getDrawUtil()->drawBitmapStretch(gLastStereoTexture, updateRect);
}
// Allow subclasses to render 2D elements.
GFX->setClipRect(updateRect);
renderGui( offset, updateRect );
renderChildControls(offset, updateRect);
if (shouldRenderChildControls())
{
renderChildControls(offset, updateRect);
}
smFrameCount++;
}
@ -499,6 +713,12 @@ void GuiTSCtrl::drawLineList( const Vector<Point3F> &points, const ColorI color,
drawLine( points[i], points[i+1], color, width );
}
void GuiTSCtrl::setStereoGui(GuiOffscreenCanvas *canvas)
{
mStereoGuiTarget = canvas ? canvas->getTarget() : NULL;
}
//=============================================================================
// Console Methods.
//=============================================================================
@ -547,3 +767,10 @@ DefineEngineMethod( GuiTSCtrl, calculateViewDistance, F32, ( F32 radius ),,
{
return object->calculateViewDistance( radius );
}
DefineEngineMethod( GuiTSCtrl, setStereoGui, void, ( GuiOffscreenCanvas* canvas ),,
"Sets the current stereo texture to an offscreen canvas\n"
"@param canvas The desired canvas." )
{
object->setStereoGui(canvas);
}

View file

@ -30,16 +30,31 @@
#include "math/mMath.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
class IDisplayDevice;
class GuiOffscreenCanvas;
struct CameraQuery
{
SimObject* object;
F32 nearPlane;
F32 farPlane;
F32 fov;
FovPort fovPort[2]; // fov for each eye
Point2F projectionOffset;
Point3F eyeOffset;
Point3F eyeOffset[2];
MatrixF eyeTransforms[2];
bool ortho;
bool hasFovPort;
bool hasStereoTargets;
MatrixF cameraMatrix;
RectI stereoViewports[2]; // destination viewports
GFXTextureTarget* stereoTargets[2];
GuiCanvas* drawCanvas; // Canvas we are drawing to. Needed for VR
};
/// Abstract base class for 3D viewport GUIs.
@ -50,11 +65,12 @@ class GuiTSCtrl : public GuiContainer
public:
enum RenderStyles {
RenderStyleStandard = 0,
RenderStyleStereoSideBySide = (1<<0),
RenderStyleStereoSideBySide = (1<<0)
};
protected:
static U32 smFrameCount;
static bool smUseLatestDisplayTransform;
F32 mCameraZRot;
F32 mForceFOV;
@ -83,7 +99,11 @@ protected:
/// The last camera query set in onRender.
/// @see getLastCameraQuery
CameraQuery mLastCameraQuery;
CameraQuery mLastCameraQuery;
NamedTexTargetRef mStereoGuiTarget;
GFXVertexBufferHandle<GFXVertexPCT> mStereoOverlayVB;
GFXStateBlockRef mStereoGuiSB;
public:
@ -155,6 +175,10 @@ public:
static const U32& getFrameCount() { return smFrameCount; }
bool shouldRenderChildControls() { return mRenderStyle == RenderStyleStandard; }
void setStereoGui(GuiOffscreenCanvas *canvas);
DECLARE_CONOBJECT(GuiTSCtrl);
DECLARE_CATEGORY( "Gui 3D" );
DECLARE_DESCRIPTION( "Abstract base class for controls that render a 3D viewport." );

View file

@ -91,7 +91,7 @@ class GuiContainer : public GuiControl
inline void setAnchorRight(bool val) { mSizingOptions.mAnchorRight = val; }
ControlSizing getSizingOptions() const { return mSizingOptions; }
void setSizingOptions(ControlSizing val) { mSizingOptions = val; }
void setSizingOptions(const ControlSizing& val) { mSizingOptions = val; }
/// @}

View file

@ -118,6 +118,7 @@ class GuiRolloutCtrl : public GuiTickCtrl
DECLARE_CALLBACK( void, onCollapsed, () );
/// @}
virtual void processTick();
public:
@ -152,7 +153,6 @@ class GuiRolloutCtrl : public GuiTickCtrl
// Sizing Animation Functions
void animateTo( S32 height );
virtual void processTick();
void collapse() { animateTo( mHeader.extent.y ); }
void expand() { animateTo( mExpanded.extent.y ); }

View file

@ -1091,8 +1091,9 @@ void GuiScrollCtrl::drawVScrollBar(const Point2I &offset)
}
// Render Up Arrow.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[upArrowBitmap] );
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[upArrowBitmap]);
// Update Pos.
pos.y += mBitmapBounds[upArrowBitmap].extent.y;
@ -1118,8 +1119,8 @@ void GuiScrollCtrl::drawVScrollBar(const Point2I &offset)
if ( trackRect.extent.y > 0 )
{
// Render Track.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretchSR( mTextureObject, trackRect, mBitmapBounds[trackBitmap] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(mTextureObject, trackRect, mBitmapBounds[trackBitmap]);
}
// Update Pos.
@ -1137,8 +1138,8 @@ void GuiScrollCtrl::drawVScrollBar(const Point2I &offset)
}
// Render Down Arrow.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[downArrowBitmap] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[downArrowBitmap]);
// Render the Thumb?
if ( !mVBarEnabled )
@ -1163,8 +1164,8 @@ void GuiScrollCtrl::drawVScrollBar(const Point2I &offset)
}
// Render Thumb Top.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[thumbBitmapTop] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[thumbBitmapTop]);
// Update Pos.
pos.y += mBitmapBounds[thumbBitmapTop].extent.y;
@ -1179,16 +1180,16 @@ void GuiScrollCtrl::drawVScrollBar(const Point2I &offset)
if ( thumbRect.extent.y > 0 )
{
// Render Track.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretchSR( mTextureObject, thumbRect, mBitmapBounds[thumbBitmapMiddle] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(mTextureObject, thumbRect, mBitmapBounds[thumbBitmapMiddle]);
}
// Update Pos.
pos.y += thumbRect.extent.y;
// Render the Thumb Bottom.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[thumbBitmapBottom] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[thumbBitmapBottom]);
}
//-----------------------------------------------------------------------------
@ -1215,8 +1216,9 @@ void GuiScrollCtrl::drawHScrollBar(const Point2I &offset)
}
// Render Up Arrow.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[leftArrowBitmap] );
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[leftArrowBitmap]);
// Update Pos.
pos.x += mBitmapBounds[leftArrowBitmap].extent.x;
@ -1242,8 +1244,8 @@ void GuiScrollCtrl::drawHScrollBar(const Point2I &offset)
if ( trackRect.extent.x > 0 )
{
// Render Track.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretchSR( mTextureObject, trackRect, mBitmapBounds[trackBitmap] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(mTextureObject, trackRect, mBitmapBounds[trackBitmap]);
}
// Update Pos.
@ -1261,8 +1263,8 @@ void GuiScrollCtrl::drawHScrollBar(const Point2I &offset)
}
// Render Right Arrow.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[rightArrowBitmap] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[rightArrowBitmap]);
// Render the Thumb?
if ( !mHBarEnabled )
@ -1287,8 +1289,8 @@ void GuiScrollCtrl::drawHScrollBar(const Point2I &offset)
}
// Render Thumb Left.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[thumbBitmapLeft] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[thumbBitmapLeft]);
// Update Pos.
pos.x += mBitmapBounds[thumbBitmapLeft].extent.x;
@ -1303,16 +1305,16 @@ void GuiScrollCtrl::drawHScrollBar(const Point2I &offset)
if ( thumbRect.extent.x > 0 )
{
// Render Track.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretchSR( mTextureObject, thumbRect, mBitmapBounds[thumbBitmapMiddle] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(mTextureObject, thumbRect, mBitmapBounds[thumbBitmapMiddle]);
}
// Update Pos.
pos.x += thumbRect.extent.x;
// Render the Thumb Bottom.
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, pos, mBitmapBounds[thumbBitmapRight] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, pos, mBitmapBounds[thumbBitmapRight]);
}
//-----------------------------------------------------------------------------

View file

@ -444,7 +444,7 @@ bool GuiSplitContainer::layoutControls( RectI &clientRect )
//-----------------------------------------------------------------------------
void GuiSplitContainer::solvePanelConstraints( Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, RectI clientRect )
void GuiSplitContainer::solvePanelConstraints(Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, const RectI& clientRect)
{
if( !firstPanel || !secondPanel )
return;

View file

@ -84,7 +84,7 @@ public:
virtual inline Point2I getSplitPoint() { return mSplitPoint; };
/// The Splitters entire Client Rectangle, this takes into account padding of this control
virtual inline RectI getSplitRect() { return mSplitRect; };
virtual void solvePanelConstraints( Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, RectI clientRect );
virtual void solvePanelConstraints(Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, const RectI& clientRect);
virtual Point2I getMinExtent() const;
protected:

View file

@ -548,7 +548,7 @@ void GuiTabBookCtrl::renderTabs( const Point2I &offset, const RectI &tabRect )
//-----------------------------------------------------------------------------
void GuiTabBookCtrl::renderTab( RectI tabRect, GuiTabPageCtrl *tab )
void GuiTabBookCtrl::renderTab(const RectI& tabRect, GuiTabPageCtrl *tab)
{
StringTableEntry text = tab->getText();
ColorI oldColor;

View file

@ -158,7 +158,7 @@ class GuiTabBookCtrl : public GuiContainer
/// Tab rendering subroutine, renders one tab with specified options
/// @param tabRect the rectangle to render the tab into
/// @param tab pointer to the tab page control for which to render the tab
void renderTab( RectI tabRect, GuiTabPageCtrl* tab );
void renderTab(const RectI& tabRect, GuiTabPageCtrl* tab);
/// @}

View file

@ -1294,11 +1294,13 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
winRect.extent.x += 1;
GFX->getDrawUtil()->drawRectFill(winRect, mProfile->mFillColor);
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset, mBitmapBounds[topBase]);
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[topBase+1].extent.x, offset.y),
drawUtil->drawRectFill(winRect, mProfile->mFillColor);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, offset, mBitmapBounds[topBase]);
drawUtil->drawBitmapSR(mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[topBase+1].extent.x, offset.y),
mBitmapBounds[topBase + 1]);
RectI destRect;
@ -1308,7 +1310,7 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
destRect.extent.y = mBitmapBounds[topBase + 2].extent.y;
RectI stretchRect = mBitmapBounds[topBase + 2];
stretchRect.inset(1,0);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
destRect.point.x = offset.x;
destRect.point.y = offset.y + mBitmapBounds[topBase].extent.y;
@ -1316,7 +1318,7 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
destRect.extent.y = getHeight() - mBitmapBounds[topBase].extent.y - mBitmapBounds[BorderBottomLeft].extent.y;
stretchRect = mBitmapBounds[BorderLeft];
stretchRect.inset(0,1);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
destRect.point.x = offset.x + getWidth() - mBitmapBounds[BorderRight].extent.x;
destRect.extent.x = mBitmapBounds[BorderRight].extent.x;
@ -1325,10 +1327,10 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
stretchRect = mBitmapBounds[BorderRight];
stretchRect.inset(0,1);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset + Point2I(0, getHeight() - mBitmapBounds[BorderBottomLeft].extent.y), mBitmapBounds[BorderBottomLeft]);
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset + getExtent() - mBitmapBounds[BorderBottomRight].extent, mBitmapBounds[BorderBottomRight]);
drawUtil->drawBitmapSR(mTextureObject, offset + Point2I(0, getHeight() - mBitmapBounds[BorderBottomLeft].extent.y), mBitmapBounds[BorderBottomLeft]);
drawUtil->drawBitmapSR(mTextureObject, offset + getExtent() - mBitmapBounds[BorderBottomRight].extent, mBitmapBounds[BorderBottomRight]);
destRect.point.x = offset.x + mBitmapBounds[BorderBottomLeft].extent.x;
destRect.extent.x = getWidth() - mBitmapBounds[BorderBottomLeft].extent.x - mBitmapBounds[BorderBottomRight].extent.x;
@ -1338,13 +1340,13 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
stretchRect = mBitmapBounds[BorderBottom];
stretchRect.inset(1,0);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
// Draw the title
// dhc addition: copied/modded from renderJustifiedText, since we enforce a
// different color usage here. NOTE: it currently CAN overdraw the controls
// if mis-positioned or 'scrunched' in a small width.
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColor);
drawUtil->setBitmapModulation(mProfile->mFontColor);
S32 textWidth = mProfile->mFont->getStrWidth((const UTF8 *)mText);
Point2I start(0,0);
@ -1359,7 +1361,7 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
if( textWidth > winRect.extent.x ) start.set( 0, 0 );
// center the vertical
// start.y = ( winRect.extent.y - ( font->getHeight() - 2 ) ) / 2;
GFX->getDrawUtil()->drawText( mProfile->mFont, start + offset + mProfile->mTextOffset, mText );
drawUtil->drawText( mProfile->mFont, start + offset + mProfile->mTextOffset, mText );
// Deal with rendering the titlebar controls
AssertFatal(root, "Unable to get the root GuiCanvas.");
@ -1378,8 +1380,8 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
bmp += BmpHilite;
}
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset + mCloseButton.point, mBitmapBounds[bmp]);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, offset + mCloseButton.point, mBitmapBounds[bmp]);
}
// Draw the maximize button
@ -1397,8 +1399,8 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
bmp += BmpHilite;
}
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, offset + mMaximizeButton.point, mBitmapBounds[bmp] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR( mTextureObject, offset + mMaximizeButton.point, mBitmapBounds[bmp] );
}
// Draw the minimize button
@ -1416,8 +1418,8 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
bmp += BmpHilite;
}
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mTextureObject, offset + mMinimizeButton.point, mBitmapBounds[bmp] );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR( mTextureObject, offset + mMinimizeButton.point, mBitmapBounds[bmp] );
}
if( !mMinimized )

View file

@ -136,6 +136,8 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
{
GFX->setClipRect(updateRect);
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
//draw the outline
RectI winRect;
winRect.point = offset;
@ -148,11 +150,11 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
winRect.extent.y -= mBitmapBounds[BorderTop].extent.y + mBitmapBounds[BorderBottom].extent.y;
if(mProfile->mOpaque)
GFX->getDrawUtil()->drawRectFill(winRect, mProfile->mFillColor);
drawUtil->drawRectFill(winRect, mProfile->mFillColor);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset, mBitmapBounds[BorderTopLeft]);
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[BorderTopRight].extent.x, offset.y),
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mTextureObject, offset, mBitmapBounds[BorderTopLeft]);
drawUtil->drawBitmapSR(mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[BorderTopRight].extent.x, offset.y),
mBitmapBounds[BorderTopRight]);
RectI destRect;
@ -162,7 +164,7 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
destRect.extent.y = mBitmapBounds[BorderTop].extent.y;
RectI stretchRect = mBitmapBounds[BorderTop];
stretchRect.inset(1,0);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
destRect.point.x = offset.x;
destRect.point.y = offset.y + mBitmapBounds[BorderTopLeft].extent.y;
@ -170,7 +172,7 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
destRect.extent.y = getHeight() - mBitmapBounds[BorderTopLeft].extent.y - mBitmapBounds[BorderBottomLeft].extent.y;
stretchRect = mBitmapBounds[BorderLeft];
stretchRect.inset(0,1);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
destRect.point.x = offset.x + getWidth() - mBitmapBounds[BorderRight].extent.x;
destRect.extent.x = mBitmapBounds[BorderRight].extent.x;
@ -179,10 +181,10 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
stretchRect = mBitmapBounds[BorderRight];
stretchRect.inset(0,1);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset + Point2I(0, getHeight() - mBitmapBounds[BorderBottomLeft].extent.y), mBitmapBounds[BorderBottomLeft]);
GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset + getExtent() - mBitmapBounds[BorderBottomRight].extent, mBitmapBounds[BorderBottomRight]);
drawUtil->drawBitmapSR(mTextureObject, offset + Point2I(0, getHeight() - mBitmapBounds[BorderBottomLeft].extent.y), mBitmapBounds[BorderBottomLeft]);
drawUtil->drawBitmapSR(mTextureObject, offset + getExtent() - mBitmapBounds[BorderBottomRight].extent, mBitmapBounds[BorderBottomRight]);
destRect.point.x = offset.x + mBitmapBounds[BorderBottomLeft].extent.x;
destRect.extent.x = getWidth() - mBitmapBounds[BorderBottomLeft].extent.x - mBitmapBounds[BorderBottomRight].extent.x;
@ -192,6 +194,6 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
stretchRect = mBitmapBounds[BorderBottom];
stretchRect.inset(1,0);
GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
}
}

View file

@ -56,6 +56,8 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
{
GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
F32 xScale = (float) getWidth() / profile->getRowWidth();
bool profileHasIcons = profile->hasArrows();
@ -121,19 +123,19 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
}
// render the row bitmap
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
// render the row icon if it has one
if ((iconIndex != NO_ICON) && profileHasIcons && (! profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
{
iconIndex += Profile::TEX_FIRST_ICON;
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
}
// render the row text
GFX->getDrawUtil()->setBitmapModulation(fontColor);
drawUtil->setBitmapModulation(fontColor);
renderJustifiedText(currentOffset + textOffset, textExtent, (*row)->mLabel);
}

View file

@ -249,8 +249,9 @@ bool GuiGradientCtrl::onAdd()
{
Parent::onAdd();
S32 l = getBounds().point.x + mSwatchFactor, r = getBounds().point.x + getBounds().extent.x - mSwatchFactor;
S32 t = getBounds().point.y, b = getBounds().point.y + getBounds().extent.y - mSwatchFactor;
RectI bounds = getBounds();
S32 l = bounds.point.x + mSwatchFactor, r = bounds.point.x + bounds.extent.x - mSwatchFactor;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - mSwatchFactor;
mBlendRangeBox = RectI( Point2I(l, t), Point2I(r, b) );
setupDefaultRange();
@ -330,16 +331,18 @@ void GuiGradientCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, Vector<Col
// Update local dimensions
mBlendRangeBox.point = globalToLocalCoord(Point2I(l, t));
mBlendRangeBox.extent = globalToLocalCoord(Point2I(r, b));
ColorRange& firstColorRange = colorRange.first();
if(colorRange.size() == 1) // Only one color to draw
{
PrimBuild::begin( GFXTriangleFan, 4 );
PrimBuild::color( colorRange.first().swatch->getColor() );
PrimBuild::color(firstColorRange.swatch->getColor());
PrimBuild::vertex2i( l, t );
PrimBuild::vertex2i( l, b );
PrimBuild::color( colorRange.first().swatch->getColor() );
PrimBuild::color(firstColorRange.swatch->getColor());
PrimBuild::vertex2i( r, b );
PrimBuild::vertex2i( r, t );
@ -349,13 +352,13 @@ void GuiGradientCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, Vector<Col
{
PrimBuild::begin( GFXTriangleFan, 4 );
PrimBuild::color( colorRange.first().swatch->getColor() );
PrimBuild::color(firstColorRange.swatch->getColor());
PrimBuild::vertex2i( l, t );
PrimBuild::vertex2i( l, b );
PrimBuild::color( colorRange.first().swatch->getColor() );
PrimBuild::vertex2i( l + colorRange.first().swatch->getPosition().x, b );
PrimBuild::vertex2i( l + colorRange.first().swatch->getPosition().x, t );
PrimBuild::color(firstColorRange.swatch->getColor());
PrimBuild::vertex2i(l + firstColorRange.swatch->getPosition().x, b);
PrimBuild::vertex2i(l + firstColorRange.swatch->getPosition().x, t);
PrimBuild::end();
@ -377,13 +380,15 @@ void GuiGradientCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, Vector<Col
PrimBuild::end();
}
ColorRange& lastColorRange = colorRange.last();
PrimBuild::begin( GFXTriangleFan, 4 );
PrimBuild::color( colorRange.last().swatch->getColor() );
PrimBuild::vertex2i( l + colorRange.last().swatch->getPosition().x, t );
PrimBuild::vertex2i( l + colorRange.last().swatch->getPosition().x, b );
PrimBuild::color(lastColorRange.swatch->getColor());
PrimBuild::vertex2i(l + lastColorRange.swatch->getPosition().x, t);
PrimBuild::vertex2i(l + lastColorRange.swatch->getPosition().x, b);
PrimBuild::color( colorRange.last().swatch->getColor() );
PrimBuild::color(lastColorRange.swatch->getColor());
PrimBuild::vertex2i( r, b );
PrimBuild::vertex2i( r, t );
@ -521,7 +526,7 @@ void GuiGradientCtrl::reInitSwatches( GuiGradientCtrl::PickMode )
}
}
void GuiGradientCtrl::addColorRange( Point2I pos, ColorF color )
void GuiGradientCtrl::addColorRange(Point2I pos, const ColorF& color)
{
if( pos.x + mSwatchFactor < mBlendRangeBox.point.x &&
pos.x + mSwatchFactor > mBlendRangeBox.extent.x )

View file

@ -148,7 +148,7 @@ public:
void inspectPreApply();
void inspectPostApply();
void reInitSwatches( GuiGradientCtrl::PickMode );
void addColorRange( Point2I pos, ColorF color );
void addColorRange(Point2I pos, const ColorF& color);
void removeColorRange( GuiGradientSwatchCtrl* swatch );
void sortColorRange();

View file

@ -677,7 +677,7 @@ DefineEngineMethod( GuiListBoxCtrl, setItemColor, void, (S32 index, ColorF color
object->setItemColor( index, color );
}
void GuiListBoxCtrl::setItemColor( S32 index, ColorF color )
void GuiListBoxCtrl::setItemColor(S32 index, const ColorF& color)
{
if ((index >= mItems.size()) || index < 0)
{
@ -748,11 +748,6 @@ S32 GuiListBoxCtrl::insertItem( S32 index, StringTableEntry text, void *itemData
}
LBItem *newItem = new LBItem;
if( !newItem )
{
Con::warnf("GuiListBoxCtrl::insertItem - error allocating item memory!" );
return -1;
}
// Assign item data
newItem->itemText = StringTable->insert(text, true);
@ -792,11 +787,6 @@ S32 GuiListBoxCtrl::insertItemWithColor( S32 index, StringTableEntry text, Color
}
LBItem *newItem = new LBItem;
if( !newItem )
{
Con::warnf("GuiListBoxCtrl::insertItem - error allocating item memory!" );
return -1;
}
// Assign item data
newItem->itemText = StringTable->insert(text, true);
@ -1090,7 +1080,7 @@ void GuiListBoxCtrl::onRender( Point2I offset, const RectI &updateRect )
GFX->setClipRect( oldClipRect );
}
void GuiListBoxCtrl::onRenderItem( RectI itemRect, LBItem *item )
void GuiListBoxCtrl::onRenderItem(const RectI& itemRect, LBItem *item)
{
if( item->isSelected )
GFX->getDrawUtil()->drawRectFill( itemRect, mProfile->mFillColorSEL );

View file

@ -107,7 +107,7 @@ public:
S32 insertItemWithColor( S32 index, StringTableEntry text, ColorF color = ColorF(-1, -1, -1), void *itemData = NULL);
S32 findItemText( StringTableEntry text, bool caseSensitive = false );
void setItemColor(S32 index, ColorF color);
void setItemColor(S32 index, const ColorF& color);
void clearItemColor(S32 index);
void deleteItem( S32 index );
@ -128,7 +128,7 @@ public:
// Rendering
virtual void onRender( Point2I offset, const RectI &updateRect );
virtual void onRenderItem( RectI itemRect, LBItem *item );
virtual void onRenderItem(const RectI& itemRect, LBItem *item);
void drawBox( const Point2I &box, S32 size, ColorI &outlineColor, ColorI &boxColor );
bool renderTooltip( const Point2I &hoverPos, const Point2I& cursorPos, const char* tipText );
void addFilteredItem( String item );

View file

@ -852,6 +852,8 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
if ( mScrollDir != GuiScrollCtrl::None )
autoScroll();
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
RectI r( offset, getExtent() );
if ( mInAction )
{
@ -868,30 +870,30 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
else
{
//renderSlightlyLoweredBox(r, mProfile);
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColor );
drawUtil->drawRectFill( r, mProfile->mFillColor );
}
// Draw a bitmap over the background?
if ( mTextureDepressed )
{
RectI rect(offset, mBitmapBounds);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureDepressed, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
}
else if ( mTextureNormal )
{
RectI rect(offset, mBitmapBounds);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
}
// Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
{
GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
drawUtil->drawLine( l, t, l, b, colorWhite );
drawUtil->drawLine( l, t, r2, t, colorWhite );
drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
}
}
@ -912,24 +914,24 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
else
{
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorHL );
drawUtil->drawRectFill( r, mProfile->mFillColorHL );
}
// Draw a bitmap over the background?
if ( mTextureNormal )
{
RectI rect( offset, mBitmapBounds );
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
}
// Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
{
GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
drawUtil->drawLine( l, t, l, b, colorWhite );
drawUtil->drawLine( l, t, r2, t, colorWhite );
drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
}
}
else
@ -942,21 +944,21 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
else
{
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorNA );
drawUtil->drawRectFill( r, mProfile->mFillColorNA );
}
// Draw a bitmap over the background?
if ( mTextureNormal )
{
RectI rect(offset, mBitmapBounds);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
}
// Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
{
GFX->getDrawUtil()->drawRect( r, mProfile->mBorderColorNA );
drawUtil->drawRect( r, mProfile->mBorderColorNA );
}
}
// renderSlightlyRaisedBox(r, mProfile); // Used to be the only 'else' condition to mInAction above.
@ -1027,8 +1029,8 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
{
Point2I coloredboxsize( 15, 10 );
RectI r( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
GFX->getDrawUtil()->drawRectFill( r, boxColor);
GFX->getDrawUtil()->drawRect( r, ColorI(0,0,0));
drawUtil->drawRectFill( r, boxColor);
drawUtil->drawRect( r, ColorI(0,0,0));
localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
}
@ -1036,7 +1038,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
// Draw the text
Point2I globalStart = localToGlobalCoord( localStart );
ColorI fontColor = mActive ? ( mInAction ? mProfile->mFontColor : mProfile->mFontColorNA ) : mProfile->mFontColorNA;
GFX->getDrawUtil()->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
drawUtil->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
// Get the number of columns in the text
S32 colcount = getColumnCount( mText, "\t" );
@ -1048,7 +1050,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
// Draw the first column
getColumn( mText, buff, 0, "\t" );
GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
// Draw the second column to the right
getColumn( mText, buff, 1, "\t" );
@ -1059,17 +1061,17 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
// right cap of the border.
RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - bitmapBounds[2].extent.x, localStart.y ) );
GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
} else
{
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - 12, localStart.y ) );
GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
}
} else
{
GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
}
// If we're rendering a bitmap border, then it will take care of the arrow.

View file

@ -1034,6 +1034,8 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
if ( mScrollDir != GuiScrollCtrl::None )
autoScroll();
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
RectI r( offset, getExtent() );
if ( mInAction )
{
@ -1050,30 +1052,30 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
else
{
//renderSlightlyLoweredBox(r, mProfile);
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColor );
drawUtil->drawRectFill( r, mProfile->mFillColor );
}
// Draw a bitmap over the background?
if ( mTextureDepressed )
{
RectI rect(offset, mBitmapBounds);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureDepressed, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
}
else if ( mTextureNormal )
{
RectI rect(offset, mBitmapBounds);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
}
// Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
{
GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
drawUtil->drawLine( l, t, l, b, colorWhite );
drawUtil->drawLine( l, t, r2, t, colorWhite );
drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
}
}
@ -1094,24 +1096,24 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
else
{
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorHL );
drawUtil->drawRectFill( r, mProfile->mFillColorHL );
}
// Draw a bitmap over the background?
if ( mTextureNormal )
{
RectI rect( offset, mBitmapBounds );
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
}
// Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
{
GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
drawUtil->drawLine( l, t, l, b, colorWhite );
drawUtil->drawLine( l, t, r2, t, colorWhite );
drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
}
}
else
@ -1124,21 +1126,21 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
else
{
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorNA );
drawUtil->drawRectFill( r, mProfile->mFillColorNA );
}
// Draw a bitmap over the background?
if ( mTextureNormal )
{
RectI rect(offset, mBitmapBounds);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
}
// Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
{
GFX->getDrawUtil()->drawRect( r, mProfile->mBorderColorNA );
drawUtil->drawRect( r, mProfile->mBorderColorNA );
}
}
// renderSlightlyRaisedBox(r, mProfile); // Used to be the only 'else' condition to mInAction above.
@ -1209,8 +1211,8 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
{
Point2I coloredboxsize( 15, 10 );
RectI r( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
GFX->getDrawUtil()->drawRectFill( r, boxColor);
GFX->getDrawUtil()->drawRect( r, ColorI(0,0,0));
drawUtil->drawRectFill( r, boxColor);
drawUtil->drawRect( r, ColorI(0,0,0));
localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
}
@ -1218,7 +1220,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
// Draw the text
Point2I globalStart = localToGlobalCoord( localStart );
ColorI fontColor = mActive ? ( mInAction ? mProfile->mFontColor : mProfile->mFontColorNA ) : mProfile->mFontColorNA;
GFX->getDrawUtil()->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
drawUtil->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
// Get the number of columns in the text
S32 colcount = getColumnCount( mText, "\t" );
@ -1230,7 +1232,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
// Draw the first column
getColumn( mText, buff, 0, "\t" );
GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
// Draw the second column to the right
getColumn( mText, buff, 1, "\t" );
@ -1241,17 +1243,17 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
// right cap of the border.
RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - bitmapBounds[2].extent.x, localStart.y ) );
GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
} else
{
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - 12, localStart.y ) );
GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
}
} else
{
GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
drawUtil->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
}
// If we're rendering a bitmap border, then it will take care of the arrow.

View file

@ -363,6 +363,8 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
Point2I ext(getWidth() - mShiftExtent, getHeight());
RectI thumb = mThumb;
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
if( mHasTexture )
{
if(mTicks > 0)
@ -402,12 +404,12 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
S32 index = SliderButtonNormal;
if(mMouseOver)
index = SliderButtonHighlight;
GFX->getDrawUtil()->clearBitmapModulation();
drawUtil->clearBitmapModulation();
//left border
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
//right border
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
//draw our center piece to our slider control's border and stretch it
@ -421,11 +423,11 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
stretchRect = mBitmapBounds[SliderLineCenter];
stretchRect.inset(1,0);
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
//draw our control slider button
thumb.point += pos;
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
}
else if (getWidth() >= getHeight())
@ -490,8 +492,8 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
else if(textStart.x + txt_w > offset.x+getWidth())
textStart.x -=((textStart.x + txt_w) - (offset.x+getWidth()));
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColor);
GFX->getDrawUtil()->drawText(mProfile->mFont, textStart, buf, mProfile->mFontColors);
drawUtil->setBitmapModulation(mProfile->mFontColor);
drawUtil->drawText(mProfile->mFont, textStart, buf, mProfile->mFontColors);
}
renderChildControls(offset, updateRect);
}

View file

@ -4641,6 +4641,8 @@ S32 GuiTreeViewCtrl::findItemByValue(const char *name)
{
for (S32 i = 0; i < mItems.size(); i++)
{
if (!mItems[i])
continue;
if( mItems[i]->mState.test( Item::InspectorData ) )
continue;
if (mItems[i] && dStrcmp(mItems[i]->getValue(),name) == 0)

View file

@ -36,6 +36,7 @@
#include "gfx/video/videoCapture.h"
#include "lighting/lightManager.h"
#include "core/strings/stringUnit.h"
#include "gui/core/guiOffscreenCanvas.h"
#ifndef TORQUE_TGB_ONLY
#include "scene/sceneObject.h"
@ -126,7 +127,8 @@ GuiCanvas::GuiCanvas(): GuiControl(),
mMouseDownPoint(0.0f,0.0f),
mPlatformWindow(NULL),
mLastRenderMs(0),
mDisplayWindow(true)
mDisplayWindow(true),
mMenuBarCtrl(NULL)
{
setBounds(0, 0, 640, 480);
mAwake = true;
@ -142,23 +144,12 @@ GuiCanvas::GuiCanvas(): GuiControl(),
#else
mNumFences = 0;
#endif
#ifdef TORQUE_DEMO_PURCHASE
mPurchaseScreen = NULL;
#endif
}
GuiCanvas::~GuiCanvas()
{
SAFE_DELETE(mPlatformWindow);
SAFE_DELETE_ARRAY( mFences );
#ifdef TORQUE_DEMO_PURCHASE
// if (mPurchaseScreen)
// {
// SAFE_DELETE(mPurchaseScreen);
// }
#endif
}
//------------------------------------------------------------------------------
@ -280,13 +271,6 @@ bool GuiCanvas::onAdd()
// Define the menu bar for this canvas (if any)
Con::executef(this, "onCreateMenu");
#ifdef TORQUE_DEMO_PURCHASE
mPurchaseScreen = new PurchaseScreen;
mPurchaseScreen->init();
mLastPurchaseHideTime = 0;
#endif
Sim::findObject("PlatformGenericMenubar", mMenuBarCtrl);
return parentRet;
@ -294,11 +278,6 @@ bool GuiCanvas::onAdd()
void GuiCanvas::onRemove()
{
#ifdef TORQUE_DEMO_PURCHASE
if (mPurchaseScreen && mPurchaseScreen->isAwake())
removeObject(mPurchaseScreen);
#endif
// And the process list
Process::remove(this, &GuiCanvas::paint);
@ -508,6 +487,55 @@ bool GuiCanvas::isCursorShown()
return mPlatformWindow->isCursorVisible();
}
void GuiCanvas::cursorClick(S32 buttonId, bool isDown)
{
InputEventInfo inputEvent;
inputEvent.deviceType = MouseDeviceType;
inputEvent.deviceInst = 0;
inputEvent.objType = SI_BUTTON;
inputEvent.objInst = (InputObjectInstances)(KEY_BUTTON0 + buttonId);
inputEvent.modifier = (InputModifiers)0;
inputEvent.ascii = 0;
inputEvent.action = isDown ? SI_MAKE : SI_BREAK;
inputEvent.fValue = isDown ? 1.0 : 0.0;
processMouseEvent(inputEvent);
}
void GuiCanvas::cursorNudge(F32 x, F32 y)
{
// Generate a base Movement along and Axis event
InputEventInfo inputEvent;
inputEvent.deviceType = MouseDeviceType;
inputEvent.deviceInst = 0;
inputEvent.objType = SI_AXIS;
inputEvent.modifier = (InputModifiers)0;
inputEvent.ascii = 0;
// Generate delta movement along each axis
Point2F cursDelta(x, y);
// If X axis changed, generate a relative event
if(mFabs(cursDelta.x) > 0.1)
{
inputEvent.objInst = SI_XAXIS;
inputEvent.action = SI_MOVE;
inputEvent.fValue = cursDelta.x;
processMouseEvent(inputEvent);
}
// If Y axis changed, generate a relative event
if(mFabs(cursDelta.y) > 0.1)
{
inputEvent.objInst = SI_YAXIS;
inputEvent.action = SI_MOVE;
inputEvent.fValue = cursDelta.y;
processMouseEvent(inputEvent);
}
processMouseEvent(inputEvent);
}
void GuiCanvas::addAcceleratorKey(GuiControl *ctrl, U32 index, U32 keyCode, U32 modifier)
{
if (keyCode > 0 && ctrl)
@ -708,14 +736,22 @@ bool GuiCanvas::processMouseEvent(InputEventInfo &inputEvent)
//
// 'mCursorPt' basically is an accumulation of errors and the number of bugs that have cropped up with
// the GUI clicking stuff where it is not supposed to are probably all to blame on this.
// Need to query platform for specific things
AssertISV(mPlatformWindow, "GuiCanvas::processMouseEvent - no window present!");
PlatformCursorController *pController = mPlatformWindow->getCursorController();
AssertFatal(pController != NULL, "GuiCanvas::processInputEvent - No Platform Controller Found")
//copy the modifier into the new event
mLastEvent.modifier = inputEvent.modifier;
S32 mouseDoubleClickWidth = 12;
S32 mouseDoubleClickHeight = 12;
U32 mouseDoubleClickTime = 500;
// Query platform for mouse info if its available
PlatformCursorController *pController = mPlatformWindow ? mPlatformWindow->getCursorController() : NULL;
if (pController)
{
mouseDoubleClickWidth = pController->getDoubleClickWidth();
mouseDoubleClickHeight = pController->getDoubleClickHeight();
mouseDoubleClickTime = pController->getDoubleClickTime();
}
//copy the modifier into the new event
mLastEvent.modifier = inputEvent.modifier;
if(inputEvent.objType == SI_AXIS &&
(inputEvent.objInst == SI_XAXIS || inputEvent.objInst == SI_YAXIS))
@ -747,7 +783,7 @@ bool GuiCanvas::processMouseEvent(InputEventInfo &inputEvent)
// moving too much.
Point2F movement = mMouseDownPoint - mCursorPt;
if ((mAbs((S32)movement.x) > pController->getDoubleClickWidth()) || (mAbs((S32)movement.y) > pController->getDoubleClickHeight() ) )
if ((mAbs((S32)movement.x) > mouseDoubleClickWidth) || (mAbs((S32)movement.y) > mouseDoubleClickHeight ) )
{
mLeftMouseLast = false;
mMiddleMouseLast = false;
@ -799,7 +835,7 @@ bool GuiCanvas::processMouseEvent(InputEventInfo &inputEvent)
if (mLeftMouseLast)
{
//if it was within the double click time count the clicks
if (curTime - mLastMouseDownTime <= pController->getDoubleClickTime())
if (curTime - mLastMouseDownTime <= mouseDoubleClickTime)
mLastMouseClickCount++;
else
mLastMouseClickCount = 1;
@ -833,7 +869,7 @@ bool GuiCanvas::processMouseEvent(InputEventInfo &inputEvent)
if (mRightMouseLast)
{
//if it was within the double click time count the clicks
if (curTime - mLastMouseDownTime <= pController->getDoubleClickTime())
if (curTime - mLastMouseDownTime <= mouseDoubleClickTime)
mLastMouseClickCount++;
else
mLastMouseClickCount = 1;
@ -864,7 +900,7 @@ bool GuiCanvas::processMouseEvent(InputEventInfo &inputEvent)
if (mMiddleMouseLast)
{
//if it was within the double click time count the clicks
if (curTime - mLastMouseDownTime <= pController->getDoubleClickTime())
if (curTime - mLastMouseDownTime <= mouseDoubleClickTime)
mLastMouseClickCount++;
else
mLastMouseClickCount = 1;
@ -1303,11 +1339,6 @@ bool GuiCanvas::rootMouseWheelDown(const GuiEvent &event)
void GuiCanvas::setContentControl(GuiControl *gui)
{
#ifdef TORQUE_DEMO_PURCHASE
if (mPurchaseScreen->isForceExit())
return;
#endif
// Skip out if we got passed NULL (why would that happen?)
if(!gui)
return;
@ -1376,11 +1407,6 @@ GuiControl *GuiCanvas::getContentControl()
void GuiCanvas::pushDialogControl(GuiControl *gui, S32 layer, bool center)
{
#ifdef TORQUE_DEMO_PURCHASE
if (mPurchaseScreen->isForceExit())
return;
#endif
if( center )
gui->setPosition( getExtent().x / 2 - gui->getExtent().x / 2,
getExtent().y / 2 - gui->getExtent().y / 2 );
@ -1768,6 +1794,21 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
PROFILE_END();
// Render all offscreen canvas objects here since we may need them in the render loop
if (GuiOffscreenCanvas::sList.size() != 0)
{
// Reset the entire state since oculus shit will have barfed it.
GFX->disableShaders(true);
GFX->updateStates(true);
for (Vector<GuiOffscreenCanvas*>::iterator itr = GuiOffscreenCanvas::sList.begin(); itr != GuiOffscreenCanvas::sList.end(); itr++)
{
(*itr)->renderFrame(false, false);
}
GFX->setActiveRenderTarget(renderTarget);
}
// Can't render if waiting for device to reset.
if ( !beginSceneRes )
{
@ -1882,10 +1923,6 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
// this situation is necessary because it needs to take the screenshot
// before the buffers swap
#ifdef TORQUE_DEMO_TIMEOUT
checkTimeOut();
#endif
PROFILE_END();
// Fence logic here, because this is where endScene is called.
@ -1907,7 +1944,8 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
PROFILE_START(GFXEndScene);
GFX->endScene();
PROFILE_END();
GFX->getDeviceEventSignal().trigger( GFXDevice::dePostFrame );
swapBuffers();
GuiCanvas::getGuiCanvasFrameSignal().trigger(false);
@ -2761,3 +2799,16 @@ ConsoleMethod( GuiCanvas, hideWindow, void, 2, 2, "" )
WindowManager->setDisplayWindow(false);
object->getPlatformWindow()->setDisplayWindow(false);
}
ConsoleMethod( GuiCanvas, cursorClick, void, 4, 4, "button, isDown" )
{
const S32 buttonId = dAtoi(argv[2]);
const bool isDown = dAtob(argv[3]);
object->cursorClick(buttonId, isDown);
}
ConsoleMethod( GuiCanvas, cursorNudge, void, 4, 4, "x, y" )
{
object->cursorNudge(dAtof(argv[2]), dAtof(argv[3]));
}

View file

@ -37,12 +37,6 @@
#include "windowManager/platformWindowMgr.h"
#include "gfx/gfxFence.h"
#ifdef TORQUE_DEMO_PURCHASE
#ifndef _PURCHASESCREEN_H_
#include "demo/purchase/purchaseScreen.h"
#endif
#endif
/// A canvas on which rendering occurs.
///
///
@ -331,6 +325,10 @@ public:
/// Returns true if the cursor is being rendered.
virtual bool isCursorShown();
void cursorClick(S32 buttonId, bool isDown);
void cursorNudge(F32 x, F32 y);
/// @}
///used by the tooltip resource
@ -438,21 +436,6 @@ public:
private:
static const U32 MAX_GAMEPADS = 4; ///< The maximum number of supported gamepads
#ifdef TORQUE_DEMO_PURCHASE
private:
PurchaseScreen* mPurchaseScreen;
U32 mLastPurchaseHideTime;
public:
void showPurchaseScreen(bool show, bool startBlocker, const char* location, bool doExit);
void updatePurchaseScreen(const char* value);
#endif
#ifdef TORQUE_DEMO_TIMEOUT
private:
void checkTimeOut();
#endif
};
#endif

View file

@ -465,6 +465,8 @@ bool GuiControl::defaultTooltipRender( const Point2I &hoverPos, const Point2I &c
GFont *font = mTooltipProfile->mFont;
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
// Support for multi-line tooltip text...
Vector<U32> startLineOffsets, lineLengths;
@ -521,12 +523,12 @@ bool GuiControl::defaultTooltipRender( const Point2I &hoverPos, const Point2I &c
GFX->setClipRect( rect );
// Draw Filler bit, then border on top of that
GFX->getDrawUtil()->drawRectFill( rect, mTooltipProfile->mFillColor );
GFX->getDrawUtil()->drawRect( rect, mTooltipProfile->mBorderColor );
drawUtil->drawRectFill( rect, mTooltipProfile->mFillColor );
drawUtil->drawRect( rect, mTooltipProfile->mBorderColor );
// Draw the text centered in the tool tip box...
GFX->getDrawUtil()->setBitmapModulation( mTooltipProfile->mFontColor );
drawUtil->setBitmapModulation( mTooltipProfile->mFontColor );
for ( U32 i = 0; i < lineLengths.size(); i++ )
{
@ -534,7 +536,7 @@ bool GuiControl::defaultTooltipRender( const Point2I &hoverPos, const Point2I &c
const UTF8 *line = renderTip.c_str() + startLineOffsets[i];
U32 lineLen = lineLengths[i];
GFX->getDrawUtil()->drawTextN( font, start + offset, line, lineLen, mProfile->mFontColors );
drawUtil->drawTextN( font, start + offset, line, lineLen, mProfile->mFontColors );
}
GFX->setClipRect( oldClip );
@ -2380,7 +2382,8 @@ void GuiControl::getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent
// so set it back before we change it again.
PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
AssertFatal(pWindow != NULL,"GuiControl without owning platform window! This should not be possible.");
if (!pWindow)
return;
PlatformCursorController *pController = pWindow->getCursorController();
AssertFatal(pController != NULL,"PlatformWindow without an owned CursorController!");

View file

@ -41,15 +41,17 @@ void renderRaisedBox( const RectI &bounds, GuiControlProfile *profile )
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
GFX->getDrawUtil()->drawRectFill( bounds, profile->mFillColor);
GFX->getDrawUtil()->drawLine(l, t, l, b - 1, colorWhite);
GFX->getDrawUtil()->drawLine(l, t, r - 1, t, colorWhite);
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
GFX->getDrawUtil()->drawLine(l, b, r, b, colorBlack);
GFX->getDrawUtil()->drawLine(r, b - 1, r, t, colorBlack);
drawUtil->drawRectFill( bounds, profile->mFillColor);
drawUtil->drawLine(l, t, l, b - 1, colorWhite);
drawUtil->drawLine(l, t, r - 1, t, colorWhite);
GFX->getDrawUtil()->drawLine(l + 1, b - 1, r - 1, b - 1, profile->mBorderColor);
GFX->getDrawUtil()->drawLine(r - 1, b - 2, r - 1, t + 1, profile->mBorderColor);
drawUtil->drawLine(l, b, r, b, colorBlack);
drawUtil->drawLine(r, b - 1, r, t, colorBlack);
drawUtil->drawLine(l + 1, b - 1, r - 1, b - 1, profile->mBorderColor);
drawUtil->drawLine(r - 1, b - 2, r - 1, t + 1, profile->mBorderColor);
}
void renderSlightlyRaisedBox( const RectI &bounds, GuiControlProfile *profile )
@ -70,16 +72,18 @@ void renderLoweredBox( const RectI &bounds, GuiControlProfile *profile )
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
GFX->getDrawUtil()->drawRectFill( bounds, profile->mFillColor);
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
GFX->getDrawUtil()->drawLine(l, b, r, b, colorWhite);
GFX->getDrawUtil()->drawLine(r, b - 1, r, t, colorWhite);
drawUtil->drawRectFill( bounds, profile->mFillColor);
GFX->getDrawUtil()->drawLine(l, t, r - 1, t, colorBlack);
GFX->getDrawUtil()->drawLine(l, t + 1, l, b - 1, colorBlack);
drawUtil->drawLine(l, b, r, b, colorWhite);
drawUtil->drawLine(r, b - 1, r, t, colorWhite);
GFX->getDrawUtil()->drawLine(l + 1, t + 1, r - 2, t + 1, profile->mBorderColor);
GFX->getDrawUtil()->drawLine(l + 1, t + 2, l + 1, b - 2, profile->mBorderColor);
drawUtil->drawLine(l, t, r - 1, t, colorBlack);
drawUtil->drawLine(l, t + 1, l, b - 1, colorBlack);
drawUtil->drawLine(l + 1, t + 1, r - 2, t + 1, profile->mBorderColor);
drawUtil->drawLine(l + 1, t + 2, l + 1, b - 2, profile->mBorderColor);
}
void renderSlightlyLoweredBox( const RectI &bounds, GuiControlProfile *profile )
@ -87,11 +91,13 @@ void renderSlightlyLoweredBox( const RectI &bounds, GuiControlProfile *profile )
S32 l = bounds.point.x + 1, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y + 1, b = bounds.point.y + bounds.extent.y - 1;
GFX->getDrawUtil()->drawRectFill( bounds, profile->mFillColor);
GFX->getDrawUtil()->drawLine(l, b, r, b, profile->mBorderColor);
GFX->getDrawUtil()->drawLine(r, t, r, b - 1, profile->mBorderColor);
GFX->getDrawUtil()->drawLine(l, t, l, b - 1, profile->mBorderColor);
GFX->getDrawUtil()->drawLine(l + 1, t, r - 1, t, profile->mBorderColor);
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
drawUtil->drawRectFill( bounds, profile->mFillColor);
drawUtil->drawLine(l, b, r, b, profile->mBorderColor);
drawUtil->drawLine(r, t, r, b - 1, profile->mBorderColor);
drawUtil->drawLine(l, t, l, b - 1, profile->mBorderColor);
drawUtil->drawLine(l + 1, t, r - 1, t, profile->mBorderColor);
}
void renderBorder( const RectI &bounds, GuiControlProfile *profile )

View file

@ -0,0 +1,273 @@
#include "gui/core/guiOffscreenCanvas.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxTextureManager.h"
#include "gfx/gfxAPI.h"
#include "gfx/gfxDebugEvent.h"
#include "console/consoleTypes.h"
#include "console/console.h"
IMPLEMENT_CONOBJECT(GuiOffscreenCanvas);
Vector<GuiOffscreenCanvas*> GuiOffscreenCanvas::sList;
GuiOffscreenCanvas::GuiOffscreenCanvas()
{
mTargetFormat = GFXFormatR8G8B8A8;
mTargetSize = Point2I(256,256);
mTargetName = "offscreenCanvas";
mTargetDirty = true;
mDynamicTarget = false;
}
GuiOffscreenCanvas::~GuiOffscreenCanvas()
{
}
void GuiOffscreenCanvas::initPersistFields()
{
addField( "targetSize", TypePoint2I, Offset( mTargetSize, GuiOffscreenCanvas ),"" );
addField( "targetFormat", TypeGFXFormat, Offset( mTargetFormat, GuiOffscreenCanvas ), "");
addField( "targetName", TypeRealString, Offset( mTargetName, GuiOffscreenCanvas ), "");
addField( "dynamicTarget", TypeBool, Offset( mDynamicTarget, GuiOffscreenCanvas ), "");
Parent::initPersistFields();
}
bool GuiOffscreenCanvas::onAdd()
{
if (GuiControl::onAdd()) // jamesu - skip GuiCanvas onAdd since it sets up GFX which is bad
{
// ensure that we have a cursor
setCursor(dynamic_cast<GuiCursor*>(Sim::findObject("DefaultCursor")));
mRenderFront = true;
sList.push_back(this);
//Con::printf("Registering target %s...", mTargetName.c_str());
mNamedTarget.registerWithName( mTargetName );
_setupTargets();
GFXTextureManager::addEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
return true;
}
return false;
}
void GuiOffscreenCanvas::onRemove()
{
GFXTextureManager::removeEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
_teardownTargets();
U32 idx = sList.find_next(this);
if (idx != (U32)-1)
{
sList.erase(idx);
}
mTarget = NULL;
mTargetTexture = NULL;
Parent::onRemove();
}
void GuiOffscreenCanvas::_setupTargets()
{
_teardownTargets();
if (!mTarget.isValid())
{
mTarget = GFX->allocRenderToTextureTarget();
}
// Update color
if (!mTargetTexture.isValid() || mTargetSize != mTargetTexture.getWidthHeight())
{
mTargetTexture.set( mTargetSize.x, mTargetSize.y, mTargetFormat, &GFXDefaultRenderTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ), 1, 0 );
}
mTarget->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0), mTargetTexture );
mNamedTarget.setTexture(0, mTargetTexture);
}
void GuiOffscreenCanvas::_teardownTargets()
{
mNamedTarget.release();
mTargetTexture = NULL;
mTargetDirty = true;
}
void GuiOffscreenCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
{
if (!mTargetDirty)
return;
#ifdef TORQUE_ENABLE_GFXDEBUGEVENTS
char buf[256];
dSprintf(buf, sizeof(buf), "OffsceenCanvas %s", getName() ? getName() : getIdString());
GFXDEBUGEVENT_SCOPE_EX(GuiOffscreenCanvas_renderFrame, ColorI::GREEN, buf);
#endif
PROFILE_START(OffscreenCanvasPreRender);
#ifdef TORQUE_GFX_STATE_DEBUG
GFX->getDebugStateManager()->startFrame();
#endif
if (mTarget->getSize() != mTargetSize)
{
_setupTargets();
mNamedTarget.setViewport( RectI( Point2I::Zero, mTargetSize ) );
}
// Make sure the root control is the size of the canvas.
Point2I size = mTarget->getSize();
if(size.x == 0 || size.y == 0)
{
PROFILE_END();
return;
}
RectI screenRect(0, 0, size.x, size.y);
maintainSizing();
//preRender (recursive) all controls
preRender();
PROFILE_END();
// Are we just doing pre-render?
if(preRenderOnly)
{
return;
}
resetUpdateRegions();
PROFILE_START(OffscreenCanvasRenderControls);
GuiCursor *mouseCursor = NULL;
bool cursorVisible = true;
Point2I cursorPos((S32)mCursorPt.x, (S32)mCursorPt.y);
mouseCursor = mDefaultCursor;
mLastCursorEnabled = cursorVisible;
mLastCursor = mouseCursor;
mLastCursorPt = cursorPos;
// Set active target
GFX->pushActiveRenderTarget();
GFX->setActiveRenderTarget(mTarget);
// Clear the current viewport area
GFX->setViewport( screenRect );
GFX->clear( GFXClearTarget, ColorF(0,0,0,0), 1.0f, 0 );
resetUpdateRegions();
// Make sure we have a clean matrix state
// before we start rendering anything!
GFX->setWorldMatrix( MatrixF::Identity );
GFX->setViewMatrix( MatrixF::Identity );
GFX->setProjectionMatrix( MatrixF::Identity );
RectI contentRect(Point2I(0,0), mTargetSize);
{
// Render active GUI Dialogs
for(iterator i = begin(); i != end(); i++)
{
// Get the control
GuiControl *contentCtrl = static_cast<GuiControl*>(*i);
GFX->setClipRect( contentRect );
GFX->setStateBlock(mDefaultGuiSB);
contentCtrl->onRender(contentCtrl->getPosition(), contentRect);
}
// Fill Blue if no Dialogs
if(this->size() == 0)
GFX->clear( GFXClearTarget, ColorF(0,0,1,1), 1.0f, 0 );
GFX->setClipRect( contentRect );
// Draw cursor
//
if (mCursorEnabled && mouseCursor && mShowCursor)
{
Point2I pos((S32)mCursorPt.x, (S32)mCursorPt.y);
Point2I spot = mouseCursor->getHotSpot();
pos -= spot;
mouseCursor->render(pos);
}
GFX->getDrawUtil()->clearBitmapModulation();
}
mTarget->resolve();
GFX->popActiveRenderTarget();
PROFILE_END();
// Keep track of the last time we rendered.
mLastRenderMs = Platform::getRealMilliseconds();
mTargetDirty = mDynamicTarget;
}
Point2I GuiOffscreenCanvas::getWindowSize()
{
return mTargetSize;
}
Point2I GuiOffscreenCanvas::getCursorPos()
{
return Point2I(mCursorPt.x, mCursorPt.y);
}
void GuiOffscreenCanvas::setCursorPos(const Point2I &pt)
{
mCursorPt.x = F32( pt.x );
mCursorPt.y = F32( pt.y );
}
void GuiOffscreenCanvas::showCursor(bool state)
{
mShowCursor = state;
}
bool GuiOffscreenCanvas::isCursorShown()
{
return mShowCursor;
}
void GuiOffscreenCanvas::_onTextureEvent( GFXTexCallbackCode code )
{
switch(code)
{
case GFXZombify:
_teardownTargets();
break;
case GFXResurrect:
_setupTargets();
break;
}
}
DefineEngineMethod(GuiOffscreenCanvas, resetTarget, void, (), , "")
{
object->_setupTargets();
}
DefineEngineMethod(GuiOffscreenCanvas, markDirty, void, (), , "")
{
object->markDirty();
}

View file

@ -0,0 +1,63 @@
#ifndef _GUIOFFSCREENCANVAS_H_
#define _GUIOFFSCREENCANVAS_H_
#include "math/mMath.h"
#include "gui/core/guiCanvas.h"
#include "core/util/tVector.h"
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
class GuiTextureDebug;
class GuiOffscreenCanvas : public GuiCanvas
{
public:
typedef GuiCanvas Parent;
GuiOffscreenCanvas();
~GuiOffscreenCanvas();
bool onAdd();
void onRemove();
void renderFrame(bool preRenderOnly, bool bufferSwap);
Point2I getWindowSize();
Point2I getCursorPos();
void setCursorPos(const Point2I &pt);
void showCursor(bool state);
bool isCursorShown();
void _onTextureEvent( GFXTexCallbackCode code );
void _setupTargets();
void _teardownTargets();
NamedTexTargetRef getTarget() { return &mNamedTarget; }
void markDirty() { mTargetDirty = true; }
static void initPersistFields();
DECLARE_CONOBJECT(GuiOffscreenCanvas);
protected:
GFXTextureTargetRef mTarget;
NamedTexTarget mNamedTarget;
GFXTexHandle mTargetTexture;
GFXFormat mTargetFormat;
Point2I mTargetSize;
String mTargetName;
bool mTargetDirty;
bool mDynamicTarget;
public:
static Vector<GuiOffscreenCanvas*> sList;
};
#endif

View file

@ -47,8 +47,6 @@ U32 GuiImageList::Insert( const char* texturePath, GFXTextureProfile *Type )
{
TextureEntry *t = new TextureEntry;
if ( ! t ) return -1;
t->TexturePath = StringTable->insert(texturePath);
if ( *t->TexturePath )
{

View file

@ -564,31 +564,25 @@ void GuiInspector::refresh()
ungroup = new GuiInspectorGroup( "Ungrouped", this );
ungroup->setHeaderHidden( true );
ungroup->setCanCollapse( false );
if( ungroup != NULL )
{
ungroup->registerObject();
mGroups.push_back( ungroup );
addObject( ungroup );
}
ungroup->registerObject();
mGroups.push_back( ungroup );
addObject( ungroup );
}
// Put the 'transform' group first
GuiInspectorGroup *transform = new GuiInspectorGroup( "Transform", this );
if( transform != NULL )
{
transform->registerObject();
mGroups.push_back( transform );
addObject( transform );
}
transform->registerObject();
mGroups.push_back(transform);
addObject(transform);
// Always create the 'general' group (for fields without a group)
GuiInspectorGroup *general = new GuiInspectorGroup( "General", this );
if( general != NULL )
{
general->registerObject();
mGroups.push_back( general );
addObject( general );
}
general->registerObject();
mGroups.push_back(general);
addObject(general);
// Create the inspector groups for static fields.
@ -606,25 +600,23 @@ void GuiInspector::refresh()
if( !group && !isGroupFiltered( itr->pGroupname ) )
{
GuiInspectorGroup *group = new GuiInspectorGroup( itr->pGroupname, this );
if( group != NULL )
group->registerObject();
if( !group->getNumFields() )
{
group->registerObject();
if( !group->getNumFields() )
{
#ifdef DEBUG_SPEW
Platform::outputDebugString( "[GuiInspector] Removing empty group '%s'",
group->getCaption().c_str() );
#endif
#ifdef DEBUG_SPEW
Platform::outputDebugString( "[GuiInspector] Removing empty group '%s'",
group->getCaption().c_str() );
#endif
// The group ended up having no fields. Remove it.
group->deleteObject();
}
else
{
mGroups.push_back( group );
addObject( group );
}
}
// The group ended up having no fields. Remove it.
group->deleteObject();
}
else
{
mGroups.push_back( group );
addObject( group );
}
}
}
}
@ -634,12 +626,10 @@ void GuiInspector::refresh()
if ( !isGroupFiltered( "Dynamic Fields" ) )
{
GuiInspectorGroup *dynGroup = new GuiInspectorDynamicGroup( "Dynamic Fields", this);
if( dynGroup != NULL )
{
dynGroup->registerObject();
mGroups.push_back( dynGroup );
addObject( dynGroup );
}
dynGroup->registerObject();
mGroups.push_back( dynGroup );
addObject( dynGroup );
}
if( mShowCustomFields && mTargets.size() == 1 )

View file

@ -57,10 +57,6 @@ GuiControl* GuiInspectorTypeMenuBase::constructEditControl()
{
GuiControl* retCtrl = new GuiPopUpMenuCtrl();
// If we couldn't construct the control, bail!
if( retCtrl == NULL )
return retCtrl;
GuiPopUpMenuCtrl *menu = dynamic_cast<GuiPopUpMenuCtrl*>(retCtrl);
// Let's make it look pretty.
@ -218,25 +214,21 @@ GuiControl* GuiInspectorTypeMaterialName::construct(const char* command)
//return retCtrl;
mBrowseButton = new GuiBitmapButtonCtrl();
if ( mBrowseButton != NULL )
{
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
char szBuffer[512];
dSprintf( szBuffer, 512, command, getId());
mBrowseButton->setField( "Command", szBuffer );
dSprintf( szBuffer, 512, command, getId());
mBrowseButton->setField( "Command", szBuffer );
//temporary static button name
char bitmapName[512] = "tools/materialEditor/gui/change-material-btn";
mBrowseButton->setBitmap( bitmapName );
//temporary static button name
char bitmapName[512] = "tools/materialEditor/gui/change-material-btn";
mBrowseButton->setBitmap( bitmapName );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
}
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
return retCtrl;
}
@ -328,25 +320,21 @@ GuiControl* GuiInspectorTypeTerrainMaterialName::construct(const char* command)
//return retCtrl;
mBrowseButton = new GuiBitmapButtonCtrl();
if ( mBrowseButton != NULL )
{
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
char szBuffer[512];
dSprintf( szBuffer, 512, command, getId());
mBrowseButton->setField( "Command", szBuffer );
dSprintf( szBuffer, 512, command, getId());
mBrowseButton->setField( "Command", szBuffer );
//temporary static button name
char bitmapName[512] = "tools/gui/images/layers-btn";
mBrowseButton->setBitmap( bitmapName );
//temporary static button name
char bitmapName[512] = "tools/gui/images/layers-btn";
mBrowseButton->setBitmap( bitmapName );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
}
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
return retCtrl;
}
@ -414,10 +402,6 @@ GuiControl* GuiInspectorTypeCheckBox::constructEditControl()
{
GuiControl* retCtrl = new GuiCheckBoxCtrl();
// If we couldn't construct the control, bail!
if( retCtrl == NULL )
return retCtrl;
GuiCheckBoxCtrl *check = dynamic_cast<GuiCheckBoxCtrl*>(retCtrl);
// Let's make it look pretty.
@ -485,10 +469,6 @@ GuiControl* GuiInspectorTypeFileName::constructEditControl()
{
GuiControl* retCtrl = new GuiTextEditCtrl();
// If we couldn't construct the control, bail!
if( retCtrl == NULL )
return retCtrl;
// Let's make it look pretty.
retCtrl->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorTextEditRightProfile" );
retCtrl->setDataField( StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile" );
@ -504,20 +484,17 @@ GuiControl* GuiInspectorTypeFileName::constructEditControl()
mBrowseButton = new GuiButtonCtrl();
if( mBrowseButton != NULL )
{
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
char szBuffer[512];
dSprintf( szBuffer, 512, "getLoadFilename(\"*.*|*.*\", \"%d.apply\", %d.getData());", getId(), getId() );
mBrowseButton->setField( "Command", szBuffer );
mBrowseButton->setField( "text", "..." );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiInspectorButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
}
dSprintf( szBuffer, 512, "getLoadFilename(\"*.*|*.*\", \"%d.apply\", %d.getData());", getId(), getId() );
mBrowseButton->setField( "Command", szBuffer );
mBrowseButton->setField( "text", "..." );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiInspectorButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
return retCtrl;
}
@ -769,23 +746,20 @@ GuiControl* GuiInspectorTypeShapeFilename::constructEditControl()
// Create "Open in ShapeEditor" button
mShapeEdButton = new GuiBitmapButtonCtrl();
if ( mShapeEdButton != NULL )
{
char szBuffer[512];
dSprintf( szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.open(%d.getText());", retCtrl->getId() );
mShapeEdButton->setField( "Command", szBuffer );
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap( bitmapName );
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.open(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
mShapeEdButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mShapeEdButton->setDataField( StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile" );
mShapeEdButton->setDataField( StringTable->insert("hovertime"), NULL, "1000" );
mShapeEdButton->setDataField( StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor" );
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
mShapeEdButton->registerObject();
addObject( mShapeEdButton );
}
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
mShapeEdButton->registerObject();
addObject(mShapeEdButton);
return retCtrl;
}
@ -842,10 +816,6 @@ GuiControl* GuiInspectorTypeCommand::constructEditControl()
{
GuiButtonCtrl* retCtrl = new GuiButtonCtrl();
// If we couldn't construct the control, bail!
if( retCtrl == NULL )
return retCtrl;
// Let's make it look pretty.
retCtrl->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorTextEditProfile" );
@ -926,25 +896,21 @@ GuiControl* GuiInspectorTypeRectUV::constructEditControl()
//return retCtrl;
mBrowseButton = new GuiBitmapButtonCtrl();
if ( mBrowseButton != NULL )
{
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
char szBuffer[512];
dSprintf( szBuffer, 512, "uvEditor.showDialog(\"%d.apply\", %d, %d.getText());", getId(), mInspector->getInspectObject()->getId(), retCtrl->getId());
mBrowseButton->setField( "Command", szBuffer );
dSprintf( szBuffer, 512, "uvEditor.showDialog(\"%d.apply\", %d, %d.getText());", getId(), mInspector->getInspectObject()->getId(), retCtrl->getId());
mBrowseButton->setField( "Command", szBuffer );
//temporary static button name
char bitmapName[512] = "tools/gui/images/uv-editor-btn";
mBrowseButton->setBitmap( bitmapName );
//temporary static button name
char bitmapName[512] = "tools/gui/images/uv-editor-btn";
mBrowseButton->setBitmap( bitmapName );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
}
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
return retCtrl;
}
@ -1084,10 +1050,6 @@ GuiControl* GuiInspectorTypeColor::constructEditControl()
{
GuiControl* retCtrl = new GuiTextEditCtrl();
// If we couldn't construct the control, bail!
if( retCtrl == NULL )
return retCtrl;
// Let's make it look pretty.
retCtrl->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorTextEditProfile" );
@ -1101,46 +1063,42 @@ GuiControl* GuiInspectorTypeColor::constructEditControl()
mBrowseButton = new GuiSwatchButtonCtrl();
if ( mBrowseButton != NULL )
{
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiInspectorSwatchButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiInspectorSwatchButtonProfile" );
mBrowseButton->registerObject();
addObject( mBrowseButton );
char szColor[512];
if( _getColorConversionFunction() )
dSprintf( szColor, 512, "%s( %d.color )", _getColorConversionFunction(), mBrowseButton->getId() );
else
dSprintf( szColor, 512, "%d.color", mBrowseButton->getId() );
char szColor[2048];
if( _getColorConversionFunction() )
dSprintf( szColor, 512, "%s( %d.color )", _getColorConversionFunction(), mBrowseButton->getId() );
else
dSprintf( szColor, 512, "%d.color", mBrowseButton->getId() );
// If the inspector supports the alternate undo recording path,
// use this here.
// If the inspector supports the alternate undo recording path,
// use this here.
char szBuffer[2048];
GuiInspector* inspector = getInspector();
if( inspector->isMethod( "onInspectorPreFieldModification" ) )
{
dSprintf( szBuffer, sizeof( szBuffer ),
"%d.onInspectorPreFieldModification(\"%s\",\"%s\"); %s(%s, \"%d.onInspectorPostFieldModification(); %d.applyWithoutUndo\", %d.getRoot(), \"%d.applyWithoutUndo\", \"%d.onInspectorDiscardFieldModification(); %%unused=\");",
inspector->getId(), getRawFieldName(), getArrayIndex(),
mColorFunction, szColor, inspector->getId(), getId(),
getId(),
getId(),
inspector->getId()
);
}
else
dSprintf( szBuffer, sizeof( szBuffer ),
"%s(%s, \"%d.apply\", %d.getRoot());",
mColorFunction, szColor, getId(), getId() );
mBrowseButton->setConsoleCommand( szBuffer );
mBrowseButton->setUseMouseEvents( true ); // Allow drag&drop.
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
GuiInspector* inspector = getInspector();
if( inspector->isMethod( "onInspectorPreFieldModification" ) )
{
dSprintf( szBuffer, sizeof( szBuffer ),
"%d.onInspectorPreFieldModification(\"%s\",\"%s\"); %s(%s, \"%d.onInspectorPostFieldModification(); %d.applyWithoutUndo\", %d.getRoot(), \"%d.applyWithoutUndo\", \"%d.onInspectorDiscardFieldModification(); %%unused=\");",
inspector->getId(), getRawFieldName(), getArrayIndex(),
mColorFunction, szColor, inspector->getId(), getId(),
getId(),
getId(),
inspector->getId()
);
}
else
dSprintf( szBuffer, sizeof( szBuffer ),
"%s(%s, \"%d.apply\", %d.getRoot());",
mColorFunction, szColor, getId(), getId() );
mBrowseButton->setConsoleCommand( szBuffer );
mBrowseButton->setUseMouseEvents( true ); // Allow drag&drop.
// Position
mBrowseButton->resize( browseRect.point, browseRect.extent );
return retCtrl;
}
@ -1277,10 +1235,6 @@ GuiControl* GuiInspectorTypeS32::constructEditControl()
{
GuiControl* retCtrl = new GuiTextEditSliderCtrl();
// If we couldn't construct the control, bail!
if( retCtrl == NULL )
return retCtrl;
retCtrl->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorTextEditProfile" );
// Don't forget to register ourselves

View file

@ -1288,12 +1288,13 @@ void GuiMenuBar::onMouseUp(const GuiEvent &event)
void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
{
RectI ctrlRect(offset, getExtent());
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
//if opaque, fill the update rect with the fill color
if (mProfile->mOpaque)
GFX->getDrawUtil()->drawRectFill(RectI(offset, getExtent()), mProfile->mFillColor);
drawUtil->drawRectFill(RectI(offset, getExtent()), mProfile->mFillColor);
//if there's a border, draw the border
if (mProfile->mBorder)
@ -1337,20 +1338,20 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
Point2I bitmapstart(start);
bitmapstart.y = walk->bounds.point.y + ( walk->bounds.extent.y - rect.extent.y ) / 2;
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR( mProfile->mTextureObject, offset + bitmapstart, rect);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR( mProfile->mTextureObject, offset + bitmapstart, rect);
// Should we also draw the text?
if(!walk->drawBitmapOnly)
{
start.x += mBitmapMargin;
GFX->getDrawUtil()->setBitmapModulation( fontColor );
GFX->getDrawUtil()->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
drawUtil->setBitmapModulation( fontColor );
drawUtil->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
}
} else
{
GFX->getDrawUtil()->setBitmapModulation( fontColor );
GFX->getDrawUtil()->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
drawUtil->setBitmapModulation( fontColor );
drawUtil->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
}
}
@ -1633,7 +1634,7 @@ void GuiMenuBar::closeMenu()
}
// Called when a menu item is highlighted by the mouse
void GuiMenuBar::highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I cellSize)
void GuiMenuBar::highlightedMenuItem(S32 selectionIndex, const RectI& bounds, Point2I cellSize)
{
S32 selstore = selectionIndex;
@ -1787,7 +1788,7 @@ void GuiMenuBar::onAction()
//------------------------------------------------------------------------------
// Performs an action when a menu item that is a submenu is selected/highlighted
void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellSize)
void GuiMenuBar::onSubmenuAction(S32 selectionIndex, const RectI& bounds, Point2I cellSize)
{
if(!mouseOverSubmenu)
return;

View file

@ -182,12 +182,12 @@ public:
static void addSubmenuItem(Menu *menu, MenuItem *submenu, MenuItem *newMenuItem );
static void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem);
static void clearSubmenuItems(MenuItem *menuitem);
void onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellSize);
void onSubmenuAction(S32 selectionIndex, const RectI& bounds, Point2I cellSize);
void closeSubmenu();
void checkSubmenuMouseMove(const GuiEvent &event);
MenuItem *findHitMenuItem(Point2I mousePoint);
void highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I cellSize); // Called whenever a menu item is highlighted by the mouse
void highlightedMenuItem(S32 selectionIndex, const RectI& bounds, Point2I cellSize); // Called whenever a menu item is highlighted by the mouse
// display/mouse functions

View file

@ -287,33 +287,35 @@ void GuiRectHandles::onRender(Point2I offset, const RectI &updateRect)
Point2I size(extent.x*mHandleRect.extent.x, extent.y*mHandleRect.extent.y);
RectI box(offset+pos, size);
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
// Draw border
GFX->getDrawUtil()->drawRect(box, handleColor);
drawUtil->drawRect(box, handleColor);
// Draw each handle
Point2I handleSize(mHandleSize, mHandleSize);
RectI handleRect(box.point, handleSize);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Upper left
drawUtil->drawRectFill(handleRect, handleColor); // Upper left
handleRect.point = Point2I(box.point.x+size.x-handleSize.x, box.point.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Upper right
drawUtil->drawRectFill(handleRect, handleColor); // Upper right
handleRect.point = Point2I(box.point.x, box.point.y+size.y-handleSize.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Lower left
drawUtil->drawRectFill(handleRect, handleColor); // Lower left
handleRect.point = Point2I(box.point.x+size.x-handleSize.x, box.point.y+size.y-handleSize.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Lower right
drawUtil->drawRectFill(handleRect, handleColor); // Lower right
Point2I halfSize = size / 2;
Point2I halfHandleSize = handleSize / 2;
handleRect.point = Point2I(box.point.x+halfSize.x-halfHandleSize.x, box.point.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Upper middle
drawUtil->drawRectFill(handleRect, handleColor); // Upper middle
handleRect.point = Point2I(box.point.x+halfSize.x-halfHandleSize.x, box.point.y+size.y-handleSize.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Lower middle
drawUtil->drawRectFill(handleRect, handleColor); // Lower middle
handleRect.point = Point2I(box.point.x, box.point.y+halfSize.y-halfHandleSize.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Left middle
drawUtil->drawRectFill(handleRect, handleColor); // Left middle
handleRect.point = Point2I(box.point.x+size.x-handleSize.x, box.point.y+halfSize.y-halfHandleSize.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Right middle
drawUtil->drawRectFill(handleRect, handleColor); // Right middle
handleRect.point = Point2I(box.point.x+halfSize.x-halfHandleSize.x, box.point.y+halfSize.y-halfHandleSize.y);
GFX->getDrawUtil()->drawRectFill(handleRect, handleColor); // Middle
drawUtil->drawRectFill(handleRect, handleColor); // Middle
renderChildControls(offset, updateRect);
}

View file

@ -330,10 +330,11 @@ void GuiShapeEdPreview::setCurrentDetail(S32 dl)
{
if ( mModel )
{
S32 smallest = mModel->getShape()->mSmallestVisibleDL;
mModel->getShape()->mSmallestVisibleDL = mModel->getShape()->details.size()-1;
TSShape* shape = mModel->getShape();
S32 smallest = shape->mSmallestVisibleDL;
shape->mSmallestVisibleDL = shape->details.size() - 1;
mModel->setCurrentDetail( dl );
mModel->getShape()->mSmallestVisibleDL = smallest;
shape->mSmallestVisibleDL = smallest;
// Match the camera distance to this detail if necessary
//@todo if ( !gui->mFixedDetail )
@ -359,19 +360,21 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
mModel = new TSShapeInstance( model, true );
AssertFatal( mModel, avar("GuiShapeEdPreview: Failed to load model %s. Please check your model name and load a valid model.", modelName ));
TSShape* shape = mModel->getShape();
// Initialize camera values:
mOrbitPos = mModel->getShape()->center;
mOrbitPos = shape->center;
// Set camera move and zoom speed according to model size
mMoveSpeed = mModel->getShape()->radius / sMoveScaler;
mZoomSpeed = mModel->getShape()->radius / sZoomScaler;
mMoveSpeed = shape->radius / sMoveScaler;
mZoomSpeed = shape->radius / sZoomScaler;
// Reset node selection
mHoverNode = -1;
mSelectedNode = -1;
mSelectedObject = -1;
mSelectedObjDetail = 0;
mProjectedNodes.setSize( mModel->getShape()->nodes.size() );
mProjectedNodes.setSize( shape->nodes.size() );
// Reset detail stats
mCurrentDL = 0;
@ -511,8 +514,6 @@ bool GuiShapeEdPreview::mountShape(const char* modelName, const char* nodeName,
return false;
TSShapeInstance* tsi = new TSShapeInstance( model, true );
if ( !tsi )
return false;
if ( slot == -1 )
{
@ -683,9 +684,11 @@ void GuiShapeEdPreview::refreshShape()
mModel->initNodeTransforms();
mModel->initMeshObjects();
mProjectedNodes.setSize( mModel->getShape()->nodes.size() );
TSShape* shape = mModel->getShape();
if ( mSelectedObject >= mModel->getShape()->objects.size() )
mProjectedNodes.setSize( shape->nodes.size() );
if ( mSelectedObject >= shape->objects.size() )
{
mSelectedObject = -1;
mSelectedObjDetail = 0;
@ -694,22 +697,22 @@ void GuiShapeEdPreview::refreshShape()
// Re-compute the collision mesh stats
mColMeshes = 0;
mColPolys = 0;
for ( S32 i = 0; i < mModel->getShape()->details.size(); i++ )
for ( S32 i = 0; i < shape->details.size(); i++ )
{
const TSShape::Detail& det = mModel->getShape()->details[i];
const String& detName = mModel->getShape()->getName( det.nameIndex );
const TSShape::Detail& det = shape->details[i];
const String& detName = shape->getName( det.nameIndex );
if ( ( det.subShapeNum < 0 ) || !detName.startsWith( "collision-" ) )
continue;
mColPolys += det.polyCount;
S32 od = det.objectDetailNum;
S32 start = mModel->getShape()->subShapeFirstObject[det.subShapeNum];
S32 end = start + mModel->getShape()->subShapeNumObjects[det.subShapeNum];
S32 start = shape->subShapeFirstObject[det.subShapeNum];
S32 end = start + shape->subShapeNumObjects[det.subShapeNum];
for ( S32 j = start; j < end; j++ )
{
const TSShape::Object &obj = mModel->getShape()->objects[j];
const TSMesh* mesh = ( od < obj.numMeshes ) ? mModel->getShape()->meshes[obj.startMeshIndex + od] : NULL;
const TSShape::Object &obj = shape->objects[j];
const TSMesh* mesh = ( od < obj.numMeshes ) ? shape->meshes[obj.startMeshIndex + od] : NULL;
if ( mesh )
mColMeshes++;
}
@ -1542,10 +1545,12 @@ void GuiShapeEdPreview::renderSunDirection() const
GFXStateBlockDesc desc;
desc.setZReadWrite( true, true );
GFX->getDrawUtil()->drawArrow( desc, start, end, color );
GFX->getDrawUtil()->drawArrow( desc, start + up, end + up, color );
GFX->getDrawUtil()->drawArrow( desc, start + right, end + right, color );
GFX->getDrawUtil()->drawArrow( desc, start + up + right, end + up + right, color );
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
drawUtil->drawArrow( desc, start, end, color );
drawUtil->drawArrow( desc, start + up, end + up, color );
drawUtil->drawArrow( desc, start + right, end + right, color );
drawUtil->drawArrow( desc, start + up + right, end + up + right, color );
}
}

View file

@ -167,12 +167,10 @@ GuiInspectorField* GuiInspectorGroup::constructField( S32 fieldType )
GuiInspectorDatablockField *dbFieldClass = new GuiInspectorDatablockField( typeClassName );
if( dbFieldClass != NULL )
{
// return our new datablock field with correct datablock type enumeration info
return dbFieldClass;
}
}
// return our new datablock field with correct datablock type enumeration info
return dbFieldClass;
}
// Nope, not a datablock. So maybe it has a valid inspector field override we can use?
if(!cbt->getInspectorFieldType())

View file

@ -52,13 +52,10 @@ void GuiVariableInspector::loadVars( String searchStr )
group->setCaption( "Global Variables" );
group->mSearchString = searchStr;
if( group != NULL )
{
group->registerObject();
mGroups.push_back( group );
addObject( group );
}
group->registerObject();
mGroups.push_back( group );
addObject( group );
//group->inspectGroup();
}

View file

@ -206,8 +206,10 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
mDim = getHeight();
else
mDim = getWidth();
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
GFX->getDrawUtil()->clearBitmapModulation();
drawUtil->clearBitmapModulation();
if(mNumberOfBitmaps == 1)
{
@ -218,14 +220,14 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
//drawing stretch bitmap
RectI progressRect = ctrlRect;
progressRect.extent.x = width;
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[0]);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[0]);
}
}
else if(mNumberOfBitmaps >= 3)
{
//drawing left-end bitmap
RectI progressRectLeft(ctrlRect.point.x, ctrlRect.point.y, mDim, mDim);
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject, progressRectLeft, mProfile->mBitmapArrayRects[0]);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRectLeft, mProfile->mBitmapArrayRects[0]);
//draw the progress with image
S32 width = (S32)((F32)(getWidth()) * mProgress);
@ -237,11 +239,11 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
progressRect.extent.x = (width - mDim - mDim);
if (progressRect.extent.x < 0)
progressRect.extent.x = 0;
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[1]);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[1]);
//drawing right-end bitmap
RectI progressRectRight(progressRect.point.x + progressRect.extent.x, ctrlRect.point.y, mDim, mDim );
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject, progressRectRight, mProfile->mBitmapArrayRects[2]);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRectRight, mProfile->mBitmapArrayRects[2]);
}
}
else
@ -249,7 +251,7 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
//if there's a border, draw it
if (mProfile->mBorder)
GFX->getDrawUtil()->drawRect(ctrlRect, mProfile->mBorderColor);
drawUtil->drawRect(ctrlRect, mProfile->mBorderColor);
Parent::onRender( offset, updateRect );

View file

@ -575,12 +575,13 @@ void MessageVector::registerSpectator(SpectatorCallback callBack, void *spectato
}
mSpectators.increment();
mSpectators.last().callback = callBack;
mSpectators.last().key = spectatorKey;
SpectatorRef& lastSpectatorRef = mSpectators.last();
lastSpectatorRef.callback = callBack;
lastSpectatorRef.key = spectatorKey;
// Need to message this spectator of all the lines currently inserted...
for (i = 0; i < mMessageLines.size(); i++) {
(*mSpectators.last().callback)(mSpectators.last().key,
(*lastSpectatorRef.callback)(lastSpectatorRef.key,
LineInserted, i);
}
}

View file

@ -918,7 +918,7 @@ void DICreateUndoAction::initPersistFields()
Parent::initPersistFields();
}
void DICreateUndoAction::addDecal( DecalInstance decal )
void DICreateUndoAction::addDecal(const DecalInstance& decal)
{
mDecalInstance = decal;
mDatablockId = decal.mDataBlock->getId();
@ -1006,7 +1006,7 @@ void DIDeleteUndoAction::initPersistFields()
Parent::initPersistFields();
}
void DIDeleteUndoAction::deleteDecal( DecalInstance decal )
void DIDeleteUndoAction::deleteDecal(const DecalInstance& decal)
{
mDecalInstance = decal;
mDatablockId = decal.mDataBlock->getId();
@ -1094,7 +1094,7 @@ void DBDeleteUndoAction::initPersistFields()
Parent::initPersistFields();
}
void DBDeleteUndoAction::deleteDecal( DecalInstance decal )
void DBDeleteUndoAction::deleteDecal(const DecalInstance& decal)
{
mDecalInstanceVec.increment();
mDecalInstanceVec.last() = decal;

View file

@ -129,7 +129,7 @@ public:
DICreateUndoAction( const UTF8* actionName = "Create Decal " );
virtual ~DICreateUndoAction();
void addDecal( DecalInstance decal );
void addDecal(const DecalInstance& decal);
// UndoAction
virtual void undo();
@ -159,7 +159,7 @@ public:
virtual ~DIDeleteUndoAction();
///
void deleteDecal( DecalInstance decal );
void deleteDecal(const DecalInstance& decal);
// UndoAction
virtual void undo();
@ -188,7 +188,7 @@ public:
DBDeleteUndoAction( const UTF8* actionName = "Delete Decal Datablock" );
virtual ~DBDeleteUndoAction();
void deleteDecal( DecalInstance decal );
void deleteDecal(const DecalInstance& decal);
// UndoAction
virtual void undo();

View file

@ -357,9 +357,6 @@ GBitmap * GuiMissionAreaCtrl::createTerrainBitmap()
GBitmap * bitmap = new GBitmap(mTerrainBlock->getBlockSize(), mTerrainBlock->getBlockSize(), false, GFXFormatR8G8B8 );
if(!bitmap)
return NULL;
// get the min/max
F32 min, max;
mTerrainBlock->getMinMaxHeight(&min, &max);

View file

@ -66,7 +66,7 @@ template<class T> inline void Selection<T>::offset( const Point3F &delta )
{
typename Selection<T>::iterator itr = this->begin();
for ( ; itr != this->end(); itr++ )
for (; itr != this->end(); ++itr)
offsetObject( *itr, delta );
}
@ -75,7 +75,7 @@ template<class T> inline void Selection<T>::rotate( const EulerF &delta )
typename Selection<T>::iterator itr = this->begin();
Point3F origin = getOrigin();
for ( ; itr != this->end(); itr++ )
for (; itr != this->end(); ++itr)
rotateObject( *itr, delta, origin );
}

View file

@ -1449,14 +1449,15 @@ void TerrainEditor::renderSelection( const Selection & sel, const ColorF & inCol
// walk the points in the selection
for(U32 i = 0; i < sel.size(); i++)
{
Point2I gPos = sel[i].mGridPoint.gridPos;
GridPoint selectedGridPoint = sel[i].mGridPoint;
Point2I gPos = selectedGridPoint.gridPos;
GFXVertexPC *verts = &(vertexBuffer[i * 5]);
bool center = gridToWorld(sel[i].mGridPoint, verts[0].point);
gridToWorld(Point2I(gPos.x + 1, gPos.y), verts[1].point, sel[i].mGridPoint.terrainBlock);
gridToWorld(Point2I(gPos.x + 1, gPos.y + 1), verts[2].point, sel[i].mGridPoint.terrainBlock);
gridToWorld(Point2I(gPos.x, gPos.y + 1), verts[3].point, sel[i].mGridPoint.terrainBlock);
bool center = gridToWorld(selectedGridPoint, verts[0].point);
gridToWorld(Point2I(gPos.x + 1, gPos.y), verts[1].point, selectedGridPoint.terrainBlock);
gridToWorld(Point2I(gPos.x + 1, gPos.y + 1), verts[2].point, selectedGridPoint.terrainBlock);
gridToWorld(Point2I(gPos.x, gPos.y + 1), verts[3].point, selectedGridPoint.terrainBlock);
verts[4].point = verts[0].point;
F32 weight = sel[i].mWeight;

View file

@ -30,7 +30,9 @@
#include "console/simObjectMemento.h"
#endif
class GuiInspectorField;
// Need full definition visible for SimObjectPtr<GuiInspectorField>
#include "gui/editor/inspector/field.h"
class GuiInspector;
class MECreateUndoAction : public UndoAction

View file

@ -1631,10 +1631,11 @@ void WorldEditor::renderScreenObj( SceneObject *obj, const Point3F& projPos, con
// Save an IconObject for performing icon-click testing later.
mIcons.increment();
mIcons.last().object = obj;
mIcons.last().rect = renderRect;
mIcons.last().dist = projPos.z;
mIcons.last().alpha = iconAlpha;
IconObject& lastIcon = mIcons.last();
lastIcon.object = obj;
lastIcon.rect = renderRect;
lastIcon.dist = projPos.z;
lastIcon.alpha = iconAlpha;
}
//