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https://github.com/TorqueGameEngines/Torque3D.git
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Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack Fixes fetch and binding of the image for display when using the uvEditor
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53aea82614
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5 changed files with 35 additions and 2 deletions
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@ -75,7 +75,7 @@ function UINavigation::pushPage(%this, %newPage, %callback)
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}
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//don't re-add pages
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if(%this.pageStack.getPageCount() != 0 &&
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if(%this.getPageCount() != 0 &&
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%this.pageStack.getIndexFromKey(%newPage) != -1)
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return;
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@ -499,6 +499,15 @@ function UVEditor::showDialog( %this, %applyCallback, %obj, %uv)
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// Get the preview bitmap. Code copied from Material Selector.
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%material = %obj.material;
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if(!isObject(%material))
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{
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%matAssetId = %obj.materialAsset;
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if(%matAssetId !$= "")
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{
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%matAssetDef = AssetDatabase.acquireAsset(%matAssetId);
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%material = %matAssetDef.materialDefinitionName;
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}
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}
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if( %material.getToneMap(0) $= "" && %material.getDiffuseMap(0) $= "" && !isObject(%material.cubemap) )
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{
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%previewImage = "core/images/warnmat";
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@ -507,13 +516,14 @@ function UVEditor::showDialog( %this, %applyCallback, %obj, %uv)
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{
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if( %material.toneMap[0] !$= "" )
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%previewImage = %material.getToneMap(0);
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else if( %material.getDiffuseMapAsset(0) !$= "" )
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%previewImage = %material.getDiffuseMapAsset(0);
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else if( %material.getDiffuseMap(0) !$= "" )
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%previewImage = %material.getDiffuseMap(0);
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else if( %material.cubemap.cubeFace[0] !$= "" )
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%previewImage = %material.cubemap.cubeFace[0];
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}
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UVEditor-->bitmapPreview.setBitmap(getAssetPreviewImage(%previewImage));
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// Set up the color popup
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%popup = UVEditor-->colorPopup;
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@ -535,6 +545,7 @@ function UVEditor::showDialog( %this, %applyCallback, %obj, %uv)
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Canvas.pushDialog(UVEditorOverlay);
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UVEditor.setVisible(1);
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UVEditor-->bitmapPreview.setBitmap(getAssetPreviewImage(%previewImage));
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}
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function UVEditor::hideDialog( %this )
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