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Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack Fixes fetch and binding of the image for display when using the uvEditor
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5 changed files with 35 additions and 2 deletions
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@ -201,6 +201,9 @@ void GuiBitmapButtonCtrl::onSleep()
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mTextures[ i ].mTextureInactive = NULL;
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}
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if (mBitmapAsset.notNull())
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mBitmap = NULL;
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Parent::onSleep();
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}
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