Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.

Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack
Fixes fetch and binding of the image for display when using the uvEditor
This commit is contained in:
JeffR 2022-06-09 16:29:32 -05:00
parent 53aea82614
commit 67d8448915
5 changed files with 35 additions and 2 deletions

View file

@ -201,6 +201,9 @@ void GuiBitmapButtonCtrl::onSleep()
mTextures[ i ].mTextureInactive = NULL;
}
if (mBitmapAsset.notNull())
mBitmap = NULL;
Parent::onSleep();
}