Add library SDL2

This commit is contained in:
LuisAntonRebollo 2015-01-18 21:05:38 +01:00
parent 33a0579735
commit 674133ac86
767 changed files with 295058 additions and 10 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Useful functions and variables from SDL_RLEaccel.c */
extern int SDL_RLESurface(SDL_Surface * surface);
extern int SDL_RLEBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
extern int SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
extern void SDL_UnRLESurface(SDL_Surface * surface, int recode);
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_blit_auto.h"
#include "SDL_blit_copy.h"
#include "SDL_blit_slow.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"
/* The general purpose software blit routine */
static int
SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
int okay;
int src_locked;
int dst_locked;
/* Everything is okay at the beginning... */
okay = 1;
/* Lock the destination if it's in hardware */
dst_locked = 0;
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
okay = 0;
} else {
dst_locked = 1;
}
}
/* Lock the source if it's in hardware */
src_locked = 0;
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
okay = 0;
} else {
src_locked = 1;
}
}
/* Set up source and destination buffer pointers, and BLIT! */
if (okay && !SDL_RectEmpty(srcrect)) {
SDL_BlitFunc RunBlit;
SDL_BlitInfo *info = &src->map->info;
/* Set up the blit information */
info->src = (Uint8 *) src->pixels +
(Uint16) srcrect->y * src->pitch +
(Uint16) srcrect->x * info->src_fmt->BytesPerPixel;
info->src_w = srcrect->w;
info->src_h = srcrect->h;
info->src_pitch = src->pitch;
info->src_skip =
info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel;
info->dst =
(Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch +
(Uint16) dstrect->x * info->dst_fmt->BytesPerPixel;
info->dst_w = dstrect->w;
info->dst_h = dstrect->h;
info->dst_pitch = dst->pitch;
info->dst_skip =
info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel;
RunBlit = (SDL_BlitFunc) src->map->data;
/* Run the actual software blit */
RunBlit(info);
}
/* We need to unlock the surfaces if they're locked */
if (dst_locked) {
SDL_UnlockSurface(dst);
}
if (src_locked) {
SDL_UnlockSurface(src);
}
/* Blit is done! */
return (okay ? 0 : -1);
}
#ifdef __MACOSX__
#include <sys/sysctl.h>
static SDL_bool
SDL_UseAltivecPrefetch()
{
const char key[] = "hw.l3cachesize";
u_int64_t result = 0;
size_t typeSize = sizeof(result);
if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
#else
static SDL_bool
SDL_UseAltivecPrefetch()
{
/* Just guess G4 */
return SDL_TRUE;
}
#endif /* __MACOSX__ */
static SDL_BlitFunc
SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags,
SDL_BlitFuncEntry * entries)
{
int i, flagcheck;
static Uint32 features = 0xffffffff;
/* Get the available CPU features */
if (features == 0xffffffff) {
const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES");
features = SDL_CPU_ANY;
/* Allow an override for testing .. */
if (override) {
SDL_sscanf(override, "%u", &features);
} else {
if (SDL_HasMMX()) {
features |= SDL_CPU_MMX;
}
if (SDL_Has3DNow()) {
features |= SDL_CPU_3DNOW;
}
if (SDL_HasSSE()) {
features |= SDL_CPU_SSE;
}
if (SDL_HasSSE2()) {
features |= SDL_CPU_SSE2;
}
if (SDL_HasAltiVec()) {
if (SDL_UseAltivecPrefetch()) {
features |= SDL_CPU_ALTIVEC_PREFETCH;
} else {
features |= SDL_CPU_ALTIVEC_NOPREFETCH;
}
}
}
}
for (i = 0; entries[i].func; ++i) {
/* Check for matching pixel formats */
if (src_format != entries[i].src_format) {
continue;
}
if (dst_format != entries[i].dst_format) {
continue;
}
/* Check modulation flags */
flagcheck =
(flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA));
if ((flagcheck & entries[i].flags) != flagcheck) {
continue;
}
/* Check blend flags */
flagcheck =
(flags &
(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD));
if ((flagcheck & entries[i].flags) != flagcheck) {
continue;
}
/* Check colorkey flag */
flagcheck = (flags & SDL_COPY_COLORKEY);
if ((flagcheck & entries[i].flags) != flagcheck) {
continue;
}
/* Check scaling flags */
flagcheck = (flags & SDL_COPY_NEAREST);
if ((flagcheck & entries[i].flags) != flagcheck) {
continue;
}
/* Check CPU features */
flagcheck = entries[i].cpu;
if ((flagcheck & features) != flagcheck) {
continue;
}
/* We found the best one! */
return entries[i].func;
}
return NULL;
}
/* Figure out which of many blit routines to set up on a surface */
int
SDL_CalculateBlit(SDL_Surface * surface)
{
SDL_BlitFunc blit = NULL;
SDL_BlitMap *map = surface->map;
SDL_Surface *dst = map->dst;
/* Clean everything out to start */
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
}
map->blit = SDL_SoftBlit;
map->info.src_fmt = surface->format;
map->info.src_pitch = surface->pitch;
map->info.dst_fmt = dst->format;
map->info.dst_pitch = dst->pitch;
/* See if we can do RLE acceleration */
if (map->info.flags & SDL_COPY_RLE_DESIRED) {
if (SDL_RLESurface(surface) == 0) {
return 0;
}
}
/* Choose a standard blit function */
if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) {
blit = SDL_BlitCopy;
} else if (surface->format->BitsPerPixel < 8 &&
SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
blit = SDL_CalculateBlit0(surface);
} else if (surface->format->BytesPerPixel == 1 &&
SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
blit = SDL_CalculateBlit1(surface);
} else if (map->info.flags & SDL_COPY_BLEND) {
blit = SDL_CalculateBlitA(surface);
} else {
blit = SDL_CalculateBlitN(surface);
}
if (blit == NULL) {
Uint32 src_format = surface->format->format;
Uint32 dst_format = dst->format->format;
blit =
SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags,
SDL_GeneratedBlitFuncTable);
}
#ifndef TEST_SLOW_BLIT
if (blit == NULL)
#endif
{
Uint32 src_format = surface->format->format;
Uint32 dst_format = dst->format->format;
if (!SDL_ISPIXELFORMAT_INDEXED(src_format) &&
!SDL_ISPIXELFORMAT_FOURCC(src_format) &&
!SDL_ISPIXELFORMAT_INDEXED(dst_format) &&
!SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
blit = SDL_Blit_Slow;
}
}
map->data = blit;
/* Make sure we have a blit function */
if (blit == NULL) {
SDL_InvalidateMap(map);
return SDL_SetError("Blit combination not supported");
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef _SDL_blit_h
#define _SDL_blit_h
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_surface.h"
/* Table to do pixel byte expansion */
extern Uint8* SDL_expand_byte[9];
/* SDL blit copy flags */
#define SDL_COPY_MODULATE_COLOR 0x00000001
#define SDL_COPY_MODULATE_ALPHA 0x00000002
#define SDL_COPY_BLEND 0x00000010
#define SDL_COPY_ADD 0x00000020
#define SDL_COPY_MOD 0x00000040
#define SDL_COPY_COLORKEY 0x00000100
#define SDL_COPY_NEAREST 0x00000200
#define SDL_COPY_RLE_DESIRED 0x00001000
#define SDL_COPY_RLE_COLORKEY 0x00002000
#define SDL_COPY_RLE_ALPHAKEY 0x00004000
#define SDL_COPY_RLE_MASK (SDL_COPY_RLE_DESIRED|SDL_COPY_RLE_COLORKEY|SDL_COPY_RLE_ALPHAKEY)
/* SDL blit CPU flags */
#define SDL_CPU_ANY 0x00000000
#define SDL_CPU_MMX 0x00000001
#define SDL_CPU_3DNOW 0x00000002
#define SDL_CPU_SSE 0x00000004
#define SDL_CPU_SSE2 0x00000008
#define SDL_CPU_ALTIVEC_PREFETCH 0x00000010
#define SDL_CPU_ALTIVEC_NOPREFETCH 0x00000020
typedef struct
{
Uint8 *src;
int src_w, src_h;
int src_pitch;
int src_skip;
Uint8 *dst;
int dst_w, dst_h;
int dst_pitch;
int dst_skip;
SDL_PixelFormat *src_fmt;
SDL_PixelFormat *dst_fmt;
Uint8 *table;
int flags;
Uint32 colorkey;
Uint8 r, g, b, a;
} SDL_BlitInfo;
typedef void (SDLCALL * SDL_BlitFunc) (SDL_BlitInfo * info);
typedef struct
{
Uint32 src_format;
Uint32 dst_format;
int flags;
int cpu;
SDL_BlitFunc func;
} SDL_BlitFuncEntry;
/* Blit mapping definition */
typedef struct SDL_BlitMap
{
SDL_Surface *dst;
int identity;
SDL_blit blit;
void *data;
SDL_BlitInfo info;
/* the version count matches the destination; mismatch indicates
an invalid mapping */
Uint32 dst_palette_version;
Uint32 src_palette_version;
} SDL_BlitMap;
/* Functions found in SDL_blit.c */
extern int SDL_CalculateBlit(SDL_Surface * surface);
/* Functions found in SDL_blit_*.c */
extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface);
extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface);
extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface);
extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface);
/*
* Useful macros for blitting routines
*/
#if defined(__GNUC__)
#define DECLARE_ALIGNED(t,v,a) t __attribute__((aligned(a))) v
#elif defined(_MSC_VER)
#define DECLARE_ALIGNED(t,v,a) __declspec(align(a)) t v
#else
#define DECLARE_ALIGNED(t,v,a) t v
#endif
/* Load pixel of the specified format from a buffer and get its R-G-B values */
#define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \
{ \
r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \
g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \
b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \
}
#define RGB_FROM_RGB565(Pixel, r, g, b) \
{ \
r = SDL_expand_byte[3][((Pixel&0xF800)>>11)]; \
g = SDL_expand_byte[2][((Pixel&0x07E0)>>5)]; \
b = SDL_expand_byte[3][(Pixel&0x001F)]; \
}
#define RGB_FROM_RGB555(Pixel, r, g, b) \
{ \
r = SDL_expand_byte[3][((Pixel&0x7C00)>>10)]; \
g = SDL_expand_byte[3][((Pixel&0x03E0)>>5)]; \
b = SDL_expand_byte[3][(Pixel&0x001F)]; \
}
#define RGB_FROM_RGB888(Pixel, r, g, b) \
{ \
r = ((Pixel&0xFF0000)>>16); \
g = ((Pixel&0xFF00)>>8); \
b = (Pixel&0xFF); \
}
#define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \
do { \
switch (bpp) { \
case 1: \
Pixel = *((Uint8 *)(buf)); \
break; \
\
case 2: \
Pixel = *((Uint16 *)(buf)); \
break; \
\
case 3: { \
Uint8 *B = (Uint8 *)(buf); \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
} else { \
Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
} \
} \
break; \
\
case 4: \
Pixel = *((Uint32 *)(buf)); \
break; \
\
default: \
Pixel = 0; /* stop gcc complaints */ \
break; \
} \
} while (0)
#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \
do { \
switch (bpp) { \
case 1: \
Pixel = *((Uint8 *)(buf)); \
RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
break; \
\
case 2: \
Pixel = *((Uint16 *)(buf)); \
RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
break; \
\
case 3: { \
Pixel = 0; \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
r = *((buf)+fmt->Rshift/8); \
g = *((buf)+fmt->Gshift/8); \
b = *((buf)+fmt->Bshift/8); \
} else { \
r = *((buf)+2-fmt->Rshift/8); \
g = *((buf)+2-fmt->Gshift/8); \
b = *((buf)+2-fmt->Bshift/8); \
} \
} \
break; \
\
case 4: \
Pixel = *((Uint32 *)(buf)); \
RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
break; \
\
default: \
/* stop gcc complaints */ \
Pixel = 0; \
r = g = b = 0; \
break; \
} \
} while (0)
/* Assemble R-G-B values into a specified pixel format and store them */
#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \
{ \
Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
((g>>fmt->Gloss)<<fmt->Gshift)| \
((b>>fmt->Bloss)<<fmt->Bshift)| \
fmt->Amask; \
}
#define RGB565_FROM_RGB(Pixel, r, g, b) \
{ \
Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \
}
#define RGB555_FROM_RGB(Pixel, r, g, b) \
{ \
Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \
}
#define RGB888_FROM_RGB(Pixel, r, g, b) \
{ \
Pixel = (r<<16)|(g<<8)|b; \
}
#define ARGB8888_FROM_RGBA(Pixel, r, g, b, a) \
{ \
Pixel = (a<<24)|(r<<16)|(g<<8)|b; \
}
#define RGBA8888_FROM_RGBA(Pixel, r, g, b, a) \
{ \
Pixel = (r<<24)|(g<<16)|(b<<8)|a; \
}
#define ABGR8888_FROM_RGBA(Pixel, r, g, b, a) \
{ \
Pixel = (a<<24)|(b<<16)|(g<<8)|r; \
}
#define BGRA8888_FROM_RGBA(Pixel, r, g, b, a) \
{ \
Pixel = (b<<24)|(g<<16)|(r<<8)|a; \
}
#define ARGB2101010_FROM_RGBA(Pixel, r, g, b, a) \
{ \
r = r ? ((r << 2) | 0x3) : 0; \
g = g ? ((g << 2) | 0x3) : 0; \
b = b ? ((b << 2) | 0x3) : 0; \
a = (a * 3) / 255; \
Pixel = (a<<30)|(r<<20)|(g<<10)|b; \
}
#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \
{ \
switch (bpp) { \
case 1: { \
Uint8 Pixel; \
\
PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
*((Uint8 *)(buf)) = Pixel; \
} \
break; \
\
case 2: { \
Uint16 Pixel; \
\
PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
*((Uint16 *)(buf)) = Pixel; \
} \
break; \
\
case 3: { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
} else { \
*((buf)+2-fmt->Rshift/8) = r; \
*((buf)+2-fmt->Gshift/8) = g; \
*((buf)+2-fmt->Bshift/8) = b; \
} \
} \
break; \
\
case 4: { \
Uint32 Pixel; \
\
PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
*((Uint32 *)(buf)) = Pixel; \
} \
break; \
} \
}
/* FIXME: Should we rescale alpha into 0..255 here? */
#define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \
{ \
r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \
g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \
b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \
a = SDL_expand_byte[fmt->Aloss][((Pixel&fmt->Amask)>>fmt->Ashift)]; \
}
#define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \
{ \
r = (Pixel&fmt->Rmask)>>fmt->Rshift; \
g = (Pixel&fmt->Gmask)>>fmt->Gshift; \
b = (Pixel&fmt->Bmask)>>fmt->Bshift; \
a = (Pixel&fmt->Amask)>>fmt->Ashift; \
}
#define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \
{ \
r = (Pixel>>24); \
g = ((Pixel>>16)&0xFF); \
b = ((Pixel>>8)&0xFF); \
a = (Pixel&0xFF); \
}
#define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \
{ \
r = ((Pixel>>16)&0xFF); \
g = ((Pixel>>8)&0xFF); \
b = (Pixel&0xFF); \
a = (Pixel>>24); \
}
#define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \
{ \
r = (Pixel&0xFF); \
g = ((Pixel>>8)&0xFF); \
b = ((Pixel>>16)&0xFF); \
a = (Pixel>>24); \
}
#define RGBA_FROM_BGRA8888(Pixel, r, g, b, a) \
{ \
r = ((Pixel>>8)&0xFF); \
g = ((Pixel>>16)&0xFF); \
b = (Pixel>>24); \
a = (Pixel&0xFF); \
}
#define RGBA_FROM_ARGB2101010(Pixel, r, g, b, a) \
{ \
r = ((Pixel>>22)&0xFF); \
g = ((Pixel>>12)&0xFF); \
b = ((Pixel>>2)&0xFF); \
a = SDL_expand_byte[6][(Pixel>>30)]; \
}
#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \
do { \
switch (bpp) { \
case 1: \
Pixel = *((Uint8 *)(buf)); \
RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
break; \
\
case 2: \
Pixel = *((Uint16 *)(buf)); \
RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
break; \
\
case 3: { \
Pixel = 0; \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
r = *((buf)+fmt->Rshift/8); \
g = *((buf)+fmt->Gshift/8); \
b = *((buf)+fmt->Bshift/8); \
} else { \
r = *((buf)+2-fmt->Rshift/8); \
g = *((buf)+2-fmt->Gshift/8); \
b = *((buf)+2-fmt->Bshift/8); \
} \
a = 0xFF; \
} \
break; \
\
case 4: \
Pixel = *((Uint32 *)(buf)); \
RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
break; \
\
default: \
/* stop gcc complaints */ \
Pixel = 0; \
r = g = b = a = 0; \
break; \
} \
} while (0)
/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \
{ \
Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
((g>>fmt->Gloss)<<fmt->Gshift)| \
((b>>fmt->Bloss)<<fmt->Bshift)| \
((a>>fmt->Aloss)<<fmt->Ashift); \
}
#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
{ \
switch (bpp) { \
case 1: { \
Uint8 Pixel; \
\
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint8 *)(buf)) = Pixel; \
} \
break; \
\
case 2: { \
Uint16 Pixel; \
\
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint16 *)(buf)) = Pixel; \
} \
break; \
\
case 3: { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
} else { \
*((buf)+2-fmt->Rshift/8) = r; \
*((buf)+2-fmt->Gshift/8) = g; \
*((buf)+2-fmt->Bshift/8) = b; \
} \
} \
break; \
\
case 4: { \
Uint32 Pixel; \
\
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint32 *)(buf)) = Pixel; \
} \
break; \
} \
}
/* Blend the RGB values of two pixels with an alpha value */
#define ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB) \
do { \
dR = ((((unsigned)(sR-dR)*(unsigned)A)/255)+dR); \
dG = ((((unsigned)(sG-dG)*(unsigned)A)/255)+dG); \
dB = ((((unsigned)(sB-dB)*(unsigned)A)/255)+dB); \
} while(0)
/* Blend the RGBA values of two pixels */
#define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
dR = ((((unsigned)(sR-dR)*(unsigned)sA)/255)+dR); \
dG = ((((unsigned)(sG-dG)*(unsigned)sA)/255)+dG); \
dB = ((((unsigned)(sB-dB)*(unsigned)sA)/255)+dB); \
dA = ((unsigned)sA+(unsigned)dA-((unsigned)sA*dA)/255); \
} while(0)
/* This is a very useful loop for optimizing blitters */
#if defined(_MSC_VER) && (_MSC_VER == 1300)
/* There's a bug in the Visual C++ 7 optimizer when compiling this code */
#else
#define USE_DUFFS_LOOP
#endif
#ifdef USE_DUFFS_LOOP
/* 8-times unrolled loop */
#define DUFFS_LOOP8(pixel_copy_increment, width) \
{ int n = (width+7)/8; \
switch (width & 7) { \
case 0: do { pixel_copy_increment; \
case 7: pixel_copy_increment; \
case 6: pixel_copy_increment; \
case 5: pixel_copy_increment; \
case 4: pixel_copy_increment; \
case 3: pixel_copy_increment; \
case 2: pixel_copy_increment; \
case 1: pixel_copy_increment; \
} while ( --n > 0 ); \
} \
}
/* 4-times unrolled loop */
#define DUFFS_LOOP4(pixel_copy_increment, width) \
{ int n = (width+3)/4; \
switch (width & 3) { \
case 0: do { pixel_copy_increment; \
case 3: pixel_copy_increment; \
case 2: pixel_copy_increment; \
case 1: pixel_copy_increment; \
} while (--n > 0); \
} \
}
/* Use the 8-times version of the loop by default */
#define DUFFS_LOOP(pixel_copy_increment, width) \
DUFFS_LOOP8(pixel_copy_increment, width)
/* Special version of Duff's device for even more optimization */
#define DUFFS_LOOP_124(pixel_copy_increment1, \
pixel_copy_increment2, \
pixel_copy_increment4, width) \
{ int n = width; \
if (n & 1) { \
pixel_copy_increment1; n -= 1; \
} \
if (n & 2) { \
pixel_copy_increment2; n -= 2; \
} \
if (n & 4) { \
pixel_copy_increment4; n -= 4; \
} \
if (n) { \
n /= 8; \
do { \
pixel_copy_increment4; \
pixel_copy_increment4; \
} while (--n > 0); \
} \
}
#else
/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP(pixel_copy_increment, width) \
{ int n; \
for ( n=width; n > 0; --n ) { \
pixel_copy_increment; \
} \
}
#define DUFFS_LOOP8(pixel_copy_increment, width) \
DUFFS_LOOP(pixel_copy_increment, width)
#define DUFFS_LOOP4(pixel_copy_increment, width) \
DUFFS_LOOP(pixel_copy_increment, width)
#define DUFFS_LOOP_124(pixel_copy_increment1, \
pixel_copy_increment2, \
pixel_copy_increment4, width) \
DUFFS_LOOP(pixel_copy_increment1, width)
#endif /* USE_DUFFS_LOOP */
/* Prevent Visual C++ 6.0 from printing out stupid warnings */
#if defined(_MSC_VER) && (_MSC_VER >= 600)
#pragma warning(disable: 4550)
#endif
#endif /* _SDL_blit_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,483 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
/* Functions to blit from bitmaps to other surfaces */
static void
BlitBto1(SDL_BlitInfo * info)
{
int c;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = info->dst;
dstskip = info->dst_skip;
map = info->table;
srcskip += width - (width + 7) / 8;
if (map) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = bit;
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
}
}
static void
BlitBto2(SDL_BlitInfo * info)
{
int c;
int width, height;
Uint8 *src;
Uint16 *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = (Uint16 *) info->dst;
dstskip = info->dst_skip / 2;
map = (Uint16 *) info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
byte <<= 1;
dst++;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto3(SDL_BlitInfo * info)
{
int c, o;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = info->dst;
dstskip = info->dst_skip;
map = info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
o = bit * 4;
dst[0] = map[o++];
dst[1] = map[o++];
dst[2] = map[o++];
}
byte <<= 1;
dst += 3;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto4(SDL_BlitInfo * info)
{
int width, height;
Uint8 *src;
Uint32 *map, *dst;
int srcskip, dstskip;
int c;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = (Uint32 *) info->dst;
dstskip = info->dst_skip / 4;
map = (Uint32 *) info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
byte <<= 1;
dst++;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto1Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
if (palmap) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dst = palmap[bit];
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dst = bit;
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
}
}
static void
BlitBto2Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint16 *dstp = (Uint16 *) info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
dstskip /= 2;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dstp = ((Uint16 *) palmap)[bit];
}
byte <<= 1;
dstp++;
}
src += srcskip;
dstp += dstskip;
}
}
static void
BlitBto3Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
SDL_memcpy(dst, &palmap[bit * 4], 3);
}
byte <<= 1;
dst += 3;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto4Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint32 *dstp = (Uint32 *) info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
dstskip /= 4;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dstp = ((Uint32 *) palmap)[bit];
}
byte <<= 1;
dstp++;
}
src += srcskip;
dstp += dstskip;
}
}
static void
BlitBtoNAlpha(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
const SDL_Color *srcpal = info->src_fmt->palette->colors;
SDL_PixelFormat *dstfmt = info->dst_fmt;
int dstbpp;
int c;
Uint32 pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
sR = srcpal[bit].r;
sG = srcpal[bit].g;
sB = srcpal[bit].b;
DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
}
byte <<= 1;
dst += dstbpp;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBtoNAlphaKey(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
SDL_PixelFormat *srcfmt = info->src_fmt;
SDL_PixelFormat *dstfmt = info->dst_fmt;
const SDL_Color *srcpal = srcfmt->palette->colors;
int dstbpp;
int c;
Uint32 pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
Uint32 ckey = info->colorkey;
/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
sR = srcpal[bit].r;
sG = srcpal[bit].g;
sB = srcpal[bit].b;
DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
}
byte <<= 1;
dst += dstbpp;
}
src += srcskip;
dst += dstskip;
}
}
static const SDL_BlitFunc bitmap_blit[] = {
(SDL_BlitFunc) NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4
};
static const SDL_BlitFunc colorkey_blit[] = {
(SDL_BlitFunc) NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key
};
SDL_BlitFunc
SDL_CalculateBlit0(SDL_Surface * surface)
{
int which;
if (surface->format->BitsPerPixel != 1) {
/* We don't support sub 8-bit packed pixel modes */
return (SDL_BlitFunc) NULL;
}
if (surface->map->dst->format->BitsPerPixel < 8) {
which = 0;
} else {
which = surface->map->dst->format->BytesPerPixel;
}
switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
case 0:
return bitmap_blit[which];
case SDL_COPY_COLORKEY:
return colorkey_blit[which];
case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? BlitBtoNAlpha : (SDL_BlitFunc) NULL;
case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? BlitBtoNAlphaKey : (SDL_BlitFunc) NULL;
}
return (SDL_BlitFunc) NULL;
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_sysvideo.h"
#include "SDL_endian.h"
/* Functions to blit from 8-bit surfaces to other surfaces */
static void
Blit1to1(SDL_BlitInfo * info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = info->dst;
dstskip = info->dst_skip;
map = info->table;
while (height--) {
#ifdef USE_DUFFS_LOOP
/* *INDENT-OFF* */
DUFFS_LOOP(
{
*dst = map[*src];
}
dst++;
src++;
, width);
/* *INDENT-ON* */
#else
for (c = width; c; --c) {
*dst = map[*src];
dst++;
src++;
}
#endif
src += srcskip;
dst += dstskip;
}
}
/* This is now endian dependent */
#if ( SDL_BYTEORDER == SDL_LIL_ENDIAN )
#define HI 1
#define LO 0
#else /* ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) */
#define HI 0
#define LO 1
#endif
static void
Blit1to2(SDL_BlitInfo * info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int width, height;
Uint8 *src, *dst;
Uint16 *map;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = info->dst;
dstskip = info->dst_skip;
map = (Uint16 *) info->table;
#ifdef USE_DUFFS_LOOP
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
*(Uint16 *)dst = map[*src++];
dst += 2;
},
width);
/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
#else
/* Memory align at 4-byte boundary, if necessary */
if ((long) dst & 0x03) {
/* Don't do anything if width is 0 */
if (width == 0) {
return;
}
--width;
while (height--) {
/* Perform copy alignment */
*(Uint16 *) dst = map[*src++];
dst += 2;
/* Copy in 4 pixel chunks */
for (c = width / 4; c; --c) {
*(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]);
src += 2;
dst += 4;
*(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]);
src += 2;
dst += 4;
}
/* Get any leftovers */
switch (width & 3) {
case 3:
*(Uint16 *) dst = map[*src++];
dst += 2;
case 2:
*(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]);
src += 2;
dst += 4;
break;
case 1:
*(Uint16 *) dst = map[*src++];
dst += 2;
break;
}
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
/* Copy in 4 pixel chunks */
for (c = width / 4; c; --c) {
*(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]);
src += 2;
dst += 4;
*(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]);
src += 2;
dst += 4;
}
/* Get any leftovers */
switch (width & 3) {
case 3:
*(Uint16 *) dst = map[*src++];
dst += 2;
case 2:
*(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]);
src += 2;
dst += 4;
break;
case 1:
*(Uint16 *) dst = map[*src++];
dst += 2;
break;
}
src += srcskip;
dst += dstskip;
}
}
#endif /* USE_DUFFS_LOOP */
}
static void
Blit1to3(SDL_BlitInfo * info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int o;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = info->dst;
dstskip = info->dst_skip;
map = info->table;
while (height--) {
#ifdef USE_DUFFS_LOOP
/* *INDENT-OFF* */
DUFFS_LOOP(
{
o = *src * 4;
dst[0] = map[o++];
dst[1] = map[o++];
dst[2] = map[o++];
}
src++;
dst += 3;
, width);
/* *INDENT-ON* */
#else
for (c = width; c; --c) {
o = *src * 4;
dst[0] = map[o++];
dst[1] = map[o++];
dst[2] = map[o++];
src++;
dst += 3;
}
#endif /* USE_DUFFS_LOOP */
src += srcskip;
dst += dstskip;
}
}
static void
Blit1to4(SDL_BlitInfo * info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int width, height;
Uint8 *src;
Uint32 *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = (Uint32 *) info->dst;
dstskip = info->dst_skip / 4;
map = (Uint32 *) info->table;
while (height--) {
#ifdef USE_DUFFS_LOOP
/* *INDENT-OFF* */
DUFFS_LOOP(
*dst++ = map[*src++];
, width);
/* *INDENT-ON* */
#else
for (c = width / 4; c; --c) {
*dst++ = map[*src++];
*dst++ = map[*src++];
*dst++ = map[*src++];
*dst++ = map[*src++];
}
switch (width & 3) {
case 3:
*dst++ = map[*src++];
case 2:
*dst++ = map[*src++];
case 1:
*dst++ = map[*src++];
}
#endif /* USE_DUFFS_LOOP */
src += srcskip;
dst += dstskip;
}
}
static void
Blit1to1Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
Uint8 *palmap = info->table;
Uint32 ckey = info->colorkey;
if (palmap) {
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dst = palmap[*src];
}
dst++;
src++;
},
width);
/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dst = *src;
}
dst++;
src++;
},
width);
/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
}
}
static void
Blit1to2Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint16 *dstp = (Uint16 *) info->dst;
int dstskip = info->dst_skip;
Uint16 *palmap = (Uint16 *) info->table;
Uint32 ckey = info->colorkey;
/* Set up some basic variables */
dstskip /= 2;
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dstp=palmap[*src];
}
src++;
dstp++;
},
width);
/* *INDENT-ON* */
src += srcskip;
dstp += dstskip;
}
}
static void
Blit1to3Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
Uint8 *palmap = info->table;
Uint32 ckey = info->colorkey;
int o;
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
if ( *src != ckey ) {
o = *src * 4;
dst[0] = palmap[o++];
dst[1] = palmap[o++];
dst[2] = palmap[o++];
}
src++;
dst += 3;
},
width);
/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
}
static void
Blit1to4Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint32 *dstp = (Uint32 *) info->dst;
int dstskip = info->dst_skip;
Uint32 *palmap = (Uint32 *) info->table;
Uint32 ckey = info->colorkey;
/* Set up some basic variables */
dstskip /= 4;
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dstp = palmap[*src];
}
src++;
dstp++;
},
width);
/* *INDENT-ON* */
src += srcskip;
dstp += dstskip;
}
}
static void
Blit1toNAlpha(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
SDL_PixelFormat *dstfmt = info->dst_fmt;
const SDL_Color *srcpal = info->src_fmt->palette->colors;
int dstbpp;
Uint32 pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP4(
{
sR = srcpal[*src].r;
sG = srcpal[*src].g;
sB = srcpal[*src].b;
DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
src++;
dst += dstbpp;
},
width);
/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
}
static void
Blit1toNAlphaKey(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
SDL_PixelFormat *dstfmt = info->dst_fmt;
const SDL_Color *srcpal = info->src_fmt->palette->colors;
Uint32 ckey = info->colorkey;
int dstbpp;
Uint32 pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
if ( *src != ckey ) {
sR = srcpal[*src].r;
sG = srcpal[*src].g;
sB = srcpal[*src].b;
DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
}
src++;
dst += dstbpp;
},
width);
/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
}
static const SDL_BlitFunc one_blit[] = {
(SDL_BlitFunc) NULL, Blit1to1, Blit1to2, Blit1to3, Blit1to4
};
static const SDL_BlitFunc one_blitkey[] = {
(SDL_BlitFunc) NULL, Blit1to1Key, Blit1to2Key, Blit1to3Key, Blit1to4Key
};
SDL_BlitFunc
SDL_CalculateBlit1(SDL_Surface * surface)
{
int which;
SDL_PixelFormat *dstfmt;
dstfmt = surface->map->dst->format;
if (dstfmt->BitsPerPixel < 8) {
which = 0;
} else {
which = dstfmt->BytesPerPixel;
}
switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
case 0:
return one_blit[which];
case SDL_COPY_COLORKEY:
return one_blitkey[which];
case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
/* Supporting 8bpp->8bpp alpha is doable but requires lots of
tables which consume space and takes time to precompute,
so is better left to the user */
return which >= 2 ? Blit1toNAlpha : (SDL_BlitFunc) NULL;
case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? Blit1toNAlphaKey : (SDL_BlitFunc) NULL;
}
return (SDL_BlitFunc) NULL;
}
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -0,0 +1,30 @@
/* DO NOT EDIT! This file is generated by sdlgenblit.pl */
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* *INDENT-OFF* */
extern SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[];
/* *INDENT-ON* */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,152 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_blit_copy.h"
#ifdef __SSE__
/* This assumes 16-byte aligned src and dst */
static SDL_INLINE void
SDL_memcpySSE(Uint8 * dst, const Uint8 * src, int len)
{
int i;
__m128 values[4];
for (i = len / 64; i--;) {
_mm_prefetch(src, _MM_HINT_NTA);
values[0] = *(__m128 *) (src + 0);
values[1] = *(__m128 *) (src + 16);
values[2] = *(__m128 *) (src + 32);
values[3] = *(__m128 *) (src + 48);
_mm_stream_ps((float *) (dst + 0), values[0]);
_mm_stream_ps((float *) (dst + 16), values[1]);
_mm_stream_ps((float *) (dst + 32), values[2]);
_mm_stream_ps((float *) (dst + 48), values[3]);
src += 64;
dst += 64;
}
if (len & 63)
SDL_memcpy(dst, src, len & 63);
}
#endif /* __SSE__ */
#ifdef __MMX__
#ifdef _MSC_VER
#pragma warning(disable:4799)
#endif
static SDL_INLINE void
SDL_memcpyMMX(Uint8 * dst, const Uint8 * src, int len)
{
const int remain = (len & 63);
int i;
__m64* d64 = (__m64*)dst;
__m64* s64 = (__m64*)src;
for(i= len / 64; i--;) {
d64[0] = s64[0];
d64[1] = s64[1];
d64[2] = s64[2];
d64[3] = s64[3];
d64[4] = s64[4];
d64[5] = s64[5];
d64[6] = s64[6];
d64[7] = s64[7];
d64 += 8;
s64 += 8;
}
if (remain)
{
const int skip = len - remain;
SDL_memcpy(dst + skip, src + skip, remain);
}
}
#endif /* __MMX__ */
void
SDL_BlitCopy(SDL_BlitInfo * info)
{
SDL_bool overlap;
Uint8 *src, *dst;
int w, h;
int srcskip, dstskip;
w = info->dst_w * info->dst_fmt->BytesPerPixel;
h = info->dst_h;
src = info->src;
dst = info->dst;
srcskip = info->src_pitch;
dstskip = info->dst_pitch;
/* Properly handle overlapping blits */
if (src < dst) {
overlap = (dst < (src + h*srcskip));
} else {
overlap = (src < (dst + h*dstskip));
}
if (overlap) {
while (h--) {
SDL_memmove(dst, src, w);
src += srcskip;
dst += dstskip;
}
return;
}
#ifdef __SSE__
if (SDL_HasSSE() &&
!((uintptr_t) src & 15) && !(srcskip & 15) &&
!((uintptr_t) dst & 15) && !(dstskip & 15)) {
while (h--) {
SDL_memcpySSE(dst, src, w);
src += srcskip;
dst += dstskip;
}
return;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX() && !(srcskip & 7) && !(dstskip & 7)) {
while (h--) {
SDL_memcpyMMX(dst, src, w);
src += srcskip;
dst += dstskip;
}
_mm_empty();
return;
}
#endif
while (h--) {
SDL_memcpy(dst, src, w);
src += srcskip;
dst += dstskip;
}
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,24 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
void SDL_BlitCopy(SDL_BlitInfo * info);
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,161 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_blit_slow.h"
/* The ONE TRUE BLITTER
* This puppy has to handle all the unoptimized cases - yes, it's slow.
*/
void
SDL_Blit_Slow(SDL_BlitInfo * info)
{
const int flags = info->flags;
const Uint32 modulateR = info->r;
const Uint32 modulateG = info->g;
const Uint32 modulateB = info->b;
const Uint32 modulateA = info->a;
Uint32 srcpixel;
Uint32 srcR, srcG, srcB, srcA;
Uint32 dstpixel;
Uint32 dstR, dstG, dstB, dstA;
int srcy, srcx;
int posy, posx;
int incy, incx;
SDL_PixelFormat *src_fmt = info->src_fmt;
SDL_PixelFormat *dst_fmt = info->dst_fmt;
int srcbpp = src_fmt->BytesPerPixel;
int dstbpp = dst_fmt->BytesPerPixel;
srcy = 0;
posy = 0;
incy = (info->src_h << 16) / info->dst_h;
incx = (info->src_w << 16) / info->dst_w;
while (info->dst_h--) {
Uint8 *src = 0;
Uint8 *dst = (Uint8 *) info->dst;
int n = info->dst_w;
srcx = -1;
posx = 0x10000L;
while (posy >= 0x10000L) {
++srcy;
posy -= 0x10000L;
}
while (n--) {
if (posx >= 0x10000L) {
while (posx >= 0x10000L) {
++srcx;
posx -= 0x10000L;
}
src =
(info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
}
if (src_fmt->Amask) {
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB, srcA);
} else {
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB);
srcA = 0xFF;
}
if (flags & SDL_COPY_COLORKEY) {
/* srcpixel isn't set for 24 bpp */
if (srcbpp == 3) {
srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if (srcpixel == info->colorkey) {
posx += incx;
dst += dstbpp;
continue;
}
}
if (dst_fmt->Amask) {
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB, dstA);
} else {
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB);
dstA = 0xFF;
}
if (flags & SDL_COPY_MODULATE_COLOR) {
srcR = (srcR * modulateR) / 255;
srcG = (srcG * modulateG) / 255;
srcB = (srcB * modulateB) / 255;
}
if (flags & SDL_COPY_MODULATE_ALPHA) {
srcA = (srcA * modulateA) / 255;
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
/* This goes away if we ever use premultiplied alpha */
if (srcA < 255) {
srcR = (srcR * srcA) / 255;
srcG = (srcG * srcA) / 255;
srcB = (srcB * srcA) / 255;
}
}
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) {
case 0:
dstR = srcR;
dstG = srcG;
dstB = srcB;
dstA = srcA;
break;
case SDL_COPY_BLEND:
dstR = srcR + ((255 - srcA) * dstR) / 255;
dstG = srcG + ((255 - srcA) * dstG) / 255;
dstB = srcB + ((255 - srcA) * dstB) / 255;
break;
case SDL_COPY_ADD:
dstR = srcR + dstR;
if (dstR > 255)
dstR = 255;
dstG = srcG + dstG;
if (dstG > 255)
dstG = 255;
dstB = srcB + dstB;
if (dstB > 255)
dstB = 255;
break;
case SDL_COPY_MOD:
dstR = (srcR * dstR) / 255;
dstG = (srcG * dstG) / 255;
dstB = (srcB * dstB) / 255;
break;
}
if (dst_fmt->Amask) {
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
} else {
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
}
posx += incx;
dst += dstbpp;
}
posy += incy;
info->dst += info->dst_pitch;
}
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,25 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
extern void SDL_Blit_Slow(SDL_BlitInfo * info);
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,612 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/*
Code to load and save surfaces in Windows BMP format.
Why support BMP format? Well, it's a native format for Windows, and
most image processing programs can read and write it. It would be nice
to be able to have at least one image format that we can natively load
and save, and since PNG is so complex that it would bloat the library,
BMP is a good alternative.
This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp.
*/
#include "SDL_video.h"
#include "SDL_endian.h"
#include "SDL_pixels_c.h"
#define SAVE_32BIT_BMP
/* Compression encodings for BMP files */
#ifndef BI_RGB
#define BI_RGB 0
#define BI_RLE8 1
#define BI_RLE4 2
#define BI_BITFIELDS 3
#endif
static void CorrectAlphaChannel(SDL_Surface *surface)
{
/* Check to see if there is any alpha channel data */
SDL_bool hasAlpha = SDL_FALSE;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int alphaChannelOffset = 0;
#else
int alphaChannelOffset = 3;
#endif
Uint8 *alpha = ((Uint8*)surface->pixels) + alphaChannelOffset;
Uint8 *end = alpha + surface->h * surface->pitch;
while (alpha < end) {
if (*alpha != 0) {
hasAlpha = SDL_TRUE;
break;
}
alpha += 4;
}
if (!hasAlpha) {
alpha = ((Uint8*)surface->pixels) + alphaChannelOffset;
while (alpha < end) {
*alpha = SDL_ALPHA_OPAQUE;
alpha += 4;
}
}
}
SDL_Surface *
SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
{
SDL_bool was_error;
Sint64 fp_offset = 0;
int bmpPitch;
int i, pad;
SDL_Surface *surface;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
SDL_Palette *palette;
Uint8 *bits;
Uint8 *top, *end;
SDL_bool topDown;
int ExpandBMP;
SDL_bool correctAlpha = SDL_FALSE;
/* The Win32 BMP file header (14 bytes) */
char magic[2];
/* Uint32 bfSize = 0; */
/* Uint16 bfReserved1 = 0; */
/* Uint16 bfReserved2 = 0; */
Uint32 bfOffBits = 0;
/* The Win32 BITMAPINFOHEADER struct (40 bytes) */
Uint32 biSize = 0;
Sint32 biWidth = 0;
Sint32 biHeight = 0;
/* Uint16 biPlanes = 0; */
Uint16 biBitCount = 0;
Uint32 biCompression = 0;
/* Uint32 biSizeImage = 0; */
/* Sint32 biXPelsPerMeter = 0; */
/* Sint32 biYPelsPerMeter = 0; */
Uint32 biClrUsed = 0;
/* Uint32 biClrImportant = 0; */
/* Make sure we are passed a valid data source */
surface = NULL;
was_error = SDL_FALSE;
if (src == NULL) {
was_error = SDL_TRUE;
goto done;
}
/* Read in the BMP file header */
fp_offset = SDL_RWtell(src);
SDL_ClearError();
if (SDL_RWread(src, magic, 1, 2) != 2) {
SDL_Error(SDL_EFREAD);
was_error = SDL_TRUE;
goto done;
}
if (SDL_strncmp(magic, "BM", 2) != 0) {
SDL_SetError("File is not a Windows BMP file");
was_error = SDL_TRUE;
goto done;
}
/* bfSize = */ SDL_ReadLE32(src);
/* bfReserved1 = */ SDL_ReadLE16(src);
/* bfReserved2 = */ SDL_ReadLE16(src);
bfOffBits = SDL_ReadLE32(src);
/* Read the Win32 BITMAPINFOHEADER */
biSize = SDL_ReadLE32(src);
if (biSize == 12) {
biWidth = (Uint32) SDL_ReadLE16(src);
biHeight = (Uint32) SDL_ReadLE16(src);
/* biPlanes = */ SDL_ReadLE16(src);
biBitCount = SDL_ReadLE16(src);
biCompression = BI_RGB;
} else {
const unsigned int headerSize = 40;
biWidth = SDL_ReadLE32(src);
biHeight = SDL_ReadLE32(src);
/* biPlanes = */ SDL_ReadLE16(src);
biBitCount = SDL_ReadLE16(src);
biCompression = SDL_ReadLE32(src);
/* biSizeImage = */ SDL_ReadLE32(src);
/* biXPelsPerMeter = */ SDL_ReadLE32(src);
/* biYPelsPerMeter = */ SDL_ReadLE32(src);
biClrUsed = SDL_ReadLE32(src);
/* biClrImportant = */ SDL_ReadLE32(src);
if (biSize > headerSize) {
SDL_RWseek(src, (biSize - headerSize), RW_SEEK_CUR);
}
}
if (biHeight < 0) {
topDown = SDL_TRUE;
biHeight = -biHeight;
} else {
topDown = SDL_FALSE;
}
/* Check for read error */
if (SDL_strcmp(SDL_GetError(), "") != 0) {
was_error = SDL_TRUE;
goto done;
}
/* Expand 1 and 4 bit bitmaps to 8 bits per pixel */
switch (biBitCount) {
case 1:
case 4:
ExpandBMP = biBitCount;
biBitCount = 8;
break;
default:
ExpandBMP = 0;
break;
}
/* We don't support any BMP compression right now */
Rmask = Gmask = Bmask = Amask = 0;
switch (biCompression) {
case BI_RGB:
/* If there are no masks, use the defaults */
if (bfOffBits == (14 + biSize)) {
/* Default values for the BMP format */
switch (biBitCount) {
case 15:
case 16:
Rmask = 0x7C00;
Gmask = 0x03E0;
Bmask = 0x001F;
break;
case 24:
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
#else
Rmask = 0x00FF0000;
Gmask = 0x0000FF00;
Bmask = 0x000000FF;
#endif
break;
case 32:
/* We don't know if this has alpha channel or not */
correctAlpha = SDL_TRUE;
Amask = 0xFF000000;
Rmask = 0x00FF0000;
Gmask = 0x0000FF00;
Bmask = 0x000000FF;
break;
default:
break;
}
break;
}
/* Fall through -- read the RGB masks */
case BI_BITFIELDS:
switch (biBitCount) {
case 15:
case 16:
Rmask = SDL_ReadLE32(src);
Gmask = SDL_ReadLE32(src);
Bmask = SDL_ReadLE32(src);
break;
case 32:
Rmask = SDL_ReadLE32(src);
Gmask = SDL_ReadLE32(src);
Bmask = SDL_ReadLE32(src);
Amask = SDL_ReadLE32(src);
break;
default:
break;
}
break;
default:
SDL_SetError("Compressed BMP files not supported");
was_error = SDL_TRUE;
goto done;
}
/* Create a compatible surface, note that the colors are RGB ordered */
surface =
SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask,
Bmask, Amask);
if (surface == NULL) {
was_error = SDL_TRUE;
goto done;
}
/* Load the palette, if any */
palette = (surface->format)->palette;
if (palette) {
if (biClrUsed == 0) {
biClrUsed = 1 << biBitCount;
}
if ((int) biClrUsed > palette->ncolors) {
palette->ncolors = biClrUsed;
palette->colors =
(SDL_Color *) SDL_realloc(palette->colors,
palette->ncolors *
sizeof(*palette->colors));
if (!palette->colors) {
SDL_OutOfMemory();
was_error = SDL_TRUE;
goto done;
}
} else if ((int) biClrUsed < palette->ncolors) {
palette->ncolors = biClrUsed;
}
if (biSize == 12) {
for (i = 0; i < (int) biClrUsed; ++i) {
SDL_RWread(src, &palette->colors[i].b, 1, 1);
SDL_RWread(src, &palette->colors[i].g, 1, 1);
SDL_RWread(src, &palette->colors[i].r, 1, 1);
palette->colors[i].a = SDL_ALPHA_OPAQUE;
}
} else {
for (i = 0; i < (int) biClrUsed; ++i) {
SDL_RWread(src, &palette->colors[i].b, 1, 1);
SDL_RWread(src, &palette->colors[i].g, 1, 1);
SDL_RWread(src, &palette->colors[i].r, 1, 1);
SDL_RWread(src, &palette->colors[i].a, 1, 1);
/* According to Microsoft documentation, the fourth element
is reserved and must be zero, so we shouldn't treat it as
alpha.
*/
palette->colors[i].a = SDL_ALPHA_OPAQUE;
}
}
}
/* Read the surface pixels. Note that the bmp image is upside down */
if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
was_error = SDL_TRUE;
goto done;
}
top = (Uint8 *)surface->pixels;
end = (Uint8 *)surface->pixels+(surface->h*surface->pitch);
switch (ExpandBMP) {
case 1:
bmpPitch = (biWidth + 7) >> 3;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
case 4:
bmpPitch = (biWidth + 1) >> 1;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
default:
pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0);
break;
}
if (topDown) {
bits = top;
} else {
bits = end - surface->pitch;
}
while (bits >= top && bits < end) {
switch (ExpandBMP) {
case 1:
case 4:{
Uint8 pixel = 0;
int shift = (8 - ExpandBMP);
for (i = 0; i < surface->w; ++i) {
if (i % (8 / ExpandBMP) == 0) {
if (!SDL_RWread(src, &pixel, 1, 1)) {
SDL_SetError("Error reading from BMP");
was_error = SDL_TRUE;
goto done;
}
}
*(bits + i) = (pixel >> shift);
pixel <<= ExpandBMP;
}
}
break;
default:
if (SDL_RWread(src, bits, 1, surface->pitch)
!= surface->pitch) {
SDL_Error(SDL_EFREAD);
was_error = SDL_TRUE;
goto done;
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
/* Byte-swap the pixels if needed. Note that the 24bpp
case has already been taken care of above. */
switch (biBitCount) {
case 15:
case 16:{
Uint16 *pix = (Uint16 *) bits;
for (i = 0; i < surface->w; i++)
pix[i] = SDL_Swap16(pix[i]);
break;
}
case 32:{
Uint32 *pix = (Uint32 *) bits;
for (i = 0; i < surface->w; i++)
pix[i] = SDL_Swap32(pix[i]);
break;
}
}
#endif
break;
}
/* Skip padding bytes, ugh */
if (pad) {
Uint8 padbyte;
for (i = 0; i < pad; ++i) {
SDL_RWread(src, &padbyte, 1, 1);
}
}
if (topDown) {
bits += surface->pitch;
} else {
bits -= surface->pitch;
}
}
if (correctAlpha) {
CorrectAlphaChannel(surface);
}
done:
if (was_error) {
if (src) {
SDL_RWseek(src, fp_offset, RW_SEEK_SET);
}
SDL_FreeSurface(surface);
surface = NULL;
}
if (freesrc && src) {
SDL_RWclose(src);
}
return (surface);
}
int
SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst)
{
Sint64 fp_offset;
int i, pad;
SDL_Surface *surface;
Uint8 *bits;
/* The Win32 BMP file header (14 bytes) */
char magic[2] = { 'B', 'M' };
Uint32 bfSize;
Uint16 bfReserved1;
Uint16 bfReserved2;
Uint32 bfOffBits;
/* The Win32 BITMAPINFOHEADER struct (40 bytes) */
Uint32 biSize;
Sint32 biWidth;
Sint32 biHeight;
Uint16 biPlanes;
Uint16 biBitCount;
Uint32 biCompression;
Uint32 biSizeImage;
Sint32 biXPelsPerMeter;
Sint32 biYPelsPerMeter;
Uint32 biClrUsed;
Uint32 biClrImportant;
/* Make sure we have somewhere to save */
surface = NULL;
if (dst) {
SDL_bool save32bit = SDL_FALSE;
#ifdef SAVE_32BIT_BMP
/* We can save alpha information in a 32-bit BMP */
if (saveme->map->info.flags & SDL_COPY_COLORKEY ||
saveme->format->Amask) {
save32bit = SDL_TRUE;
}
#endif /* SAVE_32BIT_BMP */
if (saveme->format->palette && !save32bit) {
if (saveme->format->BitsPerPixel == 8) {
surface = saveme;
} else {
SDL_SetError("%d bpp BMP files not supported",
saveme->format->BitsPerPixel);
}
} else if ((saveme->format->BitsPerPixel == 24) &&
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
(saveme->format->Rmask == 0x00FF0000) &&
(saveme->format->Gmask == 0x0000FF00) &&
(saveme->format->Bmask == 0x000000FF)
#else
(saveme->format->Rmask == 0x000000FF) &&
(saveme->format->Gmask == 0x0000FF00) &&
(saveme->format->Bmask == 0x00FF0000)
#endif
) {
surface = saveme;
} else {
SDL_PixelFormat format;
/* If the surface has a colorkey or alpha channel we'll save a
32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */
if (save32bit) {
SDL_InitFormat(&format,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
SDL_PIXELFORMAT_ARGB8888
#else
SDL_PIXELFORMAT_BGRA8888
#endif
);
} else {
SDL_InitFormat(&format, SDL_PIXELFORMAT_BGR24);
}
surface = SDL_ConvertSurface(saveme, &format, 0);
if (!surface) {
SDL_SetError("Couldn't convert image to %d bpp",
format.BitsPerPixel);
}
}
}
if (surface && (SDL_LockSurface(surface) == 0)) {
const int bw = surface->w * surface->format->BytesPerPixel;
/* Set the BMP file header values */
bfSize = 0; /* We'll write this when we're done */
bfReserved1 = 0;
bfReserved2 = 0;
bfOffBits = 0; /* We'll write this when we're done */
/* Write the BMP file header values */
fp_offset = SDL_RWtell(dst);
SDL_ClearError();
SDL_RWwrite(dst, magic, 2, 1);
SDL_WriteLE32(dst, bfSize);
SDL_WriteLE16(dst, bfReserved1);
SDL_WriteLE16(dst, bfReserved2);
SDL_WriteLE32(dst, bfOffBits);
/* Set the BMP info values */
biSize = 40;
biWidth = surface->w;
biHeight = surface->h;
biPlanes = 1;
biBitCount = surface->format->BitsPerPixel;
biCompression = BI_RGB;
biSizeImage = surface->h * surface->pitch;
biXPelsPerMeter = 0;
biYPelsPerMeter = 0;
if (surface->format->palette) {
biClrUsed = surface->format->palette->ncolors;
} else {
biClrUsed = 0;
}
biClrImportant = 0;
/* Write the BMP info values */
SDL_WriteLE32(dst, biSize);
SDL_WriteLE32(dst, biWidth);
SDL_WriteLE32(dst, biHeight);
SDL_WriteLE16(dst, biPlanes);
SDL_WriteLE16(dst, biBitCount);
SDL_WriteLE32(dst, biCompression);
SDL_WriteLE32(dst, biSizeImage);
SDL_WriteLE32(dst, biXPelsPerMeter);
SDL_WriteLE32(dst, biYPelsPerMeter);
SDL_WriteLE32(dst, biClrUsed);
SDL_WriteLE32(dst, biClrImportant);
/* Write the palette (in BGR color order) */
if (surface->format->palette) {
SDL_Color *colors;
int ncolors;
colors = surface->format->palette->colors;
ncolors = surface->format->palette->ncolors;
for (i = 0; i < ncolors; ++i) {
SDL_RWwrite(dst, &colors[i].b, 1, 1);
SDL_RWwrite(dst, &colors[i].g, 1, 1);
SDL_RWwrite(dst, &colors[i].r, 1, 1);
SDL_RWwrite(dst, &colors[i].a, 1, 1);
}
}
/* Write the bitmap offset */
bfOffBits = (Uint32)(SDL_RWtell(dst) - fp_offset);
if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
SDL_WriteLE32(dst, bfOffBits);
if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
/* Write the bitmap image upside down */
bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
pad = ((bw % 4) ? (4 - (bw % 4)) : 0);
while (bits > (Uint8 *) surface->pixels) {
bits -= surface->pitch;
if (SDL_RWwrite(dst, bits, 1, bw) != bw) {
SDL_Error(SDL_EFWRITE);
break;
}
if (pad) {
const Uint8 padbyte = 0;
for (i = 0; i < pad; ++i) {
SDL_RWwrite(dst, &padbyte, 1, 1);
}
}
}
/* Write the BMP file size */
bfSize = (Uint32)(SDL_RWtell(dst) - fp_offset);
if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
SDL_WriteLE32(dst, bfSize);
if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
/* Close it up.. */
SDL_UnlockSurface(surface);
if (surface != saveme) {
SDL_FreeSurface(surface);
}
}
if (freedst && dst) {
SDL_RWclose(dst);
}
return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1);
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,76 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_clipboard.h"
#include "SDL_sysvideo.h"
int
SDL_SetClipboardText(const char *text)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (!text) {
text = "";
}
if (_this->SetClipboardText) {
return _this->SetClipboardText(_this, text);
} else {
SDL_free(_this->clipboard_text);
_this->clipboard_text = SDL_strdup(text);
return 0;
}
}
char *
SDL_GetClipboardText(void)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this->GetClipboardText) {
return _this->GetClipboardText(_this);
} else {
const char *text = _this->clipboard_text;
if (!text) {
text = "";
}
return SDL_strdup(text);
}
}
SDL_bool
SDL_HasClipboardText(void)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this->HasClipboardText) {
return _this->HasClipboardText(_this);
} else {
if (_this->clipboard_text && _this->clipboard_text[0] != '\0') {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,509 @@
/*
* Simple DirectMedia Layer
* Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#if SDL_VIDEO_OPENGL_EGL
#include "SDL_sysvideo.h"
#include "SDL_egl_c.h"
#include "SDL_loadso.h"
#include "SDL_hints.h"
#if SDL_VIDEO_DRIVER_RPI
/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
#define DEFAULT_EGL "/opt/vc/lib/libEGL.so"
#define DEFAULT_OGL_ES2 "/opt/vc/lib/libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "/opt/vc/lib/libGLES_CM.so"
#define DEFAULT_OGL_ES "/opt/vc/lib/libGLESv1_CM.so"
#elif SDL_VIDEO_DRIVER_ANDROID
/* Android */
#define DEFAULT_EGL "libEGL.so"
#define DEFAULT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
#define DEFAULT_OGL_ES "libGLESv1_CM.so"
#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
/* EGL AND OpenGL ES support via ANGLE */
#define DEFAULT_EGL "libEGL.dll"
#define DEFAULT_OGL_ES2 "libGLESv2.dll"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
#define DEFAULT_OGL_ES "libGLESv1_CM.dll"
#else
/* Desktop Linux */
#define DEFAULT_OGL "libGL.so.1"
#define DEFAULT_EGL "libEGL.so.1"
#define DEFAULT_OGL_ES2 "libGLESv2.so.2"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
#define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
#endif /* SDL_VIDEO_DRIVER_RPI */
#define LOAD_FUNC(NAME) \
*((void**)&_this->egl_data->NAME) = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
if (!_this->egl_data->NAME) \
{ \
return SDL_SetError("Could not retrieve EGL function " #NAME); \
}
/* EGL implementation of SDL OpenGL ES support */
void *
SDL_EGL_GetProcAddress(_THIS, const char *proc)
{
static char procname[1024];
void *retval;
/* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */
#if !defined(SDL_VIDEO_DRIVER_ANDROID)
if (_this->egl_data->eglGetProcAddress) {
retval = _this->egl_data->eglGetProcAddress(proc);
if (retval) {
return retval;
}
}
#endif
retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
if (!retval && SDL_strlen(proc) <= 1022) {
procname[0] = '_';
SDL_strlcpy(procname + 1, proc, 1022);
retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
}
return retval;
}
void
SDL_EGL_UnloadLibrary(_THIS)
{
if (_this->egl_data) {
if (_this->egl_data->egl_display) {
_this->egl_data->eglTerminate(_this->egl_data->egl_display);
_this->egl_data->egl_display = NULL;
}
if (_this->egl_data->dll_handle) {
SDL_UnloadObject(_this->egl_data->dll_handle);
_this->egl_data->dll_handle = NULL;
}
if (_this->egl_data->egl_dll_handle) {
SDL_UnloadObject(_this->egl_data->egl_dll_handle);
_this->egl_data->egl_dll_handle = NULL;
}
SDL_free(_this->egl_data);
_this->egl_data = NULL;
}
}
int
SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display)
{
void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
char *path = NULL;
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
const char *d3dcompiler;
#endif
if (_this->egl_data) {
return SDL_SetError("OpenGL ES context already created");
}
_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
if (!_this->egl_data) {
return SDL_OutOfMemory();
}
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
if (!d3dcompiler) {
/* By default we load the Vista+ compatible compiler */
d3dcompiler = "d3dcompiler_46.dll";
}
if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
SDL_LoadObject(d3dcompiler);
}
#endif
/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
if (path != NULL) {
egl_dll_handle = SDL_LoadObject(path);
}
if (egl_dll_handle == NULL) {
if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
if (_this->gl_config.major_version > 1) {
path = DEFAULT_OGL_ES2;
egl_dll_handle = SDL_LoadObject(path);
}
else {
path = DEFAULT_OGL_ES;
egl_dll_handle = SDL_LoadObject(path);
if (egl_dll_handle == NULL) {
path = DEFAULT_OGL_ES_PVR;
egl_dll_handle = SDL_LoadObject(path);
}
}
}
#ifdef DEFAULT_OGL
else {
path = DEFAULT_OGL;
egl_dll_handle = SDL_LoadObject(path);
}
#endif
}
_this->egl_data->egl_dll_handle = egl_dll_handle;
if (egl_dll_handle == NULL) {
return SDL_SetError("Could not initialize OpenGL / GLES library");
}
/* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
if (egl_path != NULL) {
dll_handle = SDL_LoadObject(egl_path);
}
/* Try loading a EGL symbol, if it does not work try the default library paths */
if (SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
if (dll_handle != NULL) {
SDL_UnloadObject(dll_handle);
}
path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
if (path == NULL) {
path = DEFAULT_EGL;
}
dll_handle = SDL_LoadObject(path);
if (dll_handle == NULL) {
return SDL_SetError("Could not load EGL library");
}
}
_this->egl_data->dll_handle = dll_handle;
/* Load new function pointers */
LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize);
LOAD_FUNC(eglTerminate);
LOAD_FUNC(eglGetProcAddress);
LOAD_FUNC(eglChooseConfig);
LOAD_FUNC(eglGetConfigAttrib);
LOAD_FUNC(eglCreateContext);
LOAD_FUNC(eglDestroyContext);
LOAD_FUNC(eglCreateWindowSurface);
LOAD_FUNC(eglDestroySurface);
LOAD_FUNC(eglMakeCurrent);
LOAD_FUNC(eglSwapBuffers);
LOAD_FUNC(eglSwapInterval);
LOAD_FUNC(eglWaitNative);
LOAD_FUNC(eglWaitGL);
LOAD_FUNC(eglBindAPI);
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
if (!_this->egl_data->egl_display) {
return SDL_SetError("Could not get EGL display");
}
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
return SDL_SetError("Could not initialize EGL");
}
_this->egl_data->dll_handle = dll_handle;
_this->egl_data->egl_dll_handle = egl_dll_handle;
_this->gl_config.driver_loaded = 1;
if (path) {
SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
} else {
*_this->gl_config.driver_path = '\0';
}
return 0;
}
int
SDL_EGL_ChooseConfig(_THIS)
{
/* 64 seems nice. */
EGLint attribs[64];
EGLint found_configs = 0, value;
/* 128 seems even nicer here */
EGLConfig configs[128];
int i, j, best_bitdiff = -1, bitdiff;
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return -1;
}
/* Get a valid EGL configuration */
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = _this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = _this->gl_config.blue_size;
if (_this->gl_config.alpha_size) {
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = _this->gl_config.alpha_size;
}
if (_this->gl_config.buffer_size) {
attribs[i++] = EGL_BUFFER_SIZE;
attribs[i++] = _this->gl_config.buffer_size;
}
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = _this->gl_config.depth_size;
if (_this->gl_config.stencil_size) {
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
if (_this->gl_config.multisamplebuffers) {
attribs[i++] = EGL_SAMPLE_BUFFERS;
attribs[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attribs[i++] = EGL_SAMPLES;
attribs[i++] = _this->gl_config.multisamplesamples;
}
attribs[i++] = EGL_RENDERABLE_TYPE;
if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
if (_this->gl_config.major_version == 2) {
attribs[i++] = EGL_OPENGL_ES2_BIT;
} else {
attribs[i++] = EGL_OPENGL_ES_BIT;
}
_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
}
else {
attribs[i++] = EGL_OPENGL_BIT;
_this->egl_data->eglBindAPI(EGL_OPENGL_API);
}
attribs[i++] = EGL_NONE;
if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
attribs,
configs, SDL_arraysize(configs),
&found_configs) == EGL_FALSE ||
found_configs == 0) {
return SDL_SetError("Couldn't find matching EGL config");
}
/* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
/* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
for ( i=0; i<found_configs; i++ ) {
bitdiff = 0;
for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
if (attribs[j] == EGL_NONE) {
break;
}
if ( attribs[j+1] != EGL_DONT_CARE && (
attribs[j] == EGL_RED_SIZE ||
attribs[j] == EGL_GREEN_SIZE ||
attribs[j] == EGL_BLUE_SIZE ||
attribs[j] == EGL_ALPHA_SIZE ||
attribs[j] == EGL_DEPTH_SIZE ||
attribs[j] == EGL_STENCIL_SIZE)) {
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
bitdiff += value - attribs[j + 1]; /* value is always >= attrib */
}
}
if (bitdiff < best_bitdiff || best_bitdiff == -1) {
_this->egl_data->egl_config = configs[i];
best_bitdiff = bitdiff;
}
if (bitdiff == 0) break; /* we found an exact match! */
}
return 0;
}
SDL_GLContext
SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
{
EGLint context_attrib_list[] = {
EGL_CONTEXT_CLIENT_VERSION,
1,
EGL_NONE
};
EGLContext egl_context, share_context = EGL_NO_CONTEXT;
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return NULL;
}
if (_this->gl_config.share_with_current_context) {
share_context = (EGLContext)SDL_GL_GetCurrentContext();
}
/* Bind the API */
if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
if (_this->gl_config.major_version) {
context_attrib_list[1] = _this->gl_config.major_version;
}
egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
_this->egl_data->egl_config,
share_context, context_attrib_list);
}
else {
_this->egl_data->eglBindAPI(EGL_OPENGL_API);
egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
_this->egl_data->egl_config,
share_context, NULL);
}
if (egl_context == EGL_NO_CONTEXT) {
SDL_SetError("Could not create EGL context");
return NULL;
}
_this->egl_data->egl_swapinterval = 0;
if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
SDL_EGL_DeleteContext(_this, egl_context);
SDL_SetError("Could not make EGL context current");
return NULL;
}
return (SDL_GLContext) egl_context;
}
int
SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
{
EGLContext egl_context = (EGLContext) context;
if (!_this->egl_data) {
return SDL_SetError("OpenGL not initialized");
}
/* The android emulator crashes badly if you try to eglMakeCurrent
* with a valid context and invalid surface, so we have to check for both here.
*/
if (!egl_context || !egl_surface) {
_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
else {
if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
egl_surface, egl_surface, egl_context)) {
return SDL_SetError("Unable to make EGL context current");
}
}
return 0;
}
int
SDL_EGL_SetSwapInterval(_THIS, int interval)
{
EGLBoolean status;
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
if (status == EGL_TRUE) {
_this->egl_data->egl_swapinterval = interval;
return 0;
}
return SDL_SetError("Unable to set the EGL swap interval");
}
int
SDL_EGL_GetSwapInterval(_THIS)
{
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
return _this->egl_data->egl_swapinterval;
}
void
SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
{
_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface);
}
void
SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
{
EGLContext egl_context = (EGLContext) context;
/* Clean up GLES and EGL */
if (!_this->egl_data) {
return;
}
if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
SDL_EGL_MakeCurrent(_this, NULL, NULL);
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
}
}
EGLSurface *
SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
{
if (SDL_EGL_ChooseConfig(_this) != 0) {
return EGL_NO_SURFACE;
}
return _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
nw, NULL);
}
void
SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface)
{
if (!_this->egl_data) {
return;
}
if (egl_surface != EGL_NO_SURFACE) {
_this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
}
}
#endif /* SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef _SDL_egl_h
#define _SDL_egl_h
#if SDL_VIDEO_OPENGL_EGL
#include "SDL_egl.h"
#include "SDL_sysvideo.h"
typedef struct SDL_EGL_VideoData
{
void *egl_dll_handle, *dll_handle;
EGLDisplay egl_display;
EGLConfig egl_config;
int egl_swapinterval;
EGLDisplay(EGLAPIENTRY *eglGetDisplay) (NativeDisplayType display);
EGLBoolean(EGLAPIENTRY *eglInitialize) (EGLDisplay dpy, EGLint * major,
EGLint * minor);
EGLBoolean(EGLAPIENTRY *eglTerminate) (EGLDisplay dpy);
void *(EGLAPIENTRY *eglGetProcAddress) (const char * procName);
EGLBoolean(EGLAPIENTRY *eglChooseConfig) (EGLDisplay dpy,
const EGLint * attrib_list,
EGLConfig * configs,
EGLint config_size, EGLint * num_config);
EGLContext(EGLAPIENTRY *eglCreateContext) (EGLDisplay dpy,
EGLConfig config,
EGLContext share_list,
const EGLint * attrib_list);
EGLBoolean(EGLAPIENTRY *eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
EGLSurface(EGLAPIENTRY *eglCreateWindowSurface) (EGLDisplay dpy,
EGLConfig config,
NativeWindowType window,
const EGLint * attrib_list);
EGLBoolean(EGLAPIENTRY *eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);
EGLBoolean(EGLAPIENTRY *eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLBoolean(EGLAPIENTRY *eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
EGLBoolean(EGLAPIENTRY *eglSwapInterval) (EGLDisplay dpy, EGLint interval);
const char *(EGLAPIENTRY *eglQueryString) (EGLDisplay dpy, EGLint name);
EGLBoolean(EGLAPIENTRY *eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint * value);
EGLBoolean(EGLAPIENTRY *eglWaitNative) (EGLint engine);
EGLBoolean(EGLAPIENTRY *eglWaitGL)(void);
EGLBoolean(EGLAPIENTRY *eglBindAPI)(EGLenum);
} SDL_EGL_VideoData;
/* OpenGLES functions */
extern int SDL_EGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
extern int SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display);
extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc);
extern void SDL_EGL_UnloadLibrary(_THIS);
extern int SDL_EGL_ChooseConfig(_THIS);
extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
extern int SDL_EGL_GetSwapInterval(_THIS);
extern void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context);
extern EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw);
extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);
/* These need to be wrapped to get the surface for the window by the platform GLES implementation */
extern SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface);
extern int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context);
extern void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
/* A few of useful macros */
#define SDL_EGL_SwapWindow_impl(BACKEND) void \
BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \
{\
SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
}
#define SDL_EGL_MakeCurrent_impl(BACKEND) int \
BACKEND ## _GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) \
{\
if (window && context) { \
return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context); \
}\
else {\
return SDL_EGL_MakeCurrent(_this, NULL, NULL);\
}\
}
#define SDL_EGL_CreateContext_impl(BACKEND) SDL_GLContext \
BACKEND ## _GLES_CreateContext(_THIS, SDL_Window * window) \
{\
return SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
}
#endif /* SDL_VIDEO_OPENGL_EGL */
#endif /* _SDL_egl_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#ifdef __SSE__
/* *INDENT-OFF* */
#ifdef _MSC_VER
#define SSE_BEGIN \
__m128 c128; \
c128.m128_u32[0] = color; \
c128.m128_u32[1] = color; \
c128.m128_u32[2] = color; \
c128.m128_u32[3] = color;
#else
#define SSE_BEGIN \
__m128 c128; \
DECLARE_ALIGNED(Uint32, cccc[4], 16); \
cccc[0] = color; \
cccc[1] = color; \
cccc[2] = color; \
cccc[3] = color; \
c128 = *(__m128 *)cccc;
#endif
#define SSE_WORK \
for (i = n / 64; i--;) { \
_mm_stream_ps((float *)(p+0), c128); \
_mm_stream_ps((float *)(p+16), c128); \
_mm_stream_ps((float *)(p+32), c128); \
_mm_stream_ps((float *)(p+48), c128); \
p += 64; \
}
#define SSE_END
#define DEFINE_SSE_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
int i, n; \
Uint8 *p = NULL; \
\
SSE_BEGIN; \
\
while (h--) { \
n = w * bpp; \
p = pixels; \
\
if (n > 63) { \
int adjust = 16 - ((uintptr_t)p & 15); \
if (adjust < 16) { \
n -= adjust; \
adjust /= bpp; \
while (adjust--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
SSE_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= bpp; \
while (remainder--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
pixels += pitch; \
} \
\
SSE_END; \
}
static void
SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
{
int i, n;
Uint8 *p = NULL;
SSE_BEGIN;
while (h--) {
n = w;
p = pixels;
if (n > 63) {
int adjust = 16 - ((uintptr_t)p & 15);
if (adjust) {
n -= adjust;
SDL_memset(p, color, adjust);
p += adjust;
}
SSE_WORK;
}
if (n & 63) {
int remainder = (n & 63);
SDL_memset(p, color, remainder);
p += remainder;
}
pixels += pitch;
}
SSE_END;
}
/* DEFINE_SSE_FILLRECT(1, Uint8) */
DEFINE_SSE_FILLRECT(2, Uint16)
DEFINE_SSE_FILLRECT(4, Uint32)
/* *INDENT-ON* */
#endif /* __SSE__ */
static void
SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
int n;
Uint8 *p = NULL;
while (h--) {
n = w;
p = pixels;
if (n > 3) {
switch ((uintptr_t) p & 3) {
case 1:
*p++ = (Uint8) color;
--n;
case 2:
*p++ = (Uint8) color;
--n;
case 3:
*p++ = (Uint8) color;
--n;
}
SDL_memset4(p, color, (n >> 2));
}
if (n & 3) {
p += (n & ~3);
switch (n & 3) {
case 3:
*p++ = (Uint8) color;
case 2:
*p++ = (Uint8) color;
case 1:
*p++ = (Uint8) color;
}
}
pixels += pitch;
}
}
static void
SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
int n;
Uint16 *p = NULL;
while (h--) {
n = w;
p = (Uint16 *) pixels;
if (n > 1) {
if ((uintptr_t) p & 2) {
*p++ = (Uint16) color;
--n;
}
SDL_memset4(p, color, (n >> 1));
}
if (n & 1) {
p[n - 1] = (Uint16) color;
}
pixels += pitch;
}
}
static void
SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
Uint8 r = (Uint8) ((color >> 16) & 0xFF);
Uint8 g = (Uint8) ((color >> 8) & 0xFF);
Uint8 b = (Uint8) (color & 0xFF);
int n;
Uint8 *p = NULL;
while (h--) {
n = w;
p = pixels;
while (n--) {
*p++ = r;
*p++ = g;
*p++ = b;
}
pixels += pitch;
}
}
static void
SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
while (h--) {
SDL_memset4(pixels, color, w);
pixels += pitch;
}
}
/*
* This function performs a fast fill of the given rectangle with 'color'
*/
int
SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
{
SDL_Rect clipped;
Uint8 *pixels;
if (!dst) {
return SDL_SetError("Passed NULL destination surface");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
return SDL_SetError("SDL_FillRect(): Unsupported surface format");
}
/* If 'rect' == NULL, then fill the whole surface */
if (rect) {
/* Perform clipping */
if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
return 0;
}
rect = &clipped;
} else {
rect = &dst->clip_rect;
}
/* Perform software fill */
if (!dst->pixels) {
return SDL_SetError("SDL_FillRect(): You must lock the surface");
}
pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch +
rect->x * dst->format->BytesPerPixel;
switch (dst->format->BytesPerPixel) {
case 1:
{
color |= (color << 8);
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
case 2:
{
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
case 3:
/* 24-bit RGB is a slow path, at least for now. */
{
SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
case 4:
{
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
}
/* We're done! */
return 0;
}
int
SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
Uint32 color)
{
int i;
int status = 0;
if (!rects) {
return SDL_SetError("SDL_FillRects() passed NULL rects");
}
for (i = 0; i < count; ++i) {
status += SDL_FillRect(dst, &rects[i], color);
}
return status;
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Useful functions and variables from SDL_pixel.c */
#include "SDL_blit.h"
/* Pixel format functions */
extern int SDL_InitFormat(SDL_PixelFormat * format, Uint32 pixel_format);
/* Blit mapping functions */
extern SDL_BlitMap *SDL_AllocBlitMap(void);
extern void SDL_InvalidateMap(SDL_BlitMap * map);
extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
extern void SDL_FreeBlitMap(SDL_BlitMap * map);
/* Miscellaneous functions */
extern int SDL_CalculatePitch(SDL_Surface * surface);
extern void SDL_DitherColors(SDL_Color * colors, int bpp);
extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_rect.h"
#include "SDL_rect_c.h"
SDL_bool
SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)
{
int Amin, Amax, Bmin, Bmax;
if (!A) {
SDL_InvalidParamError("A");
return SDL_FALSE;
}
if (!B) {
SDL_InvalidParamError("B");
return SDL_FALSE;
}
/* Special cases for empty rects */
if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
return SDL_FALSE;
}
/* Horizontal intersection */
Amin = A->x;
Amax = Amin + A->w;
Bmin = B->x;
Bmax = Bmin + B->w;
if (Bmin > Amin)
Amin = Bmin;
if (Bmax < Amax)
Amax = Bmax;
if (Amax <= Amin)
return SDL_FALSE;
/* Vertical intersection */
Amin = A->y;
Amax = Amin + A->h;
Bmin = B->y;
Bmax = Bmin + B->h;
if (Bmin > Amin)
Amin = Bmin;
if (Bmax < Amax)
Amax = Bmax;
if (Amax <= Amin)
return SDL_FALSE;
return SDL_TRUE;
}
SDL_bool
SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
{
int Amin, Amax, Bmin, Bmax;
if (!A) {
SDL_InvalidParamError("A");
return SDL_FALSE;
}
if (!B) {
SDL_InvalidParamError("B");
return SDL_FALSE;
}
if (!result) {
SDL_InvalidParamError("result");
return SDL_FALSE;
}
/* Special cases for empty rects */
if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
result->w = 0;
result->h = 0;
return SDL_FALSE;
}
/* Horizontal intersection */
Amin = A->x;
Amax = Amin + A->w;
Bmin = B->x;
Bmax = Bmin + B->w;
if (Bmin > Amin)
Amin = Bmin;
result->x = Amin;
if (Bmax < Amax)
Amax = Bmax;
result->w = Amax - Amin;
/* Vertical intersection */
Amin = A->y;
Amax = Amin + A->h;
Bmin = B->y;
Bmax = Bmin + B->h;
if (Bmin > Amin)
Amin = Bmin;
result->y = Amin;
if (Bmax < Amax)
Amax = Bmax;
result->h = Amax - Amin;
return !SDL_RectEmpty(result);
}
void
SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
{
int Amin, Amax, Bmin, Bmax;
if (!A) {
SDL_InvalidParamError("A");
return;
}
if (!B) {
SDL_InvalidParamError("B");
return;
}
if (!result) {
SDL_InvalidParamError("result");
return;
}
/* Special cases for empty Rects */
if (SDL_RectEmpty(A)) {
if (SDL_RectEmpty(B)) {
/* A and B empty */
return;
} else {
/* A empty, B not empty */
*result = *B;
return;
}
} else {
if (SDL_RectEmpty(B)) {
/* A not empty, B empty */
*result = *A;
return;
}
}
/* Horizontal union */
Amin = A->x;
Amax = Amin + A->w;
Bmin = B->x;
Bmax = Bmin + B->w;
if (Bmin < Amin)
Amin = Bmin;
result->x = Amin;
if (Bmax > Amax)
Amax = Bmax;
result->w = Amax - Amin;
/* Vertical union */
Amin = A->y;
Amax = Amin + A->h;
Bmin = B->y;
Bmax = Bmin + B->h;
if (Bmin < Amin)
Amin = Bmin;
result->y = Amin;
if (Bmax > Amax)
Amax = Bmax;
result->h = Amax - Amin;
}
SDL_bool
SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip,
SDL_Rect * result)
{
int minx = 0;
int miny = 0;
int maxx = 0;
int maxy = 0;
int x, y, i;
if (!points) {
SDL_InvalidParamError("points");
return SDL_FALSE;
}
if (count < 1) {
SDL_InvalidParamError("count");
return SDL_FALSE;
}
if (clip) {
SDL_bool added = SDL_FALSE;
const int clip_minx = clip->x;
const int clip_miny = clip->y;
const int clip_maxx = clip->x+clip->w-1;
const int clip_maxy = clip->y+clip->h-1;
/* Special case for empty rectangle */
if (SDL_RectEmpty(clip)) {
return SDL_FALSE;
}
for (i = 0; i < count; ++i) {
x = points[i].x;
y = points[i].y;
if (x < clip_minx || x > clip_maxx ||
y < clip_miny || y > clip_maxy) {
continue;
}
if (!added) {
/* Special case: if no result was requested, we are done */
if (result == NULL) {
return SDL_TRUE;
}
/* First point added */
minx = maxx = x;
miny = maxy = y;
added = SDL_TRUE;
continue;
}
if (x < minx) {
minx = x;
} else if (x > maxx) {
maxx = x;
}
if (y < miny) {
miny = y;
} else if (y > maxy) {
maxy = y;
}
}
if (!added) {
return SDL_FALSE;
}
} else {
/* Special case: if no result was requested, we are done */
if (result == NULL) {
return SDL_TRUE;
}
/* No clipping, always add the first point */
minx = maxx = points[0].x;
miny = maxy = points[0].y;
for (i = 1; i < count; ++i) {
x = points[i].x;
y = points[i].y;
if (x < minx) {
minx = x;
} else if (x > maxx) {
maxx = x;
}
if (y < miny) {
miny = y;
} else if (y > maxy) {
maxy = y;
}
}
}
if (result) {
result->x = minx;
result->y = miny;
result->w = (maxx-minx)+1;
result->h = (maxy-miny)+1;
}
return SDL_TRUE;
}
/* Use the Cohen-Sutherland algorithm for line clipping */
#define CODE_BOTTOM 1
#define CODE_TOP 2
#define CODE_LEFT 4
#define CODE_RIGHT 8
static int
ComputeOutCode(const SDL_Rect * rect, int x, int y)
{
int code = 0;
if (y < rect->y) {
code |= CODE_TOP;
} else if (y >= rect->y + rect->h) {
code |= CODE_BOTTOM;
}
if (x < rect->x) {
code |= CODE_LEFT;
} else if (x >= rect->x + rect->w) {
code |= CODE_RIGHT;
}
return code;
}
SDL_bool
SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
int *Y2)
{
int x = 0;
int y = 0;
int x1, y1;
int x2, y2;
int rectx1;
int recty1;
int rectx2;
int recty2;
int outcode1, outcode2;
if (!rect) {
SDL_InvalidParamError("rect");
return SDL_FALSE;
}
if (!X1) {
SDL_InvalidParamError("X1");
return SDL_FALSE;
}
if (!Y1) {
SDL_InvalidParamError("Y1");
return SDL_FALSE;
}
if (!X2) {
SDL_InvalidParamError("X2");
return SDL_FALSE;
}
if (!Y2) {
SDL_InvalidParamError("Y2");
return SDL_FALSE;
}
/* Special case for empty rect */
if (SDL_RectEmpty(rect)) {
return SDL_FALSE;
}
x1 = *X1;
y1 = *Y1;
x2 = *X2;
y2 = *Y2;
rectx1 = rect->x;
recty1 = rect->y;
rectx2 = rect->x + rect->w - 1;
recty2 = rect->y + rect->h - 1;
/* Check to see if entire line is inside rect */
if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 &&
y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) {
return SDL_TRUE;
}
/* Check to see if entire line is to one side of rect */
if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
(y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) {
return SDL_FALSE;
}
if (y1 == y2) {
/* Horizontal line, easy to clip */
if (x1 < rectx1) {
*X1 = rectx1;
} else if (x1 > rectx2) {
*X1 = rectx2;
}
if (x2 < rectx1) {
*X2 = rectx1;
} else if (x2 > rectx2) {
*X2 = rectx2;
}
return SDL_TRUE;
}
if (x1 == x2) {
/* Vertical line, easy to clip */
if (y1 < recty1) {
*Y1 = recty1;
} else if (y1 > recty2) {
*Y1 = recty2;
}
if (y2 < recty1) {
*Y2 = recty1;
} else if (y2 > recty2) {
*Y2 = recty2;
}
return SDL_TRUE;
}
/* More complicated Cohen-Sutherland algorithm */
outcode1 = ComputeOutCode(rect, x1, y1);
outcode2 = ComputeOutCode(rect, x2, y2);
while (outcode1 || outcode2) {
if (outcode1 & outcode2) {
return SDL_FALSE;
}
if (outcode1) {
if (outcode1 & CODE_TOP) {
y = recty1;
x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
} else if (outcode1 & CODE_BOTTOM) {
y = recty2;
x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
} else if (outcode1 & CODE_LEFT) {
x = rectx1;
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
} else if (outcode1 & CODE_RIGHT) {
x = rectx2;
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
}
x1 = x;
y1 = y;
outcode1 = ComputeOutCode(rect, x, y);
} else {
if (outcode2 & CODE_TOP) {
y = recty1;
x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
} else if (outcode2 & CODE_BOTTOM) {
y = recty2;
x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
} else if (outcode2 & CODE_LEFT) {
x = rectx1;
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
} else if (outcode2 & CODE_RIGHT) {
x = rectx2;
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
}
x2 = x;
y2 = y;
outcode2 = ComputeOutCode(rect, x, y);
}
}
*X1 = x1;
*Y1 = y1;
*X2 = x2;
*Y2 = y2;
return SDL_TRUE;
}
SDL_bool
SDL_GetSpanEnclosingRect(int width, int height,
int numrects, const SDL_Rect * rects, SDL_Rect *span)
{
int i;
int span_y1, span_y2;
int rect_y1, rect_y2;
if (width < 1) {
SDL_InvalidParamError("width");
return SDL_FALSE;
}
if (height < 1) {
SDL_InvalidParamError("height");
return SDL_FALSE;
}
if (!rects) {
SDL_InvalidParamError("rects");
return SDL_FALSE;
}
if (!span) {
SDL_InvalidParamError("span");
return SDL_FALSE;
}
if (numrects < 1) {
SDL_InvalidParamError("numrects");
return SDL_FALSE;
}
/* Initialize to empty rect */
span_y1 = height;
span_y2 = 0;
for (i = 0; i < numrects; ++i) {
rect_y1 = rects[i].y;
rect_y2 = rect_y1 + rects[i].h;
/* Clip out of bounds rectangles, and expand span rect */
if (rect_y1 < 0) {
span_y1 = 0;
} else if (rect_y1 < span_y1) {
span_y1 = rect_y1;
}
if (rect_y2 > height) {
span_y2 = height;
} else if (rect_y2 > span_y2) {
span_y2 = rect_y2;
}
}
if (span_y2 > span_y1) {
span->x = 0;
span->y = span_y1;
span->w = width;
span->h = (span_y2 - span_y1);
return SDL_TRUE;
}
return SDL_FALSE;
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
extern SDL_bool SDL_GetSpanEnclosingRect(int width, int height, int numrects, const SDL_Rect * rects, SDL_Rect *span);
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,286 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_shape.h"
#include "SDL_shape_internals.h"
SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags)
{
SDL_Window *result = NULL;
result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /* & (~SDL_WINDOW_SHOWN) */);
if(result != NULL) {
result->shaper = SDL_GetVideoDevice()->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
result->shaper->userx = x;
result->shaper->usery = y;
result->shaper->mode.mode = ShapeModeDefault;
result->shaper->mode.parameters.binarizationCutoff = 1;
result->shaper->hasshape = SDL_FALSE;
return result;
}
else {
SDL_DestroyWindow(result);
return NULL;
}
}
else
return NULL;
}
SDL_bool
SDL_IsShapedWindow(const SDL_Window *window)
{
if(window == NULL)
return SDL_FALSE;
else
return (SDL_bool)(window->shaper != NULL);
}
/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
void
SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb)
{
int x = 0;
int y = 0;
Uint8 r = 0,g = 0,b = 0,alpha = 0;
Uint8* pixel = NULL;
Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0;
SDL_Color key;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
for(y = 0;y<shape->h;y++) {
for(x=0;x<shape->w;x++) {
alpha = 0;
pixel_value = 0;
pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
switch(shape->format->BytesPerPixel) {
case(1):
pixel_value = *(Uint8*)pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
bitmap_pixel = y*shape->w + x;
switch(mode.mode) {
case(ShapeModeDefault):
mask_value = (alpha >= 1 ? 1 : 0);
break;
case(ShapeModeBinarizeAlpha):
mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeReverseBinarizeAlpha):
mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0);
break;
}
bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb)));
}
}
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
}
static SDL_ShapeTree*
RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) {
int x = 0,y = 0;
Uint8* pixel = NULL;
Uint32 pixel_value = 0;
Uint8 r = 0,g = 0,b = 0,a = 0;
SDL_bool pixel_opaque = SDL_FALSE;
int last_opaque = -1;
SDL_Color key;
SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
SDL_Rect next = {0,0,0,0};
for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) {
for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) {
pixel_value = 0;
pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
switch(mask->format->BytesPerPixel) {
case(1):
pixel_value = *(Uint8*)pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
switch(mode.mode) {
case(ShapeModeDefault):
pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE);
break;
case(ShapeModeBinarizeAlpha):
pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
break;
case(ShapeModeReverseBinarizeAlpha):
pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE);
break;
}
if(last_opaque == -1)
last_opaque = pixel_opaque;
if(last_opaque != pixel_opaque) {
result->kind = QuadShape;
/* These will stay the same. */
next.w = dimensions.w / 2;
next.h = dimensions.h / 2;
/* These will change from recursion to recursion. */
next.x = dimensions.x;
next.y = dimensions.y;
result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x += next.w;
/* Unneeded: next.y = dimensions.y; */
result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x = dimensions.x;
next.y += next.h;
result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x += next.w;
/* Unneeded: next.y = dimensions.y + dimensions.h /2; */
result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
return result;
}
}
}
/* If we never recursed, all the pixels in this quadrant have the same "value". */
result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape);
result->data.shape = dimensions;
return result;
}
SDL_ShapeTree*
SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape)
{
SDL_Rect dimensions = {0,0,shape->w,shape->h};
SDL_ShapeTree* result = NULL;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
result = RecursivelyCalculateShapeTree(mode,shape,dimensions);
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
return result;
}
void
SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure)
{
SDL_assert(tree != NULL);
if(tree->kind == QuadShape) {
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
}
else
function(tree,closure);
}
void
SDL_FreeShapeTree(SDL_ShapeTree** shape_tree)
{
if((*shape_tree)->kind == QuadShape) {
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright);
}
SDL_free(*shape_tree);
*shape_tree = NULL;
}
int
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode)
{
int result;
if(window == NULL || !SDL_IsShapedWindow(window))
/* The window given was not a shapeable window. */
return SDL_NONSHAPEABLE_WINDOW;
if(shape == NULL)
/* Invalid shape argument. */
return SDL_INVALID_SHAPE_ARGUMENT;
if(shape_mode != NULL)
window->shaper->mode = *shape_mode;
result = SDL_GetVideoDevice()->shape_driver.SetWindowShape(window->shaper,shape,shape_mode);
window->shaper->hasshape = SDL_TRUE;
if(window->shaper->userx != 0 && window->shaper->usery != 0) {
SDL_SetWindowPosition(window,window->shaper->userx,window->shaper->usery);
window->shaper->userx = 0;
window->shaper->usery = 0;
}
return result;
}
static SDL_bool
SDL_WindowHasAShape(SDL_Window *window)
{
if (window == NULL || !SDL_IsShapedWindow(window))
return SDL_FALSE;
return window->shaper->hasshape;
}
int
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode)
{
if(window != NULL && SDL_IsShapedWindow(window)) {
if(shape_mode == NULL) {
if(SDL_WindowHasAShape(window))
/* The window given has a shape. */
return 0;
else
/* The window given is shapeable but lacks a shape. */
return SDL_WINDOW_LACKS_SHAPE;
}
else {
*shape_mode = window->shaper->mode;
return 0;
}
}
else
/* The window given is not a valid shapeable window. */
return SDL_NONSHAPEABLE_WINDOW;
}

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef _SDL_shape_internals_h
#define _SDL_shape_internals_h
#include "SDL_rect.h"
#include "SDL_shape.h"
#include "SDL_surface.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct {
struct SDL_ShapeTree *upleft,*upright,*downleft,*downright;
} SDL_QuadTreeChildren;
typedef union {
SDL_QuadTreeChildren children;
SDL_Rect shape;
} SDL_ShapeUnion;
typedef enum { QuadShape,TransparentShape,OpaqueShape } SDL_ShapeKind;
typedef struct {
SDL_ShapeKind kind;
SDL_ShapeUnion data;
} SDL_ShapeTree;
typedef void(*SDL_TraversalFunction)(SDL_ShapeTree*,void*);
extern void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb);
extern SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape);
extern void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure);
extern void SDL_FreeShapeTree(SDL_ShapeTree** shape_tree);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This a stretch blit implementation based on ideas given to me by
Tomasz Cejner - thanks! :)
April 27, 2000 - Sam Lantinga
*/
#include "SDL_video.h"
#include "SDL_blit.h"
/* This isn't ready for general consumption yet - it should be folded
into the general blitting mechanism.
*/
#if ((defined(_MFC_VER) && defined(_M_IX86)) || \
defined(__WATCOMC__) || \
(defined(__GNUC__) && defined(__i386__))) && SDL_ASSEMBLY_ROUTINES
/* There's a bug with gcc 4.4.1 and -O2 where srcp doesn't get the correct
* value after the first scanline. FIXME? */
/* #define USE_ASM_STRETCH */
#endif
#ifdef USE_ASM_STRETCH
#ifdef HAVE_MPROTECT
#include <sys/types.h>
#include <sys/mman.h>
#endif
#ifdef __GNUC__
#define PAGE_ALIGNED __attribute__((__aligned__(4096)))
#else
#define PAGE_ALIGNED
#endif
#if defined(_M_IX86) || defined(i386)
#define PREFIX16 0x66
#define STORE_BYTE 0xAA
#define STORE_WORD 0xAB
#define LOAD_BYTE 0xAC
#define LOAD_WORD 0xAD
#define RETURN 0xC3
#else
#error Need assembly opcodes for this architecture
#endif
static unsigned char copy_row[4096] PAGE_ALIGNED;
static int
generate_rowbytes(int src_w, int dst_w, int bpp)
{
static struct
{
int bpp;
int src_w;
int dst_w;
int status;
} last;
int i;
int pos, inc;
unsigned char *eip, *fence;
unsigned char load, store;
/* See if we need to regenerate the copy buffer */
if ((src_w == last.src_w) && (dst_w == last.dst_w) && (bpp == last.bpp)) {
return (last.status);
}
last.bpp = bpp;
last.src_w = src_w;
last.dst_w = dst_w;
last.status = -1;
switch (bpp) {
case 1:
load = LOAD_BYTE;
store = STORE_BYTE;
break;
case 2:
case 4:
load = LOAD_WORD;
store = STORE_WORD;
break;
default:
return SDL_SetError("ASM stretch of %d bytes isn't supported\n", bpp);
}
#ifdef HAVE_MPROTECT
/* Make the code writeable */
if (mprotect(copy_row, sizeof(copy_row), PROT_READ | PROT_WRITE) < 0) {
return SDL_SetError("Couldn't make copy buffer writeable");
}
#endif
pos = 0x10000;
inc = (src_w << 16) / dst_w;
eip = copy_row;
fence = copy_row + sizeof(copy_row)-2;
for (i = 0; i < dst_w; ++i) {
while (pos >= 0x10000L) {
if (eip == fence) {
return -1;
}
if (bpp == 2) {
*eip++ = PREFIX16;
}
*eip++ = load;
pos -= 0x10000L;
}
if (eip == fence) {
return -1;
}
if (bpp == 2) {
*eip++ = PREFIX16;
}
*eip++ = store;
pos += inc;
}
*eip++ = RETURN;
#ifdef HAVE_MPROTECT
/* Make the code executable but not writeable */
if (mprotect(copy_row, sizeof(copy_row), PROT_READ | PROT_EXEC) < 0) {
return SDL_SetError("Couldn't make copy buffer executable");
}
#endif
last.status = 0;
return (0);
}
#endif /* USE_ASM_STRETCH */
#define DEFINE_COPY_ROW(name, type) \
static void name(type *src, int src_w, type *dst, int dst_w) \
{ \
int i; \
int pos, inc; \
type pixel = 0; \
\
pos = 0x10000; \
inc = (src_w << 16) / dst_w; \
for ( i=dst_w; i>0; --i ) { \
while ( pos >= 0x10000L ) { \
pixel = *src++; \
pos -= 0x10000L; \
} \
*dst++ = pixel; \
pos += inc; \
} \
}
/* *INDENT-OFF* */
DEFINE_COPY_ROW(copy_row1, Uint8)
DEFINE_COPY_ROW(copy_row2, Uint16)
DEFINE_COPY_ROW(copy_row4, Uint32)
/* *INDENT-ON* */
/* The ASM code doesn't handle 24-bpp stretch blits */
static void
copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w)
{
int i;
int pos, inc;
Uint8 pixel[3] = { 0, 0, 0 };
pos = 0x10000;
inc = (src_w << 16) / dst_w;
for (i = dst_w; i > 0; --i) {
while (pos >= 0x10000L) {
pixel[0] = *src++;
pixel[1] = *src++;
pixel[2] = *src++;
pos -= 0x10000L;
}
*dst++ = pixel[0];
*dst++ = pixel[1];
*dst++ = pixel[2];
pos += inc;
}
}
/* Perform a stretch blit between two surfaces of the same format.
NOTE: This function is not safe to call from multiple threads!
*/
int
SDL_SoftStretch(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, const SDL_Rect * dstrect)
{
int src_locked;
int dst_locked;
int pos, inc;
int dst_maxrow;
int src_row, dst_row;
Uint8 *srcp = NULL;
Uint8 *dstp;
SDL_Rect full_src;
SDL_Rect full_dst;
#ifdef USE_ASM_STRETCH
SDL_bool use_asm = SDL_TRUE;
#ifdef __GNUC__
int u1, u2;
#endif
#endif /* USE_ASM_STRETCH */
const int bpp = dst->format->BytesPerPixel;
if (src->format->format != dst->format->format) {
return SDL_SetError("Only works with same format surfaces");
}
/* Verify the blit rectangles */
if (srcrect) {
if ((srcrect->x < 0) || (srcrect->y < 0) ||
((srcrect->x + srcrect->w) > src->w) ||
((srcrect->y + srcrect->h) > src->h)) {
return SDL_SetError("Invalid source blit rectangle");
}
} else {
full_src.x = 0;
full_src.y = 0;
full_src.w = src->w;
full_src.h = src->h;
srcrect = &full_src;
}
if (dstrect) {
if ((dstrect->x < 0) || (dstrect->y < 0) ||
((dstrect->x + dstrect->w) > dst->w) ||
((dstrect->y + dstrect->h) > dst->h)) {
return SDL_SetError("Invalid destination blit rectangle");
}
} else {
full_dst.x = 0;
full_dst.y = 0;
full_dst.w = dst->w;
full_dst.h = dst->h;
dstrect = &full_dst;
}
/* Lock the destination if it's in hardware */
dst_locked = 0;
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
return SDL_SetError("Unable to lock destination surface");
}
dst_locked = 1;
}
/* Lock the source if it's in hardware */
src_locked = 0;
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
if (dst_locked) {
SDL_UnlockSurface(dst);
}
return SDL_SetError("Unable to lock source surface");
}
src_locked = 1;
}
/* Set up the data... */
pos = 0x10000;
inc = (srcrect->h << 16) / dstrect->h;
src_row = srcrect->y;
dst_row = dstrect->y;
#ifdef USE_ASM_STRETCH
/* Write the opcodes for this stretch */
if ((bpp == 3) || (generate_rowbytes(srcrect->w, dstrect->w, bpp) < 0)) {
use_asm = SDL_FALSE;
}
#endif
/* Perform the stretch blit */
for (dst_maxrow = dst_row + dstrect->h; dst_row < dst_maxrow; ++dst_row) {
dstp = (Uint8 *) dst->pixels + (dst_row * dst->pitch)
+ (dstrect->x * bpp);
while (pos >= 0x10000L) {
srcp = (Uint8 *) src->pixels + (src_row * src->pitch)
+ (srcrect->x * bpp);
++src_row;
pos -= 0x10000L;
}
#ifdef USE_ASM_STRETCH
if (use_asm) {
#ifdef __GNUC__
__asm__ __volatile__("call *%4":"=&D"(u1), "=&S"(u2)
:"0"(dstp), "1"(srcp), "r"(copy_row)
:"memory");
#elif defined(_MSC_VER) || defined(__WATCOMC__)
/* *INDENT-OFF* */
{
void *code = copy_row;
__asm {
push edi
push esi
mov edi, dstp
mov esi, srcp
call dword ptr code
pop esi
pop edi
}
}
/* *INDENT-ON* */
#else
#error Need inline assembly for this compiler
#endif
} else
#endif
switch (bpp) {
case 1:
copy_row1(srcp, srcrect->w, dstp, dstrect->w);
break;
case 2:
copy_row2((Uint16 *) srcp, srcrect->w,
(Uint16 *) dstp, dstrect->w);
break;
case 3:
copy_row3(srcp, srcrect->w, dstp, dstrect->w);
break;
case 4:
copy_row4((Uint32 *) srcp, srcrect->w,
(Uint32 *) dstp, dstrect->w);
break;
}
pos += inc;
}
/* We need to unlock the surfaces if they're locked */
if (dst_locked) {
SDL_UnlockSurface(dst);
}
if (src_locked) {
SDL_UnlockSurface(src);
}
return (0);
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef _SDL_sysvideo_h
#define _SDL_sysvideo_h
#include "SDL_messagebox.h"
#include "SDL_shape.h"
#include "SDL_thread.h"
/* The SDL video driver */
typedef struct SDL_WindowShaper SDL_WindowShaper;
typedef struct SDL_ShapeDriver SDL_ShapeDriver;
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
typedef struct SDL_VideoDevice SDL_VideoDevice;
/* Define the SDL window-shaper structure */
struct SDL_WindowShaper
{
/* The window associated with the shaper */
SDL_Window *window;
/* The user's specified coordinates for the window, for once we give it a shape. */
Uint32 userx,usery;
/* The parameters for shape calculation. */
SDL_WindowShapeMode mode;
/* Has this window been assigned a shape? */
SDL_bool hasshape;
void *driverdata;
};
/* Define the SDL shape driver structure */
struct SDL_ShapeDriver
{
SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
int (*ResizeWindowShape)(SDL_Window *window);
};
typedef struct SDL_WindowUserData
{
char *name;
void *data;
struct SDL_WindowUserData *next;
} SDL_WindowUserData;
/* Define the SDL window structure, corresponding to toplevel windows */
struct SDL_Window
{
const void *magic;
Uint32 id;
char *title;
SDL_Surface *icon;
int x, y;
int w, h;
int min_w, min_h;
int max_w, max_h;
Uint32 flags;
Uint32 last_fullscreen_flags;
/* Stored position and size for windowed mode */
SDL_Rect windowed;
SDL_DisplayMode fullscreen_mode;
float brightness;
Uint16 *gamma;
Uint16 *saved_gamma; /* (just offset into gamma) */
SDL_Surface *surface;
SDL_bool surface_valid;
SDL_bool is_destroying;
SDL_WindowShaper *shaper;
SDL_WindowUserData *data;
void *driverdata;
SDL_Window *prev;
SDL_Window *next;
};
#define FULLSCREEN_VISIBLE(W) \
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
((W)->flags & SDL_WINDOW_SHOWN) && \
!((W)->flags & SDL_WINDOW_MINIMIZED))
/*
* Define the SDL display structure This corresponds to physical monitors
* attached to the system.
*/
struct SDL_VideoDisplay
{
char *name;
int max_display_modes;
int num_display_modes;
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
SDL_Window *fullscreen_window;
SDL_VideoDevice *device;
void *driverdata;
};
/* Forward declaration */
struct SDL_SysWMinfo;
/* Define the SDL video driver structure */
#define _THIS SDL_VideoDevice *_this
struct SDL_VideoDevice
{
/* * * */
/* The name of this video driver */
const char *name;
/* * * */
/* Initialization/Query functions */
/*
* Initialize the native video subsystem, filling in the list of
* displays for this driver, returning 0 or -1 if there's an error.
*/
int (*VideoInit) (_THIS);
/*
* Reverse the effects VideoInit() -- called if VideoInit() fails or
* if the application is shutting down the video subsystem.
*/
void (*VideoQuit) (_THIS);
/* * * */
/*
* Display functions
*/
/*
* Get the bounds of a display
*/
int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
* Get a list of the available display modes for a display.
*/
void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
/*
* Setting the display mode is independent of creating windows, so
* when the display mode is changed, all existing windows should have
* their data updated accordingly, including the display surfaces
* associated with them.
*/
int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
/* * * */
/*
* Window functions
*/
int (*CreateWindow) (_THIS, SDL_Window * window);
int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
void (*SetWindowTitle) (_THIS, SDL_Window * window);
void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
void (*SetWindowPosition) (_THIS, SDL_Window * window);
void (*SetWindowSize) (_THIS, SDL_Window * window);
void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
void (*ShowWindow) (_THIS, SDL_Window * window);
void (*HideWindow) (_THIS, SDL_Window * window);
void (*RaiseWindow) (_THIS, SDL_Window * window);
void (*MaximizeWindow) (_THIS, SDL_Window * window);
void (*MinimizeWindow) (_THIS, SDL_Window * window);
void (*RestoreWindow) (_THIS, SDL_Window * window);
void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
void (*DestroyWindow) (_THIS, SDL_Window * window);
int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
void (*OnWindowEnter) (_THIS, SDL_Window * window);
/* * * */
/*
* Shaped-window functions
*/
SDL_ShapeDriver shape_driver;
/* Get some platform dependent window information */
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info);
/* * * */
/*
* OpenGL support
*/
int (*GL_LoadLibrary) (_THIS, const char *path);
void *(*GL_GetProcAddress) (_THIS, const char *proc);
void (*GL_UnloadLibrary) (_THIS);
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
void (*GL_SwapWindow) (_THIS, SDL_Window * window);
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
/* * * */
/*
* Event manager functions
*/
void (*PumpEvents) (_THIS);
/* Suspend the screensaver */
void (*SuspendScreenSaver) (_THIS);
/* Text input */
void (*StartTextInput) (_THIS);
void (*StopTextInput) (_THIS);
void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
/* Screen keyboard */
SDL_bool (*HasScreenKeyboardSupport) (_THIS);
void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
/* Clipboard */
int (*SetClipboardText) (_THIS, const char *text);
char * (*GetClipboardText) (_THIS);
SDL_bool (*HasClipboardText) (_THIS);
/* MessageBox */
int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
/* * * */
/* Data common to all drivers */
SDL_bool suspend_screensaver;
int num_displays;
SDL_VideoDisplay *displays;
SDL_Window *windows;
Uint8 window_magic;
Uint32 next_object_id;
char * clipboard_text;
/* * * */
/* Data used by the GL drivers */
struct
{
int red_size;
int green_size;
int blue_size;
int alpha_size;
int depth_size;
int buffer_size;
int stencil_size;
int double_buffer;
int accum_red_size;
int accum_green_size;
int accum_blue_size;
int accum_alpha_size;
int stereo;
int multisamplebuffers;
int multisamplesamples;
int accelerated;
int major_version;
int minor_version;
int flags;
int profile_mask;
int share_with_current_context;
int framebuffer_srgb_capable;
int retained_backing;
int driver_loaded;
char driver_path[256];
void *dll_handle;
} gl_config;
/* * * */
/* Cache current GL context; don't call the OS when it hasn't changed. */
/* We have the global pointers here so Cocoa continues to work the way
it always has, and the thread-local storage for the general case.
*/
SDL_Window *current_glwin;
SDL_GLContext current_glctx;
SDL_TLSID current_glwin_tls;
SDL_TLSID current_glctx_tls;
/* * * */
/* Data private to this driver */
void *driverdata;
struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_OPENGL_EGL
struct SDL_EGL_VideoData *egl_data;
#endif
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data;
#endif
/* * * */
/* The function used to dispose of this structure */
void (*free) (_THIS);
};
typedef struct VideoBootStrap
{
const char *name;
const char *desc;
int (*available) (void);
SDL_VideoDevice *(*create) (int devindex);
} VideoBootStrap;
#if SDL_VIDEO_DRIVER_COCOA
extern VideoBootStrap COCOA_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_X11
extern VideoBootStrap X11_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_MIR
extern VideoBootStrap MIR_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
extern VideoBootStrap DirectFB_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_WINDOWS
extern VideoBootStrap WINDOWS_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_WINRT
extern VideoBootStrap WINRT_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_HAIKU
extern VideoBootStrap HAIKU_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PANDORA
extern VideoBootStrap PND_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_UIKIT
extern VideoBootStrap UIKIT_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_ANDROID
extern VideoBootStrap Android_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PSP
extern VideoBootStrap PSP_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_RPI
extern VideoBootStrap RPI_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_DUMMY
extern VideoBootStrap DUMMY_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
extern VideoBootStrap Wayland_bootstrap;
#endif
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
extern void *SDL_GetDisplayDriverData( int displayIndex );
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern void SDL_OnWindowShown(SDL_Window * window);
extern void SDL_OnWindowHidden(SDL_Window * window);
extern void SDL_OnWindowResized(SDL_Window * window);
extern void SDL_OnWindowMinimized(SDL_Window * window);
extern void SDL_OnWindowRestored(SDL_Window * window);
extern void SDL_OnWindowEnter(SDL_Window * window);
extern void SDL_OnWindowLeave(SDL_Window * window);
extern void SDL_OnWindowFocusGained(SDL_Window * window);
extern void SDL_OnWindowFocusLost(SDL_Window * window);
extern void SDL_UpdateWindowGrab(SDL_Window * window);
extern SDL_Window * SDL_GetFocusWindow(void);
extern SDL_bool SDL_ShouldAllowTopmost(void);
#endif /* _SDL_sysvideo_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include "SDL_androidvideo.h"
#include "../../core/android/SDL_android.h"
int
Android_SetClipboardText(_THIS, const char *text)
{
return Android_JNI_SetClipboardText(text);
}
char *
Android_GetClipboardText(_THIS)
{
return Android_JNI_GetClipboardText();
}
SDL_bool Android_HasClipboardText(_THIS)
{
return Android_JNI_HasClipboardText();
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_androidclipboard_h
#define _SDL_androidclipboard_h
extern int Android_SetClipboardText(_THIS, const char *text);
extern char *Android_GetClipboardText(_THIS);
extern SDL_bool Android_HasClipboardText(_THIS);
#endif /* _SDL_androidclipboard_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
/* We're going to do this by default */
#define SDL_ANDROID_BLOCK_ON_PAUSE 1
#include "SDL_androidevents.h"
#include "SDL_events.h"
#include "SDL_androidwindow.h"
void android_egl_context_backup();
void android_egl_context_restore();
void
android_egl_context_restore()
{
SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) {
/* The context is no longer valid, create a new one */
/* FIXME: Notify the user that the context changed and textures need to be re created */
data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window);
SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context);
}
}
void
android_egl_context_backup()
{
/* Keep a copy of the EGL Context so we can try to restore it when we resume */
SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
data->egl_context = SDL_GL_GetCurrentContext();
/* We need to do this so the EGLSurface can be freed */
SDL_GL_MakeCurrent(Android_Window, NULL);
}
void
Android_PumpEvents(_THIS)
{
static int isPaused = 0;
#if SDL_ANDROID_BLOCK_ON_PAUSE
static int isPausing = 0;
#endif
/* No polling necessary */
/*
* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
* When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted.
*/
#if SDL_ANDROID_BLOCK_ON_PAUSE
if (isPaused && !isPausing) {
/* Make sure this is the last thing we do before pausing */
android_egl_context_backup();
if(SDL_SemWait(Android_ResumeSem) == 0) {
#else
if (isPaused) {
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
#endif
isPaused = 0;
/* Restore the GL Context from here, as this operation is thread dependent */
if (!SDL_HasEvent(SDL_QUIT)) {
android_egl_context_restore();
}
}
}
else {
#if SDL_ANDROID_BLOCK_ON_PAUSE
if( isPausing || SDL_SemTryWait(Android_PauseSem) == 0 ) {
/* We've been signaled to pause, but before we block ourselves,
we need to make sure that certain key events have reached the app */
if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL_APP_DIDENTERBACKGROUND) ) {
isPausing = 1;
}
else {
isPausing = 0;
isPaused = 1;
}
}
#else
if(SDL_SemTryWait(Android_PauseSem) == 0) {
android_egl_context_backup();
isPaused = 1;
}
#endif
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_androidvideo.h"
extern void Android_PumpEvents(_THIS);
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
/* Android SDL video driver implementation */
#include "SDL_video.h"
#include "../SDL_egl_c.h"
#include "SDL_androidwindow.h"
#include "SDL_androidvideo.h"
#include "../../core/android/SDL_android.h"
#include <android/log.h>
#include <dlfcn.h>
SDL_EGL_CreateContext_impl(Android)
SDL_EGL_MakeCurrent_impl(Android)
void
Android_GLES_SwapWindow(_THIS, SDL_Window * window)
{
/* FIXME: These two functions were in the Java code, do we really need them? */
_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
_this->egl_data->eglWaitGL();
SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
}
int
Android_GLES_LoadLibrary(_THIS, const char *path) {
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) 0);
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include <android/log.h>
#include "../../events/SDL_events_c.h"
#include "SDL_androidkeyboard.h"
#include "../../core/android/SDL_android.h"
void Android_InitKeyboard(void)
{
SDL_Keycode keymap[SDL_NUM_SCANCODES];
/* Add default scancode to key mapping */
SDL_GetDefaultKeymap(keymap);
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
}
static SDL_Scancode Android_Keycodes[] = {
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_UNKNOWN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SOFT_LEFT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SOFT_RIGHT */
SDL_SCANCODE_AC_HOME, /* AKEYCODE_HOME */
SDL_SCANCODE_AC_BACK, /* AKEYCODE_BACK */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CALL */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ENDCALL */
SDL_SCANCODE_0, /* AKEYCODE_0 */
SDL_SCANCODE_1, /* AKEYCODE_1 */
SDL_SCANCODE_2, /* AKEYCODE_2 */
SDL_SCANCODE_3, /* AKEYCODE_3 */
SDL_SCANCODE_4, /* AKEYCODE_4 */
SDL_SCANCODE_5, /* AKEYCODE_5 */
SDL_SCANCODE_6, /* AKEYCODE_6 */
SDL_SCANCODE_7, /* AKEYCODE_7 */
SDL_SCANCODE_8, /* AKEYCODE_8 */
SDL_SCANCODE_9, /* AKEYCODE_9 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STAR */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_POUND */
SDL_SCANCODE_UP, /* AKEYCODE_DPAD_UP */
SDL_SCANCODE_DOWN, /* AKEYCODE_DPAD_DOWN */
SDL_SCANCODE_LEFT, /* AKEYCODE_DPAD_LEFT */
SDL_SCANCODE_RIGHT, /* AKEYCODE_DPAD_RIGHT */
SDL_SCANCODE_SELECT, /* AKEYCODE_DPAD_CENTER */
SDL_SCANCODE_VOLUMEUP, /* AKEYCODE_VOLUME_UP */
SDL_SCANCODE_VOLUMEDOWN, /* AKEYCODE_VOLUME_DOWN */
SDL_SCANCODE_POWER, /* AKEYCODE_POWER */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CAMERA */
SDL_SCANCODE_CLEAR, /* AKEYCODE_CLEAR */
SDL_SCANCODE_A, /* AKEYCODE_A */
SDL_SCANCODE_B, /* AKEYCODE_B */
SDL_SCANCODE_C, /* AKEYCODE_C */
SDL_SCANCODE_D, /* AKEYCODE_D */
SDL_SCANCODE_E, /* AKEYCODE_E */
SDL_SCANCODE_F, /* AKEYCODE_F */
SDL_SCANCODE_G, /* AKEYCODE_G */
SDL_SCANCODE_H, /* AKEYCODE_H */
SDL_SCANCODE_I, /* AKEYCODE_I */
SDL_SCANCODE_J, /* AKEYCODE_J */
SDL_SCANCODE_K, /* AKEYCODE_K */
SDL_SCANCODE_L, /* AKEYCODE_L */
SDL_SCANCODE_M, /* AKEYCODE_M */
SDL_SCANCODE_N, /* AKEYCODE_N */
SDL_SCANCODE_O, /* AKEYCODE_O */
SDL_SCANCODE_P, /* AKEYCODE_P */
SDL_SCANCODE_Q, /* AKEYCODE_Q */
SDL_SCANCODE_R, /* AKEYCODE_R */
SDL_SCANCODE_S, /* AKEYCODE_S */
SDL_SCANCODE_T, /* AKEYCODE_T */
SDL_SCANCODE_U, /* AKEYCODE_U */
SDL_SCANCODE_V, /* AKEYCODE_V */
SDL_SCANCODE_W, /* AKEYCODE_W */
SDL_SCANCODE_X, /* AKEYCODE_X */
SDL_SCANCODE_Y, /* AKEYCODE_Y */
SDL_SCANCODE_Z, /* AKEYCODE_Z */
SDL_SCANCODE_COMMA, /* AKEYCODE_COMMA */
SDL_SCANCODE_PERIOD, /* AKEYCODE_PERIOD */
SDL_SCANCODE_LALT, /* AKEYCODE_ALT_LEFT */
SDL_SCANCODE_RALT, /* AKEYCODE_ALT_RIGHT */
SDL_SCANCODE_LSHIFT, /* AKEYCODE_SHIFT_LEFT */
SDL_SCANCODE_RSHIFT, /* AKEYCODE_SHIFT_RIGHT */
SDL_SCANCODE_TAB, /* AKEYCODE_TAB */
SDL_SCANCODE_SPACE, /* AKEYCODE_SPACE */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SYM */
SDL_SCANCODE_WWW, /* AKEYCODE_EXPLORER */
SDL_SCANCODE_MAIL, /* AKEYCODE_ENVELOPE */
SDL_SCANCODE_RETURN, /* AKEYCODE_ENTER */
SDL_SCANCODE_BACKSPACE, /* AKEYCODE_DEL */
SDL_SCANCODE_GRAVE, /* AKEYCODE_GRAVE */
SDL_SCANCODE_MINUS, /* AKEYCODE_MINUS */
SDL_SCANCODE_EQUALS, /* AKEYCODE_EQUALS */
SDL_SCANCODE_LEFTBRACKET, /* AKEYCODE_LEFT_BRACKET */
SDL_SCANCODE_RIGHTBRACKET, /* AKEYCODE_RIGHT_BRACKET */
SDL_SCANCODE_BACKSLASH, /* AKEYCODE_BACKSLASH */
SDL_SCANCODE_SEMICOLON, /* AKEYCODE_SEMICOLON */
SDL_SCANCODE_APOSTROPHE, /* AKEYCODE_APOSTROPHE */
SDL_SCANCODE_SLASH, /* AKEYCODE_SLASH */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_AT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NUM */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_HEADSETHOOK */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_FOCUS */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PLUS */
SDL_SCANCODE_MENU, /* AKEYCODE_MENU */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NOTIFICATION */
SDL_SCANCODE_AC_SEARCH, /* AKEYCODE_SEARCH */
SDL_SCANCODE_AUDIOPLAY, /* AKEYCODE_MEDIA_PLAY_PAUSE */
SDL_SCANCODE_AUDIOSTOP, /* AKEYCODE_MEDIA_STOP */
SDL_SCANCODE_AUDIONEXT, /* AKEYCODE_MEDIA_NEXT */
SDL_SCANCODE_AUDIOPREV, /* AKEYCODE_MEDIA_PREVIOUS */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_REWIND */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_FAST_FORWARD */
SDL_SCANCODE_MUTE, /* AKEYCODE_MUTE */
SDL_SCANCODE_PAGEUP, /* AKEYCODE_PAGE_UP */
SDL_SCANCODE_PAGEDOWN, /* AKEYCODE_PAGE_DOWN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PICTSYMBOLS */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SWITCH_CHARSET */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_A */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_B */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_C */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_X */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_Y */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_Z */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_L1 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_R1 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_L2 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_R2 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_THUMBL */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_THUMBR */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_START */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_SELECT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_MODE */
SDL_SCANCODE_ESCAPE, /* AKEYCODE_ESCAPE */
SDL_SCANCODE_DELETE, /* AKEYCODE_FORWARD_DEL */
SDL_SCANCODE_LCTRL, /* AKEYCODE_CTRL_LEFT */
SDL_SCANCODE_RCTRL, /* AKEYCODE_CTRL_RIGHT */
SDL_SCANCODE_CAPSLOCK, /* AKEYCODE_CAPS_LOCK */
SDL_SCANCODE_SCROLLLOCK, /* AKEYCODE_SCROLL_LOCK */
SDL_SCANCODE_LGUI, /* AKEYCODE_META_LEFT */
SDL_SCANCODE_RGUI, /* AKEYCODE_META_RIGHT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_FUNCTION */
SDL_SCANCODE_PRINTSCREEN, /* AKEYCODE_SYSRQ */
SDL_SCANCODE_PAUSE, /* AKEYCODE_BREAK */
SDL_SCANCODE_HOME, /* AKEYCODE_MOVE_HOME */
SDL_SCANCODE_END, /* AKEYCODE_MOVE_END */
SDL_SCANCODE_INSERT, /* AKEYCODE_INSERT */
SDL_SCANCODE_AC_FORWARD, /* AKEYCODE_FORWARD */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_PLAY */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_PAUSE */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_CLOSE */
SDL_SCANCODE_EJECT, /* AKEYCODE_MEDIA_EJECT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_RECORD */
SDL_SCANCODE_F1, /* AKEYCODE_F1 */
SDL_SCANCODE_F2, /* AKEYCODE_F2 */
SDL_SCANCODE_F3, /* AKEYCODE_F3 */
SDL_SCANCODE_F4, /* AKEYCODE_F4 */
SDL_SCANCODE_F5, /* AKEYCODE_F5 */
SDL_SCANCODE_F6, /* AKEYCODE_F6 */
SDL_SCANCODE_F7, /* AKEYCODE_F7 */
SDL_SCANCODE_F8, /* AKEYCODE_F8 */
SDL_SCANCODE_F9, /* AKEYCODE_F9 */
SDL_SCANCODE_F10, /* AKEYCODE_F10 */
SDL_SCANCODE_F11, /* AKEYCODE_F11 */
SDL_SCANCODE_F12, /* AKEYCODE_F12 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NUM_LOCK */
SDL_SCANCODE_KP_0, /* AKEYCODE_NUMPAD_0 */
SDL_SCANCODE_KP_1, /* AKEYCODE_NUMPAD_1 */
SDL_SCANCODE_KP_2, /* AKEYCODE_NUMPAD_2 */
SDL_SCANCODE_KP_3, /* AKEYCODE_NUMPAD_3 */
SDL_SCANCODE_KP_4, /* AKEYCODE_NUMPAD_4 */
SDL_SCANCODE_KP_5, /* AKEYCODE_NUMPAD_5 */
SDL_SCANCODE_KP_6, /* AKEYCODE_NUMPAD_6 */
SDL_SCANCODE_KP_7, /* AKEYCODE_NUMPAD_7 */
SDL_SCANCODE_KP_8, /* AKEYCODE_NUMPAD_8 */
SDL_SCANCODE_KP_9, /* AKEYCODE_NUMPAD_9 */
SDL_SCANCODE_KP_DIVIDE, /* AKEYCODE_NUMPAD_DIVIDE */
SDL_SCANCODE_KP_MULTIPLY, /* AKEYCODE_NUMPAD_MULTIPLY */
SDL_SCANCODE_KP_MINUS, /* AKEYCODE_NUMPAD_SUBTRACT */
SDL_SCANCODE_KP_PLUS, /* AKEYCODE_NUMPAD_ADD */
SDL_SCANCODE_KP_PERIOD, /* AKEYCODE_NUMPAD_DOT */
SDL_SCANCODE_KP_COMMA, /* AKEYCODE_NUMPAD_COMMA */
SDL_SCANCODE_KP_ENTER, /* AKEYCODE_NUMPAD_ENTER */
SDL_SCANCODE_KP_EQUALS, /* AKEYCODE_NUMPAD_EQUALS */
SDL_SCANCODE_KP_LEFTPAREN, /* AKEYCODE_NUMPAD_LEFT_PAREN */
SDL_SCANCODE_KP_RIGHTPAREN, /* AKEYCODE_NUMPAD_RIGHT_PAREN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_VOLUME_MUTE */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_INFO */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CHANNEL_UP */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CHANNEL_DOWN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ZOOM_IN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ZOOM_OUT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_WINDOW */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_GUIDE */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DVR */
SDL_SCANCODE_AC_BOOKMARKS, /* AKEYCODE_BOOKMARK */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CAPTIONS */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SETTINGS */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_POWER */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STB_POWER */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STB_INPUT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_AVR_POWER */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_AVR_INPUT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_RED */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_GREEN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_YELLOW */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_BLUE */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_APP_SWITCH */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_1 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_2 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_3 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_4 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_5 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_6 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_7 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_8 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_9 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_10 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_11 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_12 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_13 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_14 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_15 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_16 */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_LANGUAGE_SWITCH */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MANNER_MODE */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_3D_MODE */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CONTACTS */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CALENDAR */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MUSIC */
SDL_SCANCODE_CALCULATOR, /* AKEYCODE_CALCULATOR */
SDL_SCANCODE_LANG5, /* AKEYCODE_ZENKAKU_HANKAKU */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_EISU */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MUHENKAN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_HENKAN */
SDL_SCANCODE_LANG3, /* AKEYCODE_KATAKANA_HIRAGANA */
SDL_SCANCODE_INTERNATIONAL3, /* AKEYCODE_YEN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_RO */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_KANA */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ASSIST */
SDL_SCANCODE_BRIGHTNESSDOWN, /* AKEYCODE_BRIGHTNESS_DOWN */
SDL_SCANCODE_BRIGHTNESSUP, /* AKEYCODE_BRIGHTNESS_UP */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_AUDIO_TRACK */
};
static SDL_Scancode
TranslateKeycode(int keycode)
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
if (keycode < SDL_arraysize(Android_Keycodes)) {
scancode = Android_Keycodes[keycode];
}
if (scancode == SDL_SCANCODE_UNKNOWN) {
__android_log_print(ANDROID_LOG_INFO, "SDL", "Unknown keycode %d", keycode);
}
return scancode;
}
int
Android_OnKeyDown(int keycode)
{
return SDL_SendKeyboardKey(SDL_PRESSED, TranslateKeycode(keycode));
}
int
Android_OnKeyUp(int keycode)
{
return SDL_SendKeyboardKey(SDL_RELEASED, TranslateKeycode(keycode));
}
SDL_bool
Android_HasScreenKeyboardSupport(_THIS)
{
return SDL_TRUE;
}
SDL_bool
Android_IsScreenKeyboardShown(_THIS, SDL_Window * window)
{
return SDL_IsTextInputActive();
}
void
Android_StartTextInput(_THIS)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
Android_JNI_ShowTextInput(&videodata->textRect);
}
void
Android_StopTextInput(_THIS)
{
Android_JNI_HideTextInput();
}
void
Android_SetTextInputRect(_THIS, SDL_Rect *rect)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
if (!rect) {
SDL_InvalidParamError("rect");
return;
}
videodata->textRect = *rect;
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_androidvideo.h"
extern void Android_InitKeyboard(void);
extern int Android_OnKeyDown(int keycode);
extern int Android_OnKeyUp(int keycode);
extern SDL_bool Android_HasScreenKeyboardSupport(_THIS);
extern SDL_bool Android_IsScreenKeyboardShown(_THIS, SDL_Window * window);
extern void Android_StartTextInput(_THIS);
extern void Android_StopTextInput(_THIS);
extern void Android_SetTextInputRect(_THIS, SDL_Rect *rect);
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include <android/log.h>
#include "SDL_events.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "SDL_log.h"
#include "SDL_androidtouch.h"
#include "../../core/android/SDL_android.h"
#define ACTION_DOWN 0
#define ACTION_UP 1
#define ACTION_MOVE 2
#define ACTION_CANCEL 3
#define ACTION_OUTSIDE 4
#define ACTION_POINTER_DOWN 5
#define ACTION_POINTER_UP 6
static void Android_GetWindowCoordinates(float x, float y,
int *window_x, int *window_y)
{
int window_w, window_h;
SDL_GetWindowSize(Android_Window, &window_w, &window_h);
*window_x = (int)(x * window_w);
*window_y = (int)(y * window_h);
}
void Android_InitTouch(void)
{
int i;
int* ids;
int number = Android_JNI_GetTouchDeviceIds(&ids);
if (0 < number) {
for (i = 0; i < number; ++i) {
SDL_AddTouch((SDL_TouchID) ids[i], ""); /* no error handling */
}
SDL_free(ids);
}
}
void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
{
SDL_TouchID touchDeviceId = 0;
SDL_FingerID fingerId = 0;
int window_x, window_y;
static SDL_FingerID pointerFingerID = 0;
if (!Android_Window) {
return;
}
touchDeviceId = (SDL_TouchID)touch_device_id_in;
if (SDL_AddTouch(touchDeviceId, "") < 0) {
SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
}
fingerId = (SDL_FingerID)pointer_finger_id_in;
switch (action) {
case ACTION_DOWN:
/* Primary pointer down */
Android_GetWindowCoordinates(x, y, &window_x, &window_y);
/* send moved event */
SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
/* send mouse down event */
SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
pointerFingerID = fingerId;
case ACTION_POINTER_DOWN:
/* Non primary pointer down */
SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
break;
case ACTION_MOVE:
if (!pointerFingerID) {
Android_GetWindowCoordinates(x, y, &window_x, &window_y);
/* send moved event */
SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
}
SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
break;
case ACTION_UP:
/* Primary pointer up */
/* send mouse up */
pointerFingerID = (SDL_FingerID) 0;
SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
case ACTION_POINTER_UP:
/* Non primary pointer up */
SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
break;
default:
break;
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_androidvideo.h"
extern void Android_InitTouch(void);
extern void Android_OnTouch( int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p);
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
/* Android SDL video driver implementation
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_androidvideo.h"
#include "SDL_androidclipboard.h"
#include "SDL_androidevents.h"
#include "SDL_androidkeyboard.h"
#include "SDL_androidtouch.h"
#include "SDL_androidwindow.h"
#define ANDROID_VID_DRIVER_NAME "Android"
/* Initialization/Query functions */
static int Android_VideoInit(_THIS);
static void Android_VideoQuit(_THIS);
#include "../SDL_egl_c.h"
/* GL functions (SDL_androidgl.c) */
extern SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window);
extern int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Android_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Android_GLES_LoadLibrary(_THIS, const char *path);
#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define Android_GLES_DeleteContext SDL_EGL_DeleteContext
/* Android driver bootstrap functions */
/* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */
int Android_ScreenWidth = 0;
int Android_ScreenHeight = 0;
Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL;
/* Currently only one window */
SDL_Window *Android_Window = NULL;
static int
Android_Available(void)
{
return 1;
}
static void
Android_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
Android_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return NULL;
}
data = (SDL_VideoData*) SDL_calloc(1, sizeof(SDL_VideoData));
if (!data) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
device->driverdata = data;
/* Set the function pointers */
device->VideoInit = Android_VideoInit;
device->VideoQuit = Android_VideoQuit;
device->PumpEvents = Android_PumpEvents;
device->CreateWindow = Android_CreateWindow;
device->SetWindowTitle = Android_SetWindowTitle;
device->DestroyWindow = Android_DestroyWindow;
device->free = Android_DeleteDevice;
/* GL pointers */
device->GL_LoadLibrary = Android_GLES_LoadLibrary;
device->GL_GetProcAddress = Android_GLES_GetProcAddress;
device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
device->GL_CreateContext = Android_GLES_CreateContext;
device->GL_MakeCurrent = Android_GLES_MakeCurrent;
device->GL_SetSwapInterval = Android_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
device->GL_SwapWindow = Android_GLES_SwapWindow;
device->GL_DeleteContext = Android_GLES_DeleteContext;
/* Text input */
device->StartTextInput = Android_StartTextInput;
device->StopTextInput = Android_StopTextInput;
device->SetTextInputRect = Android_SetTextInputRect;
/* Screen keyboard */
device->HasScreenKeyboardSupport = Android_HasScreenKeyboardSupport;
device->IsScreenKeyboardShown = Android_IsScreenKeyboardShown;
/* Clipboard */
device->SetClipboardText = Android_SetClipboardText;
device->GetClipboardText = Android_GetClipboardText;
device->HasClipboardText = Android_HasClipboardText;
return device;
}
VideoBootStrap Android_bootstrap = {
ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
Android_Available, Android_CreateDevice
};
int
Android_VideoInit(_THIS)
{
SDL_DisplayMode mode;
mode.format = Android_ScreenFormat;
mode.w = Android_ScreenWidth;
mode.h = Android_ScreenHeight;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_AddDisplayMode(&_this->displays[0], &mode);
Android_InitKeyboard();
Android_InitTouch();
/* We're done! */
return 0;
}
void
Android_VideoQuit(_THIS)
{
}
/* This function gets called before VideoInit() */
void
Android_SetScreenResolution(int width, int height, Uint32 format)
{
Android_ScreenWidth = width;
Android_ScreenHeight = height;
Android_ScreenFormat = format;
if (Android_Window) {
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_androidvideo_h
#define _SDL_androidvideo_h
#include "SDL_mutex.h"
#include "SDL_rect.h"
#include "../SDL_sysvideo.h"
/* Called by the JNI layer when the screen changes size or format */
extern void Android_SetScreenResolution(int width, int height, Uint32 format);
/* Private display data */
typedef struct SDL_VideoData
{
SDL_Rect textRect;
} SDL_VideoData;
extern int Android_ScreenWidth;
extern int Android_ScreenHeight;
extern Uint32 Android_ScreenFormat;
extern SDL_sem *Android_PauseSem, *Android_ResumeSem;
extern SDL_Window *Android_Window;
#endif /* _SDL_androidvideo_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_androidvideo.h"
#include "SDL_androidwindow.h"
int
Android_CreateWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if (Android_Window) {
return SDL_SetError("Android only supports one window");
}
Android_PauseSem = SDL_CreateSemaphore(0);
Android_ResumeSem = SDL_CreateSemaphore(0);
/* Adjust the window data to match the screen */
window->x = 0;
window->y = 0;
window->w = Android_ScreenWidth;
window->h = Android_ScreenHeight;
window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
window->flags &= ~SDL_WINDOW_HIDDEN;
window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
data->native_window = Android_JNI_GetNativeWindow();
if (!data->native_window) {
SDL_free(data);
return SDL_SetError("Could not fetch native window");
}
data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
if (data->egl_surface == EGL_NO_SURFACE) {
ANativeWindow_release(data->native_window);
SDL_free(data);
return SDL_SetError("Could not create GLES window surface");
}
window->driverdata = data;
Android_Window = window;
return 0;
}
void
Android_SetWindowTitle(_THIS, SDL_Window * window)
{
Android_JNI_SetActivityTitle(window->title);
}
void
Android_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if (window == Android_Window) {
Android_Window = NULL;
if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem);
if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem);
Android_PauseSem = NULL;
Android_ResumeSem = NULL;
if(window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if (data->egl_surface != EGL_NO_SURFACE) {
SDL_EGL_DestroySurface(_this, data->egl_surface);
}
if(data->native_window) {
ANativeWindow_release(data->native_window);
}
SDL_free(window->driverdata);
window->driverdata = NULL;
}
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_androidwindow_h
#define _SDL_androidwindow_h
#include "../../core/android/SDL_android.h"
#include "../SDL_egl_c.h"
extern int Android_CreateWindow(_THIS, SDL_Window * window);
extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
extern void Android_DestroyWindow(_THIS, SDL_Window * window);
typedef struct
{
EGLSurface egl_surface;
EGLContext egl_context; /* We use this to preserve the context when losing focus */
ANativeWindow* native_window;
} SDL_WindowData;
#endif /* _SDL_androidwindow_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoaclipboard_h
#define _SDL_cocoaclipboard_h
/* Forward declaration */
struct SDL_VideoData;
extern int Cocoa_SetClipboardText(_THIS, const char *text);
extern char *Cocoa_GetClipboardText(_THIS);
extern SDL_bool Cocoa_HasClipboardText(_THIS);
extern void Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data);
#endif /* _SDL_cocoaclipboard_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "../../events/SDL_clipboardevents_c.h"
static NSString *
GetTextFormat(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data->osversion >= 0x1060) {
return NSPasteboardTypeString;
} else {
return NSStringPboardType;
}
}
int
Cocoa_SetClipboardText(_THIS, const char *text)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSString *format = GetTextFormat(_this);
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
data->clipboard_count = [pasteboard declareTypes:[NSArray arrayWithObject:format] owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:text] forType:format];
[pool release];
return 0;
}
char *
Cocoa_GetClipboardText(_THIS)
{
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSString *format = GetTextFormat(_this);
NSString *available;
char *text;
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:format]];
if ([available isEqualToString:format]) {
NSString* string;
const char *utf8;
string = [pasteboard stringForType:format];
if (string == nil) {
utf8 = "";
} else {
utf8 = [string UTF8String];
}
text = SDL_strdup(utf8);
} else {
text = SDL_strdup("");
}
[pool release];
return text;
}
SDL_bool
Cocoa_HasClipboardText(_THIS)
{
SDL_bool result = SDL_FALSE;
char *text = Cocoa_GetClipboardText(_this);
if (text) {
result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE;
SDL_free(text);
}
return result;
}
void
Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data)
{
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSInteger count;
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
count = [pasteboard changeCount];
if (count != data->clipboard_count) {
if (data->clipboard_count) {
SDL_SendClipboardUpdate();
}
data->clipboard_count = count;
}
[pool release];
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoaevents_h
#define _SDL_cocoaevents_h
extern void Cocoa_RegisterApp(void);
extern void Cocoa_PumpEvents(_THIS);
#endif /* _SDL_cocoaevents_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_timer.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_events_c.h"
#if !defined(UsrActivity) && defined(__LP64__) && !defined(__POWER__)
/*
* Workaround for a bug in the 10.5 SDK: By accident, OSService.h does
* not include Power.h at all when compiling in 64bit mode. This has
* been fixed in 10.6, but for 10.5, we manually define UsrActivity
* to ensure compilation works.
*/
#define UsrActivity 1
#endif
@interface SDLApplication : NSApplication
- (void)terminate:(id)sender;
@end
@implementation SDLApplication
// Override terminate to handle Quit and System Shutdown smoothly.
- (void)terminate:(id)sender
{
SDL_SendQuit();
}
@end // SDLApplication
/* setAppleMenu disappeared from the headers in 10.4 */
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
@interface SDLAppDelegate : NSObject {
@public
BOOL seenFirstActivate;
}
- (id)init;
@end
@implementation SDLAppDelegate : NSObject
- (id)init
{
self = [super init];
if (self) {
seenFirstActivate = NO;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(focusSomeWindow:)
name:NSApplicationDidBecomeActiveNotification
object:nil];
}
return self;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
- (void)focusSomeWindow:(NSNotification *)aNotification
{
/* HACK: Ignore the first call. The application gets a
* applicationDidBecomeActive: a little bit after the first window is
* created, and if we don't ignore it, a window that has been created with
* SDL_WINDOW_MINIZED will ~immediately be restored.
*/
if (!seenFirstActivate) {
seenFirstActivate = YES;
return;
}
SDL_VideoDevice *device = SDL_GetVideoDevice();
if (device && device->windows)
{
SDL_Window *window = device->windows;
int i;
for (i = 0; i < device->num_displays; ++i)
{
SDL_Window *fullscreen_window = device->displays[i].fullscreen_window;
if (fullscreen_window)
{
if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) {
SDL_RestoreWindow(fullscreen_window);
}
return;
}
}
if (window->flags & SDL_WINDOW_MINIMIZED) {
SDL_RestoreWindow(window);
} else {
SDL_RaiseWindow(window);
}
}
}
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
return (BOOL)SDL_SendDropFile([filename UTF8String]);
}
@end
static SDLAppDelegate *appDelegate = nil;
static NSString *
GetApplicationName(void)
{
NSString *appName;
/* Determine the application name */
appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"];
if (!appName)
appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
static void
CreateApplicationMenus(void)
{
NSString *appName;
NSString *title;
NSMenu *appleMenu;
NSMenu *serviceMenu;
NSMenu *windowMenu;
NSMenu *viewMenu;
NSMenuItem *menuItem;
if (NSApp == nil) {
return;
}
/* Create the main menu bar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
/* Create the application menu */
appName = GetApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
[appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","];
[appleMenu addItem:[NSMenuItem separatorItem]];
serviceMenu = [[NSMenu alloc] initWithTitle:@""];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""];
[menuItem setSubmenu:serviceMenu];
[NSApp setServicesMenu:serviceMenu];
[serviceMenu release];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
[menuItem release];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
[appleMenu release];
/* Create the window menu */
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* Add menu items */
[windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[menuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:menuItem];
[menuItem release];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
[windowMenu release];
/* Add the fullscreen view toggle menu option, if supported */
if ([NSApp respondsToSelector:@selector(setPresentationOptions:)]) {
/* Create the view menu */
viewMenu = [[NSMenu alloc] initWithTitle:@"View"];
/* Add menu items */
menuItem = [viewMenu addItemWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"];
[menuItem setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"View" action:nil keyEquivalent:@""];
[menuItem setSubmenu:viewMenu];
[[NSApp mainMenu] addItem:menuItem];
[menuItem release];
[viewMenu release];
}
}
void
Cocoa_RegisterApp(void)
{
/* This can get called more than once! Be careful what you initialize! */
ProcessSerialNumber psn;
NSAutoreleasePool *pool;
if (!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}
pool = [[NSAutoreleasePool alloc] init];
if (NSApp == nil) {
[SDLApplication sharedApplication];
if ([NSApp mainMenu] == nil) {
CreateApplicationMenus();
}
[NSApp finishLaunching];
NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithBool:NO], @"AppleMomentumScrollSupported",
[NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled",
nil];
[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];
}
if (NSApp && !appDelegate) {
appDelegate = [[SDLAppDelegate alloc] init];
/* If someone else has an app delegate, it means we can't turn a
* termination into SDL_Quit, and we can't handle application:openFile:
*/
if (![NSApp delegate]) {
[NSApp setDelegate:appDelegate];
} else {
appDelegate->seenFirstActivate = YES;
}
}
[pool release];
}
void
Cocoa_PumpEvents(_THIS)
{
NSAutoreleasePool *pool;
/* Update activity every 30 seconds to prevent screensaver */
if (_this->suspend_screensaver) {
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
Uint32 now = SDL_GetTicks();
if (!data->screensaver_activity ||
SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) {
UpdateSystemActivity(UsrActivity);
data->screensaver_activity = now;
}
}
pool = [[NSAutoreleasePool alloc] init];
for ( ; ; ) {
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if ( event == nil ) {
break;
}
switch ([event type]) {
case NSLeftMouseDown:
case NSOtherMouseDown:
case NSRightMouseDown:
case NSLeftMouseUp:
case NSOtherMouseUp:
case NSRightMouseUp:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
case NSMouseMoved:
case NSScrollWheel:
Cocoa_HandleMouseEvent(_this, event);
break;
case NSKeyDown:
case NSKeyUp:
case NSFlagsChanged:
Cocoa_HandleKeyEvent(_this, event);
break;
default:
break;
}
/* Pass through to NSApp to make sure everything stays in sync */
[NSApp sendEvent:event];
}
[pool release];
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoakeyboard_h
#define _SDL_cocoakeyboard_h
extern void Cocoa_InitKeyboard(_THIS);
extern void Cocoa_HandleKeyEvent(_THIS, NSEvent * event);
extern void Cocoa_QuitKeyboard(_THIS);
extern void Cocoa_StartTextInput(_THIS);
extern void Cocoa_StopTextInput(_THIS);
extern void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect);
#endif /* _SDL_cocoakeyboard_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,630 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/scancodes_darwin.h"
#include <Carbon/Carbon.h>
/*#define DEBUG_IME NSLog */
#define DEBUG_IME(...)
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
@interface SDLTranslatorResponder : NSView <NSTextInput>
{
NSString *_markedText;
NSRange _markedRange;
NSRange _selectedRange;
SDL_Rect _inputRect;
}
- (void) doCommandBySelector:(SEL)myselector;
- (void) setInputRect:(SDL_Rect *) rect;
@end
@implementation SDLTranslatorResponder
- (void) setInputRect:(SDL_Rect *) rect
{
_inputRect = *rect;
}
- (void) insertText:(id) aString
{
const char *str;
DEBUG_IME(@"insertText: %@", aString);
/* Could be NSString or NSAttributedString, so we have
* to test and convert it before return as SDL event */
if ([aString isKindOfClass: [NSAttributedString class]])
str = [[aString string] UTF8String];
else
str = [aString UTF8String];
SDL_SendKeyboardText(str);
}
- (void) doCommandBySelector:(SEL) myselector
{
/* No need to do anything since we are not using Cocoa
selectors to handle special keys, instead we use SDL
key events to do the same job.
*/
}
- (BOOL) hasMarkedText
{
return _markedText != nil;
}
- (NSRange) markedRange
{
return _markedRange;
}
- (NSRange) selectedRange
{
return _selectedRange;
}
- (void) setMarkedText:(id) aString
selectedRange:(NSRange) selRange
{
if ([aString isKindOfClass: [NSAttributedString class]])
aString = [aString string];
if ([aString length] == 0)
{
[self unmarkText];
return;
}
if (_markedText != aString)
{
[_markedText release];
_markedText = [aString retain];
}
_selectedRange = selRange;
_markedRange = NSMakeRange(0, [aString length]);
SDL_SendEditingText([aString UTF8String],
selRange.location, selRange.length);
DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText,
selRange.location, selRange.length);
}
- (void) unmarkText
{
[_markedText release];
_markedText = nil;
SDL_SendEditingText("", 0, 0);
}
- (NSRect) firstRectForCharacterRange: (NSRange) theRange
{
NSWindow *window = [self window];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
float windowHeight = contentRect.size.height;
NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h,
_inputRect.w, _inputRect.h);
DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@",
theRange.location, theRange.length, windowHeight,
NSStringFromRect(rect));
rect.origin = [[self window] convertBaseToScreen: rect.origin];
return rect;
}
- (NSAttributedString *) attributedSubstringFromRange: (NSRange) theRange
{
DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", theRange.location, theRange.length);
return nil;
}
- (NSInteger) conversationIdentifier
{
return (NSInteger) self;
}
/* This method returns the index for character that is
* nearest to thePoint. thPoint is in screen coordinate system.
*/
- (NSUInteger) characterIndexForPoint:(NSPoint) thePoint
{
DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y);
return 0;
}
/* This method is the key to attribute extension.
* We could add new attributes through this method.
* NSInputServer examines the return value of this
* method & constructs appropriate attributed string.
*/
- (NSArray *) validAttributesForMarkedText
{
return [NSArray array];
}
@end
/* This is a helper function for HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void
HandleNonDeviceModifier(unsigned int device_independent_mask,
unsigned int oldMods,
unsigned int newMods,
SDL_Scancode scancode)
{
unsigned int oldMask, newMask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
oldMask = oldMods & device_independent_mask;
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
}
/* This is a helper function for HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void
HandleModifierOneSide(unsigned int oldMods, unsigned int newMods,
SDL_Scancode scancode,
unsigned int sided_device_dependent_mask)
{
unsigned int old_dep_mask, new_dep_mask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
old_dep_mask = oldMods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
/* This is a helper function for DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void
HandleModifierSide(int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDL_Scancode left_scancode,
SDL_Scancode right_scancode,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
unsigned int diff_mod;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & newMods) == 0) {
/* Revert to the old behavior */
HandleNonDeviceModifier(device_independent_mask, oldMods, newMods, left_scancode);
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & oldMods) ^
(device_dependent_mask & newMods);
if (diff_mod) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if (left_device_dependent_mask & diff_mod) {
HandleModifierOneSide(oldMods, newMods, left_scancode, left_device_dependent_mask);
}
if (right_device_dependent_mask & diff_mod) {
HandleModifierOneSide(oldMods, newMods, right_scancode, right_device_dependent_mask);
}
}
}
/* This is a helper function for DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void
ReleaseModifierSide(unsigned int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDL_Scancode left_scancode,
SDL_Scancode right_scancode,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & oldMods) == 0) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
}
}
/* This is a helper function for DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void
HandleCapsLock(unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
unsigned int oldMask, newMask;
oldMask = oldMods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void
DoSidedModifiers(unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
/* Set up arrays for the key syms for the left and right side. */
const SDL_Scancode left_mapping[] = {
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI
};
const SDL_Scancode right_mapping[] = {
SDL_SCANCODE_RSHIFT,
SDL_SCANCODE_RCTRL,
SDL_SCANCODE_RALT,
SDL_SCANCODE_RGUI
};
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i, bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
HandleCapsLock(scancode, oldMods, newMods);
/* Iterate through the bits, testing each against the old modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if (newMask) {
HandleModifierSide(bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if (oldMask && oldMask != newMask) {
ReleaseModifierSide(bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
}
}
static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (modifierFlags == data->modifierFlags) {
return;
}
DoSidedModifiers(scancode, data->modifierFlags, modifierFlags);
data->modifierFlags = modifierFlags;
}
static void
UpdateKeymap(SDL_VideoData *data)
{
TISInputSourceRef key_layout;
const void *chr_data;
int i;
SDL_Scancode scancode;
SDL_Keycode keymap[SDL_NUM_SCANCODES];
/* See if the keymap needs to be updated */
key_layout = TISCopyCurrentKeyboardLayoutInputSource();
if (key_layout == data->key_layout) {
return;
}
data->key_layout = key_layout;
SDL_GetDefaultKeymap(keymap);
/* Try Unicode data first */
CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData);
if (uchrDataRef)
chr_data = CFDataGetBytePtr(uchrDataRef);
else
goto cleanup;
if (chr_data) {
UInt32 keyboard_type = LMGetKbdType();
OSStatus err;
for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) {
UniChar s[8];
UniCharCount len;
UInt32 dead_key_state;
/* Make sure this scancode is a valid character scancode */
scancode = darwin_scancode_table[i];
if (scancode == SDL_SCANCODE_UNKNOWN ||
(keymap[scancode] & SDLK_SCANCODE_MASK)) {
continue;
}
dead_key_state = 0;
err = UCKeyTranslate ((UCKeyboardLayout *) chr_data,
i, kUCKeyActionDown,
0, keyboard_type,
kUCKeyTranslateNoDeadKeysMask,
&dead_key_state, 8, &len, s);
if (err != noErr)
continue;
if (len > 0 && s[0] != 0x10) {
keymap[scancode] = s[0];
}
}
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
return;
}
cleanup:
CFRelease(key_layout);
}
void
Cocoa_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
UpdateKeymap(data);
/* Set our own names for the platform-dependent but layout-independent keys */
/* This key is NumLock on the MacBook keyboard. :) */
/*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/
SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option");
SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command");
SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option");
SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command");
}
void
Cocoa_StartTextInput(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_Window *window = SDL_GetKeyboardFocus();
NSWindow *nswindow = nil;
if (window)
nswindow = ((SDL_WindowData*)window->driverdata)->nswindow;
NSView *parentView = [nswindow contentView];
/* We only keep one field editor per process, since only the front most
* window can receive text input events, so it make no sense to keep more
* than one copy. When we switched to another window and requesting for
* text input, simply remove the field editor from its superview then add
* it to the front most window's content view */
if (!data->fieldEdit) {
data->fieldEdit =
[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
}
if (![[data->fieldEdit superview] isEqual: parentView])
{
/* DEBUG_IME(@"add fieldEdit to window contentView"); */
[data->fieldEdit removeFromSuperview];
[parentView addSubview: data->fieldEdit];
[nswindow makeFirstResponder: data->fieldEdit];
}
[pool release];
}
void
Cocoa_StopTextInput(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data && data->fieldEdit) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[data->fieldEdit removeFromSuperview];
[data->fieldEdit release];
data->fieldEdit = nil;
[pool release];
}
}
void
Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (!rect) {
SDL_InvalidParamError("rect");
return;
}
[data->fieldEdit setInputRect: rect];
}
void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
SDL_Scancode code;
#if 0
const char *text;
#endif
if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
/* see comments in SDL_cocoakeys.h */
scancode = 60 - scancode;
}
if (scancode < SDL_arraysize(darwin_scancode_table)) {
code = darwin_scancode_table[scancode];
}
else {
/* Hmm, does this ever happen? If so, need to extend the keymap... */
code = SDL_SCANCODE_UNKNOWN;
}
switch ([event type]) {
case NSKeyDown:
if (![event isARepeat]) {
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data);
}
SDL_SendKeyboardKey(SDL_PRESSED, code);
#if 1
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
#if 0
text = [[event characters] UTF8String];
if(text && *text) {
SDL_SendKeyboardText(text);
[data->fieldEdit setString:@""];
}
#endif
}
break;
case NSKeyUp:
SDL_SendKeyboardKey(SDL_RELEASED, code);
break;
case NSFlagsChanged:
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
HandleModifiers(_this, scancode, [event modifierFlags]);
break;
default: /* just to avoid compiler warnings */
break;
}
}
void
Cocoa_QuitKeyboard(_THIS)
{
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
extern int Cocoa_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#if defined(__APPLE__) && defined(__POWERPC__) && !defined(__APPLE_ALTIVEC__)
#include <altivec.h>
#undef bool
#undef vector
#undef pixel
#endif
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_messagebox.h"
#include "SDL_cocoavideo.h"
@interface SDLMessageBoxPresenter : NSObject {
@public
NSInteger clicked;
NSWindow *nswindow;
}
- (id) initWithParentWindow:(SDL_Window *)window;
- (void) alertDidEnd:(NSAlert *)alert returnCode:(NSInteger)returnCode contextInfo:(void *)contextInfo;
@end
@implementation SDLMessageBoxPresenter
- (id) initWithParentWindow:(SDL_Window *)window
{
self = [super init];
if (self) {
clicked = -1;
/* Retain the NSWindow because we'll show the alert later on the main thread */
if (window) {
nswindow = [((SDL_WindowData *) window->driverdata)->nswindow retain];
} else {
nswindow = NULL;
}
}
return self;
}
- (void)showAlert:(NSAlert*)alert
{
if (nswindow) {
[alert beginSheetModalForWindow:nswindow modalDelegate:self didEndSelector:@selector(alertDidEnd:returnCode:contextInfo:) contextInfo:nil];
while (clicked < 0) {
SDL_PumpEvents();
SDL_Delay(100);
}
[nswindow release];
} else {
clicked = [alert runModal];
}
}
- (void) alertDidEnd:(NSAlert *)alert returnCode:(NSInteger)returnCode contextInfo:(void *)contextInfo
{
clicked = returnCode;
}
@end
/* Display a Cocoa message box */
int
Cocoa_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
Cocoa_RegisterApp();
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSAlert* alert = [[[NSAlert alloc] init] autorelease];
if (messageboxdata->flags & SDL_MESSAGEBOX_ERROR) {
[alert setAlertStyle:NSCriticalAlertStyle];
} else if (messageboxdata->flags & SDL_MESSAGEBOX_WARNING) {
[alert setAlertStyle:NSWarningAlertStyle];
} else {
[alert setAlertStyle:NSInformationalAlertStyle];
}
[alert setMessageText:[NSString stringWithUTF8String:messageboxdata->title]];
[alert setInformativeText:[NSString stringWithUTF8String:messageboxdata->message]];
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
int i;
for (i = 0; i < messageboxdata->numbuttons; ++i) {
NSButton *button = [alert addButtonWithTitle:[NSString stringWithUTF8String:buttons[i].text]];
if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
[button setKeyEquivalent:@"\r"];
} else if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
[button setKeyEquivalent:@"\033"];
} else {
[button setKeyEquivalent:@""];
}
}
SDLMessageBoxPresenter* presenter = [[[SDLMessageBoxPresenter alloc] initWithParentWindow:messageboxdata->window] autorelease];
[presenter performSelectorOnMainThread:@selector(showAlert:)
withObject:alert
waitUntilDone:YES];
int returnValue = 0;
NSInteger clicked = presenter->clicked;
if (clicked >= NSAlertFirstButtonReturn)
{
clicked -= NSAlertFirstButtonReturn;
*buttonid = buttons[clicked].buttonid;
}
else
{
returnValue = SDL_SetError("Did not get a valid `clicked button' id: %d", clicked);
}
[pool release];
return returnValue;
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoamodes_h
#define _SDL_cocoamodes_h
typedef struct
{
CGDirectDisplayID display;
} SDL_DisplayData;
typedef struct
{
const void *moderef;
} SDL_DisplayModeData;
extern void Cocoa_InitModes(_THIS);
extern int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
extern void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
extern int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern void Cocoa_QuitModes(_THIS);
#endif /* _SDL_cocoamodes_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
/* We need this for IODisplayCreateInfoDictionary and kIODisplayOnlyPreferredName */
#include <IOKit/graphics/IOGraphicsLib.h>
/* we need this for ShowMenuBar() and HideMenuBar(). */
#include <Carbon/Carbon.h>
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
static void
Cocoa_ToggleMenuBar(const BOOL show)
{
/* !!! FIXME: keep an eye on this.
* ShowMenuBar/HideMenuBar is officially unavailable for 64-bit binaries.
* It happens to work, as of 10.7, but we're going to see if
* we can just simply do without it on newer OSes...
*/
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && !defined(__LP64__)
if (show)
ShowMenuBar();
else
HideMenuBar();
#endif
}
/* !!! FIXME: clean out the pre-10.6 code when it makes sense to do so. */
#define FORCE_OLD_API 0
#if FORCE_OLD_API
#undef MAC_OS_X_VERSION_MIN_REQUIRED
#define MAC_OS_X_VERSION_MIN_REQUIRED 1050
#endif
static BOOL
IS_SNOW_LEOPARD_OR_LATER(_THIS)
{
#if FORCE_OLD_API
return NO;
#else
return ((((SDL_VideoData *) _this->driverdata))->osversion >= 0x1060);
#endif
}
static int
CG_SetError(const char *prefix, CGDisplayErr result)
{
const char *error;
switch (result) {
case kCGErrorFailure:
error = "kCGErrorFailure";
break;
case kCGErrorIllegalArgument:
error = "kCGErrorIllegalArgument";
break;
case kCGErrorInvalidConnection:
error = "kCGErrorInvalidConnection";
break;
case kCGErrorInvalidContext:
error = "kCGErrorInvalidContext";
break;
case kCGErrorCannotComplete:
error = "kCGErrorCannotComplete";
break;
case kCGErrorNotImplemented:
error = "kCGErrorNotImplemented";
break;
case kCGErrorRangeCheck:
error = "kCGErrorRangeCheck";
break;
case kCGErrorTypeCheck:
error = "kCGErrorTypeCheck";
break;
case kCGErrorInvalidOperation:
error = "kCGErrorInvalidOperation";
break;
case kCGErrorNoneAvailable:
error = "kCGErrorNoneAvailable";
break;
default:
error = "Unknown Error";
break;
}
return SDL_SetError("%s: %s", prefix, error);
}
static SDL_bool
GetDisplayMode(_THIS, const void *moderef, SDL_DisplayMode *mode)
{
SDL_DisplayModeData *data;
long width = 0;
long height = 0;
long bpp = 0;
long refreshRate = 0;
data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
if (!data) {
return SDL_FALSE;
}
data->moderef = moderef;
if (IS_SNOW_LEOPARD_OR_LATER(_this)) {
CGDisplayModeRef vidmode = (CGDisplayModeRef) moderef;
CFStringRef fmt = CGDisplayModeCopyPixelEncoding(vidmode);
width = (long) CGDisplayModeGetWidth(vidmode);
height = (long) CGDisplayModeGetHeight(vidmode);
refreshRate = (long) CGDisplayModeGetRefreshRate(vidmode);
if (CFStringCompare(fmt, CFSTR(IO32BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
bpp = 32;
} else if (CFStringCompare(fmt, CFSTR(IO16BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
bpp = 16;
} else {
bpp = 0; /* ignore 8-bit and such for now. */
}
CFRelease(fmt);
}
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
if (!IS_SNOW_LEOPARD_OR_LATER(_this)) {
CFNumberRef number;
CFDictionaryRef vidmode = (CFDictionaryRef) moderef;
number = CFDictionaryGetValue(vidmode, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberLongType, &width);
number = CFDictionaryGetValue(vidmode, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberLongType, &height);
number = CFDictionaryGetValue(vidmode, kCGDisplayBitsPerPixel);
CFNumberGetValue(number, kCFNumberLongType, &bpp);
number = CFDictionaryGetValue(vidmode, kCGDisplayRefreshRate);
CFNumberGetValue(number, kCFNumberLongType, &refreshRate);
}
#endif
mode->format = SDL_PIXELFORMAT_UNKNOWN;
switch (bpp) {
case 16:
mode->format = SDL_PIXELFORMAT_ARGB1555;
break;
case 32:
mode->format = SDL_PIXELFORMAT_ARGB8888;
break;
case 8: /* We don't support palettized modes now */
default: /* Totally unrecognizable bit depth. */
return SDL_FALSE;
}
mode->w = width;
mode->h = height;
mode->refresh_rate = refreshRate;
mode->driverdata = data;
return SDL_TRUE;
}
static void
Cocoa_ReleaseDisplayMode(_THIS, const void *moderef)
{
if (IS_SNOW_LEOPARD_OR_LATER(_this)) {
CGDisplayModeRelease((CGDisplayModeRef) moderef); /* NULL is ok */
}
}
static void
Cocoa_ReleaseDisplayModeList(_THIS, CFArrayRef modelist)
{
if (IS_SNOW_LEOPARD_OR_LATER(_this)) {
CFRelease(modelist); /* NULL is ok */
}
}
static const char *
Cocoa_GetDisplayName(CGDirectDisplayID displayID)
{
NSDictionary *deviceInfo = (NSDictionary *)IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID), kIODisplayOnlyPreferredName);
NSDictionary *localizedNames = [deviceInfo objectForKey:[NSString stringWithUTF8String:kDisplayProductName]];
const char* displayName = NULL;
if ([localizedNames count] > 0) {
displayName = SDL_strdup([[localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]] UTF8String]);
}
[deviceInfo release];
return displayName;
}
void
Cocoa_InitModes(_THIS)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CGDisplayErr result;
CGDirectDisplayID *displays;
CGDisplayCount numDisplays;
int pass, i;
result = CGGetOnlineDisplayList(0, NULL, &numDisplays);
if (result != kCGErrorSuccess) {
CG_SetError("CGGetOnlineDisplayList()", result);
[pool release];
return;
}
displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays);
result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays);
if (result != kCGErrorSuccess) {
CG_SetError("CGGetOnlineDisplayList()", result);
SDL_stack_free(displays);
[pool release];
return;
}
/* Pick up the primary display in the first pass, then get the rest */
for (pass = 0; pass < 2; ++pass) {
for (i = 0; i < numDisplays; ++i) {
SDL_VideoDisplay display;
SDL_DisplayData *displaydata;
SDL_DisplayMode mode;
const void *moderef = NULL;
if (pass == 0) {
if (!CGDisplayIsMain(displays[i])) {
continue;
}
} else {
if (CGDisplayIsMain(displays[i])) {
continue;
}
}
if (CGDisplayMirrorsDisplay(displays[i]) != kCGNullDirectDisplay) {
continue;
}
if (IS_SNOW_LEOPARD_OR_LATER(_this)) {
moderef = CGDisplayCopyDisplayMode(displays[i]);
}
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
if (!IS_SNOW_LEOPARD_OR_LATER(_this)) {
moderef = CGDisplayCurrentMode(displays[i]);
}
#endif
if (!moderef) {
continue;
}
displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata));
if (!displaydata) {
Cocoa_ReleaseDisplayMode(_this, moderef);
continue;
}
displaydata->display = displays[i];
SDL_zero(display);
/* this returns a stddup'ed string */
display.name = (char *)Cocoa_GetDisplayName(displays[i]);
if (!GetDisplayMode (_this, moderef, &mode)) {
Cocoa_ReleaseDisplayMode(_this, moderef);
SDL_free(display.name);
SDL_free(displaydata);
continue;
}
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = displaydata;
SDL_AddVideoDisplay(&display);
SDL_free(display.name);
}
}
SDL_stack_free(displays);
[pool release];
}
int
Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
CGRect cgrect;
cgrect = CGDisplayBounds(displaydata->display);
rect->x = (int)cgrect.origin.x;
rect->y = (int)cgrect.origin.y;
rect->w = (int)cgrect.size.width;
rect->h = (int)cgrect.size.height;
return 0;
}
void
Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
CFArrayRef modes = NULL;
if (IS_SNOW_LEOPARD_OR_LATER(_this)) {
modes = CGDisplayCopyAllDisplayModes(data->display, NULL);
}
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
if (!IS_SNOW_LEOPARD_OR_LATER(_this)) {
modes = CGDisplayAvailableModes(data->display);
}
#endif
if (modes) {
const CFIndex count = CFArrayGetCount(modes);
CFIndex i;
for (i = 0; i < count; i++) {
const void *moderef = CFArrayGetValueAtIndex(modes, i);
SDL_DisplayMode mode;
if (GetDisplayMode(_this, moderef, &mode)) {
if (IS_SNOW_LEOPARD_OR_LATER(_this)) {
CGDisplayModeRetain((CGDisplayModeRef) moderef);
}
SDL_AddDisplayMode(display, &mode);
}
}
Cocoa_ReleaseDisplayModeList(_this, modes);
}
}
static CGError
Cocoa_SwitchMode(_THIS, CGDirectDisplayID display, const void *mode)
{
if (IS_SNOW_LEOPARD_OR_LATER(_this)) {
return CGDisplaySetDisplayMode(display, (CGDisplayModeRef) mode, NULL);
}
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
if (!IS_SNOW_LEOPARD_OR_LATER(_this)) {
return CGDisplaySwitchToMode(display, (CFDictionaryRef) mode);
}
#endif
return kCGErrorFailure;
}
int
Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata;
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
CGError result;
/* Fade to black to hide resolution-switching flicker */
if (CGAcquireDisplayFadeReservation(5, &fade_token) == kCGErrorSuccess) {
CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
if (data == display->desktop_mode.driverdata) {
/* Restoring desktop mode */
Cocoa_SwitchMode(_this, displaydata->display, data->moderef);
if (CGDisplayIsMain(displaydata->display)) {
CGReleaseAllDisplays();
} else {
CGDisplayRelease(displaydata->display);
}
if (CGDisplayIsMain(displaydata->display)) {
Cocoa_ToggleMenuBar(YES);
}
} else {
/* Put up the blanking window (a window above all other windows) */
if (CGDisplayIsMain(displaydata->display)) {
/* If we don't capture all displays, Cocoa tries to rearrange windows... *sigh* */
result = CGCaptureAllDisplays();
} else {
result = CGDisplayCapture(displaydata->display);
}
if (result != kCGErrorSuccess) {
CG_SetError("CGDisplayCapture()", result);
goto ERR_NO_CAPTURE;
}
/* Do the physical switch */
result = Cocoa_SwitchMode(_this, displaydata->display, data->moderef);
if (result != kCGErrorSuccess) {
CG_SetError("CGDisplaySwitchToMode()", result);
goto ERR_NO_SWITCH;
}
/* Hide the menu bar so it doesn't intercept events */
if (CGDisplayIsMain(displaydata->display)) {
Cocoa_ToggleMenuBar(NO);
}
}
/* Fade in again (asynchronously) */
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
return 0;
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NO_SWITCH:
CGDisplayRelease(displaydata->display);
ERR_NO_CAPTURE:
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
return -1;
}
void
Cocoa_QuitModes(_THIS)
{
int i, j;
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
SDL_DisplayModeData *mode;
if (display->current_mode.driverdata != display->desktop_mode.driverdata) {
Cocoa_SetDisplayMode(_this, display, &display->desktop_mode);
}
mode = (SDL_DisplayModeData *) display->desktop_mode.driverdata;
Cocoa_ReleaseDisplayMode(_this, mode->moderef);
for (j = 0; j < display->num_display_modes; j++) {
mode = (SDL_DisplayModeData*) display->display_modes[j].driverdata;
Cocoa_ReleaseDisplayMode(_this, mode->moderef);
}
}
Cocoa_ToggleMenuBar(YES);
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoamouse_h
#define _SDL_cocoamouse_h
#include "SDL_cocoavideo.h"
extern void Cocoa_InitMouse(_THIS);
extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event);
extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event);
extern void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y);
extern void Cocoa_QuitMouse(_THIS);
typedef struct {
/* Wether we've seen a cursor warp since the last move event. */
SDL_bool seenWarp;
/* What location our last cursor warp was to. */
CGFloat lastWarpX;
CGFloat lastWarpY;
/* What location we last saw the cursor move to. */
CGFloat lastMoveX;
CGFloat lastMoveY;
void *tapdata;
} SDL_MouseData;
@interface NSCursor (InvisibleCursor)
+ (NSCursor *)invisibleCursor;
@end
#endif /* _SDL_cocoamouse_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_cocoamouse.h"
#include "SDL_cocoamousetap.h"
#include "../../events/SDL_mouse_c.h"
/* #define DEBUG_COCOAMOUSE */
#ifdef DEBUG_COCOAMOUSE
#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
#else
#define DLog(...) do { } while (0)
#endif
@implementation NSCursor (InvisibleCursor)
+ (NSCursor *)invisibleCursor
{
static NSCursor *invisibleCursor = NULL;
if (!invisibleCursor) {
/* RAW 16x16 transparent GIF */
static unsigned char cursorBytes[] = {
0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04,
0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10,
0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED,
0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B
};
NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0]
length:sizeof(cursorBytes)
freeWhenDone:NO];
NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease];
invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage
hotSpot:NSZeroPoint];
}
return invisibleCursor;
}
@end
static SDL_Cursor *
Cocoa_CreateDefaultCursor()
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor;
SDL_Cursor *cursor = NULL;
nscursor = [NSCursor arrowCursor];
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
[nscursor retain];
}
}
[pool release];
return cursor;
}
static SDL_Cursor *
Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage;
NSCursor *nscursor = NULL;
SDL_Cursor *cursor = NULL;
nsimage = Cocoa_CreateImage(surface);
if (nsimage) {
nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
} else {
[nscursor release];
}
}
[pool release];
return cursor;
}
static SDL_Cursor *
Cocoa_CreateSystemCursor(SDL_SystemCursor id)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor = NULL;
SDL_Cursor *cursor = NULL;
switch(id)
{
case SDL_SYSTEM_CURSOR_ARROW:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_IBEAM:
nscursor = [NSCursor IBeamCursor];
break;
case SDL_SYSTEM_CURSOR_WAIT:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_CROSSHAIR:
nscursor = [NSCursor crosshairCursor];
break;
case SDL_SYSTEM_CURSOR_WAITARROW:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_SIZENWSE:
case SDL_SYSTEM_CURSOR_SIZENESW:
nscursor = [NSCursor closedHandCursor];
break;
case SDL_SYSTEM_CURSOR_SIZEWE:
nscursor = [NSCursor resizeLeftRightCursor];
break;
case SDL_SYSTEM_CURSOR_SIZENS:
nscursor = [NSCursor resizeUpDownCursor];
break;
case SDL_SYSTEM_CURSOR_SIZEALL:
nscursor = [NSCursor closedHandCursor];
break;
case SDL_SYSTEM_CURSOR_NO:
nscursor = [NSCursor operationNotAllowedCursor];
break;
case SDL_SYSTEM_CURSOR_HAND:
nscursor = [NSCursor pointingHandCursor];
break;
default:
SDL_assert(!"Unknown system cursor");
return NULL;
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
/* We'll free it later, so retain it here */
[nscursor retain];
cursor->driverdata = nscursor;
}
}
[pool release];
return cursor;
}
static void
Cocoa_FreeCursor(SDL_Cursor * cursor)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor = (NSCursor *)cursor->driverdata;
[nscursor release];
SDL_free(cursor);
[pool release];
}
static int
Cocoa_ShowCursor(SDL_Cursor * cursor)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_VideoDevice *device = SDL_GetVideoDevice();
SDL_Window *window = (device ? device->windows : NULL);
for (; window != NULL; window = window->next) {
SDL_WindowData *driverdata = (SDL_WindowData *)window->driverdata;
if (driverdata) {
[driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:)
withObject:[driverdata->nswindow contentView]
waitUntilDone:NO];
}
}
[pool release];
return 0;
}
static void
Cocoa_WarpMouse(SDL_Window * window, int x, int y)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener isMoving])
{
DLog("Postponing warp, window being moved.");
[data->listener setPendingMoveX:x
Y:y];
return;
}
SDL_Mouse *mouse = SDL_GetMouse();
CGPoint point = CGPointMake(x + (float)window->x, y + (float)window->y);
Cocoa_HandleMouseWarp(point.x, point.y);
/* According to the docs, this was deprecated in 10.6, but it's still
* around. The substitute requires a CGEventSource, but I'm not entirely
* sure how we'd procure the right one for this event.
*/
CGSetLocalEventsSuppressionInterval(0.0);
CGWarpMouseCursorPosition(point);
CGSetLocalEventsSuppressionInterval(0.25);
if (!mouse->relative_mode) {
/* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
* other implementations' APIs.
*/
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y);
}
}
static int
Cocoa_SetRelativeMouseMode(SDL_bool enabled)
{
/* We will re-apply the relative mode when the window gets focus, if it
* doesn't have focus right now.
*/
SDL_Window *window = SDL_GetMouseFocus();
if (!window) {
return 0;
}
/* We will re-apply the relative mode when the window finishes being moved,
* if it is being moved right now.
*/
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener isMoving]) {
return 0;
}
CGError result;
if (enabled) {
DLog("Turning on.");
result = CGAssociateMouseAndMouseCursorPosition(NO);
} else {
DLog("Turning off.");
result = CGAssociateMouseAndMouseCursorPosition(YES);
}
if (result != kCGErrorSuccess) {
return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
}
return 0;
}
void
Cocoa_InitMouse(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData));
mouse->CreateCursor = Cocoa_CreateCursor;
mouse->CreateSystemCursor = Cocoa_CreateSystemCursor;
mouse->ShowCursor = Cocoa_ShowCursor;
mouse->FreeCursor = Cocoa_FreeCursor;
mouse->WarpMouse = Cocoa_WarpMouse;
mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
Cocoa_InitMouseEventTap(mouse->driverdata);
SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
const NSPoint location = [NSEvent mouseLocation];
driverdata->lastMoveX = location.x;
driverdata->lastMoveY = location.y;
}
void
Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
{
switch ([event type])
{
case NSMouseMoved:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
break;
default:
/* Ignore any other events. */
return;
}
SDL_Mouse *mouse = SDL_GetMouse();
SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
const SDL_bool seenWarp = driverdata->seenWarp;
driverdata->seenWarp = NO;
const NSPoint location = [NSEvent mouseLocation];
const CGFloat lastMoveX = driverdata->lastMoveX;
const CGFloat lastMoveY = driverdata->lastMoveY;
driverdata->lastMoveX = location.x;
driverdata->lastMoveY = location.y;
DLog("Last seen mouse: (%g, %g)", location.x, location.y);
/* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */
if (!mouse->relative_mode) {
return;
}
/* Ignore events that aren't inside the client area (i.e. title bar.) */
if ([event window]) {
NSRect windowRect = [[[event window] contentView] frame];
if (!NSPointInRect([event locationInWindow], windowRect)) {
return;
}
}
float deltaX = [event deltaX];
float deltaY = [event deltaY];
if (seenWarp)
{
deltaX += (lastMoveX - driverdata->lastWarpX);
deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY);
DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
}
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
}
void
Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
{
SDL_Mouse *mouse = SDL_GetMouse();
float x = -[event deltaX];
float y = [event deltaY];
if (x > 0) {
x += 0.9f;
} else if (x < 0) {
x -= 0.9f;
}
if (y > 0) {
y += 0.9f;
} else if (y < 0) {
y -= 0.9f;
}
SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y);
}
void
Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
{
/* This makes Cocoa_HandleMouseEvent ignore the delta caused by the warp,
* since it gets included in the next movement event.
*/
SDL_MouseData *driverdata = (SDL_MouseData*)SDL_GetMouse()->driverdata;
driverdata->lastWarpX = x;
driverdata->lastWarpY = y;
driverdata->seenWarp = SDL_TRUE;
DLog("(%g, %g)", x, y);
}
void
Cocoa_QuitMouse(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse) {
if (mouse->driverdata) {
Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata));
}
SDL_free(mouse->driverdata);
}
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoamousetap_h
#define _SDL_cocoamousetap_h
#include "SDL_cocoamouse.h"
extern void Cocoa_InitMouseEventTap(SDL_MouseData *driverdata);
extern void Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata);
#endif /* _SDL_cocoamousetap_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoamousetap.h"
/* Event taps are forbidden in the Mac App Store, so we can only enable this
* code if your app doesn't need to ship through the app store.
* This code makes it so that a grabbed cursor cannot "leak" a mouse click
* past the edge of the window if moving the cursor too fast.
*/
#if SDL_MAC_NO_SANDBOX
#include "SDL_keyboard.h"
#include "SDL_thread.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_mouse_c.h"
typedef struct {
CFMachPortRef tap;
CFRunLoopRef runloop;
CFRunLoopSourceRef runloopSource;
SDL_Thread *thread;
SDL_sem *runloopStartedSemaphore;
} SDL_MouseEventTapData;
static const CGEventMask movementEventsMask =
CGEventMaskBit(kCGEventLeftMouseDragged)
| CGEventMaskBit(kCGEventRightMouseDragged)
| CGEventMaskBit(kCGEventMouseMoved);
static const CGEventMask allGrabbedEventsMask =
CGEventMaskBit(kCGEventLeftMouseDown) | CGEventMaskBit(kCGEventLeftMouseUp)
| CGEventMaskBit(kCGEventRightMouseDown) | CGEventMaskBit(kCGEventRightMouseUp)
| CGEventMaskBit(kCGEventOtherMouseDown) | CGEventMaskBit(kCGEventOtherMouseUp)
| CGEventMaskBit(kCGEventLeftMouseDragged) | CGEventMaskBit(kCGEventRightMouseDragged)
| CGEventMaskBit(kCGEventMouseMoved);
static CGEventRef
Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon)
{
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)refcon;
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window = SDL_GetKeyboardFocus();
NSWindow *nswindow;
NSRect windowRect;
CGPoint eventLocation;
switch (type)
{
case kCGEventTapDisabledByTimeout:
case kCGEventTapDisabledByUserInput:
{
CGEventTapEnable(tapdata->tap, true);
return NULL;
}
default:
break;
}
if (!window || !mouse) {
return event;
}
if (mouse->relative_mode) {
return event;
}
if (!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
return event;
}
/* This is the same coordinate system as Cocoa uses. */
nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
eventLocation = CGEventGetUnflippedLocation(event);
windowRect = [nswindow contentRectForFrameRect:[nswindow frame]];
if (!NSPointInRect(NSPointFromCGPoint(eventLocation), windowRect)) {
/* This is in CGs global screenspace coordinate system, which has a
* flipped Y.
*/
CGPoint newLocation = CGEventGetLocation(event);
if (eventLocation.x < NSMinX(windowRect)) {
newLocation.x = NSMinX(windowRect);
} else if (eventLocation.x >= NSMaxX(windowRect)) {
newLocation.x = NSMaxX(windowRect) - 1.0;
}
if (eventLocation.y < NSMinY(windowRect)) {
newLocation.y -= (NSMinY(windowRect) - eventLocation.y + 1);
} else if (eventLocation.y >= NSMaxY(windowRect)) {
newLocation.y += (eventLocation.y - NSMaxY(windowRect) + 1);
}
CGSetLocalEventsSuppressionInterval(0);
CGWarpMouseCursorPosition(newLocation);
CGSetLocalEventsSuppressionInterval(0.25);
if ((CGEventMaskBit(type) & movementEventsMask) == 0) {
/* For click events, we just constrain the event to the window, so
* no other app receives the click event. We can't due the same to
* movement events, since they mean that our warp cursor above
* behaves strangely.
*/
CGEventSetLocation(event, newLocation);
}
}
return event;
}
static void
SemaphorePostCallback(CFRunLoopTimerRef timer, void *info)
{
SDL_SemPost((SDL_sem*)info);
}
static int
Cocoa_MouseTapThread(void *data)
{
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)data;
/* Create a tap. */
CFMachPortRef eventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap,
kCGEventTapOptionDefault, allGrabbedEventsMask,
&Cocoa_MouseTapCallback, tapdata);
if (eventTap) {
/* Try to create a runloop source we can schedule. */
CFRunLoopSourceRef runloopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
if (runloopSource) {
tapdata->tap = eventTap;
tapdata->runloopSource = runloopSource;
} else {
CFRelease(eventTap);
SDL_SemPost(tapdata->runloopStartedSemaphore);
/* TODO: Both here and in the return below, set some state in
* tapdata to indicate that initialization failed, which we should
* check in InitMouseEventTap, after we move the semaphore check
* from Quit to Init.
*/
return 1;
}
} else {
SDL_SemPost(tapdata->runloopStartedSemaphore);
return 1;
}
tapdata->runloop = CFRunLoopGetCurrent();
CFRunLoopAddSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes);
CFRunLoopTimerContext context = {.info = tapdata->runloopStartedSemaphore};
/* We signal the runloop started semaphore *after* the run loop has started, indicating it's safe to CFRunLoopStop it. */
CFRunLoopTimerRef timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent(), 0, 0, 0, &SemaphorePostCallback, &context);
CFRunLoopAddTimer(tapdata->runloop, timer, kCFRunLoopCommonModes);
CFRelease(timer);
/* Run the event loop to handle events in the event tap. */
CFRunLoopRun();
/* Make sure this is signaled so that SDL_QuitMouseEventTap knows it can safely SDL_WaitThread for us. */
if (SDL_SemValue(tapdata->runloopStartedSemaphore) < 1) {
SDL_SemPost(tapdata->runloopStartedSemaphore);
}
CFRunLoopRemoveSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes);
/* Clean up. */
CGEventTapEnable(tapdata->tap, false);
CFRelease(tapdata->runloopSource);
CFRelease(tapdata->tap);
tapdata->runloopSource = NULL;
tapdata->tap = NULL;
return 0;
}
void
Cocoa_InitMouseEventTap(SDL_MouseData* driverdata)
{
SDL_MouseEventTapData *tapdata;
driverdata->tapdata = SDL_calloc(1, sizeof(SDL_MouseEventTapData));
tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0);
if (tapdata->runloopStartedSemaphore) {
tapdata->thread = SDL_CreateThread(&Cocoa_MouseTapThread, "Event Tap Loop", tapdata);
if (!tapdata->thread) {
SDL_DestroySemaphore(tapdata->runloopStartedSemaphore);
}
}
if (!tapdata->thread) {
SDL_free(driverdata->tapdata);
driverdata->tapdata = NULL;
}
}
void
Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
{
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
int status;
/* Ensure that the runloop has been started first.
* TODO: Move this to InitMouseEventTap, check for error conditions that can
* happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of
* grabbing the mouse if it fails to Init.
*/
status = SDL_SemWaitTimeout(tapdata->runloopStartedSemaphore, 5000);
if (status > -1) {
/* Then stop it, which will cause Cocoa_MouseTapThread to return. */
CFRunLoopStop(tapdata->runloop);
/* And then wait for Cocoa_MouseTapThread to finish cleaning up. It
* releases some of the pointers in tapdata. */
SDL_WaitThread(tapdata->thread, &status);
}
SDL_free(driverdata->tapdata);
driverdata->tapdata = NULL;
}
#else /* SDL_MAC_NO_SANDBOX */
void
Cocoa_InitMouseEventTap(SDL_MouseData *unused)
{
}
void
Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
{
}
#endif /* !SDL_MAC_NO_SANDBOX */
#endif /* SDL_VIDEO_DRIVER_COCOA */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoaopengl_h
#define _SDL_cocoaopengl_h
#if SDL_VIDEO_OPENGL_CGL
#include "SDL_atomic.h"
#import <Cocoa/Cocoa.h>
struct SDL_GLDriverData
{
int initialized;
};
@interface SDLOpenGLContext : NSOpenGLContext {
SDL_atomic_t dirty;
SDL_Window *window;
}
- (id)initWithFormat:(NSOpenGLPixelFormat *)format
shareContext:(NSOpenGLContext *)share;
- (void)scheduleUpdate;
- (void)updateIfNeeded;
- (void)setWindow:(SDL_Window *)window;
@end
/* OpenGL functions */
extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
extern void Cocoa_GL_UnloadLibrary(_THIS);
extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_CGL */
#endif /* _SDL_cocoaopengl_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* NSOpenGL implementation of SDL OpenGL support */
#if SDL_VIDEO_OPENGL_CGL
#include "SDL_cocoavideo.h"
#include "SDL_cocoaopengl.h"
#include <OpenGL/CGLTypes.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLRenderers.h>
#include "SDL_loadso.h"
#include "SDL_opengl.h"
#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
#ifndef NSOpenGLPFAOpenGLProfile
#define NSOpenGLPFAOpenGLProfile 99
#endif
#ifndef NSOpenGLProfileVersionLegacy
#define NSOpenGLProfileVersionLegacy 0x1000
#endif
#ifndef NSOpenGLProfileVersion3_2Core
#define NSOpenGLProfileVersion3_2Core 0x3200
#endif
@implementation SDLOpenGLContext : NSOpenGLContext
- (id)initWithFormat:(NSOpenGLPixelFormat *)format
shareContext:(NSOpenGLContext *)share
{
self = [super initWithFormat:format shareContext:share];
if (self) {
SDL_AtomicSet(&self->dirty, 0);
self->window = NULL;
}
return self;
}
- (void)scheduleUpdate
{
SDL_AtomicAdd(&self->dirty, 1);
}
/* This should only be called on the thread on which a user is using the context. */
- (void)updateIfNeeded
{
int value = SDL_AtomicSet(&self->dirty, 0);
if (value > 0) {
/* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
[super update];
}
}
/* This should only be called on the thread on which a user is using the context. */
- (void)update
{
/* This ensures that regular 'update' calls clear the atomic dirty flag. */
[self scheduleUpdate];
[self updateIfNeeded];
}
/* Updates the drawable for the contexts and manages related state. */
- (void)setWindow:(SDL_Window *)newWindow
{
if (self->window) {
SDL_WindowData *oldwindowdata = (SDL_WindowData *)self->window->driverdata;
/* Make sure to remove us from the old window's context list, or we'll get scheduled updates from it too. */
NSMutableArray *contexts = oldwindowdata->nscontexts;
@synchronized (contexts) {
[contexts removeObject:self];
}
}
self->window = newWindow;
if (newWindow) {
SDL_WindowData *windowdata = (SDL_WindowData *)newWindow->driverdata;
/* Now sign up for scheduled updates for the new window. */
NSMutableArray *contexts = windowdata->nscontexts;
@synchronized (contexts) {
[contexts addObject:self];
}
if ([self view] != [windowdata->nswindow contentView]) {
[self setView:[windowdata->nswindow contentView]];
if (self == [NSOpenGLContext currentContext]) {
[self update];
} else {
[self scheduleUpdate];
}
}
} else {
[self clearDrawable];
if (self == [NSOpenGLContext currentContext]) {
[self update];
} else {
[self scheduleUpdate];
}
}
}
@end
int
Cocoa_GL_LoadLibrary(_THIS, const char *path)
{
/* Load the OpenGL library */
if (path == NULL) {
path = SDL_getenv("SDL_OPENGL_LIBRARY");
}
if (path == NULL) {
path = DEFAULT_OPENGL;
}
_this->gl_config.dll_handle = SDL_LoadObject(path);
if (!_this->gl_config.dll_handle) {
return -1;
}
SDL_strlcpy(_this->gl_config.driver_path, path,
SDL_arraysize(_this->gl_config.driver_path));
return 0;
}
void *
Cocoa_GL_GetProcAddress(_THIS, const char *proc)
{
return SDL_LoadFunction(_this->gl_config.dll_handle, proc);
}
void
Cocoa_GL_UnloadLibrary(_THIS)
{
SDL_UnloadObject(_this->gl_config.dll_handle);
_this->gl_config.dll_handle = NULL;
}
SDL_GLContext
Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
SDLOpenGLContext *context;
NSOpenGLContext *share_context = nil;
int i = 0;
const char *glversion;
int glversion_major;
int glversion_minor;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
SDL_SetError ("OpenGL ES is not supported on this platform");
return NULL;
}
if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) && (data->osversion < 0x1070)) {
SDL_SetError ("OpenGL Core Profile is not supported on this platform version");
return NULL;
}
pool = [[NSAutoreleasePool alloc] init];
/* specify a profile if we're on Lion (10.7) or later. */
if (data->osversion >= 0x1070) {
NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersionLegacy;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
profile = NSOpenGLProfileVersion3_2Core;
}
attr[i++] = NSOpenGLPFAOpenGLProfile;
attr[i++] = profile;
}
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = _this->gl_config.depth_size;
if (_this->gl_config.double_buffer) {
attr[i++] = NSOpenGLPFADoubleBuffer;
}
if (_this->gl_config.stereo) {
attr[i++] = NSOpenGLPFAStereo;
}
if (_this->gl_config.stencil_size) {
attr[i++] = NSOpenGLPFAStencilSize;
attr[i++] = _this->gl_config.stencil_size;
}
if ((_this->gl_config.accum_red_size +
_this->gl_config.accum_green_size +
_this->gl_config.accum_blue_size +
_this->gl_config.accum_alpha_size) > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size;
}
if (_this->gl_config.multisamplebuffers) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = _this->gl_config.multisamplesamples;
attr[i++] = NSOpenGLPFANoRecovery;
}
if (_this->gl_config.accelerated >= 0) {
if (_this->gl_config.accelerated) {
attr[i++] = NSOpenGLPFAAccelerated;
} else {
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
}
}
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display);
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
SDL_SetError("Failed creating OpenGL pixel format");
[pool release];
return NULL;
}
if (_this->gl_config.share_with_current_context) {
share_context = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
}
context = [[SDLOpenGLContext alloc] initWithFormat:fmt shareContext:share_context];
[fmt release];
if (context == nil) {
SDL_SetError("Failed creating OpenGL context");
[pool release];
return NULL;
}
[pool release];
if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError("Failed making OpenGL context current");
return NULL;
}
if (_this->gl_config.major_version < 3 &&
_this->gl_config.profile_mask == 0 &&
_this->gl_config.flags == 0) {
/* This is a legacy profile, so to match other backends, we're done. */
} else {
const GLubyte *(APIENTRY * glGetStringFunc)(GLenum);
glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
if (!glGetStringFunc) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed getting OpenGL glGetString entry point");
return NULL;
}
glversion = (const char *)glGetStringFunc(GL_VERSION);
if (glversion == NULL) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed getting OpenGL context version");
return NULL;
}
if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed parsing OpenGL context version");
return NULL;
}
if ((glversion_major < _this->gl_config.major_version) ||
((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed creating OpenGL context at version requested");
return NULL;
}
/* In the future we'll want to do this, but to match other platforms
we'll leave the OpenGL version the way it is for now
*/
/*_this->gl_config.major_version = glversion_major;*/
/*_this->gl_config.minor_version = glversion_minor;*/
}
return context;
}
int
Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
if (context) {
SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context;
[nscontext setWindow:window];
[nscontext updateIfNeeded];
[nscontext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
}
[pool release];
return 0;
}
void
Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSView *contentView = [windata->nswindow contentView];
NSRect viewport = [contentView bounds];
/* This gives us the correct viewport for a Retina-enabled view, only
* supported on 10.7+. */
if ([contentView respondsToSelector:@selector(convertRectToBacking:)]) {
viewport = [contentView convertRectToBacking:viewport];
}
if (w) {
*w = viewport.size.width;
}
if (h) {
*h = viewport.size.height;
}
}
int
Cocoa_GL_SetSwapInterval(_THIS, int interval)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
GLint value;
int status;
if (interval < 0) { /* no extension for this on Mac OS X at the moment. */
return SDL_SetError("Late swap tearing currently unsupported");
}
pool = [[NSAutoreleasePool alloc] init];
nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
if (nscontext != nil) {
value = interval;
[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
status = 0;
} else {
status = SDL_SetError("No current OpenGL context");
}
[pool release];
return status;
}
int
Cocoa_GL_GetSwapInterval(_THIS)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
GLint value;
int status = 0;
pool = [[NSAutoreleasePool alloc] init];
nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
if (nscontext != nil) {
[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
status = (int)value;
}
[pool release];
return status;
}
void
Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
[nscontext flushBuffer];
[nscontext updateIfNeeded];
[pool release];
}
void
Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
{
NSAutoreleasePool *pool;
SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context;
pool = [[NSAutoreleasePool alloc] init];
[nscontext setWindow:NULL];
[nscontext release];
[pool release];
}
#endif /* SDL_VIDEO_OPENGL_CGL */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoashape_h
#define _SDL_cocoashape_h
#include "SDL_stdinc.h"
#include "SDL_video.h"
#include "SDL_shape.h"
#include "../SDL_shape_internals.h"
typedef struct {
NSGraphicsContext* context;
SDL_bool saved;
SDL_ShapeTree* shape;
} SDL_ShapeData;
extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
extern int Cocoa_ResizeWindowShape(SDL_Window *window);
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
#include "../SDL_sysvideo.h"
#include "SDL_assert.h"
SDL_WindowShaper*
Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* windata = (SDL_WindowData*)window->driverdata;
[windata->nswindow setOpaque:NO];
if ([windata->nswindow respondsToSelector:@selector(setStyleMask:)]) {
[windata->nswindow setStyleMask:NSBorderlessWindowMask];
}
SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->userx = result->usery = 0;
window->shaper = result;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [windata->nswindow graphicsContext];
data->saved = SDL_FALSE;
data->shape = NULL;
int resized_properly = Cocoa_ResizeWindowShape(window);
SDL_assert(resized_properly == 0);
return result;
}
typedef struct {
NSView* view;
NSBezierPath* path;
SDL_Window* window;
} SDL_CocoaClosure;
void
ConvertRects(SDL_ShapeTree* tree,void* closure) {
SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
if(tree->kind == OpaqueShape) {
NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
[data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
}
}
int
Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata;
SDL_CocoaClosure closure;
NSAutoreleasePool *pool = NULL;
if(data->saved == SDL_TRUE) {
[data->context restoreGraphicsState];
data->saved = SDL_FALSE;
}
/*[data->context saveGraphicsState];*/
/*data->saved = SDL_TRUE;*/
[NSGraphicsContext setCurrentContext:data->context];
[[NSColor clearColor] set];
NSRectFill([[windata->nswindow contentView] frame]);
data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
pool = [[NSAutoreleasePool alloc] init];
closure.view = [windata->nswindow contentView];
closure.path = [[NSBezierPath bezierPath] init];
closure.window = shaper->window;
SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
[closure.path addClip];
[pool release];
return 0;
}
int
Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
SDL_assert(data != NULL);
return 0;
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoavideo_h
#define _SDL_cocoavideo_h
#include "SDL_opengl.h"
#include <ApplicationServices/ApplicationServices.h>
#include <Cocoa/Cocoa.h>
#include "SDL_keycode.h"
#include "../SDL_sysvideo.h"
#include "SDL_cocoaclipboard.h"
#include "SDL_cocoaevents.h"
#include "SDL_cocoakeyboard.h"
#include "SDL_cocoamodes.h"
#include "SDL_cocoamouse.h"
#include "SDL_cocoaopengl.h"
#include "SDL_cocoawindow.h"
/* Private display data */
@class SDLTranslatorResponder;
typedef struct SDL_VideoData
{
SInt32 osversion;
int allow_spaces;
unsigned int modifierFlags;
void *key_layout;
SDLTranslatorResponder *fieldEdit;
NSInteger clipboard_count;
Uint32 screensaver_activity;
} SDL_VideoData;
/* Utility functions */
extern NSImage * Cocoa_CreateImage(SDL_Surface * surface);
#endif /* _SDL_cocoavideo_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#if defined(__APPLE__) && defined(__POWERPC__) && !defined(__APPLE_ALTIVEC__)
#include <altivec.h>
#undef bool
#undef vector
#undef pixel
#endif
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_assert.h"
/* Initialization/Query functions */
static int Cocoa_VideoInit(_THIS);
static void Cocoa_VideoQuit(_THIS);
/* Cocoa driver bootstrap functions */
static int
Cocoa_Available(void)
{
return (1);
}
static void
Cocoa_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
Cocoa_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
Cocoa_RegisterApp();
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
} else {
data = NULL;
}
if (!data) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
device->driverdata = data;
/* Find out what version of Mac OS X we're running */
Gestalt(gestaltSystemVersion, &data->osversion);
/* Set the function pointers */
device->VideoInit = Cocoa_VideoInit;
device->VideoQuit = Cocoa_VideoQuit;
device->GetDisplayBounds = Cocoa_GetDisplayBounds;
device->GetDisplayModes = Cocoa_GetDisplayModes;
device->SetDisplayMode = Cocoa_SetDisplayMode;
device->PumpEvents = Cocoa_PumpEvents;
device->CreateWindow = Cocoa_CreateWindow;
device->CreateWindowFrom = Cocoa_CreateWindowFrom;
device->SetWindowTitle = Cocoa_SetWindowTitle;
device->SetWindowIcon = Cocoa_SetWindowIcon;
device->SetWindowPosition = Cocoa_SetWindowPosition;
device->SetWindowSize = Cocoa_SetWindowSize;
device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize;
device->ShowWindow = Cocoa_ShowWindow;
device->HideWindow = Cocoa_HideWindow;
device->RaiseWindow = Cocoa_RaiseWindow;
device->MaximizeWindow = Cocoa_MaximizeWindow;
device->MinimizeWindow = Cocoa_MinimizeWindow;
device->RestoreWindow = Cocoa_RestoreWindow;
device->SetWindowBordered = Cocoa_SetWindowBordered;
device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
device->SetWindowGrab = Cocoa_SetWindowGrab;
device->DestroyWindow = Cocoa_DestroyWindow;
device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
device->shape_driver.CreateShaper = Cocoa_CreateShaper;
device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape;
#if SDL_VIDEO_OPENGL_CGL
device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
device->GL_CreateContext = Cocoa_GL_CreateContext;
device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
device->GL_GetDrawableSize = Cocoa_GL_GetDrawableSize;
device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GL_SwapWindow;
device->GL_DeleteContext = Cocoa_GL_DeleteContext;
#endif
device->StartTextInput = Cocoa_StartTextInput;
device->StopTextInput = Cocoa_StopTextInput;
device->SetTextInputRect = Cocoa_SetTextInputRect;
device->SetClipboardText = Cocoa_SetClipboardText;
device->GetClipboardText = Cocoa_GetClipboardText;
device->HasClipboardText = Cocoa_HasClipboardText;
device->free = Cocoa_DeleteDevice;
return device;
}
VideoBootStrap COCOA_bootstrap = {
"cocoa", "SDL Cocoa video driver",
Cocoa_Available, Cocoa_CreateDevice
};
int
Cocoa_VideoInit(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
Cocoa_InitModes(_this);
Cocoa_InitKeyboard(_this);
Cocoa_InitMouse(_this);
const char *hint = SDL_GetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES);
data->allow_spaces = ( (data->osversion >= 0x1070) && (!hint || (*hint != '0')) );
return 0;
}
void
Cocoa_VideoQuit(_THIS)
{
Cocoa_QuitModes(_this);
Cocoa_QuitKeyboard(_this);
Cocoa_QuitMouse(_this);
}
/* This function assumes that it's called from within an autorelease pool */
NSImage *
Cocoa_CreateImage(SDL_Surface * surface)
{
SDL_Surface *converted;
NSBitmapImageRep *imgrep;
Uint8 *pixels;
int i;
NSImage *img;
converted = SDL_ConvertSurfaceFormat(surface,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_PIXELFORMAT_RGBA8888,
#else
SDL_PIXELFORMAT_ABGR8888,
#endif
0);
if (!converted) {
return nil;
}
imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
pixelsWide: converted->w
pixelsHigh: converted->h
bitsPerSample: 8
samplesPerPixel: 4
hasAlpha: YES
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bytesPerRow: converted->pitch
bitsPerPixel: converted->format->BitsPerPixel] autorelease];
if (imgrep == nil) {
SDL_FreeSurface(converted);
return nil;
}
/* Copy the pixels */
pixels = [imgrep bitmapData];
SDL_memcpy(pixels, converted->pixels, converted->h * converted->pitch);
SDL_FreeSurface(converted);
/* Premultiply the alpha channel */
for (i = (surface->h * surface->w); i--; ) {
Uint8 alpha = pixels[3];
pixels[0] = (Uint8)(((Uint16)pixels[0] * alpha) / 255);
pixels[1] = (Uint8)(((Uint16)pixels[1] * alpha) / 255);
pixels[2] = (Uint8)(((Uint16)pixels[2] * alpha) / 255);
pixels += 4;
}
img = [[[NSImage alloc] initWithSize: NSMakeSize(surface->w, surface->h)] autorelease];
if (img != nil) {
[img addRepresentation: imgrep];
}
return img;
}
/*
* Mac OS X log support.
*
* This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file.
*/
void SDL_NSLog(const char *text)
{
NSLog(@"%s", text);
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vim: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoawindow_h
#define _SDL_cocoawindow_h
#import <Cocoa/Cocoa.h>
typedef struct SDL_WindowData SDL_WindowData;
typedef enum
{
PENDING_OPERATION_NONE,
PENDING_OPERATION_ENTER_FULLSCREEN,
PENDING_OPERATION_LEAVE_FULLSCREEN,
PENDING_OPERATION_MINIMIZE
} PendingWindowOperation;
@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
SDL_WindowData *_data;
BOOL observingVisible;
BOOL wasCtrlLeft;
BOOL wasVisible;
BOOL isFullscreenSpace;
BOOL inFullscreenTransition;
PendingWindowOperation pendingWindowOperation;
BOOL isMoving;
int pendingWindowWarpX, pendingWindowWarpY;
}
-(void) listen:(SDL_WindowData *) data;
-(void) pauseVisibleObservation;
-(void) resumeVisibleObservation;
-(BOOL) setFullscreenSpace:(BOOL) state;
-(BOOL) isInFullscreenSpace;
-(BOOL) isInFullscreenSpaceTransition;
-(void) addPendingWindowOperation:(PendingWindowOperation) operation;
-(void) close;
-(BOOL) isMoving;
-(void) setPendingMoveX:(int)x Y:(int)y;
-(void) windowDidFinishMoving;
/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;
-(void) windowDidExpose:(NSNotification *) aNotification;
-(void) windowDidMove:(NSNotification *) aNotification;
-(void) windowDidResize:(NSNotification *) aNotification;
-(void) windowDidMiniaturize:(NSNotification *) aNotification;
-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
-(void) windowDidBecomeKey:(NSNotification *) aNotification;
-(void) windowDidResignKey:(NSNotification *) aNotification;
-(void) windowWillEnterFullScreen:(NSNotification *) aNotification;
-(void) windowDidEnterFullScreen:(NSNotification *) aNotification;
-(void) windowWillExitFullScreen:(NSNotification *) aNotification;
-(void) windowDidExitFullScreen:(NSNotification *) aNotification;
-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
/* Window event handling */
-(void) mouseDown:(NSEvent *) theEvent;
-(void) rightMouseDown:(NSEvent *) theEvent;
-(void) otherMouseDown:(NSEvent *) theEvent;
-(void) mouseUp:(NSEvent *) theEvent;
-(void) rightMouseUp:(NSEvent *) theEvent;
-(void) otherMouseUp:(NSEvent *) theEvent;
-(void) mouseMoved:(NSEvent *) theEvent;
-(void) mouseDragged:(NSEvent *) theEvent;
-(void) rightMouseDragged:(NSEvent *) theEvent;
-(void) otherMouseDragged:(NSEvent *) theEvent;
-(void) scrollWheel:(NSEvent *) theEvent;
-(void) touchesBeganWithEvent:(NSEvent *) theEvent;
-(void) touchesMovedWithEvent:(NSEvent *) theEvent;
-(void) touchesEndedWithEvent:(NSEvent *) theEvent;
-(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
/* Touch event handling */
typedef enum {
COCOA_TOUCH_DOWN,
COCOA_TOUCH_UP,
COCOA_TOUCH_MOVE,
COCOA_TOUCH_CANCELLED
} cocoaTouchType;
-(void) handleTouches:(cocoaTouchType)type withEvent:(NSEvent*) event;
@end
/* *INDENT-ON* */
@class SDLOpenGLContext;
struct SDL_WindowData
{
SDL_Window *window;
NSWindow *nswindow;
NSMutableArray *nscontexts;
SDL_bool created;
SDL_bool inWindowMove;
Cocoa_WindowListener *listener;
struct SDL_VideoData *videodata;
};
extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window);
extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
#endif /* _SDL_cocoawindow_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_window.h"
#include "../../events/SDL_windowevents_c.h"
#define COLOR_EXPAND(col) col.r, col.g, col.b, col.a
static DFB_Theme theme_std = {
4, 4, 8, 8,
{255, 200, 200, 200},
24,
{255, 0, 0, 255},
16,
{255, 255, 255, 255},
"/usr/share/fonts/truetype/freefont/FreeSans.ttf",
{255, 255, 0, 0},
{255, 255, 255, 0},
};
static DFB_Theme theme_none = {
0, 0, 0, 0,
{0, 0, 0, 0},
0,
{0, 0, 0, 0},
0,
{0, 0, 0, 0},
NULL
};
static void
DrawTriangle(IDirectFBSurface * s, int down, int x, int y, int w)
{
int x1, x2, x3;
int y1, y2, y3;
if (down) {
x1 = x + w / 2;
x2 = x;
x3 = x + w;
y1 = y + w;
y2 = y;
y3 = y;
} else {
x1 = x + w / 2;
x2 = x;
x3 = x + w;
y1 = y;
y2 = y + w;
y3 = y + w;
}
s->FillTriangle(s, x1, y1, x2, y2, x3, y3);
}
static void
LoadFont(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
if (windata->font != NULL) {
SDL_DFB_RELEASE(windata->font);
windata->font = NULL;
SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font));
}
if (windata->theme.font != NULL)
{
DFBFontDescription fdesc;
SDL_zero(fdesc);
fdesc.flags = DFDESC_HEIGHT;
fdesc.height = windata->theme.font_size;
SDL_DFB_CHECK(devdata->
dfb->CreateFont(devdata->dfb, windata->theme.font,
&fdesc, &windata->font));
SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font));
}
}
static void
DrawCraption(_THIS, IDirectFBSurface * s, int x, int y, char *text)
{
DFBSurfaceTextFlags flags;
flags = DSTF_CENTER | DSTF_TOP;
s->DrawString(s, text, -1, x, y, flags);
}
void
DirectFB_WM_RedrawLayout(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
IDirectFBSurface *s = windata->window_surface;
DFB_Theme *t = &windata->theme;
int i;
int d = (t->caption_size - t->font_size) / 2;
int x, y, w;
if (!windata->is_managed || (window->flags & SDL_WINDOW_FULLSCREEN))
return;
SDL_DFB_CHECK(s->SetSrcBlendFunction(s, DSBF_ONE));
SDL_DFB_CHECK(s->SetDstBlendFunction(s, DSBF_ZERO));
SDL_DFB_CHECK(s->SetDrawingFlags(s, DSDRAW_NOFX));
SDL_DFB_CHECK(s->SetBlittingFlags(s, DSBLIT_NOFX));
LoadFont(_this, window);
/* s->SetDrawingFlags(s, DSDRAW_BLEND); */
s->SetColor(s, COLOR_EXPAND(t->frame_color));
/* top */
for (i = 0; i < t->top_size; i++)
s->DrawLine(s, 0, i, windata->size.w, i);
/* bottom */
for (i = windata->size.h - t->bottom_size; i < windata->size.h; i++)
s->DrawLine(s, 0, i, windata->size.w, i);
/* left */
for (i = 0; i < t->left_size; i++)
s->DrawLine(s, i, 0, i, windata->size.h);
/* right */
for (i = windata->size.w - t->right_size; i < windata->size.w; i++)
s->DrawLine(s, i, 0, i, windata->size.h);
/* Caption */
s->SetColor(s, COLOR_EXPAND(t->caption_color));
s->FillRectangle(s, t->left_size, t->top_size, windata->client.w,
t->caption_size);
/* Close Button */
w = t->caption_size;
x = windata->size.w - t->right_size - w + d;
y = t->top_size + d;
s->SetColor(s, COLOR_EXPAND(t->close_color));
DrawTriangle(s, 1, x, y, w - 2 * d);
/* Max Button */
s->SetColor(s, COLOR_EXPAND(t->max_color));
DrawTriangle(s, window->flags & SDL_WINDOW_MAXIMIZED ? 1 : 0, x - w,
y, w - 2 * d);
/* Caption */
if (window->title) {
s->SetColor(s, COLOR_EXPAND(t->font_color));
DrawCraption(_this, s, (x - w) / 2, t->top_size + d, window->title);
}
/* Icon */
if (windata->icon) {
DFBRectangle dr;
dr.x = t->left_size + d;
dr.y = t->top_size + d;
dr.w = w - 2 * d;
dr.h = w - 2 * d;
s->SetBlittingFlags(s, DSBLIT_BLEND_ALPHACHANNEL);
s->StretchBlit(s, windata->icon, NULL, &dr);
}
windata->wm_needs_redraw = 0;
}
DFBResult
DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, int *cw, int *ch)
{
SDL_DFB_WINDOWDATA(window);
IDirectFBWindow *dfbwin = windata->dfbwin;
SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, cw, ch));
dfbwin->GetSize(dfbwin, cw, ch);
*cw -= windata->theme.left_size + windata->theme.right_size;
*ch -=
windata->theme.top_size + windata->theme.caption_size +
windata->theme.bottom_size;
return DFB_OK;
}
void
DirectFB_WM_AdjustWindowLayout(SDL_Window * window, int flags, int w, int h)
{
SDL_DFB_WINDOWDATA(window);
if (!windata->is_managed)
windata->theme = theme_none;
else if (flags & SDL_WINDOW_BORDERLESS)
/* desc.caps |= DWCAPS_NODECORATION;) */
windata->theme = theme_none;
else if (flags & SDL_WINDOW_FULLSCREEN) {
windata->theme = theme_none;
} else if (flags & SDL_WINDOW_MAXIMIZED) {
windata->theme = theme_std;
windata->theme.left_size = 0;
windata->theme.right_size = 0;
windata->theme.top_size = 0;
windata->theme.bottom_size = 0;
} else {
windata->theme = theme_std;
}
windata->client.x = windata->theme.left_size;
windata->client.y = windata->theme.top_size + windata->theme.caption_size;
windata->client.w = w;
windata->client.h = h;
windata->size.w =
w + windata->theme.left_size + windata->theme.right_size;
windata->size.h =
h + windata->theme.top_size +
windata->theme.caption_size + windata->theme.bottom_size;
}
enum
{
WM_POS_NONE = 0x00,
WM_POS_CAPTION = 0x01,
WM_POS_CLOSE = 0x02,
WM_POS_MAX = 0x04,
WM_POS_LEFT = 0x08,
WM_POS_RIGHT = 0x10,
WM_POS_TOP = 0x20,
WM_POS_BOTTOM = 0x40,
};
static int
WMIsClient(DFB_WindowData * p, int x, int y)
{
x -= p->client.x;
y -= p->client.y;
if (x < 0 || y < 0)
return 0;
if (x >= p->client.w || y >= p->client.h)
return 0;
return 1;
}
static int
WMPos(DFB_WindowData * p, int x, int y)
{
int pos = WM_POS_NONE;
if (!WMIsClient(p, x, y)) {
if (y < p->theme.top_size) {
pos |= WM_POS_TOP;
} else if (y < p->client.y) {
if (x <
p->size.w - p->theme.right_size - 2 * p->theme.caption_size) {
pos |= WM_POS_CAPTION;
} else if (x <
p->size.w - p->theme.right_size -
p->theme.caption_size) {
pos |= WM_POS_MAX;
} else {
pos |= WM_POS_CLOSE;
}
} else if (y >= p->size.h - p->theme.bottom_size) {
pos |= WM_POS_BOTTOM;
}
if (x < p->theme.left_size) {
pos |= WM_POS_LEFT;
} else if (x >= p->size.w - p->theme.right_size) {
pos |= WM_POS_RIGHT;
}
}
return pos;
}
int
DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
IDirectFBWindow *dfbwin = windata->dfbwin;
DFBWindowOptions wopts;
if (!windata->is_managed)
return 0;
SDL_DFB_CHECK(dfbwin->GetOptions(dfbwin, &wopts));
switch (evt->type) {
case DWET_BUTTONDOWN:
if (evt->buttons & DIBM_LEFT) {
int pos = WMPos(windata, evt->x, evt->y);
switch (pos) {
case WM_POS_NONE:
return 0;
case WM_POS_CLOSE:
windata->wm_grab = WM_POS_NONE;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_CLOSE, 0,
0);
return 1;
case WM_POS_MAX:
windata->wm_grab = WM_POS_NONE;
if (window->flags & SDL_WINDOW_MAXIMIZED) {
SDL_RestoreWindow(window);
} else {
SDL_MaximizeWindow(window);
}
return 1;
case WM_POS_CAPTION:
if (!(wopts & DWOP_KEEP_STACKING)) {
DirectFB_RaiseWindow(_this, window);
}
if (window->flags & SDL_WINDOW_MAXIMIZED)
return 1;
/* fall through */
default:
windata->wm_grab = pos;
if (gwindata != NULL)
SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
SDL_DFB_CHECK(dfbwin->GrabPointer(dfbwin));
windata->wm_lastx = evt->cx;
windata->wm_lasty = evt->cy;
}
}
return 1;
case DWET_BUTTONUP:
if (!windata->wm_grab)
return 0;
if (!(evt->buttons & DIBM_LEFT)) {
if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
int dx = evt->cx - windata->wm_lastx;
int dy = evt->cy - windata->wm_lasty;
if (!(wopts & DWOP_KEEP_SIZE)) {
int cw, ch;
if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
dx = 0;
else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
dy = 0;
SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));
/* necessary to trigger an event - ugly */
SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));
SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx + 1, ch + dy));
SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));
SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));
}
}
SDL_DFB_CHECK(dfbwin->UngrabPointer(dfbwin));
if (gwindata != NULL)
SDL_DFB_CHECK(gwindata->dfbwin->GrabPointer(gwindata->dfbwin));
windata->wm_grab = WM_POS_NONE;
return 1;
}
break;
case DWET_MOTION:
if (!windata->wm_grab)
return 0;
if (evt->buttons & DIBM_LEFT) {
int dx = evt->cx - windata->wm_lastx;
int dy = evt->cy - windata->wm_lasty;
if (windata->wm_grab & WM_POS_CAPTION) {
if (!(wopts & DWOP_KEEP_POSITION))
SDL_DFB_CHECK(dfbwin->Move(dfbwin, dx, dy));
}
if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
if (!(wopts & DWOP_KEEP_SIZE)) {
int cw, ch;
/* Make sure all events are disabled for this operation ! */
SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));
if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
dx = 0;
else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
dy = 0;
SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));
SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));
SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));
}
}
windata->wm_lastx = evt->cx;
windata->wm_lasty = evt->cy;
return 1;
}
break;
case DWET_KEYDOWN:
break;
case DWET_KEYUP:
break;
default:
;
}
return 0;
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_directfb_wm_h
#define _SDL_directfb_wm_h
#include "SDL_DirectFB_video.h"
typedef struct _DFB_Theme DFB_Theme;
struct _DFB_Theme
{
int left_size;
int right_size;
int top_size;
int bottom_size;
DFBColor frame_color;
int caption_size;
DFBColor caption_color;
int font_size;
DFBColor font_color;
char *font;
DFBColor close_color;
DFBColor max_color;
};
extern void DirectFB_WM_AdjustWindowLayout(SDL_Window * window, int flags, int w, int h);
extern void DirectFB_WM_RedrawLayout(_THIS, SDL_Window * window);
extern int DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window,
DFBWindowEvent * evt);
extern DFBResult DirectFB_WM_GetClientSize(_THIS, SDL_Window * window,
int *cw, int *ch);
#endif /* _SDL_directfb_wm_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_dyn.h"
#ifdef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#define DFB_SYM(ret, name, args, al, func) ret (*name) args;
static struct _SDL_DirectFB_Symbols
{
DFB_SYMS
const unsigned int *directfb_major_version;
const unsigned int *directfb_minor_version;
const unsigned int *directfb_micro_version;
} SDL_DirectFB_Symbols;
#undef DFB_SYM
#define DFB_SYM(ret, name, args, al, func) ret name args { func SDL_DirectFB_Symbols.name al ; }
DFB_SYMS
#undef DFB_SYM
static void *handle = NULL;
int
SDL_DirectFB_LoadLibrary(void)
{
int retval = 0;
if (handle == NULL) {
handle = SDL_LoadObject(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC);
if (handle != NULL) {
retval = 1;
#define DFB_SYM(ret, name, args, al, func) if (!(SDL_DirectFB_Symbols.name = SDL_LoadFunction(handle, # name))) retval = 0;
DFB_SYMS
#undef DFB_SYM
if (!
(SDL_DirectFB_Symbols.directfb_major_version =
SDL_LoadFunction(handle, "directfb_major_version")))
retval = 0;
if (!
(SDL_DirectFB_Symbols.directfb_minor_version =
SDL_LoadFunction(handle, "directfb_minor_version")))
retval = 0;
if (!
(SDL_DirectFB_Symbols.directfb_micro_version =
SDL_LoadFunction(handle, "directfb_micro_version")))
retval = 0;
}
}
if (retval) {
const char *stemp = DirectFBCheckVersion(DIRECTFB_MAJOR_VERSION,
DIRECTFB_MINOR_VERSION,
DIRECTFB_MICRO_VERSION);
/* Version Check */
if (stemp != NULL) {
fprintf(stderr,
"DirectFB Lib: Version mismatch. Compiled: %d.%d.%d Library %d.%d.%d\n",
DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION,
DIRECTFB_MICRO_VERSION,
*SDL_DirectFB_Symbols.directfb_major_version,
*SDL_DirectFB_Symbols.directfb_minor_version,
*SDL_DirectFB_Symbols.directfb_micro_version);
retval = 0;
}
}
if (!retval)
SDL_DirectFB_UnLoadLibrary();
return retval;
}
void
SDL_DirectFB_UnLoadLibrary(void)
{
if (handle != NULL) {
SDL_UnloadObject(handle);
handle = NULL;
}
}
#else
int
SDL_DirectFB_LoadLibrary(void)
{
return 1;
}
void
SDL_DirectFB_UnLoadLibrary(void)
{
}
#endif
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_DirectFB_dyn_h
#define _SDL_DirectFB_dyn_h
#define DFB_SYMS \
DFB_SYM(DFBResult, DirectFBError, (const char *msg, DFBResult result), (msg, result), return) \
DFB_SYM(DFBResult, DirectFBErrorFatal, (const char *msg, DFBResult result), (msg, result), return) \
DFB_SYM(const char *, DirectFBErrorString, (DFBResult result), (result), return) \
DFB_SYM(const char *, DirectFBUsageString, ( void ), (), return) \
DFB_SYM(DFBResult, DirectFBInit, (int *argc, char *(*argv[]) ), (argc, argv), return) \
DFB_SYM(DFBResult, DirectFBSetOption, (const char *name, const char *value), (name, value), return) \
DFB_SYM(DFBResult, DirectFBCreate, (IDirectFB **interface), (interface), return) \
DFB_SYM(const char *, DirectFBCheckVersion, (unsigned int required_major, unsigned int required_minor, unsigned int required_micro), \
(required_major, required_minor, required_micro), return)
int SDL_DirectFB_LoadLibrary(void);
void SDL_DirectFB_UnLoadLibrary(void);
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
/* Handle the event stream, converting DirectFB input events into SDL events */
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_window.h"
#include "SDL_DirectFB_modes.h"
#include "SDL_syswm.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "../../events/SDL_events_c.h"
#include "../../events/scancodes_linux.h"
#include "../../events/scancodes_xfree86.h"
#include "SDL_DirectFB_events.h"
#if USE_MULTI_API
#define SDL_SendMouseMotion_ex(w, id, relative, x, y, p) SDL_SendMouseMotion(w, id, relative, x, y, p)
#define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button)
#define SDL_SendKeyboardKey_ex(id, state, scancode) SDL_SendKeyboardKey(id, state, scancode)
#define SDL_SendKeyboardText_ex(id, text) SDL_SendKeyboardText(id, text)
#else
#define SDL_SendMouseMotion_ex(w, id, relative, x, y, p) SDL_SendMouseMotion(w, id, relative, x, y)
#define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button)
#define SDL_SendKeyboardKey_ex(id, state, scancode) SDL_SendKeyboardKey(state, scancode)
#define SDL_SendKeyboardText_ex(id, text) SDL_SendKeyboardText(text)
#endif
typedef struct _cb_data cb_data;
struct _cb_data
{
DFB_DeviceData *devdata;
int sys_ids;
int sys_kbd;
};
/* The translation tables from a DirectFB keycode to a SDL keysym */
static SDL_Scancode oskeymap[256];
static SDL_Keysym *DirectFB_TranslateKey(_THIS, DFBWindowEvent * evt,
SDL_Keysym * keysym, Uint32 *unicode);
static SDL_Keysym *DirectFB_TranslateKeyInputEvent(_THIS, DFBInputEvent * evt,
SDL_Keysym * keysym, Uint32 *unicode);
static void DirectFB_InitOSKeymap(_THIS, SDL_Scancode * keypmap, int numkeys);
static int DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button);
static void UnicodeToUtf8( Uint16 w , char *utf8buf)
{
unsigned char *utf8s = (unsigned char *) utf8buf;
if ( w < 0x0080 ) {
utf8s[0] = ( unsigned char ) w;
utf8s[1] = 0;
}
else if ( w < 0x0800 ) {
utf8s[0] = 0xc0 | (( w ) >> 6 );
utf8s[1] = 0x80 | (( w ) & 0x3f );
utf8s[2] = 0;
}
else {
utf8s[0] = 0xe0 | (( w ) >> 12 );
utf8s[1] = 0x80 | (( ( w ) >> 6 ) & 0x3f );
utf8s[2] = 0x80 | (( w ) & 0x3f );
utf8s[3] = 0;
}
}
static void
FocusAllMice(_THIS, SDL_Window *window)
{
#if USE_MULTI_API
SDL_DFB_DEVICEDATA(_this);
int index;
for (index = 0; index < devdata->num_mice; index++)
SDL_SetMouseFocus(devdata->mouse_id[index], id);
#else
SDL_SetMouseFocus(window);
#endif
}
static void
FocusAllKeyboards(_THIS, SDL_Window *window)
{
#if USE_MULTI_API
SDL_DFB_DEVICEDATA(_this);
int index;
for (index = 0; index < devdata->num_keyboard; index++)
SDL_SetKeyboardFocus(index, id);
#else
SDL_SetKeyboardFocus(window);
#endif
}
static void
MotionAllMice(_THIS, int x, int y)
{
#if USE_MULTI_API
SDL_DFB_DEVICEDATA(_this);
int index;
for (index = 0; index < devdata->num_mice; index++) {
SDL_Mouse *mouse = SDL_GetMouse(index);
mouse->x = mouse->last_x = x;
mouse->y = mouse->last_y = y;
/* SDL_SendMouseMotion(devdata->mouse_id[index], 0, x, y, 0); */
}
#endif
}
static int
KbdIndex(_THIS, int id)
{
SDL_DFB_DEVICEDATA(_this);
int index;
for (index = 0; index < devdata->num_keyboard; index++) {
if (devdata->keyboard[index].id == id)
return index;
}
return -1;
}
static int
ClientXY(DFB_WindowData * p, int *x, int *y)
{
int cx, cy;
cx = *x;
cy = *y;
cx -= p->client.x;
cy -= p->client.y;
if (cx < 0 || cy < 0)
return 0;
if (cx >= p->client.w || cy >= p->client.h)
return 0;
*x = cx;
*y = cy;
return 1;
}
static void
ProcessWindowEvent(_THIS, SDL_Window *sdlwin, DFBWindowEvent * evt)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(sdlwin);
SDL_Keysym keysym;
Uint32 unicode;
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
if (evt->clazz == DFEC_WINDOW) {
switch (evt->type) {
case DWET_BUTTONDOWN:
if (ClientXY(windata, &evt->x, &evt->y)) {
if (!devdata->use_linux_input) {
SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0, evt->x,
evt->y, 0);
SDL_SendMouseButton_ex(sdlwin, devdata->mouse_id[0],
SDL_PRESSED,
DirectFB_TranslateButton
(evt->button));
} else {
MotionAllMice(_this, evt->x, evt->y);
}
}
break;
case DWET_BUTTONUP:
if (ClientXY(windata, &evt->x, &evt->y)) {
if (!devdata->use_linux_input) {
SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0, evt->x,
evt->y, 0);
SDL_SendMouseButton_ex(sdlwin, devdata->mouse_id[0],
SDL_RELEASED,
DirectFB_TranslateButton
(evt->button));
} else {
MotionAllMice(_this, evt->x, evt->y);
}
}
break;
case DWET_MOTION:
if (ClientXY(windata, &evt->x, &evt->y)) {
if (!devdata->use_linux_input) {
if (!(sdlwin->flags & SDL_WINDOW_INPUT_GRABBED))
SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0,
evt->x, evt->y, 0);
} else {
/* relative movements are not exact!
* This code should limit the number of events sent.
* However it kills MAME axis recognition ... */
static int cnt = 0;
if (1 && ++cnt > 20) {
MotionAllMice(_this, evt->x, evt->y);
cnt = 0;
}
}
if (!(sdlwin->flags & SDL_WINDOW_MOUSE_FOCUS))
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_ENTER, 0,
0);
}
break;
case DWET_KEYDOWN:
if (!devdata->use_linux_input) {
DirectFB_TranslateKey(_this, evt, &keysym, &unicode);
/* printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id); */
SDL_SendKeyboardKey_ex(0, SDL_PRESSED, keysym.scancode);
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
SDL_zero(text);
UnicodeToUtf8(unicode, text);
if (*text) {
SDL_SendKeyboardText_ex(0, text);
}
}
}
break;
case DWET_KEYUP:
if (!devdata->use_linux_input) {
DirectFB_TranslateKey(_this, evt, &keysym, &unicode);
SDL_SendKeyboardKey_ex(0, SDL_RELEASED, keysym.scancode);
}
break;
case DWET_POSITION:
if (ClientXY(windata, &evt->x, &evt->y)) {
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_MOVED,
evt->x, evt->y);
}
break;
case DWET_POSITION_SIZE:
if (ClientXY(windata, &evt->x, &evt->y)) {
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_MOVED,
evt->x, evt->y);
}
/* fall throught */
case DWET_SIZE:
/* FIXME: what about < 0 */
evt->w -= (windata->theme.right_size + windata->theme.left_size);
evt->h -=
(windata->theme.top_size + windata->theme.bottom_size +
windata->theme.caption_size);
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_RESIZED,
evt->w, evt->h);
break;
case DWET_CLOSE:
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_CLOSE, 0, 0);
break;
case DWET_GOTFOCUS:
DirectFB_SetContext(_this, sdlwin);
FocusAllKeyboards(_this, sdlwin);
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_FOCUS_GAINED,
0, 0);
break;
case DWET_LOSTFOCUS:
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
FocusAllKeyboards(_this, 0);
break;
case DWET_ENTER:
/* SDL_DirectFB_ReshowCursor(_this, 0); */
FocusAllMice(_this, sdlwin);
/* FIXME: when do we really enter ? */
if (ClientXY(windata, &evt->x, &evt->y))
MotionAllMice(_this, evt->x, evt->y);
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_ENTER, 0, 0);
break;
case DWET_LEAVE:
SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_LEAVE, 0, 0);
FocusAllMice(_this, 0);
/* SDL_DirectFB_ReshowCursor(_this, 1); */
break;
default:
;
}
} else
printf("Event Clazz %d\n", evt->clazz);
}
static void
ProcessInputEvent(_THIS, DFBInputEvent * ievt)
{
SDL_DFB_DEVICEDATA(_this);
SDL_Keysym keysym;
int kbd_idx;
Uint32 unicode;
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
if (!devdata->use_linux_input) {
if (ievt->type == DIET_AXISMOTION) {
if ((devdata->grabbed_window != NULL) && (ievt->flags & DIEF_AXISREL)) {
if (ievt->axis == DIAI_X)
SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1,
ievt->axisrel, 0, 0);
else if (ievt->axis == DIAI_Y)
SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, 0,
ievt->axisrel, 0);
}
}
} else {
static int last_x, last_y;
switch (ievt->type) {
case DIET_AXISMOTION:
if (ievt->flags & DIEF_AXISABS) {
if (ievt->axis == DIAI_X)
last_x = ievt->axisabs;
else if (ievt->axis == DIAI_Y)
last_y = ievt->axisabs;
if (!(ievt->flags & DIEF_FOLLOW)) {
#if USE_MULTI_API
SDL_Mouse *mouse = SDL_GetMouse(ievt->device_id);
SDL_Window *window = SDL_GetWindowFromID(mouse->focus);
#else
SDL_Window *window = devdata->grabbed_window;
#endif
if (window) {
DFB_WindowData *windata =
(DFB_WindowData *) window->driverdata;
int x, y;
windata->dfbwin->GetPosition(windata->dfbwin, &x, &y);
SDL_SendMouseMotion_ex(window, ievt->device_id, 0,
last_x - (x +
windata->client.x),
last_y - (y +
windata->client.y), 0);
} else {
SDL_SendMouseMotion_ex(window, ievt->device_id, 0, last_x,
last_y, 0);
}
}
} else if (ievt->flags & DIEF_AXISREL) {
if (ievt->axis == DIAI_X)
SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1,
ievt->axisrel, 0, 0);
else if (ievt->axis == DIAI_Y)
SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, 0,
ievt->axisrel, 0);
}
break;
case DIET_KEYPRESS:
kbd_idx = KbdIndex(_this, ievt->device_id);
DirectFB_TranslateKeyInputEvent(_this, ievt, &keysym, &unicode);
/* printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id); */
SDL_SendKeyboardKey_ex(kbd_idx, SDL_PRESSED, keysym.scancode);
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
SDL_zero(text);
UnicodeToUtf8(unicode, text);
if (*text) {
SDL_SendKeyboardText_ex(kbd_idx, text);
}
}
break;
case DIET_KEYRELEASE:
kbd_idx = KbdIndex(_this, ievt->device_id);
DirectFB_TranslateKeyInputEvent(_this, ievt, &keysym, &unicode);
SDL_SendKeyboardKey_ex(kbd_idx, SDL_RELEASED, keysym.scancode);
break;
case DIET_BUTTONPRESS:
if (ievt->buttons & DIBM_LEFT)
SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 1);
if (ievt->buttons & DIBM_MIDDLE)
SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 2);
if (ievt->buttons & DIBM_RIGHT)
SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 3);
break;
case DIET_BUTTONRELEASE:
if (!(ievt->buttons & DIBM_LEFT))
SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 1);
if (!(ievt->buttons & DIBM_MIDDLE))
SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 2);
if (!(ievt->buttons & DIBM_RIGHT))
SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 3);
break;
default:
break; /* please gcc */
}
}
}
void
DirectFB_PumpEventsWindow(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
DFBInputEvent ievt;
SDL_Window *w;
for (w = devdata->firstwin; w != NULL; w = w->next) {
SDL_DFB_WINDOWDATA(w);
DFBWindowEvent evt;
while (windata->eventbuffer->GetEvent(windata->eventbuffer,
DFB_EVENT(&evt)) == DFB_OK) {
if (!DirectFB_WM_ProcessEvent(_this, w, &evt)) {
/* Send a SDL_SYSWMEVENT if the application wants them */
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.subsystem = SDL_SYSWM_DIRECTFB;
wmmsg.msg.dfb.event.window = evt;
SDL_SendSysWMEvent(&wmmsg);
}
ProcessWindowEvent(_this, w, &evt);
}
}
}
/* Now get relative events in case we need them */
while (devdata->events->GetEvent(devdata->events,
DFB_EVENT(&ievt)) == DFB_OK) {
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.subsystem = SDL_SYSWM_DIRECTFB;
wmmsg.msg.dfb.event.input = ievt;
SDL_SendSysWMEvent(&wmmsg);
}
ProcessInputEvent(_this, &ievt);
}
}
void
DirectFB_InitOSKeymap(_THIS, SDL_Scancode * keymap, int numkeys)
{
int i;
/* Initialize the DirectFB key translation table */
for (i = 0; i < numkeys; ++i)
keymap[i] = SDL_SCANCODE_UNKNOWN;
keymap[DIKI_A - DIKI_UNKNOWN] = SDL_SCANCODE_A;
keymap[DIKI_B - DIKI_UNKNOWN] = SDL_SCANCODE_B;
keymap[DIKI_C - DIKI_UNKNOWN] = SDL_SCANCODE_C;
keymap[DIKI_D - DIKI_UNKNOWN] = SDL_SCANCODE_D;
keymap[DIKI_E - DIKI_UNKNOWN] = SDL_SCANCODE_E;
keymap[DIKI_F - DIKI_UNKNOWN] = SDL_SCANCODE_F;
keymap[DIKI_G - DIKI_UNKNOWN] = SDL_SCANCODE_G;
keymap[DIKI_H - DIKI_UNKNOWN] = SDL_SCANCODE_H;
keymap[DIKI_I - DIKI_UNKNOWN] = SDL_SCANCODE_I;
keymap[DIKI_J - DIKI_UNKNOWN] = SDL_SCANCODE_J;
keymap[DIKI_K - DIKI_UNKNOWN] = SDL_SCANCODE_K;
keymap[DIKI_L - DIKI_UNKNOWN] = SDL_SCANCODE_L;
keymap[DIKI_M - DIKI_UNKNOWN] = SDL_SCANCODE_M;
keymap[DIKI_N - DIKI_UNKNOWN] = SDL_SCANCODE_N;
keymap[DIKI_O - DIKI_UNKNOWN] = SDL_SCANCODE_O;
keymap[DIKI_P - DIKI_UNKNOWN] = SDL_SCANCODE_P;
keymap[DIKI_Q - DIKI_UNKNOWN] = SDL_SCANCODE_Q;
keymap[DIKI_R - DIKI_UNKNOWN] = SDL_SCANCODE_R;
keymap[DIKI_S - DIKI_UNKNOWN] = SDL_SCANCODE_S;
keymap[DIKI_T - DIKI_UNKNOWN] = SDL_SCANCODE_T;
keymap[DIKI_U - DIKI_UNKNOWN] = SDL_SCANCODE_U;
keymap[DIKI_V - DIKI_UNKNOWN] = SDL_SCANCODE_V;
keymap[DIKI_W - DIKI_UNKNOWN] = SDL_SCANCODE_W;
keymap[DIKI_X - DIKI_UNKNOWN] = SDL_SCANCODE_X;
keymap[DIKI_Y - DIKI_UNKNOWN] = SDL_SCANCODE_Y;
keymap[DIKI_Z - DIKI_UNKNOWN] = SDL_SCANCODE_Z;
keymap[DIKI_0 - DIKI_UNKNOWN] = SDL_SCANCODE_0;
keymap[DIKI_1 - DIKI_UNKNOWN] = SDL_SCANCODE_1;
keymap[DIKI_2 - DIKI_UNKNOWN] = SDL_SCANCODE_2;
keymap[DIKI_3 - DIKI_UNKNOWN] = SDL_SCANCODE_3;
keymap[DIKI_4 - DIKI_UNKNOWN] = SDL_SCANCODE_4;
keymap[DIKI_5 - DIKI_UNKNOWN] = SDL_SCANCODE_5;
keymap[DIKI_6 - DIKI_UNKNOWN] = SDL_SCANCODE_6;
keymap[DIKI_7 - DIKI_UNKNOWN] = SDL_SCANCODE_7;
keymap[DIKI_8 - DIKI_UNKNOWN] = SDL_SCANCODE_8;
keymap[DIKI_9 - DIKI_UNKNOWN] = SDL_SCANCODE_9;
keymap[DIKI_F1 - DIKI_UNKNOWN] = SDL_SCANCODE_F1;
keymap[DIKI_F2 - DIKI_UNKNOWN] = SDL_SCANCODE_F2;
keymap[DIKI_F3 - DIKI_UNKNOWN] = SDL_SCANCODE_F3;
keymap[DIKI_F4 - DIKI_UNKNOWN] = SDL_SCANCODE_F4;
keymap[DIKI_F5 - DIKI_UNKNOWN] = SDL_SCANCODE_F5;
keymap[DIKI_F6 - DIKI_UNKNOWN] = SDL_SCANCODE_F6;
keymap[DIKI_F7 - DIKI_UNKNOWN] = SDL_SCANCODE_F7;
keymap[DIKI_F8 - DIKI_UNKNOWN] = SDL_SCANCODE_F8;
keymap[DIKI_F9 - DIKI_UNKNOWN] = SDL_SCANCODE_F9;
keymap[DIKI_F10 - DIKI_UNKNOWN] = SDL_SCANCODE_F10;
keymap[DIKI_F11 - DIKI_UNKNOWN] = SDL_SCANCODE_F11;
keymap[DIKI_F12 - DIKI_UNKNOWN] = SDL_SCANCODE_F12;
keymap[DIKI_ESCAPE - DIKI_UNKNOWN] = SDL_SCANCODE_ESCAPE;
keymap[DIKI_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_LEFT;
keymap[DIKI_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_RIGHT;
keymap[DIKI_UP - DIKI_UNKNOWN] = SDL_SCANCODE_UP;
keymap[DIKI_DOWN - DIKI_UNKNOWN] = SDL_SCANCODE_DOWN;
keymap[DIKI_CONTROL_L - DIKI_UNKNOWN] = SDL_SCANCODE_LCTRL;
keymap[DIKI_CONTROL_R - DIKI_UNKNOWN] = SDL_SCANCODE_RCTRL;
keymap[DIKI_SHIFT_L - DIKI_UNKNOWN] = SDL_SCANCODE_LSHIFT;
keymap[DIKI_SHIFT_R - DIKI_UNKNOWN] = SDL_SCANCODE_RSHIFT;
keymap[DIKI_ALT_L - DIKI_UNKNOWN] = SDL_SCANCODE_LALT;
keymap[DIKI_ALT_R - DIKI_UNKNOWN] = SDL_SCANCODE_RALT;
keymap[DIKI_META_L - DIKI_UNKNOWN] = SDL_SCANCODE_LGUI;
keymap[DIKI_META_R - DIKI_UNKNOWN] = SDL_SCANCODE_RGUI;
keymap[DIKI_SUPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
keymap[DIKI_SUPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
/* FIXME:Do we read hyper keys ?
* keymap[DIKI_HYPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
* keymap[DIKI_HYPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
*/
keymap[DIKI_TAB - DIKI_UNKNOWN] = SDL_SCANCODE_TAB;
keymap[DIKI_ENTER - DIKI_UNKNOWN] = SDL_SCANCODE_RETURN;
keymap[DIKI_SPACE - DIKI_UNKNOWN] = SDL_SCANCODE_SPACE;
keymap[DIKI_BACKSPACE - DIKI_UNKNOWN] = SDL_SCANCODE_BACKSPACE;
keymap[DIKI_INSERT - DIKI_UNKNOWN] = SDL_SCANCODE_INSERT;
keymap[DIKI_DELETE - DIKI_UNKNOWN] = SDL_SCANCODE_DELETE;
keymap[DIKI_HOME - DIKI_UNKNOWN] = SDL_SCANCODE_HOME;
keymap[DIKI_END - DIKI_UNKNOWN] = SDL_SCANCODE_END;
keymap[DIKI_PAGE_UP - DIKI_UNKNOWN] = SDL_SCANCODE_PAGEUP;
keymap[DIKI_PAGE_DOWN - DIKI_UNKNOWN] = SDL_SCANCODE_PAGEDOWN;
keymap[DIKI_CAPS_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_CAPSLOCK;
keymap[DIKI_NUM_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_NUMLOCKCLEAR;
keymap[DIKI_SCROLL_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_SCROLLLOCK;
keymap[DIKI_PRINT - DIKI_UNKNOWN] = SDL_SCANCODE_PRINTSCREEN;
keymap[DIKI_PAUSE - DIKI_UNKNOWN] = SDL_SCANCODE_PAUSE;
keymap[DIKI_KP_EQUAL - DIKI_UNKNOWN] = SDL_SCANCODE_KP_EQUALS;
keymap[DIKI_KP_DECIMAL - DIKI_UNKNOWN] = SDL_SCANCODE_KP_PERIOD;
keymap[DIKI_KP_0 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_0;
keymap[DIKI_KP_1 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_1;
keymap[DIKI_KP_2 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_2;
keymap[DIKI_KP_3 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_3;
keymap[DIKI_KP_4 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_4;
keymap[DIKI_KP_5 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_5;
keymap[DIKI_KP_6 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_6;
keymap[DIKI_KP_7 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_7;
keymap[DIKI_KP_8 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_8;
keymap[DIKI_KP_9 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_9;
keymap[DIKI_KP_DIV - DIKI_UNKNOWN] = SDL_SCANCODE_KP_DIVIDE;
keymap[DIKI_KP_MULT - DIKI_UNKNOWN] = SDL_SCANCODE_KP_MULTIPLY;
keymap[DIKI_KP_MINUS - DIKI_UNKNOWN] = SDL_SCANCODE_KP_MINUS;
keymap[DIKI_KP_PLUS - DIKI_UNKNOWN] = SDL_SCANCODE_KP_PLUS;
keymap[DIKI_KP_ENTER - DIKI_UNKNOWN] = SDL_SCANCODE_KP_ENTER;
keymap[DIKI_QUOTE_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_GRAVE; /* TLDE */
keymap[DIKI_MINUS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_MINUS; /* AE11 */
keymap[DIKI_EQUALS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_EQUALS; /* AE12 */
keymap[DIKI_BRACKET_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_RIGHTBRACKET; /* AD11 */
keymap[DIKI_BRACKET_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_LEFTBRACKET; /* AD12 */
keymap[DIKI_BACKSLASH - DIKI_UNKNOWN] = SDL_SCANCODE_BACKSLASH; /* BKSL */
keymap[DIKI_SEMICOLON - DIKI_UNKNOWN] = SDL_SCANCODE_SEMICOLON; /* AC10 */
keymap[DIKI_QUOTE_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_APOSTROPHE; /* AC11 */
keymap[DIKI_COMMA - DIKI_UNKNOWN] = SDL_SCANCODE_COMMA; /* AB08 */
keymap[DIKI_PERIOD - DIKI_UNKNOWN] = SDL_SCANCODE_PERIOD; /* AB09 */
keymap[DIKI_SLASH - DIKI_UNKNOWN] = SDL_SCANCODE_SLASH; /* AB10 */
keymap[DIKI_LESS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_NONUSBACKSLASH; /* 103rd */
}
static SDL_Keysym *
DirectFB_TranslateKey(_THIS, DFBWindowEvent * evt, SDL_Keysym * keysym, Uint32 *unicode)
{
SDL_DFB_DEVICEDATA(_this);
int kbd_idx = 0; /* Window events lag the device source KbdIndex(_this, evt->device_id); */
DFB_KeyboardData *kbd = &devdata->keyboard[kbd_idx];
keysym->scancode = SDL_SCANCODE_UNKNOWN;
if (kbd->map && evt->key_code >= kbd->map_adjust &&
evt->key_code < kbd->map_size + kbd->map_adjust)
keysym->scancode = kbd->map[evt->key_code - kbd->map_adjust];
if (keysym->scancode == SDL_SCANCODE_UNKNOWN ||
devdata->keyboard[kbd_idx].is_generic) {
if (evt->key_id - DIKI_UNKNOWN < SDL_arraysize(oskeymap))
keysym->scancode = oskeymap[evt->key_id - DIKI_UNKNOWN];
else
keysym->scancode = SDL_SCANCODE_UNKNOWN;
}
*unicode =
(DFB_KEY_TYPE(evt->key_symbol) == DIKT_UNICODE) ? evt->key_symbol : 0;
if (*unicode == 0 &&
(evt->key_symbol > 0 && evt->key_symbol < 255))
*unicode = evt->key_symbol;
return keysym;
}
static SDL_Keysym *
DirectFB_TranslateKeyInputEvent(_THIS, DFBInputEvent * evt,
SDL_Keysym * keysym, Uint32 *unicode)
{
SDL_DFB_DEVICEDATA(_this);
int kbd_idx = KbdIndex(_this, evt->device_id);
DFB_KeyboardData *kbd = &devdata->keyboard[kbd_idx];
keysym->scancode = SDL_SCANCODE_UNKNOWN;
if (kbd->map && evt->key_code >= kbd->map_adjust &&
evt->key_code < kbd->map_size + kbd->map_adjust)
keysym->scancode = kbd->map[evt->key_code - kbd->map_adjust];
if (keysym->scancode == SDL_SCANCODE_UNKNOWN || devdata->keyboard[kbd_idx].is_generic) {
if (evt->key_id - DIKI_UNKNOWN < SDL_arraysize(oskeymap))
keysym->scancode = oskeymap[evt->key_id - DIKI_UNKNOWN];
else
keysym->scancode = SDL_SCANCODE_UNKNOWN;
}
*unicode =
(DFB_KEY_TYPE(evt->key_symbol) == DIKT_UNICODE) ? evt->key_symbol : 0;
if (*unicode == 0 &&
(evt->key_symbol > 0 && evt->key_symbol < 255))
*unicode = evt->key_symbol;
return keysym;
}
static int
DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button)
{
switch (button) {
case DIBI_LEFT:
return 1;
case DIBI_MIDDLE:
return 2;
case DIBI_RIGHT:
return 3;
default:
return 0;
}
}
static DFBEnumerationResult
EnumKeyboards(DFBInputDeviceID device_id,
DFBInputDeviceDescription desc, void *callbackdata)
{
cb_data *cb = callbackdata;
DFB_DeviceData *devdata = cb->devdata;
#if USE_MULTI_API
SDL_Keyboard keyboard;
#endif
SDL_Keycode keymap[SDL_NUM_SCANCODES];
if (!cb->sys_kbd) {
if (cb->sys_ids) {
if (device_id >= 0x10)
return DFENUM_OK;
} else {
if (device_id < 0x10)
return DFENUM_OK;
}
} else {
if (device_id != DIDID_KEYBOARD)
return DFENUM_OK;
}
if ((desc.caps & DIDTF_KEYBOARD)) {
#if USE_MULTI_API
SDL_zero(keyboard);
SDL_AddKeyboard(&keyboard, devdata->num_keyboard);
#endif
devdata->keyboard[devdata->num_keyboard].id = device_id;
devdata->keyboard[devdata->num_keyboard].is_generic = 0;
if (!strncmp("X11", desc.name, 3))
{
devdata->keyboard[devdata->num_keyboard].map = xfree86_scancode_table2;
devdata->keyboard[devdata->num_keyboard].map_size = SDL_arraysize(xfree86_scancode_table2);
devdata->keyboard[devdata->num_keyboard].map_adjust = 8;
} else {
devdata->keyboard[devdata->num_keyboard].map = linux_scancode_table;
devdata->keyboard[devdata->num_keyboard].map_size = SDL_arraysize(linux_scancode_table);
devdata->keyboard[devdata->num_keyboard].map_adjust = 0;
}
SDL_DFB_LOG("Keyboard %d - %s\n", device_id, desc.name);
SDL_GetDefaultKeymap(keymap);
#if USE_MULTI_API
SDL_SetKeymap(devdata->num_keyboard, 0, keymap, SDL_NUM_SCANCODES);
#else
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
#endif
devdata->num_keyboard++;
if (cb->sys_kbd)
return DFENUM_CANCEL;
}
return DFENUM_OK;
}
void
DirectFB_InitKeyboard(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
cb_data cb;
DirectFB_InitOSKeymap(_this, &oskeymap[0], SDL_arraysize(oskeymap));
devdata->num_keyboard = 0;
cb.devdata = devdata;
if (devdata->use_linux_input) {
cb.sys_kbd = 0;
cb.sys_ids = 0;
SDL_DFB_CHECK(devdata->dfb->
EnumInputDevices(devdata->dfb, EnumKeyboards, &cb));
if (devdata->num_keyboard == 0) {
cb.sys_ids = 1;
SDL_DFB_CHECK(devdata->dfb->EnumInputDevices(devdata->dfb,
EnumKeyboards,
&cb));
}
} else {
cb.sys_kbd = 1;
SDL_DFB_CHECK(devdata->dfb->EnumInputDevices(devdata->dfb,
EnumKeyboards,
&cb));
}
}
void
DirectFB_QuitKeyboard(_THIS)
{
/* SDL_DFB_DEVICEDATA(_this); */
SDL_KeyboardQuit();
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_DirectFB_events_h
#define _SDL_DirectFB_events_h
#include "../SDL_sysvideo.h"
/* Functions to be exported */
extern void DirectFB_InitKeyboard(_THIS);
extern void DirectFB_QuitKeyboard(_THIS);
extern void DirectFB_PumpEventsWindow(_THIS);
#endif

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@ -0,0 +1,414 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_modes.h"
#define DFB_MAX_MODES 200
struct screen_callback_t
{
int numscreens;
DFBScreenID screenid[DFB_MAX_SCREENS];
DFBDisplayLayerID gralayer[DFB_MAX_SCREENS];
DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS];
int aux; /* auxiliary integer for callbacks */
};
struct modes_callback_t
{
int nummodes;
SDL_DisplayMode *modelist;
};
static DFBEnumerationResult
EnumModesCallback(int width, int height, int bpp, void *data)
{
struct modes_callback_t *modedata = (struct modes_callback_t *) data;
SDL_DisplayMode mode;
mode.w = width;
mode.h = height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
mode.format = SDL_PIXELFORMAT_UNKNOWN;
if (modedata->nummodes < DFB_MAX_MODES) {
modedata->modelist[modedata->nummodes++] = mode;
}
return DFENUM_OK;
}
static DFBEnumerationResult
EnumScreensCallback(DFBScreenID screen_id, DFBScreenDescription desc,
void *callbackdata)
{
struct screen_callback_t *devdata = (struct screen_callback_t *) callbackdata;
devdata->screenid[devdata->numscreens++] = screen_id;
return DFENUM_OK;
}
static DFBEnumerationResult
EnumLayersCallback(DFBDisplayLayerID layer_id, DFBDisplayLayerDescription desc,
void *callbackdata)
{
struct screen_callback_t *devdata = (struct screen_callback_t *) callbackdata;
if (desc.caps & DLCAPS_SURFACE) {
if ((desc.type & DLTF_GRAPHICS) && (desc.type & DLTF_VIDEO)) {
if (devdata->vidlayer[devdata->aux] == -1)
devdata->vidlayer[devdata->aux] = layer_id;
} else if (desc.type & DLTF_GRAPHICS) {
if (devdata->gralayer[devdata->aux] == -1)
devdata->gralayer[devdata->aux] = layer_id;
}
}
return DFENUM_OK;
}
static void
CheckSetDisplayMode(_THIS, SDL_VideoDisplay * display, DFB_DisplayData * data, SDL_DisplayMode * mode)
{
SDL_DFB_DEVICEDATA(_this);
DFBDisplayLayerConfig config;
DFBDisplayLayerConfigFlags failed;
SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
DLSCL_ADMINISTRATIVE));
config.width = mode->w;
config.height = mode->h;
config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format);
config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
if (devdata->use_yuv_underlays) {
config.flags |= DLCONF_OPTIONS;
config.options = DLOP_ALPHACHANNEL;
}
failed = 0;
data->layer->TestConfiguration(data->layer, &config, &failed);
SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
DLSCL_SHARED));
if (failed == 0)
{
SDL_AddDisplayMode(display, mode);
SDL_DFB_LOG("Mode %d x %d Added\n", mode->w, mode->h);
}
else
SDL_DFB_ERR("Mode %d x %d not available: %x\n", mode->w,
mode->h, failed);
return;
error:
return;
}
void
DirectFB_SetContext(_THIS, SDL_Window *window)
{
#if (DFB_VERSION_ATLEAST(1,0,0))
/* FIXME: does not work on 1.0/1.2 with radeon driver
* the approach did work with the matrox driver
* This has simply no effect.
*/
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
/* FIXME: should we handle the error */
if (dispdata->vidIDinuse)
SDL_DFB_CHECK(dispdata->vidlayer->SwitchContext(dispdata->vidlayer,
DFB_TRUE));
#endif
}
void
DirectFB_InitModes(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
IDirectFBDisplayLayer *layer = NULL;
SDL_VideoDisplay display;
DFB_DisplayData *dispdata = NULL;
SDL_DisplayMode mode;
DFBGraphicsDeviceDescription caps;
DFBDisplayLayerConfig dlc;
struct screen_callback_t *screencbdata;
int tcw[DFB_MAX_SCREENS];
int tch[DFB_MAX_SCREENS];
int i;
DFBResult ret;
SDL_DFB_ALLOC_CLEAR(screencbdata, sizeof(*screencbdata));
screencbdata->numscreens = 0;
for (i = 0; i < DFB_MAX_SCREENS; i++) {
screencbdata->gralayer[i] = -1;
screencbdata->vidlayer[i] = -1;
}
SDL_DFB_CHECKERR(devdata->dfb->EnumScreens(devdata->dfb, &EnumScreensCallback,
screencbdata));
for (i = 0; i < screencbdata->numscreens; i++) {
IDirectFBScreen *screen;
SDL_DFB_CHECKERR(devdata->dfb->GetScreen(devdata->dfb,
screencbdata->screenid
[i], &screen));
screencbdata->aux = i;
SDL_DFB_CHECKERR(screen->EnumDisplayLayers(screen, &EnumLayersCallback,
screencbdata));
screen->GetSize(screen, &tcw[i], &tch[i]);
screen->Release(screen);
}
/* Query card capabilities */
devdata->dfb->GetDeviceDescription(devdata->dfb, &caps);
for (i = 0; i < screencbdata->numscreens; i++) {
SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
screencbdata->gralayer
[i], &layer));
SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer,
DLSCL_ADMINISTRATIVE));
layer->EnableCursor(layer, 1);
SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0));
if (devdata->use_yuv_underlays) {
dlc.flags = DLCONF_PIXELFORMAT | DLCONF_OPTIONS;
dlc.pixelformat = DSPF_ARGB;
dlc.options = DLOP_ALPHACHANNEL;
ret = layer->SetConfiguration(layer, &dlc);
if (ret != DFB_OK) {
/* try AiRGB if the previous failed */
dlc.pixelformat = DSPF_AiRGB;
SDL_DFB_CHECKERR(layer->SetConfiguration(layer, &dlc));
}
}
/* Query layer configuration to determine the current mode and pixelformat */
dlc.flags = DLCONF_ALL;
SDL_DFB_CHECKERR(layer->GetConfiguration(layer, &dlc));
mode.format = DirectFB_DFBToSDLPixelFormat(dlc.pixelformat);
if (mode.format == SDL_PIXELFORMAT_UNKNOWN) {
SDL_DFB_ERR("Unknown dfb pixelformat %x !\n", dlc.pixelformat);
goto error;
}
mode.w = dlc.width;
mode.h = dlc.height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
SDL_DFB_ALLOC_CLEAR(dispdata, sizeof(*dispdata));
dispdata->layer = layer;
dispdata->pixelformat = dlc.pixelformat;
dispdata->cw = tcw[i];
dispdata->ch = tch[i];
/* YUV - Video layer */
dispdata->vidID = screencbdata->vidlayer[i];
dispdata->vidIDinuse = 0;
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = dispdata;
#if (DFB_VERSION_ATLEAST(1,2,0))
dlc.flags =
DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
DLCONF_OPTIONS;
ret = layer->SetConfiguration(layer, &dlc);
#endif
SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, DLSCL_SHARED));
SDL_AddVideoDisplay(&display);
}
SDL_DFB_FREE(screencbdata);
return;
error:
/* FIXME: Cleanup not complete, Free existing displays */
SDL_DFB_FREE(dispdata);
SDL_DFB_RELEASE(layer);
return;
}
void
DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
SDL_DFB_DEVICEDATA(_this);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
SDL_DisplayMode mode;
struct modes_callback_t data;
int i;
data.nummodes = 0;
/* Enumerate the available fullscreen modes */
SDL_DFB_CALLOC(data.modelist, DFB_MAX_MODES, sizeof(SDL_DisplayMode));
SDL_DFB_CHECKERR(devdata->dfb->EnumVideoModes(devdata->dfb,
EnumModesCallback, &data));
for (i = 0; i < data.nummodes; ++i) {
mode = data.modelist[i];
mode.format = SDL_PIXELFORMAT_ARGB8888;
CheckSetDisplayMode(_this, display, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_RGB888;
CheckSetDisplayMode(_this, display, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_RGB24;
CheckSetDisplayMode(_this, display, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_RGB565;
CheckSetDisplayMode(_this, display, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_INDEX8;
CheckSetDisplayMode(_this, display, dispdata, &mode);
}
SDL_DFB_FREE(data.modelist);
error:
return;
}
int
DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
/*
* FIXME: video mode switch is currently broken for 1.2.0
*
*/
SDL_DFB_DEVICEDATA(_this);
DFB_DisplayData *data = (DFB_DisplayData *) display->driverdata;
DFBDisplayLayerConfig config, rconfig;
DFBDisplayLayerConfigFlags fail = 0;
SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &config));
config.flags = DLCONF_WIDTH | DLCONF_HEIGHT;
if (mode->format != SDL_PIXELFORMAT_UNKNOWN) {
config.flags |= DLCONF_PIXELFORMAT;
config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format);
data->pixelformat = config.pixelformat;
}
config.width = mode->w;
config.height = mode->h;
if (devdata->use_yuv_underlays) {
config.flags |= DLCONF_OPTIONS;
config.options = DLOP_ALPHACHANNEL;
}
data->layer->TestConfiguration(data->layer, &config, &fail);
if (fail &
(DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
DLCONF_OPTIONS)) {
SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
mode->format);
return -1;
}
config.flags &= ~fail;
SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
#if (DFB_VERSION_ATLEAST(1,2,0))
/* Need to call this twice ! */
SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
#endif
/* Double check */
SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &rconfig));
SDL_DFB_CHECKERR(data->
layer->SetCooperativeLevel(data->layer, DLSCL_SHARED));
if ((config.width != rconfig.width) || (config.height != rconfig.height)
|| ((mode->format != SDL_PIXELFORMAT_UNKNOWN)
&& (config.pixelformat != rconfig.pixelformat))) {
SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
mode->format);
return -1;
}
data->pixelformat = rconfig.pixelformat;
data->cw = config.width;
data->ch = config.height;
display->current_mode = *mode;
return 0;
error:
return -1;
}
void
DirectFB_QuitModes(_THIS)
{
SDL_DisplayMode tmode;
int i;
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
SDL_GetDesktopDisplayMode(i, &tmode);
tmode.format = SDL_PIXELFORMAT_UNKNOWN;
DirectFB_SetDisplayMode(_this, display, &tmode);
SDL_GetDesktopDisplayMode(i, &tmode);
DirectFB_SetDisplayMode(_this, display, &tmode);
if (dispdata->layer) {
SDL_DFB_CHECK(dispdata->
layer->SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECK(dispdata->
layer->SetCursorOpacity(dispdata->layer, 0x00));
SDL_DFB_CHECK(dispdata->
layer->SetCooperativeLevel(dispdata->layer,
DLSCL_SHARED));
}
SDL_DFB_RELEASE(dispdata->layer);
SDL_DFB_RELEASE(dispdata->vidlayer);
}
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_directfb_modes_h
#define _SDL_directfb_modes_h
#include <directfb.h>
#include "../SDL_sysvideo.h"
#define SDL_DFB_DISPLAYDATA(win) DFB_DisplayData *dispdata = ((win) ? (DFB_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata : NULL)
typedef struct _DFB_DisplayData DFB_DisplayData;
struct _DFB_DisplayData
{
IDirectFBDisplayLayer *layer;
DFBSurfacePixelFormat pixelformat;
/* FIXME: support for multiple video layer.
* However, I do not know any card supporting
* more than one
*/
DFBDisplayLayerID vidID;
IDirectFBDisplayLayer *vidlayer;
int vidIDinuse;
int cw;
int ch;
};
extern void DirectFB_InitModes(_THIS);
extern void DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
extern int DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern void DirectFB_QuitModes(_THIS);
extern void DirectFB_SetContext(_THIS, SDL_Window *window);
#endif /* _SDL_directfb_modes_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,394 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_assert.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_mouse.h"
#include "SDL_DirectFB_modes.h"
#include "SDL_DirectFB_window.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"
static SDL_Cursor *DirectFB_CreateDefaultCursor(void);
static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface,
int hot_x, int hot_y);
static int DirectFB_ShowCursor(SDL_Cursor * cursor);
static void DirectFB_MoveCursor(SDL_Cursor * cursor);
static void DirectFB_FreeCursor(SDL_Cursor * cursor);
static void DirectFB_WarpMouse(SDL_Window * window, int x, int y);
static void DirectFB_FreeMouse(SDL_Mouse * mouse);
static const char *arrow[] = {
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
};
static SDL_Cursor *
DirectFB_CreateDefaultCursor(void)
{
SDL_VideoDevice *dev = SDL_GetVideoDevice();
SDL_DFB_DEVICEDATA(dev);
DFB_CursorData *curdata;
DFBResult ret;
DFBSurfaceDescription dsc;
SDL_Cursor *cursor;
Uint32 *dest;
Uint32 *p;
int pitch, i, j;
SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor));
SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata));
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.caps = DSCAPS_VIDEOONLY;
dsc.width = 32;
dsc.height = 32;
dsc.pixelformat = DSPF_ARGB;
SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
&curdata->surf));
curdata->hotx = 0;
curdata->hoty = 0;
cursor->driverdata = curdata;
SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE,
(void *) &dest, &pitch));
/* Relies on the fact that this is only called with ARGB surface. */
for (i = 0; i < 32; i++)
{
for (j = 0; j < 32; j++)
{
switch (arrow[i][j])
{
case ' ': dest[j] = 0x00000000; break;
case '.': dest[j] = 0xffffffff; break;
case 'X': dest[j] = 0xff000000; break;
}
}
dest += (pitch >> 2);
}
curdata->surf->Unlock(curdata->surf);
return cursor;
error:
return NULL;
}
/* Create a cursor from a surface */
static SDL_Cursor *
DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
SDL_VideoDevice *dev = SDL_GetVideoDevice();
SDL_DFB_DEVICEDATA(dev);
DFB_CursorData *curdata;
DFBResult ret;
DFBSurfaceDescription dsc;
SDL_Cursor *cursor;
Uint32 *dest;
Uint32 *p;
int pitch, i;
SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
SDL_assert(surface->pitch == surface->w * 4);
SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor));
SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata));
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.caps = DSCAPS_VIDEOONLY;
dsc.width = surface->w;
dsc.height = surface->h;
dsc.pixelformat = DSPF_ARGB;
SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
&curdata->surf));
curdata->hotx = hot_x;
curdata->hoty = hot_y;
cursor->driverdata = curdata;
SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE,
(void *) &dest, &pitch));
p = surface->pixels;
for (i = 0; i < surface->h; i++)
memcpy((char *) dest + i * pitch,
(char *) p + i * surface->pitch, 4 * surface->w);
curdata->surf->Unlock(curdata->surf);
return cursor;
error:
return NULL;
}
/* Show the specified cursor, or hide if cursor is NULL */
static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
SDL_DFB_CURSORDATA(cursor);
DFBResult ret;
SDL_Window *window;
window = SDL_GetFocusWindow();
if (!window)
return -1;
else {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
if (display) {
DFB_DisplayData *dispdata =
(DFB_DisplayData *) display->driverdata;
DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
if (cursor)
SDL_DFB_CHECKERR(windata->dfbwin->
SetCursorShape(windata->dfbwin,
curdata->surf, curdata->hotx,
curdata->hoty));
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(dispdata->layer->
SetCursorOpacity(dispdata->layer,
cursor ? 0xC0 : 0x00));
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_SHARED));
}
}
return 0;
error:
return -1;
}
/* Free a window manager cursor */
static void
DirectFB_FreeCursor(SDL_Cursor * cursor)
{
SDL_DFB_CURSORDATA(cursor);
SDL_DFB_RELEASE(curdata->surf);
SDL_DFB_FREE(cursor->driverdata);
SDL_DFB_FREE(cursor);
}
/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Window * window, int x, int y)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
DFBResult ret;
int cx, cy;
SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy));
SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer,
cx + x + windata->client.x,
cy + y + windata->client.y));
error:
return;
}
#if USE_MULTI_API
static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window,
int x, int y);
static int id_mask;
static DFBEnumerationResult
EnumMice(DFBInputDeviceID device_id, DFBInputDeviceDescription desc,
void *callbackdata)
{
DFB_DeviceData *devdata = callbackdata;
if ((desc.type & DIDTF_MOUSE) && (device_id & id_mask)) {
SDL_Mouse mouse;
SDL_zero(mouse);
mouse.id = device_id;
mouse.CreateCursor = DirectFB_CreateCursor;
mouse.ShowCursor = DirectFB_ShowCursor;
mouse.MoveCursor = DirectFB_MoveCursor;
mouse.FreeCursor = DirectFB_FreeCursor;
mouse.WarpMouse = DirectFB_WarpMouse;
mouse.FreeMouse = DirectFB_FreeMouse;
mouse.cursor_shown = 1;
SDL_AddMouse(&mouse, desc.name, 0, 0, 1);
devdata->mouse_id[devdata->num_mice++] = device_id;
}
return DFENUM_OK;
}
void
DirectFB_InitMouse(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
devdata->num_mice = 0;
if (devdata->use_linux_input) {
/* try non-core devices first */
id_mask = 0xF0;
devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
if (devdata->num_mice == 0) {
/* try core devices */
id_mask = 0x0F;
devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
}
}
if (devdata->num_mice == 0) {
SDL_Mouse mouse;
SDL_zero(mouse);
mouse.CreateCursor = DirectFB_CreateCursor;
mouse.ShowCursor = DirectFB_ShowCursor;
mouse.MoveCursor = DirectFB_MoveCursor;
mouse.FreeCursor = DirectFB_FreeCursor;
mouse.WarpMouse = DirectFB_WarpMouse;
mouse.FreeMouse = DirectFB_FreeMouse;
mouse.cursor_shown = 1;
SDL_AddMouse(&mouse, "Mouse", 0, 0, 1);
devdata->num_mice = 1;
}
}
void
DirectFB_QuitMouse(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
if (devdata->use_linux_input) {
SDL_MouseQuit();
} else {
SDL_DelMouse(0);
}
}
/* This is called when a mouse motion event occurs */
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{
}
/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window, int x, int y)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
DFBResult ret;
int cx, cy;
SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy));
SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer,
cx + x + windata->client.x,
cy + y + windata->client.y));
error:
return;
}
/* Free the mouse when it's time */
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
/* nothing yet */
}
#else /* USE_MULTI_API */
void
DirectFB_InitMouse(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
SDL_Mouse *mouse = SDL_GetMouse();
mouse->CreateCursor = DirectFB_CreateCursor;
mouse->ShowCursor = DirectFB_ShowCursor;
mouse->WarpMouse = DirectFB_WarpMouse;
mouse->FreeCursor = DirectFB_FreeCursor;
SDL_SetDefaultCursor(DirectFB_CreateDefaultCursor());
devdata->num_mice = 1;
}
void
DirectFB_QuitMouse(_THIS)
{
}
#endif
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_DirectFB_mouse_h
#define _SDL_DirectFB_mouse_h
#include <directfb.h>
#include "../SDL_sysvideo.h"
typedef struct _DFB_CursorData DFB_CursorData;
struct _DFB_CursorData
{
IDirectFBSurface *surf;
int hotx;
int hoty;
};
#define SDL_DFB_CURSORDATA(curs) DFB_CursorData *curdata = (DFB_CursorData *) ((curs) ? (curs)->driverdata : NULL)
extern void DirectFB_InitMouse(_THIS);
extern void DirectFB_QuitMouse(_THIS);
#endif /* _SDL_DirectFB_mouse_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#if SDL_DIRECTFB_OPENGL
#include "SDL_DirectFB_opengl.h"
#include "SDL_DirectFB_window.h"
#include <directfbgl.h>
#include "SDL_loadso.h"
#endif
#if SDL_DIRECTFB_OPENGL
struct SDL_GLDriverData
{
int gl_active; /* to stop switching drivers while we have a valid context */
int initialized;
DirectFB_GLContext *firstgl; /* linked list */
/* OpenGL */
void (*glFinish) (void);
void (*glFlush) (void);
};
#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction dlsym
#define GL_UnloadObject dlclose
#else
#define GL_LoadObject SDL_LoadObject
#define GL_LoadFunction SDL_LoadFunction
#define GL_UnloadObject SDL_UnloadObject
#endif
static void DirectFB_GL_UnloadLibrary(_THIS);
int
DirectFB_GL_Initialize(_THIS)
{
if (_this->gl_data) {
return 0;
}
_this->gl_data =
(struct SDL_GLDriverData *) SDL_calloc(1,
sizeof(struct
SDL_GLDriverData));
if (!_this->gl_data) {
return SDL_OutOfMemory();
}
_this->gl_data->initialized = 0;
++_this->gl_data->initialized;
_this->gl_data->firstgl = NULL;
if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
return -1;
}
/* Initialize extensions */
/* FIXME needed?
* X11_GL_InitExtensions(_this);
*/
return 0;
}
void
DirectFB_GL_Shutdown(_THIS)
{
if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
return;
}
DirectFB_GL_UnloadLibrary(_this);
SDL_free(_this->gl_data);
_this->gl_data = NULL;
}
int
DirectFB_GL_LoadLibrary(_THIS, const char *path)
{
void *handle = NULL;
SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
if (_this->gl_data->gl_active) {
return SDL_SetError("OpenGL context already created");
}
if (path == NULL) {
path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
if (path == NULL) {
path = "libGL.so";
}
}
handle = GL_LoadObject(path);
if (handle == NULL) {
SDL_DFB_ERR("Library not found: %s\n", path);
/* SDL_LoadObject() will call SDL_SetError() for us. */
return -1;
}
SDL_DFB_DEBUG("Loaded library: %s\n", path);
_this->gl_config.dll_handle = handle;
_this->gl_config.driver_loaded = 1;
if (path) {
SDL_strlcpy(_this->gl_config.driver_path, path,
SDL_arraysize(_this->gl_config.driver_path));
} else {
*_this->gl_config.driver_path = '\0';
}
_this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
_this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
return 0;
}
static void
DirectFB_GL_UnloadLibrary(_THIS)
{
#if 0
int ret;
if (_this->gl_config.driver_loaded) {
ret = GL_UnloadObject(_this->gl_config.dll_handle);
if (ret)
SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
_this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0;
}
#endif
/* Free OpenGL memory */
SDL_free(_this->gl_data);
_this->gl_data = NULL;
}
void *
DirectFB_GL_GetProcAddress(_THIS, const char *proc)
{
void *handle;
handle = _this->gl_config.dll_handle;
return GL_LoadFunction(handle, proc);
}
SDL_GLContext
DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
DirectFB_GLContext *context;
SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext));
SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface,
&context->context));
if (!context->context)
return NULL;
context->is_locked = 0;
context->sdl_window = window;
context->next = _this->gl_data->firstgl;
_this->gl_data->firstgl = context;
SDL_DFB_CHECK(context->context->Unlock(context->context));
if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
DirectFB_GL_DeleteContext(_this, context);
return NULL;
}
return context;
error:
return NULL;
}
int
DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
DirectFB_GLContext *p;
for (p = _this->gl_data->firstgl; p; p = p->next)
{
if (p->is_locked) {
SDL_DFB_CHECKERR(p->context->Unlock(p->context));
p->is_locked = 0;
}
}
if (ctx != NULL) {
SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
ctx->is_locked = 1;
}
return 0;
error:
return -1;
}
int
DirectFB_GL_SetSwapInterval(_THIS, int interval)
{
return SDL_Unsupported();
}
int
DirectFB_GL_GetSwapInterval(_THIS)
{
return 0;
}
void
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
DFBRegion region;
DirectFB_GLContext *p;
region.x1 = 0;
region.y1 = 0;
region.x2 = window->w;
region.y2 = window->h;
#if 0
if (devdata->glFinish)
devdata->glFinish();
else if (devdata->glFlush)
devdata->glFlush();
#endif
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window && p->is_locked)
{
SDL_DFB_CHECKERR(p->context->Unlock(p->context));
p->is_locked = 0;
}
SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
return;
error:
return;
}
void
DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
{
DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
DirectFB_GLContext *p;
if (ctx->is_locked)
SDL_DFB_CHECK(ctx->context->Unlock(ctx->context));
SDL_DFB_RELEASE(ctx->context);
for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next)
;
if (p)
p->next = ctx->next;
else
_this->gl_data->firstgl = ctx->next;
SDL_DFB_FREE(ctx);
}
void
DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window)
{
DirectFB_GLContext *p;
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
{
if (p->is_locked)
SDL_DFB_CHECK(p->context->Unlock(p->context));
SDL_DFB_RELEASE(p->context);
}
}
void
DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window)
{
DirectFB_GLContext *p;
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
{
SDL_DFB_WINDOWDATA(window);
SDL_DFB_CHECK(windata->surface->GetGL(windata->surface,
&p->context));
if (p->is_locked)
SDL_DFB_CHECK(p->context->Lock(p->context));
}
}
void
DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window)
{
DirectFB_GLContext *p;
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
DirectFB_GL_DeleteContext(_this, p);
}
#endif
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_directfb_opengl_h
#define _SDL_directfb_opengl_h
#include "SDL_DirectFB_video.h"
#if SDL_DIRECTFB_OPENGL
#include "SDL_opengl.h"
typedef struct _DirectFB_GLContext DirectFB_GLContext;
struct _DirectFB_GLContext
{
IDirectFBGL *context;
DirectFB_GLContext *next;
SDL_Window *sdl_window;
int is_locked;
};
/* OpenGL functions */
extern int DirectFB_GL_Initialize(_THIS);
extern void DirectFB_GL_Shutdown(_THIS);
extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
extern int DirectFB_GL_GetSwapInterval(_THIS);
extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
#endif /* SDL_DIRECTFB_OPENGL */
#endif /* _SDL_directfb_opengl_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* SDL surface based renderer implementation */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_assert.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_shape.h"
#include "SDL_DirectFB_window.h"
#include "../SDL_shape_internals.h"
SDL_Window*
DirectFB_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
return SDL_CreateWindow(title,x,y,w,h,flags /* | SDL_DFB_WINDOW_SHAPED */);
}
SDL_WindowShaper*
DirectFB_CreateShaper(SDL_Window* window) {
SDL_WindowShaper* result = NULL;
result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->userx = result->usery = 0;
SDL_ShapeData* data = SDL_malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->surface = NULL;
window->shaper = result;
int resized_properly = DirectFB_ResizeWindowShape(window);
SDL_assert(resized_properly == 0);
return result;
}
int
DirectFB_ResizeWindowShape(SDL_Window* window) {
SDL_ShapeData* data = window->shaper->driverdata;
SDL_assert(data != NULL);
if (window->x != -1000)
{
window->shaper->userx = window->x;
window->shaper->usery = window->y;
}
SDL_SetWindowPosition(window,-1000,-1000);
return 0;
}
int
DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
return -1;
if(shape->format->Amask == 0 && SDL_SHAPEMODEALPHA(shape_mode->mode))
return -2;
if(shape->w != shaper->window->w || shape->h != shaper->window->h)
return -3;
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(shaper->window);
SDL_DFB_DEVICEDATA(display->device);
Uint32 *pixels;
Sint32 pitch;
Uint32 h,w;
Uint8 *src, *bitmap;
DFBSurfaceDescription dsc;
SDL_ShapeData *data = shaper->driverdata;
SDL_DFB_RELEASE(data->surface);
dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.width = shape->w;
dsc.height = shape->h;
dsc.caps = DSCAPS_PREMULTIPLIED;
dsc.pixelformat = DSPF_ARGB;
SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface));
/* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
SDL_DFB_ALLOC_CLEAR(bitmap, shape->w * shape->h);
SDL_CalculateShapeBitmap(shaper->mode,shape,bitmap,1);
src = bitmap;
SDL_DFB_CHECK(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, (void **) &pixels, &pitch));
h = shaper->window->h;
while (h--) {
for (w = 0; w < shaper->window->w; w++) {
if (*src)
pixels[w] = 0xFFFFFFFF;
else
pixels[w] = 0;
src++;
}
pixels += (pitch >> 2);
}
SDL_DFB_CHECK(data->surface->Unlock(data->surface));
SDL_DFB_FREE(bitmap);
/* FIXME: Need to call this here - Big ?? */
DirectFB_WM_RedrawLayout(SDL_GetDisplayForWindow(shaper->window)->device, shaper->window);
}
return 0;
error:
return -1;
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_DirectFB_shape_h
#define _SDL_DirectFB_shape_h
#include <directfb.h>
#include "../SDL_sysvideo.h"
#include "SDL_shape.h"
typedef struct {
IDirectFBSurface *surface;
} SDL_ShapeData;
extern SDL_Window* DirectFB_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
extern SDL_WindowShaper* DirectFB_CreateShaper(SDL_Window* window);
extern int DirectFB_ResizeWindowShape(SDL_Window* window);
extern int DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
#endif /* _SDL_DirectFB_shape_h */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_events.h"
/*
* #include "SDL_DirectFB_keyboard.h"
*/
#include "SDL_DirectFB_modes.h"
#include "SDL_DirectFB_mouse.h"
#include "SDL_DirectFB_opengl.h"
#include "SDL_DirectFB_window.h"
#include "SDL_DirectFB_WM.h"
/* DirectFB video driver implementation.
*/
#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>
#include <directfb.h>
#include <directfb_version.h>
#include <directfb_strings.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_events.h"
#include "SDL_DirectFB_render.h"
#include "SDL_DirectFB_mouse.h"
#include "SDL_DirectFB_shape.h"
#include "SDL_DirectFB_dyn.h"
/* Initialization/Query functions */
static int DirectFB_VideoInit(_THIS);
static void DirectFB_VideoQuit(_THIS);
static int DirectFB_Available(void);
static SDL_VideoDevice *DirectFB_CreateDevice(int devindex);
VideoBootStrap DirectFB_bootstrap = {
"directfb", "DirectFB",
DirectFB_Available, DirectFB_CreateDevice
};
static const DirectFBSurfaceDrawingFlagsNames(drawing_flags);
static const DirectFBSurfaceBlittingFlagsNames(blitting_flags);
static const DirectFBAccelerationMaskNames(acceleration_mask);
/* DirectFB driver bootstrap functions */
static int
DirectFB_Available(void)
{
if (!SDL_DirectFB_LoadLibrary())
return 0;
SDL_DirectFB_UnLoadLibrary();
return 1;
}
static void
DirectFB_DeleteDevice(SDL_VideoDevice * device)
{
SDL_DirectFB_UnLoadLibrary();
SDL_DFB_FREE(device->driverdata);
SDL_DFB_FREE(device);
}
static SDL_VideoDevice *
DirectFB_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
if (!SDL_DirectFB_LoadLibrary()) {
return NULL;
}
/* Initialize all variables that we clean on shutdown */
SDL_DFB_ALLOC_CLEAR(device, sizeof(SDL_VideoDevice));
/* Set the function pointers */
/* Set the function pointers */
device->VideoInit = DirectFB_VideoInit;
device->VideoQuit = DirectFB_VideoQuit;
device->GetDisplayModes = DirectFB_GetDisplayModes;
device->SetDisplayMode = DirectFB_SetDisplayMode;
device->PumpEvents = DirectFB_PumpEventsWindow;
device->CreateWindow = DirectFB_CreateWindow;
device->CreateWindowFrom = DirectFB_CreateWindowFrom;
device->SetWindowTitle = DirectFB_SetWindowTitle;
device->SetWindowIcon = DirectFB_SetWindowIcon;
device->SetWindowPosition = DirectFB_SetWindowPosition;
device->SetWindowSize = DirectFB_SetWindowSize;
device->ShowWindow = DirectFB_ShowWindow;
device->HideWindow = DirectFB_HideWindow;
device->RaiseWindow = DirectFB_RaiseWindow;
device->MaximizeWindow = DirectFB_MaximizeWindow;
device->MinimizeWindow = DirectFB_MinimizeWindow;
device->RestoreWindow = DirectFB_RestoreWindow;
device->SetWindowGrab = DirectFB_SetWindowGrab;
device->DestroyWindow = DirectFB_DestroyWindow;
device->GetWindowWMInfo = DirectFB_GetWindowWMInfo;
/* !!! FIXME: implement SetWindowBordered */
#if SDL_DIRECTFB_OPENGL
device->GL_LoadLibrary = DirectFB_GL_LoadLibrary;
device->GL_GetProcAddress = DirectFB_GL_GetProcAddress;
device->GL_MakeCurrent = DirectFB_GL_MakeCurrent;
device->GL_CreateContext = DirectFB_GL_CreateContext;
device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval;
device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval;
device->GL_SwapWindow = DirectFB_GL_SwapWindow;
device->GL_DeleteContext = DirectFB_GL_DeleteContext;
#endif
/* Shaped window support */
device->shape_driver.CreateShaper = DirectFB_CreateShaper;
device->shape_driver.SetWindowShape = DirectFB_SetWindowShape;
device->shape_driver.ResizeWindowShape = DirectFB_ResizeWindowShape;
device->free = DirectFB_DeleteDevice;
return device;
error:
if (device)
free(device);
return (0);
}
static void
DirectFB_DeviceInformation(IDirectFB * dfb)
{
DFBGraphicsDeviceDescription desc;
int n;
dfb->GetDeviceDescription(dfb, &desc);
SDL_DFB_LOG( "DirectFB Device Information");
SDL_DFB_LOG( "===========================");
SDL_DFB_LOG( "Name: %s", desc.name);
SDL_DFB_LOG( "Vendor: %s", desc.vendor);
SDL_DFB_LOG( "Driver Name: %s", desc.driver.name);
SDL_DFB_LOG( "Driver Vendor: %s", desc.driver.vendor);
SDL_DFB_LOG( "Driver Version: %d.%d", desc.driver.major,
desc.driver.minor);
SDL_DFB_LOG( "Video memoory: %d", desc.video_memory);
SDL_DFB_LOG( "Blitting flags:");
for (n = 0; blitting_flags[n].flag; n++) {
if (desc.blitting_flags & blitting_flags[n].flag)
SDL_DFB_LOG( " %s", blitting_flags[n].name);
}
SDL_DFB_LOG( "Drawing flags:");
for (n = 0; drawing_flags[n].flag; n++) {
if (desc.drawing_flags & drawing_flags[n].flag)
SDL_DFB_LOG( " %s", drawing_flags[n].name);
}
SDL_DFB_LOG( "Acceleration flags:");
for (n = 0; acceleration_mask[n].mask; n++) {
if (desc.acceleration_mask & acceleration_mask[n].mask)
SDL_DFB_LOG( " %s", acceleration_mask[n].name);
}
}
static int readBoolEnv(const char *env_name, int def_val)
{
char *stemp;
stemp = SDL_getenv(env_name);
if (stemp)
return atoi(stemp);
else
return def_val;
}
static int
DirectFB_VideoInit(_THIS)
{
IDirectFB *dfb = NULL;
DFB_DeviceData *devdata = NULL;
DFBResult ret;
SDL_DFB_ALLOC_CLEAR(devdata, sizeof(*devdata));
SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL));
/* avoid switching to the framebuffer when we
* are running X11 */
ret = readBoolEnv(DFBENV_USE_X11_CHECK , 1);
if (ret) {
if (SDL_getenv("DISPLAY"))
DirectFBSetOption("system", "x11");
else
DirectFBSetOption("disable-module", "x11input");
}
/* FIXME: Reenable as default once multi kbd/mouse interface is sorted out */
devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */
if (!devdata->use_linux_input)
{
SDL_DFB_LOG("Disabling linxu input\n");
DirectFBSetOption("disable-module", "linux_input");
}
SDL_DFB_CHECKERR(DirectFBCreate(&dfb));
DirectFB_DeviceInformation(dfb);
devdata->use_yuv_underlays = readBoolEnv(DFBENV_USE_YUV_UNDERLAY, 0); /* default: off */
devdata->use_yuv_direct = readBoolEnv(DFBENV_USE_YUV_DIRECT, 0); /* default is off! */
/* Create global Eventbuffer for axis events */
if (devdata->use_linux_input) {
SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL,
DFB_TRUE,
&devdata->events));
} else {
SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES
/* DICAPS_ALL */ ,
DFB_TRUE,
&devdata->events));
}
/* simple window manager support */
devdata->has_own_wm = readBoolEnv(DFBENV_USE_WM, 0);
devdata->initialized = 1;
devdata->dfb = dfb;
devdata->firstwin = NULL;
devdata->grabbed_window = NULL;
_this->driverdata = devdata;
DirectFB_InitModes(_this);
#if SDL_DIRECTFB_OPENGL
DirectFB_GL_Initialize(_this);
#endif
DirectFB_InitMouse(_this);
DirectFB_InitKeyboard(_this);
return 0;
error:
SDL_DFB_FREE(devdata);
SDL_DFB_RELEASE(dfb);
return -1;
}
static void
DirectFB_VideoQuit(_THIS)
{
DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata;
DirectFB_QuitModes(_this);
DirectFB_QuitKeyboard(_this);
DirectFB_QuitMouse(_this);
devdata->events->Reset(devdata->events);
SDL_DFB_RELEASE(devdata->events);
SDL_DFB_RELEASE(devdata->dfb);
#if SDL_DIRECTFB_OPENGL
DirectFB_GL_Shutdown(_this);
#endif
devdata->initialized = 0;
}
/* DirectFB driver general support functions */
static const struct {
DFBSurfacePixelFormat dfb;
Uint32 sdl;
} pixelformat_tab[] =
{
{ DSPF_RGB32, SDL_PIXELFORMAT_RGB888 }, /* 24 bit RGB (4 byte, nothing@24, red 8@16, green 8@8, blue 8@0) */
{ DSPF_ARGB, SDL_PIXELFORMAT_ARGB8888 }, /* 32 bit ARGB (4 byte, alpha 8@24, red 8@16, green 8@8, blue 8@0) */
{ DSPF_RGB16, SDL_PIXELFORMAT_RGB565 }, /* 16 bit RGB (2 byte, red 5@11, green 6@5, blue 5@0) */
{ DSPF_RGB332, SDL_PIXELFORMAT_RGB332 }, /* 8 bit RGB (1 byte, red 3@5, green 3@2, blue 2@0) */
{ DSPF_ARGB4444, SDL_PIXELFORMAT_ARGB4444 }, /* 16 bit ARGB (2 byte, alpha 4@12, red 4@8, green 4@4, blue 4@0) */
{ DSPF_ARGB1555, SDL_PIXELFORMAT_ARGB1555 }, /* 16 bit ARGB (2 byte, alpha 1@15, red 5@10, green 5@5, blue 5@0) */
{ DSPF_RGB24, SDL_PIXELFORMAT_RGB24 }, /* 24 bit RGB (3 byte, red 8@16, green 8@8, blue 8@0) */
{ DSPF_RGB444, SDL_PIXELFORMAT_RGB444 }, /* 16 bit RGB (2 byte, nothing @12, red 4@8, green 4@4, blue 4@0) */
{ DSPF_YV12, SDL_PIXELFORMAT_YV12 }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size V/U planes) */
{ DSPF_I420,SDL_PIXELFORMAT_IYUV }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size U/V planes) */
{ DSPF_YUY2, SDL_PIXELFORMAT_YUY2 }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains CbYCrY [31:0]) */
{ DSPF_UYVY, SDL_PIXELFORMAT_UYVY }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains YCbYCr [31:0]) */
{ DSPF_RGB555, SDL_PIXELFORMAT_RGB555 }, /* 16 bit RGB (2 byte, nothing @15, red 5@10, green 5@5, blue 5@0) */
#if (ENABLE_LUT8)
{ DSPF_LUT8, SDL_PIXELFORMAT_INDEX8 }, /* 8 bit LUT (8 bit color and alpha lookup from palette) */
#endif
#if (DFB_VERSION_ATLEAST(1,2,0))
{ DSPF_BGR555, SDL_PIXELFORMAT_BGR555 }, /* 16 bit BGR (2 byte, nothing @15, blue 5@10, green 5@5, red 5@0) */
#else
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR555 },
#endif
/* Pfff ... nonmatching formats follow */
{ DSPF_ALUT44, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit ALUT (1 byte, alpha 4@4, color lookup 4@0) */
{ DSPF_A8, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit alpha (1 byte, alpha 8@0), e.g. anti-aliased glyphs */
{ DSPF_AiRGB, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit ARGB (4 byte, inv. alpha 8@24, red 8@16, green 8@8, blue 8@0) */
{ DSPF_A1, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (1 byte/ 8 pixel, most significant bit used first) */
{ DSPF_NV12, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CbCr [15:0] plane) */
{ DSPF_NV16, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit YUV (8 bit Y plane followed by one 16 bit half width CbCr [15:0] plane) */
{ DSPF_ARGB2554, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit ARGB (2 byte, alpha 2@14, red 5@9, green 5@4, blue 4@0) */
{ DSPF_NV21, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CrCb [15:0] plane) */
{ DSPF_AYUV, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AYUV (4 byte, alpha 8@24, Y 8@16, Cb 8@8, Cr 8@0) */
{ DSPF_A4, SDL_PIXELFORMAT_UNKNOWN }, /* 4 bit alpha (1 byte/ 2 pixel, more significant nibble used first) */
{ DSPF_ARGB1666, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (3 byte/ alpha 1@18, red 6@16, green 6@6, blue 6@0) */
{ DSPF_ARGB6666, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit alpha (3 byte/ alpha 6@18, red 6@16, green 6@6, blue 6@0) */
{ DSPF_RGB18, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit RGB (3 byte/ red 6@16, green 6@6, blue 6@0) */
{ DSPF_LUT2, SDL_PIXELFORMAT_UNKNOWN }, /* 2 bit LUT (1 byte/ 4 pixel, 2 bit color and alpha lookup from palette) */
#if (DFB_VERSION_ATLEAST(1,3,0))
{ DSPF_RGBA4444, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 4@12, green 4@8, blue 4@4, alpha 4@0) */
#endif
#if (DFB_VERSION_ATLEAST(1,4,3))
{ DSPF_RGBA5551, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 5@11, green 5@6, blue 5@1, alpha 1@0) */
{ DSPF_YUV444P, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit full YUV planar (8 bit Y plane followed by an 8 bit Cb and an 8 bit Cr plane) */
{ DSPF_ARGB8565, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit ARGB (3 byte, alpha 8@16, red 5@11, green 6@5, blue 5@0) */
{ DSPF_AVYU, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AVYU 4:4:4 (4 byte, alpha 8@24, Cr 8@16, Y 8@8, Cb 8@0) */
{ DSPF_VYU, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit VYU 4:4:4 (3 byte, Cr 8@16, Y 8@8, Cb 8@0) */
#endif
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1MSB },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4LSB },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4MSB },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR24 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR888 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_RGBA8888 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR8888 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGRA8888 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_ARGB2101010 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR4444 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR1555 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR565 },
{ DSPF_UNKNOWN, SDL_PIXELFORMAT_YVYU }, /**< Packed mode: Y0+V0+Y1+U0 (1 pla */
};
Uint32
DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat)
{
int i;
for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++)
if (pixelformat_tab[i].dfb == pixelformat)
{
return pixelformat_tab[i].sdl;
}
return SDL_PIXELFORMAT_UNKNOWN;
}
DFBSurfacePixelFormat
DirectFB_SDLToDFBPixelFormat(Uint32 format)
{
int i;
for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++)
if (pixelformat_tab[i].sdl == format)
{
return pixelformat_tab[i].dfb;
}
return DSPF_UNKNOWN;
}
void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo* ri)
{
int i, j;
for (i=0, j=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++)
if (pixelformat_tab[i].sdl != SDL_PIXELFORMAT_UNKNOWN)
ri->texture_formats[j++] = pixelformat_tab[i].sdl;
ri->num_texture_formats = j;
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_DirectFB_video_h
#define _SDL_DirectFB_video_h
#include <directfb.h>
#include <directfb_version.h>
#include "../SDL_sysvideo.h"
#include "SDL_scancode.h"
#include "SDL_render.h"
#include "SDL_log.h"
#define DFB_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
#define DFB_COMPILEDVERSION \
DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
#define DFB_VERSION_ATLEAST(X, Y, Z) \
(DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
#if (DFB_VERSION_ATLEAST(1,0,0))
#ifdef SDL_VIDEO_OPENGL
#define SDL_DIRECTFB_OPENGL 1
#endif
#else
#error "SDL_DIRECTFB: Please compile against libdirectfb version >= 1.0.0"
#endif
/* Set below to 1 to compile with (old) multi mice/keyboard api. Code left in
* in case we see this again ...
*/
#define USE_MULTI_API (0)
/* Support for LUT8/INDEX8 pixel format.
* This is broken in DirectFB 1.4.3. It works in 1.4.0 and 1.4.5
* occurred.
*/
#if (DFB_COMPILEDVERSION == DFB_VERSIONNUM(1, 4, 3))
#define ENABLE_LUT8 (0)
#else
#define ENABLE_LUT8 (1)
#endif
#define DIRECTFB_DEBUG 1
#define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */
#define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */
#define DFBENV_USE_X11_CHECK "SDL_DIRECTFB_X11_CHECK" /* Default: on */
#define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */
#define DFBENV_USE_WM "SDL_DIRECTFB_WM" /* Default: off */
#define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { SDL_DFB_CHECK(x->Release(x)); x = NULL; } } while (0)
#define SDL_DFB_FREE(x) do { SDL_free((x)); (x) = NULL; } while (0)
#define SDL_DFB_UNLOCK(x) do { if ( (x) != NULL ) { x->Unlock(x); } } while (0)
#define SDL_DFB_CONTEXT "SDL_DirectFB"
#define SDL_DFB_ERR(x...) SDL_LogError(SDL_LOG_CATEGORY_ERROR, x)
#if (DIRECTFB_DEBUG)
#define SDL_DFB_LOG(x...) SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, x)
#define SDL_DFB_DEBUG(x...) SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, x)
static SDL_INLINE DFBResult sdl_dfb_check(DFBResult ret, const char *src_file, int src_line) {
if (ret != DFB_OK) {
SDL_DFB_LOG("%s (%d):%s", src_file, src_line, DirectFBErrorString (ret) );
SDL_SetError("%s:%s", SDL_DFB_CONTEXT, DirectFBErrorString (ret) );
}
return ret;
}
#define SDL_DFB_CHECK(x...) do { sdl_dfb_check( x, __FILE__, __LINE__); } while (0)
#define SDL_DFB_CHECKERR(x...) do { if ( sdl_dfb_check( x, __FILE__, __LINE__) != DFB_OK ) goto error; } while (0)
#else
#define SDL_DFB_CHECK(x...) x
#define SDL_DFB_CHECKERR(x...) do { if (x != DFB_OK ) goto error; } while (0)
#define SDL_DFB_LOG(x...) do {} while (0)
#define SDL_DFB_DEBUG(x...) do {} while (0)
#endif
#define SDL_DFB_CALLOC(r, n, s) \
do { \
r = SDL_calloc (n, s); \
if (!(r)) { \
SDL_DFB_ERR("Out of memory"); \
SDL_OutOfMemory(); \
goto error; \
} \
} while (0)
#define SDL_DFB_ALLOC_CLEAR(r, s) SDL_DFB_CALLOC(r, 1, s)
/* Private display data */
#define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driverdata) : NULL)
#define DFB_MAX_SCREENS 10
typedef struct _DFB_KeyboardData DFB_KeyboardData;
struct _DFB_KeyboardData
{
const SDL_Scancode *map; /* keyboard scancode map */
int map_size; /* size of map */
int map_adjust; /* index adjust */
int is_generic; /* generic keyboard */
int id;
};
typedef struct _DFB_DeviceData DFB_DeviceData;
struct _DFB_DeviceData
{
int initialized;
IDirectFB *dfb;
int num_mice;
int mouse_id[0x100];
int num_keyboard;
DFB_KeyboardData keyboard[10];
SDL_Window *firstwin;
int use_yuv_underlays;
int use_yuv_direct;
int use_linux_input;
int has_own_wm;
/* window grab */
SDL_Window *grabbed_window;
/* global events */
IDirectFBEventBuffer *events;
};
Uint32 DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat);
DFBSurfacePixelFormat DirectFB_SDLToDFBPixelFormat(Uint32 format);
void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo *ri);
#endif /* _SDL_DirectFB_video_h */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_modes.h"
#include "SDL_DirectFB_window.h"
#include "SDL_DirectFB_shape.h"
#if SDL_DIRECTFB_OPENGL
#include "SDL_DirectFB_opengl.h"
#endif
#include "SDL_syswm.h"
#include "../SDL_pixels_c.h"
int
DirectFB_CreateWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_DISPLAYDATA(window);
DFB_WindowData *windata = NULL;
DFBWindowOptions wopts;
DFBWindowDescription desc;
int x, y;
int bshaped = 0;
SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData));
SDL_memset(&desc, 0, sizeof(DFBWindowDescription));
windata = (DFB_WindowData *) window->driverdata;
windata->is_managed = devdata->has_own_wm;
#if 1
SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb,
DFSCL_NORMAL));
SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
#endif
/* FIXME ... ughh, ugly */
if (window->x == -1000 && window->y == -1000)
bshaped = 1;
/* Fill the window description. */
x = window->x;
y = window->y;
DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
/* Create Window */
desc.caps = 0;
desc.flags =
DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
if (bshaped) {
desc.flags |= DWDESC_CAPS;
desc.caps |= DWCAPS_ALPHACHANNEL;
}
else
{
desc.flags |= DWDESC_PIXELFORMAT;
}
if (!(window->flags & SDL_WINDOW_BORDERLESS))
desc.caps |= DWCAPS_NODECORATION;
desc.posx = x;
desc.posy = y;
desc.width = windata->size.w;
desc.height = windata->size.h;
desc.pixelformat = dispdata->pixelformat;
desc.surface_caps = DSCAPS_PREMULTIPLIED;
#if DIRECTFB_MAJOR_VERSION == 1 && DIRECTFB_MINOR_VERSION >= 4
if (window->flags & SDL_WINDOW_OPENGL) {
desc.surface_caps |= DSCAPS_GL;
}
#endif
/* Create the window. */
SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
&windata->dfbwin));
/* Set Options */
SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
/* explicit rescaling of surface */
wopts |= DWOP_SCALE;
if (window->flags & SDL_WINDOW_RESIZABLE) {
wopts &= ~DWOP_KEEP_SIZE;
}
else {
wopts |= DWOP_KEEP_SIZE;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
SDL_DFB_CHECK(windata->dfbwin->SetStackingClass(windata->dfbwin, DWSC_UPPER));
}
if (bshaped) {
wopts |= DWOP_SHAPED | DWOP_ALPHACHANNEL;
wopts &= ~DWOP_OPAQUE_REGION;
}
SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
/* See what we got */
SDL_DFB_CHECK(DirectFB_WM_GetClientSize
(_this, window, &window->w, &window->h));
/* Get the window's surface. */
SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin,
&windata->window_surface));
/* And get a subsurface for rendering */
SDL_DFB_CHECKERR(windata->window_surface->
GetSubSurface(windata->window_surface, &windata->client,
&windata->surface));
SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0xFF));
/* Create Eventbuffer */
SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin,
&windata->
eventbuffer));
SDL_DFB_CHECKERR(windata->dfbwin->
EnableEvents(windata->dfbwin, DWET_ALL));
/* Create a font */
/* FIXME: once during Video_Init */
windata->font = NULL;
/* Make it the top most window. */
SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
/* remember parent */
/* windata->sdlwin = window; */
/* Add to list ... */
windata->next = devdata->firstwin;
windata->opacity = 0xFF;
devdata->firstwin = window;
/* Draw Frame */
DirectFB_WM_RedrawLayout(_this, window);
return 0;
error:
SDL_DFB_RELEASE(windata->surface);
SDL_DFB_RELEASE(windata->dfbwin);
return -1;
}
int
DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
return SDL_Unsupported();
}
void
DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
if (windata->is_managed) {
windata->wm_needs_redraw = 1;
DirectFB_WM_RedrawLayout(_this, window);
} else {
SDL_Unsupported();
}
}
void
DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_Surface *surface = NULL;
if (icon) {
SDL_PixelFormat format;
DFBSurfaceDescription dsc;
Uint32 *dest;
Uint32 *p;
int pitch, i;
/* Convert the icon to ARGB for modern window managers */
SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888);
surface = SDL_ConvertSurface(icon, &format, 0);
if (!surface) {
return;
}
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.caps = DSCAPS_VIDEOONLY;
dsc.width = surface->w;
dsc.height = surface->h;
dsc.pixelformat = DSPF_ARGB;
SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
&windata->icon));
SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE,
(void *) &dest, &pitch));
p = surface->pixels;
for (i = 0; i < surface->h; i++)
memcpy((char *) dest + i * pitch,
(char *) p + i * surface->pitch, 4 * surface->w);
SDL_DFB_CHECK(windata->icon->Unlock(windata->icon));
SDL_FreeSurface(surface);
} else {
SDL_DFB_RELEASE(windata->icon);
}
return;
error:
SDL_FreeSurface(surface);
SDL_DFB_RELEASE(windata->icon);
return;
}
void
DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
int x, y;
x = window->x;
y = window->y;
DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, x, y));
}
void
DirectFB_SetWindowSize(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
if(SDL_IsShapedWindow(window))
DirectFB_ResizeWindowShape(window);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
int cw;
int ch;
/* Make sure all events are disabled for this operation ! */
SDL_DFB_CHECKERR(windata->dfbwin->DisableEvents(windata->dfbwin,
DWET_ALL));
SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch));
if (cw != window->w || ch != window->h) {
DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
SDL_DFB_CHECKERR(windata->dfbwin->Resize(windata->dfbwin,
windata->size.w,
windata->size.h));
}
SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize
(_this, window, &window->w, &window->h));
DirectFB_AdjustWindowSurface(window);
SDL_DFB_CHECKERR(windata->dfbwin->EnableEvents(windata->dfbwin,
DWET_ALL));
}
return;
error:
SDL_DFB_CHECK(windata->dfbwin->EnableEvents(windata->dfbwin, DWET_ALL));
return;
}
void
DirectFB_ShowWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, windata->opacity));
}
void
DirectFB_HideWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
SDL_DFB_CHECK(windata->dfbwin->GetOpacity(windata->dfbwin, &windata->opacity));
SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0));
}
void
DirectFB_RaiseWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
SDL_DFB_CHECK(windata->dfbwin->RequestFocus(windata->dfbwin));
}
void
DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
DFBWindowOptions wopts;
SDL_DFB_CHECK(windata->dfbwin->GetPosition(windata->dfbwin,
&windata->restore.x, &windata->restore.y));
SDL_DFB_CHECK(windata->dfbwin->GetSize(windata->dfbwin, &windata->restore.w,
&windata->restore.h));
DirectFB_WM_AdjustWindowLayout(window, window->flags | SDL_WINDOW_MAXIMIZED, display->current_mode.w, display->current_mode.h) ;
SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, 0, 0));
SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin,
display->current_mode.w, display->current_mode.h));
/* Set Options */
SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
wopts |= DWOP_KEEP_SIZE | DWOP_KEEP_POSITION;
SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
}
void
DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
{
/* FIXME: Size to 32x32 ? */
SDL_Unsupported();
}
void
DirectFB_RestoreWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
DFBWindowOptions wopts;
/* Set Options */
SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
wopts &= ~(DWOP_KEEP_SIZE | DWOP_KEEP_POSITION);
SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
/* Window layout */
DirectFB_WM_AdjustWindowLayout(window, window->flags & ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED),
windata->restore.w, windata->restore.h);
SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, windata->restore.w,
windata->restore.h));
SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, windata->restore.x,
windata->restore.y));
if (!(window->flags & SDL_WINDOW_RESIZABLE))
wopts |= DWOP_KEEP_SIZE;
if (window->flags & SDL_WINDOW_FULLSCREEN)
wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_SIZE;
SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
}
void
DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) {
if (gwindata != NULL)
{
SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
SDL_DFB_CHECK(gwindata->dfbwin->UngrabKeyboard(gwindata->dfbwin));
}
SDL_DFB_CHECK(windata->dfbwin->GrabPointer(windata->dfbwin));
SDL_DFB_CHECK(windata->dfbwin->GrabKeyboard(windata->dfbwin));
devdata->grabbed_window = window;
} else {
SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
devdata->grabbed_window = NULL;
}
}
void
DirectFB_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
DFB_WindowData *p;
/* Some cleanups */
SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
#if SDL_DIRECTFB_OPENGL
DirectFB_GL_DestroyWindowContexts(_this, window);
#endif
if (window->shaper)
{
SDL_ShapeData *data = window->shaper->driverdata;
SDL_DFB_CHECK(data->surface->ReleaseSource(data->surface));
SDL_DFB_RELEASE(data->surface);
SDL_DFB_FREE(data);
SDL_DFB_FREE(window->shaper);
}
SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL));
SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface));
SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface));
SDL_DFB_RELEASE(windata->icon);
SDL_DFB_RELEASE(windata->font);
SDL_DFB_RELEASE(windata->eventbuffer);
SDL_DFB_RELEASE(windata->surface);
SDL_DFB_RELEASE(windata->window_surface);
SDL_DFB_RELEASE(windata->dfbwin);
/* Remove from list ... */
p = devdata->firstwin->driverdata;
while (p && p->next != window)
p = (p->next ? p->next->driverdata : NULL);
if (p)
p->next = windata->next;
else
devdata->firstwin = windata->next;
SDL_free(windata);
return;
}
SDL_bool
DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
if (info->version.major == SDL_MAJOR_VERSION &&
info->version.minor == SDL_MINOR_VERSION) {
info->subsystem = SDL_SYSWM_DIRECTFB;
info->info.dfb.dfb = devdata->dfb;
info->info.dfb.window = windata->dfbwin;
info->info.dfb.surface = windata->surface;
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
}
void
DirectFB_AdjustWindowSurface(SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
int adjust = windata->wm_needs_redraw;
int cw, ch;
DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
SDL_DFB_CHECKERR(windata->
window_surface->GetSize(windata->window_surface, &cw,
&ch));
if (cw != windata->size.w || ch != windata->size.h) {
adjust = 1;
}
if (adjust) {
#if SDL_DIRECTFB_OPENGL
DirectFB_GL_FreeWindowContexts(SDL_GetVideoDevice(), window);
#endif
#if (DFB_VERSION_ATLEAST(1,2,1))
SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
windata->size.w,
windata->size.h));
SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface,
windata->
window_surface,
&windata->client));
#else
DFBWindowOptions opts;
SDL_DFB_CHECKERR(windata->dfbwin->GetOptions(windata->dfbwin, &opts));
/* recreate subsurface */
SDL_DFB_RELEASE(windata->surface);
if (opts & DWOP_SCALE)
SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
windata->size.w,
windata->size.h));
SDL_DFB_CHECKERR(windata->window_surface->
GetSubSurface(windata->window_surface,
&windata->client, &windata->surface));
#endif
DirectFB_WM_RedrawLayout(SDL_GetVideoDevice(), window);
#if SDL_DIRECTFB_OPENGL
DirectFB_GL_ReAllocWindowContexts(SDL_GetVideoDevice(), window);
#endif
}
error:
return;
}
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_directfb_window_h
#define _SDL_directfb_window_h
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_WM.h"
#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
typedef struct _DFB_WindowData DFB_WindowData;
struct _DFB_WindowData
{
IDirectFBSurface *window_surface; /* window surface */
IDirectFBSurface *surface; /* client drawing surface */
IDirectFBWindow *dfbwin;
IDirectFBEventBuffer *eventbuffer;
/* SDL_Window *sdlwin; */
SDL_Window *next;
Uint8 opacity;
DFBRectangle client;
DFBDimension size;
DFBRectangle restore;
/* WM extras */
int is_managed;
int wm_needs_redraw;
IDirectFBSurface *icon;
IDirectFBFont *font;
DFB_Theme theme;
/* WM moving and sizing */
int wm_grab;
int wm_lastx;
int wm_lasty;
};
extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window,
SDL_Surface * icon);
extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern void DirectFB_AdjustWindowSurface(SDL_Window * window);
#endif /* _SDL_directfb_window_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DUMMY
/* Being a null driver, there's no event stream. We just define stubs for
most of the API. */
#include "../../events/SDL_events_c.h"
#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
void
DUMMY_PumpEvents(_THIS)
{
/* do nothing. */
}
#endif /* SDL_VIDEO_DRIVER_DUMMY */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_nullvideo.h"
extern void DUMMY_PumpEvents(_THIS);
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,89 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DUMMY
#include "../SDL_sysvideo.h"
#include "SDL_nullframebuffer_c.h"
#define DUMMY_SURFACE "_SDL_DummySurface"
int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_Surface *surface;
const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
int w, h;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
/* Free the old framebuffer surface */
surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
SDL_FreeSurface(surface);
/* Create a new one */
SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
SDL_GetWindowSize(window, &w, &h);
surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
if (!surface) {
return -1;
}
/* Save the info and return! */
SDL_SetWindowData(window, DUMMY_SURFACE, surface);
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
static int frame_number;
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
if (!surface) {
return SDL_SetError("Couldn't find dummy surface for window");
}
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
}
return 0;
}
void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
{
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_SetWindowData(window, DUMMY_SURFACE, NULL);
SDL_FreeSurface(surface);
}
#endif /* SDL_VIDEO_DRIVER_DUMMY */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,27 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
extern int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
extern void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,144 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DUMMY
/* Dummy SDL video driver implementation; this is just enough to make an
* SDL-based application THINK it's got a working video driver, for
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
* and also for use as a collection of stubs when porting SDL to a new
* platform for which you haven't yet written a valid video driver.
*
* This is also a great way to determine bottlenecks: if you think that SDL
* is a performance problem for a given platform, enable this driver, and
* then see if your application runs faster without video overhead.
*
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
#include "SDL_nullframebuffer_c.h"
#define DUMMYVID_DRIVER_NAME "dummy"
/* Initialization/Query functions */
static int DUMMY_VideoInit(_THIS);
static int DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void DUMMY_VideoQuit(_THIS);
/* DUMMY driver bootstrap functions */
static int
DUMMY_Available(void)
{
const char *envr = SDL_getenv("SDL_VIDEODRIVER");
if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
return (1);
}
return (0);
}
static void
DUMMY_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
DUMMY_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
SDL_free(device);
return (0);
}
/* Set the function pointers */
device->VideoInit = DUMMY_VideoInit;
device->VideoQuit = DUMMY_VideoQuit;
device->SetDisplayMode = DUMMY_SetDisplayMode;
device->PumpEvents = DUMMY_PumpEvents;
device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_DUMMY_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_DUMMY_DestroyWindowFramebuffer;
device->free = DUMMY_DeleteDevice;
return device;
}
VideoBootStrap DUMMY_bootstrap = {
DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
DUMMY_Available, DUMMY_CreateDevice
};
int
DUMMY_VideoInit(_THIS)
{
SDL_DisplayMode mode;
/* Use a fake 32-bpp desktop mode */
mode.format = SDL_PIXELFORMAT_RGB888;
mode.w = 1024;
mode.h = 768;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
/* We're done! */
return 0;
}
static int
DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
void
DUMMY_VideoQuit(_THIS)
{
}
#endif /* SDL_VIDEO_DRIVER_DUMMY */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_nullvideo_h
#define _SDL_nullvideo_h
#include "../SDL_sysvideo.h"
#endif /* _SDL_nullvideo_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_BWin_h
#define _SDL_BWin_h
#ifdef __cplusplus
extern "C" {
#endif
#include "../../SDL_internal.h"
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_bframebuffer.h"
#ifdef __cplusplus
}
#endif
#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
#include <be/opengl/GLView.h>
#endif
#include "SDL_events.h"
#include "../../main/haiku/SDL_BApp.h"
enum WinCommands {
BWIN_MOVE_WINDOW,
BWIN_RESIZE_WINDOW,
BWIN_SHOW_WINDOW,
BWIN_HIDE_WINDOW,
BWIN_MAXIMIZE_WINDOW,
BWIN_MINIMIZE_WINDOW,
BWIN_RESTORE_WINDOW,
BWIN_SET_TITLE,
BWIN_SET_BORDERED,
BWIN_FULLSCREEN
};
class SDL_BWin:public BDirectWindow
{
public:
/* Constructor/Destructor */
SDL_BWin(BRect bounds, window_look look, uint32 flags)
: BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
{
_last_buttons = 0;
#if SDL_VIDEO_OPENGL
_SDL_GLView = NULL;
#endif
_shown = false;
_inhibit_resize = false;
_mouse_focused = false;
_prev_frame = NULL;
/* Handle framebuffer stuff */
_connected = _connection_disabled = false;
_buffer_created = _buffer_dirty = false;
_trash_window_buffer = false;
_buffer_locker = new BLocker();
_bitmap = NULL;
_clips = NULL;
#ifdef DRAWTHREAD
_draw_thread_id = spawn_thread(BE_DrawThread, "drawing_thread",
B_NORMAL_PRIORITY, (void*) this);
resume_thread(_draw_thread_id);
#endif
}
virtual ~ SDL_BWin()
{
Lock();
_connection_disabled = true;
int32 result;
#if SDL_VIDEO_OPENGL
if (_SDL_GLView) {
_SDL_GLView->UnlockGL();
RemoveChild(_SDL_GLView); /* Why was this outside the if
statement before? */
}
#endif
Unlock();
#if SDL_VIDEO_OPENGL
if (_SDL_GLView) {
delete _SDL_GLView;
}
#endif
/* Clean up framebuffer stuff */
_buffer_locker->Lock();
#ifdef DRAWTHREAD
wait_for_thread(_draw_thread_id, &result);
#endif
free(_clips);
delete _buffer_locker;
}
/* * * * * OpenGL functionality * * * * */
#if SDL_VIDEO_OPENGL
virtual BGLView *CreateGLView(Uint32 gl_flags) {
Lock();
if (_SDL_GLView == NULL) {
_SDL_GLView = new BGLView(Bounds(), "SDL GLView",
B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW | B_FRAME_EVENTS),
gl_flags);
}
AddChild(_SDL_GLView);
_SDL_GLView->EnableDirectMode(true);
_SDL_GLView->LockGL(); /* "New" GLViews are created */
Unlock();
return (_SDL_GLView);
}
virtual void RemoveGLView() {
Lock();
if(_SDL_GLView) {
_SDL_GLView->UnlockGL();
RemoveChild(_SDL_GLView);
}
Unlock();
}
virtual void SwapBuffers(void) {
_SDL_GLView->UnlockGL();
_SDL_GLView->LockGL();
_SDL_GLView->SwapBuffers();
}
#endif
/* * * * * Framebuffering* * * * */
virtual void DirectConnected(direct_buffer_info *info) {
if(!_connected && _connection_disabled) {
return;
}
/* Determine if the pixel buffer is usable after this update */
_trash_window_buffer = _trash_window_buffer
|| ((info->buffer_state & B_BUFFER_RESIZED)
|| (info->buffer_state & B_BUFFER_RESET)
|| (info->driver_state == B_MODE_CHANGED));
LockBuffer();
switch(info->buffer_state & B_DIRECT_MODE_MASK) {
case B_DIRECT_START:
_connected = true;
case B_DIRECT_MODIFY:
if(_clips) {
free(_clips);
_clips = NULL;
}
_num_clips = info->clip_list_count;
_clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect));
if(_clips) {
memcpy(_clips, info->clip_list,
_num_clips*sizeof(clipping_rect));
_bits = (uint8*) info->bits;
_row_bytes = info->bytes_per_row;
_bounds = info->window_bounds;
_bytes_per_px = info->bits_per_pixel / 8;
_buffer_dirty = true;
}
break;
case B_DIRECT_STOP:
_connected = false;
break;
}
#if SDL_VIDEO_OPENGL
if(_SDL_GLView) {
_SDL_GLView->DirectConnected(info);
}
#endif
/* Call the base object directconnected */
BDirectWindow::DirectConnected(info);
UnlockBuffer();
}
/* * * * * Event sending * * * * */
/* Hook functions */
virtual void FrameMoved(BPoint origin) {
/* Post a message to the BApp so that it can handle the window event */
BMessage msg(BAPP_WINDOW_MOVED);
msg.AddInt32("window-x", (int)origin.x);
msg.AddInt32("window-y", (int)origin.y);
_PostWindowEvent(msg);
/* Perform normal hook operations */
BDirectWindow::FrameMoved(origin);
}
virtual void FrameResized(float width, float height) {
/* Post a message to the BApp so that it can handle the window event */
BMessage msg(BAPP_WINDOW_RESIZED);
msg.AddInt32("window-w", (int)width + 1);
msg.AddInt32("window-h", (int)height + 1);
_PostWindowEvent(msg);
/* Perform normal hook operations */
BDirectWindow::FrameResized(width, height);
}
virtual bool QuitRequested() {
BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED);
_PostWindowEvent(msg);
/* We won't allow a quit unless asked by DestroyWindow() */
return false;
}
virtual void WindowActivated(bool active) {
BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */
_PostWindowEvent(msg);
}
virtual void Zoom(BPoint origin,
float width,
float height) {
BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */
_PostWindowEvent(msg);
/* Before the window zooms, record its size */
if( !_prev_frame )
_prev_frame = new BRect(Frame());
/* Perform normal hook operations */
BDirectWindow::Zoom(origin, width, height);
}
/* Member functions */
virtual void Show() {
while(IsHidden()) {
BDirectWindow::Show();
}
_shown = true;
BMessage msg(BAPP_SHOW);
_PostWindowEvent(msg);
}
virtual void Hide() {
BDirectWindow::Hide();
_shown = false;
BMessage msg(BAPP_HIDE);
_PostWindowEvent(msg);
}
virtual void Minimize(bool minimize) {
BDirectWindow::Minimize(minimize);
int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE);
BMessage msg(minState);
_PostWindowEvent(msg);
}
/* BView message interruption */
virtual void DispatchMessage(BMessage * msg, BHandler * target)
{
BPoint where; /* Used by mouse moved */
int32 buttons; /* Used for mouse button events */
int32 key; /* Used for key events */
switch (msg->what) {
case B_MOUSE_MOVED:
int32 transit;
if (msg->FindPoint("where", &where) == B_OK
&& msg->FindInt32("be:transit", &transit) == B_OK) {
_MouseMotionEvent(where, transit);
}
/* FIXME: Apparently a button press/release event might be dropped
if made before before a different button is released. Does
B_MOUSE_MOVED have the data needed to check if a mouse button
state has changed? */
if (msg->FindInt32("buttons", &buttons) == B_OK) {
_MouseButtonEvent(buttons);
}
break;
case B_MOUSE_DOWN:
case B_MOUSE_UP:
/* _MouseButtonEvent() detects any and all buttons that may have
changed state, as well as that button's new state */
if (msg->FindInt32("buttons", &buttons) == B_OK) {
_MouseButtonEvent(buttons);
}
break;
case B_MOUSE_WHEEL_CHANGED:
float x, y;
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
&& msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
_MouseWheelEvent((int)x, (int)y);
}
break;
case B_KEY_DOWN:
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
if (msg->FindInt32("key", &key) == B_OK) {
_KeyEvent((SDL_Scancode)key, SDL_PRESSED);
}
break;
case B_KEY_UP:
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
if (msg->FindInt32("key", &key) == B_OK) {
_KeyEvent(key, SDL_RELEASED);
}
break;
default:
/* move it after switch{} so it's always handled
that way we keep Haiku features like:
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */
/* BDirectWindow::DispatchMessage(msg, target); */
break;
}
BDirectWindow::DispatchMessage(msg, target);
}
/* Handle command messages */
virtual void MessageReceived(BMessage* message) {
switch (message->what) {
/* Handle commands from SDL */
case BWIN_SET_TITLE:
_SetTitle(message);
break;
case BWIN_MOVE_WINDOW:
_MoveTo(message);
break;
case BWIN_RESIZE_WINDOW:
_ResizeTo(message);
break;
case BWIN_SET_BORDERED:
_SetBordered(message);
break;
case BWIN_SHOW_WINDOW:
Show();
break;
case BWIN_HIDE_WINDOW:
Hide();
break;
case BWIN_MAXIMIZE_WINDOW:
BWindow::Zoom();
break;
case BWIN_MINIMIZE_WINDOW:
Minimize(true);
break;
case BWIN_RESTORE_WINDOW:
_Restore();
break;
case BWIN_FULLSCREEN:
_SetFullScreen(message);
break;
default:
/* Perform normal message handling */
BDirectWindow::MessageReceived(message);
break;
}
}
/* Accessor methods */
bool IsShown() { return _shown; }
int32 GetID() { return _id; }
uint32 GetRowBytes() { return _row_bytes; }
int32 GetFbX() { return _bounds.left; }
int32 GetFbY() { return _bounds.top; }
bool ConnectionEnabled() { return !_connection_disabled; }
bool Connected() { return _connected; }
clipping_rect *GetClips() { return _clips; }
int32 GetNumClips() { return _num_clips; }
uint8* GetBufferPx() { return _bits; }
int32 GetBytesPerPx() { return _bytes_per_px; }
bool CanTrashWindowBuffer() { return _trash_window_buffer; }
bool BufferExists() { return _buffer_created; }
bool BufferIsDirty() { return _buffer_dirty; }
BBitmap *GetBitmap() { return _bitmap; }
#if SDL_VIDEO_OPENGL
BGLView *GetGLView() { return _SDL_GLView; }
#endif
/* Setter methods */
void SetID(int32 id) { _id = id; }
void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; }
void LockBuffer() { _buffer_locker->Lock(); }
void UnlockBuffer() { _buffer_locker->Unlock(); }
void SetBufferDirty(bool bufferDirty) { _buffer_dirty = bufferDirty; }
void SetTrashBuffer(bool trash) { _trash_window_buffer = trash; }
void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; }
private:
/* Event redirection */
void _MouseMotionEvent(BPoint &where, int32 transit) {
if(transit == B_EXITED_VIEW) {
/* Change mouse focus */
if(_mouse_focused) {
_MouseFocusEvent(false);
}
} else {
/* Change mouse focus */
if (!_mouse_focused) {
_MouseFocusEvent(true);
}
BMessage msg(BAPP_MOUSE_MOVED);
msg.AddInt32("x", (int)where.x);
msg.AddInt32("y", (int)where.y);
_PostWindowEvent(msg);
}
}
void _MouseFocusEvent(bool focusGained) {
_mouse_focused = focusGained;
BMessage msg(BAPP_MOUSE_FOCUS);
msg.AddBool("focusGained", focusGained);
_PostWindowEvent(msg);
/* FIXME: Why were these here?
if false: be_app->SetCursor(B_HAND_CURSOR);
if true: SDL_SetCursor(NULL); */
}
void _MouseButtonEvent(int32 buttons) {
int32 buttonStateChange = buttons ^ _last_buttons;
/* Make sure at least one button has changed state */
if( !(buttonStateChange) ) {
return;
}
/* Add any mouse button events */
if(buttonStateChange & B_PRIMARY_MOUSE_BUTTON) {
_SendMouseButton(SDL_BUTTON_LEFT, buttons &
B_PRIMARY_MOUSE_BUTTON);
}
if(buttonStateChange & B_SECONDARY_MOUSE_BUTTON) {
_SendMouseButton(SDL_BUTTON_RIGHT, buttons &
B_PRIMARY_MOUSE_BUTTON);
}
if(buttonStateChange & B_TERTIARY_MOUSE_BUTTON) {
_SendMouseButton(SDL_BUTTON_MIDDLE, buttons &
B_PRIMARY_MOUSE_BUTTON);
}
_last_buttons = buttons;
}
void _SendMouseButton(int32 button, int32 state) {
BMessage msg(BAPP_MOUSE_BUTTON);
msg.AddInt32("button-id", button);
msg.AddInt32("button-state", state);
_PostWindowEvent(msg);
}
void _MouseWheelEvent(int32 x, int32 y) {
/* Create a message to pass along to the BeApp thread */
BMessage msg(BAPP_MOUSE_WHEEL);
msg.AddInt32("xticks", x);
msg.AddInt32("yticks", y);
_PostWindowEvent(msg);
}
void _KeyEvent(int32 keyCode, int32 keyState) {
/* Create a message to pass along to the BeApp thread */
BMessage msg(BAPP_KEY);
msg.AddInt32("key-state", keyState);
msg.AddInt32("key-scancode", keyCode);
be_app->PostMessage(&msg);
/* Apparently SDL only uses the scancode */
}
void _RepaintEvent() {
/* Force a repaint: Call the SDL exposed event */
BMessage msg(BAPP_REPAINT);
_PostWindowEvent(msg);
}
void _PostWindowEvent(BMessage &msg) {
msg.AddInt32("window-id", _id);
be_app->PostMessage(&msg);
}
/* Command methods (functions called upon by SDL) */
void _SetTitle(BMessage *msg) {
const char *title;
if(
msg->FindString("window-title", &title) != B_OK
) {
return;
}
SetTitle(title);
}
void _MoveTo(BMessage *msg) {
int32 x, y;
if(
msg->FindInt32("window-x", &x) != B_OK ||
msg->FindInt32("window-y", &y) != B_OK
) {
return;
}
MoveTo(x, y);
}
void _ResizeTo(BMessage *msg) {
int32 w, h;
if(
msg->FindInt32("window-w", &w) != B_OK ||
msg->FindInt32("window-h", &h) != B_OK
) {
return;
}
ResizeTo(w, h);
}
void _SetBordered(BMessage *msg) {
bool bEnabled;
if(msg->FindBool("window-border", &bEnabled) != B_OK) {
return;
}
SetLook(bEnabled ? B_BORDERED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
}
void _Restore() {
if(IsMinimized()) {
Minimize(false);
} else if(IsHidden()) {
Show();
} else if(_prev_frame != NULL) { /* Zoomed */
MoveTo(_prev_frame->left, _prev_frame->top);
ResizeTo(_prev_frame->Width(), _prev_frame->Height());
}
}
void _SetFullScreen(BMessage *msg) {
bool fullscreen;
if(
msg->FindBool("fullscreen", &fullscreen) != B_OK
) {
return;
}
SetFullScreen(fullscreen);
}
/* Members */
#if SDL_VIDEO_OPENGL
BGLView * _SDL_GLView;
#endif
int32 _last_buttons;
int32 _id; /* Window id used by SDL_BApp */
bool _mouse_focused; /* Does this window have mouse focus? */
bool _shown;
bool _inhibit_resize;
BRect *_prev_frame; /* Previous position and size of the window */
/* Framebuffer members */
bool _connected,
_connection_disabled,
_buffer_created,
_buffer_dirty,
_trash_window_buffer;
uint8 *_bits;
uint32 _row_bytes;
clipping_rect _bounds;
BLocker *_buffer_locker;
clipping_rect *_clips;
int32 _num_clips;
int32 _bytes_per_px;
thread_id _draw_thread_id;
BBitmap *_bitmap;
};
/* FIXME:
* An explanation of framebuffer flags.
*
* _connected - Original variable used to let the drawing thread know
* when changes are being made to the other framebuffer
* members.
* _connection_disabled - Used to signal to the drawing thread that the window
* is closing, and the thread should exit.
* _buffer_created - True if the current buffer is valid
* _buffer_dirty - True if the window should be redrawn.
* _trash_window_buffer - True if the window buffer needs to be trashed partway
* through a draw cycle. Occurs when the previous
* buffer provided by DirectConnected() is invalidated.
*/
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
/* BWindow based framebuffer implementation */
#include <unistd.h>
#include <TypeConstants.h>
#include "SDL_BWin.h"
#include "SDL_timer.h"
#include "../SDL_sysvideo.h"
#ifdef __cplusplus
extern "C" {
#endif
int BE_SetClipboardText(_THIS, const char *text) {
BMessage *clip = NULL;
if(be_clipboard->Lock()) {
be_clipboard->Clear();
if((clip = be_clipboard->Data())) {
/* Presumably the string of characters is ascii-format */
ssize_t asciiLength = 0;
for(; text[asciiLength] != 0; ++asciiLength) {}
clip->AddData("text/plain", B_MIME_TYPE, &text, asciiLength);
be_clipboard->Commit();
}
be_clipboard->Unlock();
}
return 0;
}
char *BE_GetClipboardText(_THIS) {
BMessage *clip = NULL;
const char *text = NULL;
ssize_t length;
char *result;
if(be_clipboard->Lock()) {
if((clip = be_clipboard->Data())) {
/* Presumably the string of characters is ascii-format */
clip->FindData("text/plain", B_MIME_TYPE, (const void**)&text,
&length);
} else {
be_clipboard->Unlock();
}
be_clipboard->Unlock();
}
if (!text) {
result = SDL_strdup("");
} else {
/* Copy the data and pass on to SDL */
result = (char*)SDL_calloc(1, sizeof(char*)*length);
SDL_strlcpy(result, text, length);
}
return result;
}
SDL_bool BE_HasClipboardText(_THIS) {
SDL_bool result = SDL_FALSE;
char *text = BE_GetClipboardText(_this);
if (text) {
result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE;
SDL_free(text);
}
return result;
}
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_BCLIPBOARD_H
#define SDL_BCLIPBOARD_H
extern int BE_SetClipboardText(_THIS, const char *text);
extern char *BE_GetClipboardText(_THIS);
extern SDL_bool BE_HasClipboardText(_THIS);
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_bevents.h"
#ifdef __cplusplus
extern "C" {
#endif
void BE_PumpEvents(_THIS) {
/* Since the event thread is its own thread, this isn't really necessary */
}
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BEVENTS_H
#define SDL_BEVENTS_H
#include "../SDL_sysvideo.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void BE_PumpEvents(_THIS);
#ifdef __cplusplus
}
#endif
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_bframebuffer.h"
#include <AppKit.h>
#include <InterfaceKit.h>
#include "SDL_bmodes.h"
#include "SDL_BWin.h"
#include "../../main/haiku/SDL_BApp.h"
#ifdef __cplusplus
extern "C" {
#endif
int32 BE_UpdateOnce(SDL_Window *window);
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
return ((SDL_BApp*)be_app);
}
int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
Uint32 * format,
void ** pixels, int *pitch) {
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
while(!bwin->Connected()) { snooze(100); }
/* Make sure we have exclusive access to frame buffer data */
bwin->LockBuffer();
/* format */
display_mode bmode;
bscreen.GetMode(&bmode);
int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode.space);
*format = BE_BPPToSDLPxFormat(bpp);
/* Create the new bitmap object */
BBitmap *bitmap = bwin->GetBitmap();
if(bitmap) {
delete bitmap;
}
bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
false, /* Views not accepted */
true); /* Contiguous memory required */
if(bitmap->InitCheck() != B_OK) {
return SDL_SetError("Could not initialize back buffer!\n");
}
bwin->SetBitmap(bitmap);
/* Set the pixel pointer */
*pixels = bitmap->Bits();
/* pitch = width of window, in bytes */
*pitch = bitmap->BytesPerRow();
bwin->SetBufferExists(true);
bwin->SetTrashBuffer(false);
bwin->UnlockBuffer();
return 0;
}
int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
const SDL_Rect * rects, int numrects) {
if(!window)
return 0;
SDL_BWin *bwin = _ToBeWin(window);
#ifdef DRAWTHREAD
bwin->LockBuffer();
bwin->SetBufferDirty(true);
bwin->UnlockBuffer();
#else
bwin->SetBufferDirty(true);
BE_UpdateOnce(window);
#endif
return 0;
}
int32 BE_DrawThread(void *data) {
SDL_BWin *bwin = (SDL_BWin*)data;
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
while(bwin->ConnectionEnabled()) {
if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) {
bwin->LockBuffer();
BBitmap *bitmap = NULL;
bitmap = bwin->GetBitmap();
int32 windowPitch = bitmap->BytesPerRow();
int32 bufferPitch = bwin->GetRowBytes();
uint8 *windowpx;
uint8 *bufferpx;
int32 BPP = bwin->GetBytesPerPx();
int32 windowSub = bwin->GetFbX() * BPP +
bwin->GetFbY() * windowPitch;
clipping_rect *clips = bwin->GetClips();
int32 numClips = bwin->GetNumClips();
int i, y;
/* Blit each clipping rectangle */
bscreen.WaitForRetrace();
for(i = 0; i < numClips; ++i) {
clipping_rect rc = clips[i];
/* Get addresses of the start of each clipping rectangle */
int32 width = clips[i].right - clips[i].left + 1;
int32 height = clips[i].bottom - clips[i].top + 1;
bufferpx = bwin->GetBufferPx() +
clips[i].top * bufferPitch + clips[i].left * BPP;
windowpx = (uint8*)bitmap->Bits() +
clips[i].top * windowPitch + clips[i].left * BPP -
windowSub;
/* Copy each row of pixels from the window buffer into the frame
buffer */
for(y = 0; y < height; ++y)
{
if(bwin->CanTrashWindowBuffer()) {
goto escape; /* Break out before the buffer is killed */
}
memcpy(bufferpx, windowpx, width * BPP);
bufferpx += bufferPitch;
windowpx += windowPitch;
}
}
bwin->SetBufferDirty(false);
escape:
bwin->UnlockBuffer();
} else {
snooze(16000);
}
}
return B_OK;
}
void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
SDL_BWin *bwin = _ToBeWin(window);
bwin->LockBuffer();
/* Free and clear the window buffer */
BBitmap *bitmap = bwin->GetBitmap();
delete bitmap;
bwin->SetBitmap(NULL);
bwin->SetBufferExists(false);
bwin->UnlockBuffer();
}
/*
* TODO:
* This was written to test if certain errors were caused by threading issues.
* The specific issues have since become rare enough that they may have been
* solved, but I doubt it- they were pretty sporadic before now.
*/
int32 BE_UpdateOnce(SDL_Window *window) {
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
if(bwin->ConnectionEnabled() && bwin->Connected()) {
bwin->LockBuffer();
int32 windowPitch = window->surface->pitch;
int32 bufferPitch = bwin->GetRowBytes();
uint8 *windowpx;
uint8 *bufferpx;
int32 BPP = bwin->GetBytesPerPx();
uint8 *windowBaseAddress = (uint8*)window->surface->pixels;
int32 windowSub = bwin->GetFbX() * BPP +
bwin->GetFbY() * windowPitch;
clipping_rect *clips = bwin->GetClips();
int32 numClips = bwin->GetNumClips();
int i, y;
/* Blit each clipping rectangle */
bscreen.WaitForRetrace();
for(i = 0; i < numClips; ++i) {
clipping_rect rc = clips[i];
/* Get addresses of the start of each clipping rectangle */
int32 width = clips[i].right - clips[i].left + 1;
int32 height = clips[i].bottom - clips[i].top + 1;
bufferpx = bwin->GetBufferPx() +
clips[i].top * bufferPitch + clips[i].left * BPP;
windowpx = windowBaseAddress +
clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
/* Copy each row of pixels from the window buffer into the frame
buffer */
for(y = 0; y < height; ++y)
{
memcpy(bufferpx, windowpx, width * BPP);
bufferpx += bufferPitch;
windowpx += windowPitch;
}
}
bwin->UnlockBuffer();
}
return 0;
}
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BFRAMEBUFFER_H
#define SDL_BFRAMEBUFFER_H
#include <SupportDefs.h>
#ifdef __cplusplus
extern "C" {
#endif
#define DRAWTHREAD
#include "../SDL_sysvideo.h"
extern int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
Uint32 * format,
void ** pixels, int *pitch);
extern int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
const SDL_Rect * rects, int numrects);
extern void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
extern int32 BE_DrawThread(void *data);
#ifdef __cplusplus
}
#endif
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include <SupportDefs.h>
#include <support/UTF8.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "SDL_events.h"
#include "SDL_keycode.h"
#include "SDL_bkeyboard.h"
#define KEYMAP_SIZE 128
static SDL_Scancode keymap[KEYMAP_SIZE];
static int8 keystate[KEYMAP_SIZE];
void BE_InitOSKeymap() {
for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
keymap[i] = SDL_SCANCODE_UNKNOWN;
}
for( uint i = 0; i < KEYMAP_SIZE; ++i ) {
keystate[i] = SDL_RELEASED;
}
keymap[0x01] = SDL_GetScancodeFromKey(SDLK_ESCAPE);
keymap[B_F1_KEY] = SDL_GetScancodeFromKey(SDLK_F1);
keymap[B_F2_KEY] = SDL_GetScancodeFromKey(SDLK_F2);
keymap[B_F3_KEY] = SDL_GetScancodeFromKey(SDLK_F3);
keymap[B_F4_KEY] = SDL_GetScancodeFromKey(SDLK_F4);
keymap[B_F5_KEY] = SDL_GetScancodeFromKey(SDLK_F5);
keymap[B_F6_KEY] = SDL_GetScancodeFromKey(SDLK_F6);
keymap[B_F7_KEY] = SDL_GetScancodeFromKey(SDLK_F7);
keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8);
keymap[B_F9_KEY] = SDL_GetScancodeFromKey(SDLK_F9);
keymap[B_F10_KEY] = SDL_GetScancodeFromKey(SDLK_F10);
keymap[B_F11_KEY] = SDL_GetScancodeFromKey(SDLK_F11);
keymap[B_F12_KEY] = SDL_GetScancodeFromKey(SDLK_F12);
keymap[B_PRINT_KEY] = SDL_GetScancodeFromKey(SDLK_PRINTSCREEN);
keymap[B_SCROLL_KEY] = SDL_GetScancodeFromKey(SDLK_SCROLLLOCK);
keymap[B_PAUSE_KEY] = SDL_GetScancodeFromKey(SDLK_PAUSE);
keymap[0x11] = SDL_GetScancodeFromKey(SDLK_BACKQUOTE);
keymap[0x12] = SDL_GetScancodeFromKey(SDLK_1);
keymap[0x13] = SDL_GetScancodeFromKey(SDLK_2);
keymap[0x14] = SDL_GetScancodeFromKey(SDLK_3);
keymap[0x15] = SDL_GetScancodeFromKey(SDLK_4);
keymap[0x16] = SDL_GetScancodeFromKey(SDLK_5);
keymap[0x17] = SDL_GetScancodeFromKey(SDLK_6);
keymap[0x18] = SDL_GetScancodeFromKey(SDLK_7);
keymap[0x19] = SDL_GetScancodeFromKey(SDLK_8);
keymap[0x1a] = SDL_GetScancodeFromKey(SDLK_9);
keymap[0x1b] = SDL_GetScancodeFromKey(SDLK_0);
keymap[0x1c] = SDL_GetScancodeFromKey(SDLK_MINUS);
keymap[0x1d] = SDL_GetScancodeFromKey(SDLK_EQUALS);
keymap[0x1e] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
keymap[0x1f] = SDL_GetScancodeFromKey(SDLK_INSERT);
keymap[0x20] = SDL_GetScancodeFromKey(SDLK_HOME);
keymap[0x21] = SDL_GetScancodeFromKey(SDLK_PAGEUP);
keymap[0x22] = SDL_GetScancodeFromKey(SDLK_NUMLOCKCLEAR);
keymap[0x23] = SDL_GetScancodeFromKey(SDLK_KP_DIVIDE);
keymap[0x24] = SDL_GetScancodeFromKey(SDLK_KP_MULTIPLY);
keymap[0x25] = SDL_GetScancodeFromKey(SDLK_KP_MINUS);
keymap[0x26] = SDL_GetScancodeFromKey(SDLK_TAB);
keymap[0x27] = SDL_GetScancodeFromKey(SDLK_q);
keymap[0x28] = SDL_GetScancodeFromKey(SDLK_w);
keymap[0x29] = SDL_GetScancodeFromKey(SDLK_e);
keymap[0x2a] = SDL_GetScancodeFromKey(SDLK_r);
keymap[0x2b] = SDL_GetScancodeFromKey(SDLK_t);
keymap[0x2c] = SDL_GetScancodeFromKey(SDLK_y);
keymap[0x2d] = SDL_GetScancodeFromKey(SDLK_u);
keymap[0x2e] = SDL_GetScancodeFromKey(SDLK_i);
keymap[0x2f] = SDL_GetScancodeFromKey(SDLK_o);
keymap[0x30] = SDL_GetScancodeFromKey(SDLK_p);
keymap[0x31] = SDL_GetScancodeFromKey(SDLK_LEFTBRACKET);
keymap[0x32] = SDL_GetScancodeFromKey(SDLK_RIGHTBRACKET);
keymap[0x33] = SDL_GetScancodeFromKey(SDLK_BACKSLASH);
keymap[0x34] = SDL_GetScancodeFromKey(SDLK_DELETE);
keymap[0x35] = SDL_GetScancodeFromKey(SDLK_END);
keymap[0x36] = SDL_GetScancodeFromKey(SDLK_PAGEDOWN);
keymap[0x37] = SDL_GetScancodeFromKey(SDLK_KP_7);
keymap[0x38] = SDL_GetScancodeFromKey(SDLK_KP_8);
keymap[0x39] = SDL_GetScancodeFromKey(SDLK_KP_9);
keymap[0x3a] = SDL_GetScancodeFromKey(SDLK_KP_PLUS);
keymap[0x3b] = SDL_GetScancodeFromKey(SDLK_CAPSLOCK);
keymap[0x3c] = SDL_GetScancodeFromKey(SDLK_a);
keymap[0x3d] = SDL_GetScancodeFromKey(SDLK_s);
keymap[0x3e] = SDL_GetScancodeFromKey(SDLK_d);
keymap[0x3f] = SDL_GetScancodeFromKey(SDLK_f);
keymap[0x40] = SDL_GetScancodeFromKey(SDLK_g);
keymap[0x41] = SDL_GetScancodeFromKey(SDLK_h);
keymap[0x42] = SDL_GetScancodeFromKey(SDLK_j);
keymap[0x43] = SDL_GetScancodeFromKey(SDLK_k);
keymap[0x44] = SDL_GetScancodeFromKey(SDLK_l);
keymap[0x45] = SDL_GetScancodeFromKey(SDLK_SEMICOLON);
keymap[0x46] = SDL_GetScancodeFromKey(SDLK_QUOTE);
keymap[0x47] = SDL_GetScancodeFromKey(SDLK_RETURN);
keymap[0x48] = SDL_GetScancodeFromKey(SDLK_KP_4);
keymap[0x49] = SDL_GetScancodeFromKey(SDLK_KP_5);
keymap[0x4a] = SDL_GetScancodeFromKey(SDLK_KP_6);
keymap[0x4b] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
keymap[0x4c] = SDL_GetScancodeFromKey(SDLK_z);
keymap[0x4d] = SDL_GetScancodeFromKey(SDLK_x);
keymap[0x4e] = SDL_GetScancodeFromKey(SDLK_c);
keymap[0x4f] = SDL_GetScancodeFromKey(SDLK_v);
keymap[0x50] = SDL_GetScancodeFromKey(SDLK_b);
keymap[0x51] = SDL_GetScancodeFromKey(SDLK_n);
keymap[0x52] = SDL_GetScancodeFromKey(SDLK_m);
keymap[0x53] = SDL_GetScancodeFromKey(SDLK_COMMA);
keymap[0x54] = SDL_GetScancodeFromKey(SDLK_PERIOD);
keymap[0x55] = SDL_GetScancodeFromKey(SDLK_SLASH);
keymap[0x56] = SDL_GetScancodeFromKey(SDLK_RSHIFT);
keymap[0x57] = SDL_GetScancodeFromKey(SDLK_UP);
keymap[0x58] = SDL_GetScancodeFromKey(SDLK_KP_1);
keymap[0x59] = SDL_GetScancodeFromKey(SDLK_KP_2);
keymap[0x5a] = SDL_GetScancodeFromKey(SDLK_KP_3);
keymap[0x5b] = SDL_GetScancodeFromKey(SDLK_KP_ENTER);
keymap[0x5c] = SDL_GetScancodeFromKey(SDLK_LCTRL);
keymap[0x5d] = SDL_GetScancodeFromKey(SDLK_LALT);
keymap[0x5e] = SDL_GetScancodeFromKey(SDLK_SPACE);
keymap[0x5f] = SDL_GetScancodeFromKey(SDLK_RALT);
keymap[0x60] = SDL_GetScancodeFromKey(SDLK_RCTRL);
keymap[0x61] = SDL_GetScancodeFromKey(SDLK_LEFT);
keymap[0x62] = SDL_GetScancodeFromKey(SDLK_DOWN);
keymap[0x63] = SDL_GetScancodeFromKey(SDLK_RIGHT);
keymap[0x64] = SDL_GetScancodeFromKey(SDLK_KP_0);
keymap[0x65] = SDL_GetScancodeFromKey(SDLK_KP_PERIOD);
keymap[0x66] = SDL_GetScancodeFromKey(SDLK_LGUI);
keymap[0x67] = SDL_GetScancodeFromKey(SDLK_RGUI);
keymap[0x68] = SDL_GetScancodeFromKey(SDLK_MENU);
keymap[0x69] = SDL_GetScancodeFromKey(SDLK_2); /* SDLK_EURO */
keymap[0x6a] = SDL_GetScancodeFromKey(SDLK_KP_EQUALS);
keymap[0x6b] = SDL_GetScancodeFromKey(SDLK_POWER);
}
SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey) {
if(bkey > 0 && bkey < (int32)SDL_TABLESIZE(keymap)) {
return keymap[bkey];
} else {
return SDL_SCANCODE_UNKNOWN;
}
}
int8 BE_GetKeyState(int32 bkey) {
if(bkey > 0 && bkey < KEYMAP_SIZE) {
return keystate[bkey];
} else {
return SDL_RELEASED;
}
}
void BE_SetKeyState(int32 bkey, int8 state) {
if(bkey > 0 && bkey < KEYMAP_SIZE) {
keystate[bkey] = state;
}
}
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BKEYBOARD_H
#define SDL_BKEYBOARD_H
#include <SupportDefs.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "../../../include/SDL_keyboard.h"
extern void BE_InitOSKeymap();
extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey);
extern int8 BE_GetKeyState(int32 bkey);
extern void BE_SetKeyState(int32 bkey, int8 state);
#ifdef __cplusplus
}
#endif
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include <AppKit.h>
#include <InterfaceKit.h>
#include "SDL_bmodes.h"
#include "SDL_BWin.h"
#if SDL_VIDEO_OPENGL
#include "SDL_bopengl.h"
#endif
#include "../../main/haiku/SDL_BApp.h"
#ifdef __cplusplus
extern "C" {
#endif
#define WRAP_BMODE 1 /* FIXME: Some debate as to whether this is necessary */
#if WRAP_BMODE
/* This wrapper is here so that the driverdata can be freed without freeing
the display_mode structure */
typedef struct SDL_DisplayModeData {
display_mode *bmode;
};
#endif
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
return ((SDL_BApp*)be_app);
}
static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
#if WRAP_BMODE
return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
#else
return (display_mode*)(mode->driverdata);
#endif
}
/* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */
static float get_refresh_rate(display_mode &mode) {
return float(mode.timing.pixel_clock * 1000)
/ float(mode.timing.h_total * mode.timing.v_total);
}
#if 0
/* TODO:
* This is a useful debugging tool. Uncomment and insert into code as needed.
*/
void _SpoutModeData(display_mode *bmode) {
printf("BMode:\n");
printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
printf("\th,v = (%i,%i)\n", bmode->h_display_start,
bmode->v_display_start);
if(bmode->flags) {
printf("\tFlags:\n");
if(bmode->flags & B_SCROLL) {
printf("\t\tB_SCROLL\n");
}
if(bmode->flags & B_8_BIT_DAC) {
printf("\t\tB_8_BIT_DAC\n");
}
if(bmode->flags & B_HARDWARE_CURSOR) {
printf("\t\tB_HARDWARE_CURSOR\n");
}
if(bmode->flags & B_PARALLEL_ACCESS) {
printf("\t\tB_PARALLEL_ACCESS\n");
}
if(bmode->flags & B_DPMS) {
printf("\t\tB_DPMS\n");
}
if(bmode->flags & B_IO_FB_NA) {
printf("\t\tB_IO_FB_NA\n");
}
}
printf("\tTiming:\n");
printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
bmode->timing.h_display, bmode->timing.h_sync_start,
bmode->timing.h_sync_end, bmode->timing.h_total);
printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
bmode->timing.v_display, bmode->timing.v_sync_start,
bmode->timing.v_sync_end, bmode->timing.v_total);
if(bmode->timing.flags) {
printf("\t\tFlags:\n");
if(bmode->timing.flags & B_BLANK_PEDESTAL) {
printf("\t\t\tB_BLANK_PEDESTAL\n");
}
if(bmode->timing.flags & B_TIMING_INTERLACED) {
printf("\t\t\tB_TIMING_INTERLACED\n");
}
if(bmode->timing.flags & B_POSITIVE_HSYNC) {
printf("\t\t\tB_POSITIVE_HSYNC\n");
}
if(bmode->timing.flags & B_POSITIVE_VSYNC) {
printf("\t\t\tB_POSITIVE_VSYNC\n");
}
if(bmode->timing.flags & B_SYNC_ON_GREEN) {
printf("\t\t\tB_SYNC_ON_GREEN\n");
}
}
}
#endif
int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace)
{
int bitsperpixel;
bitsperpixel = 0;
switch (colorspace) {
case B_CMAP8:
bitsperpixel = 8;
break;
case B_RGB15:
case B_RGBA15:
case B_RGB15_BIG:
case B_RGBA15_BIG:
bitsperpixel = 15;
break;
case B_RGB16:
case B_RGB16_BIG:
bitsperpixel = 16;
break;
case B_RGB32:
case B_RGBA32:
case B_RGB32_BIG:
case B_RGBA32_BIG:
bitsperpixel = 32;
break;
default:
break;
}
return(bitsperpixel);
}
int32 BE_BPPToSDLPxFormat(int32 bpp) {
/* Translation taken from SDL_windowsmodes.c */
switch (bpp) {
case 32:
return SDL_PIXELFORMAT_RGB888;
break;
case 24: /* May not be supported by Haiku */
return SDL_PIXELFORMAT_RGB24;
break;
case 16:
return SDL_PIXELFORMAT_RGB565;
break;
case 15:
return SDL_PIXELFORMAT_RGB555;
break;
case 8:
return SDL_PIXELFORMAT_INDEX8;
break;
case 4: /* May not be supported by Haiku */
return SDL_PIXELFORMAT_INDEX4LSB;
break;
}
/* May never get here, but safer and needed to shut up compiler */
SDL_SetError("Invalid bpp value");
return 0;
}
static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
SDL_DisplayMode *mode) {
mode->w = bmode->virtual_width;
mode->h = bmode->virtual_height;
mode->refresh_rate = (int)get_refresh_rate(*bmode);
#if WRAP_BMODE
SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
sizeof(SDL_DisplayModeData));
data->bmode = bmode;
mode->driverdata = data;
#else
mode->driverdata = bmode;
#endif
/* Set the format */
int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space);
mode->format = BE_BPPToSDLPxFormat(bpp);
}
/* Later, there may be more than one monitor available */
static void _AddDisplay(BScreen *screen) {
SDL_VideoDisplay display;
SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
sizeof(SDL_DisplayMode));
display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
screen->GetMode(bmode);
_BDisplayModeToSdlDisplayMode(bmode, mode);
SDL_zero(display);
display.desktop_mode = *mode;
display.current_mode = *mode;
SDL_AddVideoDisplay(&display);
}
/*
* Functions called by SDL
*/
int BE_InitModes(_THIS) {
BScreen screen;
/* TODO: When Haiku supports multiple display screens, call
_AddDisplayScreen() for each of them. */
_AddDisplay(&screen);
return 0;
}
int BE_QuitModes(_THIS) {
/* FIXME: Nothing really needs to be done here at the moment? */
return 0;
}
int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
BScreen bscreen;
BRect rc = bscreen.Frame();
rect->x = (int)rc.left;
rect->y = (int)rc.top;
rect->w = (int)rc.Width() + 1;
rect->h = (int)rc.Height() + 1;
return 0;
}
void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
/* Get the current screen */
BScreen bscreen;
/* Iterate through all of the modes */
SDL_DisplayMode mode;
display_mode this_bmode;
display_mode *bmodes;
uint32 count, i;
/* Get graphics-hardware supported modes */
bscreen.GetModeList(&bmodes, &count);
bscreen.GetMode(&this_bmode);
for(i = 0; i < count; ++i) {
// FIXME: Apparently there are errors with colorspace changes
if (bmodes[i].space == this_bmode.space) {
_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
SDL_AddDisplayMode(display, &mode);
}
}
free(bmodes);
}
int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
/* Get the current screen */
BScreen bscreen;
if(!bscreen.IsValid()) {
printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
}
/* Set the mode using the driver data */
display_mode *bmode = _ExtractBMode(mode);
/* FIXME: Is the first option always going to be the right one? */
uint32 c = 0, i;
display_mode *bmode_list;
bscreen.GetModeList(&bmode_list, &c);
for(i = 0; i < c; ++i) {
if( bmode_list[i].space == bmode->space &&
bmode_list[i].virtual_width == bmode->virtual_width &&
bmode_list[i].virtual_height == bmode->virtual_height ) {
bmode = &bmode_list[i];
break;
}
}
if(bscreen.SetMode(bmode) != B_OK) {
return SDL_SetError("Bad video mode\n");
}
free(bmode_list);
#if SDL_VIDEO_OPENGL
/* FIXME: Is there some way to reboot the OpenGL context? This doesn't
help */
// BE_GL_RebootContexts(_this);
#endif
return 0;
}
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */

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