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update openal
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287 changed files with 33851 additions and 27325 deletions
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@ -56,10 +56,10 @@
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# Sets the default output channel configuration. If left unspecified, one will
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# try to be detected from the system, with a fallback to stereo. The available
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# values are: mono, stereo, quad, surround51, surround61, surround71,
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# surround3d71, ambi1, ambi2, ambi3. Note that the ambi* configurations output
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# ambisonic channels of the given order (using ACN ordering and SN3D
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# normalization by default), which need to be decoded to play correctly on
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# speakers.
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# surround714, surround3d71, ambi1, ambi2, ambi3. Note that the ambi*
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# configurations output ambisonic channels of the given order (using ACN
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# ordering and SN3D normalization by default), which need to be decoded to
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# play correctly on speakers.
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#channels =
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## sample-type:
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@ -179,7 +179,8 @@
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# Selects the default resampler used when mixing sources. Valid values are:
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# point - nearest sample, no interpolation
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# linear - extrapolates samples using a linear slope between samples
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# cubic - extrapolates samples using a Catmull-Rom spline
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# spline - extrapolates samples using a Catmull-Rom spline
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# gaussian - extrapolates samples using a 4-point Gaussian filter
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# bsinc12 - extrapolates samples using a band-limited Sinc filter (varying
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# between 12 and 24 points, with anti-aliasing)
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# fast_bsinc12 - same as bsinc12, except without interpolation between down-
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@ -188,7 +189,7 @@
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# between 24 and 48 points, with anti-aliasing)
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# fast_bsinc24 - same as bsinc24, except without interpolation between down-
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# sampling scales
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#resampler = cubic
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#resampler = gaussian
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## rt-prio: (global)
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# Sets the real-time priority value for the mixing thread. Not all drivers may
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@ -232,14 +233,15 @@
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## output-limiter:
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# Applies a gain limiter on the final mixed output. This reduces the volume
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# when the output samples would otherwise clamp, avoiding excessive clipping
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# noise.
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#output-limiter = true
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# noise. On by default for integer sample types, and off by default for
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# floating-point.
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#output-limiter =
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## dither:
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# Applies dithering on the final mix, for 8- and 16-bit output by default.
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# This replaces the distortion created by nearest-value quantization with low-
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# level whitenoise.
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#dither = true
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# Applies dithering on the final mix, enabled by default for 8- and 16-bit
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# output. This replaces the distortion created by nearest-value quantization
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# with low-level whitenoise.
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#dither =
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## dither-depth:
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# Quantization bit-depth for dithered output. A value of 0 (or less) will
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@ -343,6 +345,11 @@
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# docs/ambdec.txt for a description of the file format.
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#surround71 =
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## surround714:
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# Decoder configuration file for 7.1.4 Surround channel output. See
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# docs/ambdec.txt for a description of the file format.
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#surround714 =
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## surround3d71:
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# Decoder configuration file for 3D7.1 Surround channel output. See
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# docs/ambdec.txt for a description of the file format. See also
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@ -401,7 +408,7 @@
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# Renders samples directly in the real-time processing callback. This allows
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# for lower latency and less overall CPU utilization, but can increase the
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# risk of underruns when increasing the amount of work the mixer needs to do.
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#rt-mix = true
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#rt-mix = false
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##
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## PulseAudio backend stuff
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@ -574,6 +581,12 @@
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##
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[wasapi]
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## spatial-api:
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# Specifies whether to use a Spatial Audio stream for playback. This may
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# provide expanded capabilities for surround sound and with-height speaker
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# configurations. Very experimental.
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#spatial-api = false
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## allow-resampler:
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# Specifies whether to allow an extra resampler pass on the output. Enabling
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# this will allow the playback device to be set to a different sample rate
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@ -638,6 +651,15 @@
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##
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[game_compat]
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## default-error: (global)
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# An error value returned by alGetError when there's no current context. The
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# default value is AL_INVALID_OPERATION, which lets the caller know the
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# operation could not be executed. Some applications may erroneously call
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# alGetError without a current context and expect 0 (AL_NO_ERROR), however
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# that may cause other applications to think earlier AL calls succeeded when
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# they actually failed.
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#default-error = 0xA004
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## nfc-scale: (global)
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# A meters-per-unit distance scale applied to NFC filters. If a game doesn't
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# use real-world meters for in-game units, the filters may create a too-near
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