mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
update openal
This commit is contained in:
parent
62f3b93ff9
commit
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287 changed files with 33851 additions and 27325 deletions
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@ -22,34 +22,44 @@
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#include <algorithm>
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#include <array>
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#include <climits>
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#include <cmath>
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#include <cstdlib>
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#include <iterator>
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#include <limits>
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#include <variant>
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#include <vector>
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#include "alc/effects/base.h"
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#include "almalloc.h"
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#include "alnumbers.h"
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#include "alnumeric.h"
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#include "alspan.h"
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#include "core/ambidefs.h"
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#include "core/bufferline.h"
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#include "core/context.h"
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#include "core/devformat.h"
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#include "core/cubic_tables.h"
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#include "core/device.h"
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#include "core/effects/base.h"
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#include "core/effectslot.h"
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#include "core/mixer.h"
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#include "core/mixer/defs.h"
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#include "core/resampler_limits.h"
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#include "intrusive_ptr.h"
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#include "opthelpers.h"
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#include "vector.h"
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struct BufferStorage;
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namespace {
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using uint = unsigned int;
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constexpr auto inv_sqrt2 = static_cast<float>(1.0 / al::numbers::sqrt2);
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constexpr auto lcoeffs_pw = CalcDirectionCoeffs(std::array{-1.0f, 0.0f, 0.0f});
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constexpr auto rcoeffs_pw = CalcDirectionCoeffs(std::array{ 1.0f, 0.0f, 0.0f});
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constexpr auto lcoeffs_nrml = CalcDirectionCoeffs(std::array{-inv_sqrt2, 0.0f, inv_sqrt2});
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constexpr auto rcoeffs_nrml = CalcDirectionCoeffs(std::array{ inv_sqrt2, 0.0f, inv_sqrt2});
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struct ChorusState final : public EffectState {
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al::vector<float,16> mDelayBuffer;
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std::vector<float> mDelayBuffer;
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uint mOffset{0};
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uint mLfoOffset{0};
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@ -58,16 +68,17 @@ struct ChorusState final : public EffectState {
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uint mLfoDisp{0};
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/* Calculated delays to apply to the left and right outputs. */
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uint mModDelays[2][BufferLineSize];
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std::array<std::array<uint,BufferLineSize>,2> mModDelays{};
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/* Temp storage for the modulated left and right outputs. */
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alignas(16) float mBuffer[2][BufferLineSize];
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alignas(16) std::array<FloatBufferLine,2> mBuffer{};
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/* Gains for left and right outputs. */
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struct {
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float Current[MaxAmbiChannels]{};
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float Target[MaxAmbiChannels]{};
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} mGains[2];
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struct OutGains {
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std::array<float,MaxAmbiChannels> Current{};
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std::array<float,MaxAmbiChannels> Target{};
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};
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std::array<OutGains,2> mGains;
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/* effect parameters */
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ChorusWaveform mWaveform{};
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@ -78,66 +89,70 @@ struct ChorusState final : public EffectState {
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void calcTriangleDelays(const size_t todo);
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void calcSinusoidDelays(const size_t todo);
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void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
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void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
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const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
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const al::span<FloatBufferLine> samplesOut) override;
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void deviceUpdate(const DeviceBase *device, const float MaxDelay);
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void update(const ContextBase *context, const EffectSlot *slot, const ChorusWaveform waveform,
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const float delay, const float depth, const float feedback, const float rate,
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int phase, const EffectTarget target);
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DEF_NEWDEL(ChorusState)
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void deviceUpdate(const DeviceBase *device, const BufferStorage*) final;
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void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props_,
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const EffectTarget target) final;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
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const al::span<FloatBufferLine> samplesOut) final;
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};
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void ChorusState::deviceUpdate(const DeviceBase *Device, const BufferStorage*)
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{
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constexpr float max_delay{maxf(ChorusMaxDelay, FlangerMaxDelay)};
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constexpr auto MaxDelay = std::max(ChorusMaxDelay, FlangerMaxDelay);
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const auto frequency = static_cast<float>(Device->Frequency);
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const size_t maxlen{NextPowerOf2(float2uint(max_delay*2.0f*frequency) + 1u)};
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const size_t maxlen{NextPowerOf2(float2uint(MaxDelay*2.0f*frequency) + 1u)};
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if(maxlen != mDelayBuffer.size())
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decltype(mDelayBuffer)(maxlen).swap(mDelayBuffer);
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std::fill(mDelayBuffer.begin(), mDelayBuffer.end(), 0.0f);
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for(auto &e : mGains)
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{
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std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
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std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
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e.Current.fill(0.0f);
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e.Target.fill(0.0f);
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}
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}
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void ChorusState::update(const ContextBase *Context, const EffectSlot *Slot,
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const EffectProps *props, const EffectTarget target)
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void ChorusState::update(const ContextBase *context, const EffectSlot *slot,
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const EffectProps *props_, const EffectTarget target)
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{
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constexpr int mindelay{(MaxResamplerPadding>>1) << MixerFracBits};
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static constexpr int mindelay{MaxResamplerEdge << gCubicTable.sTableBits};
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auto &props = std::get<ChorusProps>(*props_);
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/* The LFO depth is scaled to be relative to the sample delay. Clamp the
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* delay and depth to allow enough padding for resampling.
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*/
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const DeviceBase *device{Context->mDevice};
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const DeviceBase *device{context->mDevice};
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const auto frequency = static_cast<float>(device->Frequency);
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mWaveform = props->Chorus.Waveform;
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mWaveform = props.Waveform;
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mDelay = maxi(float2int(props->Chorus.Delay*frequency*MixerFracOne + 0.5f), mindelay);
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mDepth = minf(props->Chorus.Depth * static_cast<float>(mDelay),
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const auto stepscale = float{frequency * gCubicTable.sTableSteps};
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mDelay = std::max(float2int(std::round(props.Delay * stepscale)), mindelay);
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mDepth = std::min(static_cast<float>(mDelay) * props.Depth,
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static_cast<float>(mDelay - mindelay));
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mFeedback = props->Chorus.Feedback;
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mFeedback = props.Feedback;
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/* Gains for left and right sides */
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static constexpr auto inv_sqrt2 = static_cast<float>(1.0 / al::numbers::sqrt2);
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static constexpr auto lcoeffs_pw = CalcDirectionCoeffs({-1.0f, 0.0f, 0.0f});
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static constexpr auto rcoeffs_pw = CalcDirectionCoeffs({ 1.0f, 0.0f, 0.0f});
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static constexpr auto lcoeffs_nrml = CalcDirectionCoeffs({-inv_sqrt2, 0.0f, inv_sqrt2});
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static constexpr auto rcoeffs_nrml = CalcDirectionCoeffs({ inv_sqrt2, 0.0f, inv_sqrt2});
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auto &lcoeffs = (device->mRenderMode != RenderMode::Pairwise) ? lcoeffs_nrml : lcoeffs_pw;
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auto &rcoeffs = (device->mRenderMode != RenderMode::Pairwise) ? rcoeffs_nrml : rcoeffs_pw;
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const bool ispairwise{device->mRenderMode == RenderMode::Pairwise};
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const auto lcoeffs = (!ispairwise) ? al::span{lcoeffs_nrml} : al::span{lcoeffs_pw};
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const auto rcoeffs = (!ispairwise) ? al::span{rcoeffs_nrml} : al::span{rcoeffs_pw};
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/* Attenuate the outputs by -3dB, since we duplicate a single mono input to
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* separate left/right outputs.
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*/
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const auto gain = slot->Gain * (1.0f/al::numbers::sqrt2_v<float>);
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mOutTarget = target.Main->Buffer;
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ComputePanGains(target.Main, lcoeffs.data(), Slot->Gain, mGains[0].Target);
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ComputePanGains(target.Main, rcoeffs.data(), Slot->Gain, mGains[1].Target);
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ComputePanGains(target.Main, lcoeffs, gain, mGains[0].Target);
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ComputePanGains(target.Main, rcoeffs, gain, mGains[1].Target);
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float rate{props->Chorus.Rate};
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if(!(rate > 0.0f))
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if(!(props.Rate > 0.0f))
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{
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mLfoOffset = 0;
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mLfoRange = 1;
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@ -149,7 +164,9 @@ void ChorusState::update(const ContextBase *Context, const EffectSlot *Slot,
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/* Calculate LFO coefficient (number of samples per cycle). Limit the
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* max range to avoid overflow when calculating the displacement.
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*/
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uint lfo_range{float2uint(minf(frequency/rate + 0.5f, float{INT_MAX/360 - 180}))};
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static constexpr int range_limit{std::numeric_limits<int>::max()/360 - 180};
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const auto range = std::round(frequency / props.Rate);
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const uint lfo_range{float2uint(std::min(range, float{range_limit}))};
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mLfoOffset = mLfoOffset * lfo_range / mLfoRange;
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mLfoRange = lfo_range;
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@ -164,8 +181,8 @@ void ChorusState::update(const ContextBase *Context, const EffectSlot *Slot,
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}
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/* Calculate lfo phase displacement */
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int phase{props->Chorus.Phase};
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if(phase < 0) phase = 360 + phase;
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auto phase = props.Phase;
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if(phase < 0) phase += 360;
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mLfoDisp = (mLfoRange*static_cast<uint>(phase) + 180) / 360;
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}
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}
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@ -178,9 +195,6 @@ void ChorusState::calcTriangleDelays(const size_t todo)
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const float depth{mDepth};
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const int delay{mDelay};
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ASSUME(lfo_range > 0);
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ASSUME(todo > 0);
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auto gen_lfo = [lfo_scale,depth,delay](const uint offset) -> uint
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{
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const float offset_norm{static_cast<float>(offset) * lfo_scale};
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@ -188,25 +202,24 @@ void ChorusState::calcTriangleDelays(const size_t todo)
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};
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uint offset{mLfoOffset};
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ASSUME(lfo_range > offset);
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auto ldelays = mModDelays[0].begin();
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for(size_t i{0};i < todo;)
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{
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size_t rem{minz(todo-i, lfo_range-offset)};
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do {
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mModDelays[0][i++] = gen_lfo(offset++);
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} while(--rem);
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if(offset == lfo_range)
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offset = 0;
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const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
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ldelays = std::generate_n(ldelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
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if(offset == lfo_range) offset = 0;
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i += rem;
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}
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offset = (mLfoOffset+mLfoDisp) % lfo_range;
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auto rdelays = mModDelays[1].begin();
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for(size_t i{0};i < todo;)
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{
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size_t rem{minz(todo-i, lfo_range-offset)};
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do {
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mModDelays[1][i++] = gen_lfo(offset++);
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} while(--rem);
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if(offset == lfo_range)
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offset = 0;
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const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
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rdelays = std::generate_n(rdelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
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if(offset == lfo_range) offset = 0;
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i += rem;
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}
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mLfoOffset = static_cast<uint>(mLfoOffset+todo) % lfo_range;
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@ -219,9 +232,6 @@ void ChorusState::calcSinusoidDelays(const size_t todo)
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const float depth{mDepth};
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const int delay{mDelay};
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ASSUME(lfo_range > 0);
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ASSUME(todo > 0);
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auto gen_lfo = [lfo_scale,depth,delay](const uint offset) -> uint
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{
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const float offset_norm{static_cast<float>(offset) * lfo_scale};
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@ -229,25 +239,24 @@ void ChorusState::calcSinusoidDelays(const size_t todo)
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};
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uint offset{mLfoOffset};
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ASSUME(lfo_range > offset);
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auto ldelays = mModDelays[0].begin();
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for(size_t i{0};i < todo;)
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{
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size_t rem{minz(todo-i, lfo_range-offset)};
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do {
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mModDelays[0][i++] = gen_lfo(offset++);
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} while(--rem);
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if(offset == lfo_range)
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offset = 0;
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const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
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ldelays = std::generate_n(ldelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
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if(offset == lfo_range) offset = 0;
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i += rem;
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}
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offset = (mLfoOffset+mLfoDisp) % lfo_range;
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auto rdelays = mModDelays[1].begin();
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for(size_t i{0};i < todo;)
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{
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size_t rem{minz(todo-i, lfo_range-offset)};
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do {
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mModDelays[1][i++] = gen_lfo(offset++);
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} while(--rem);
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if(offset == lfo_range)
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offset = 0;
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const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
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rdelays = std::generate_n(rdelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
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if(offset == lfo_range) offset = 0;
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i += rem;
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}
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mLfoOffset = static_cast<uint>(mLfoOffset+todo) % lfo_range;
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@ -255,10 +264,10 @@ void ChorusState::calcSinusoidDelays(const size_t todo)
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void ChorusState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
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{
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const size_t bufmask{mDelayBuffer.size()-1};
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const auto delaybuf = al::span{mDelayBuffer};
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const size_t bufmask{delaybuf.size()-1};
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const float feedback{mFeedback};
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const uint avgdelay{(static_cast<uint>(mDelay) + MixerFracHalf) >> MixerFracBits};
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float *RESTRICT delaybuf{mDelayBuffer.data()};
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uint offset{mOffset};
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if(mWaveform == ChorusWaveform::Sinusoid)
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@ -266,35 +275,39 @@ void ChorusState::process(const size_t samplesToDo, const al::span<const FloatBu
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else /*if(mWaveform == ChorusWaveform::Triangle)*/
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calcTriangleDelays(samplesToDo);
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const uint *RESTRICT ldelays{mModDelays[0]};
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const uint *RESTRICT rdelays{mModDelays[1]};
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float *RESTRICT lbuffer{al::assume_aligned<16>(mBuffer[0])};
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float *RESTRICT rbuffer{al::assume_aligned<16>(mBuffer[1])};
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const auto ldelays = al::span{mModDelays[0]};
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const auto rdelays = al::span{mModDelays[1]};
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const auto lbuffer = al::span{mBuffer[0]};
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const auto rbuffer = al::span{mBuffer[1]};
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for(size_t i{0u};i < samplesToDo;++i)
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{
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// Feed the buffer's input first (necessary for delays < 1).
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delaybuf[offset&bufmask] = samplesIn[0][i];
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// Tap for the left output.
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uint delay{offset - (ldelays[i]>>MixerFracBits)};
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float mu{static_cast<float>(ldelays[i]&MixerFracMask) * (1.0f/MixerFracOne)};
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lbuffer[i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
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delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], mu);
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size_t delay{offset - (ldelays[i] >> gCubicTable.sTableBits)};
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size_t phase{ldelays[i] & gCubicTable.sTableMask};
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lbuffer[i] = delaybuf[(delay+1) & bufmask]*gCubicTable.getCoeff0(phase) +
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delaybuf[(delay ) & bufmask]*gCubicTable.getCoeff1(phase) +
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delaybuf[(delay-1) & bufmask]*gCubicTable.getCoeff2(phase) +
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delaybuf[(delay-2) & bufmask]*gCubicTable.getCoeff3(phase);
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// Tap for the right output.
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delay = offset - (rdelays[i]>>MixerFracBits);
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mu = static_cast<float>(rdelays[i]&MixerFracMask) * (1.0f/MixerFracOne);
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rbuffer[i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
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delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], mu);
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delay = offset - (rdelays[i] >> gCubicTable.sTableBits);
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phase = rdelays[i] & gCubicTable.sTableMask;
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rbuffer[i] = delaybuf[(delay+1) & bufmask]*gCubicTable.getCoeff0(phase) +
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delaybuf[(delay ) & bufmask]*gCubicTable.getCoeff1(phase) +
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delaybuf[(delay-1) & bufmask]*gCubicTable.getCoeff2(phase) +
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delaybuf[(delay-2) & bufmask]*gCubicTable.getCoeff3(phase);
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// Accumulate feedback from the average delay of the taps.
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delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
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++offset;
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}
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MixSamples({lbuffer, samplesToDo}, samplesOut, mGains[0].Current, mGains[0].Target,
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MixSamples(lbuffer.first(samplesToDo), samplesOut, mGains[0].Current, mGains[0].Target,
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samplesToDo, 0);
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MixSamples({rbuffer, samplesToDo}, samplesOut, mGains[1].Current, mGains[1].Target,
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MixSamples(rbuffer.first(samplesToDo), samplesOut, mGains[1].Current, mGains[1].Target,
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samplesToDo, 0);
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mOffset = offset;
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@ -306,15 +319,6 @@ struct ChorusStateFactory final : public EffectStateFactory {
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{ return al::intrusive_ptr<EffectState>{new ChorusState{}}; }
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};
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/* Flanger is basically a chorus with a really short delay. They can both use
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* the same processing functions, so piggyback flanger on the chorus functions.
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*/
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struct FlangerStateFactory final : public EffectStateFactory {
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al::intrusive_ptr<EffectState> create() override
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{ return al::intrusive_ptr<EffectState>{new ChorusState{}}; }
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
EffectStateFactory *ChorusStateFactory_getFactory()
|
||||
|
|
@ -322,9 +326,3 @@ EffectStateFactory *ChorusStateFactory_getFactory()
|
|||
static ChorusStateFactory ChorusFactory{};
|
||||
return &ChorusFactory;
|
||||
}
|
||||
|
||||
EffectStateFactory *FlangerStateFactory_getFactory()
|
||||
{
|
||||
static FlangerStateFactory FlangerFactory{};
|
||||
return &FlangerFactory;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue