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https://github.com/TorqueGameEngines/Torque3D.git
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update openal
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287 changed files with 33851 additions and 27325 deletions
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@ -9,6 +9,7 @@
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#ifdef ALSOFT_EAX
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#include "alnumeric.h"
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#include "al/eax/effect.h"
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#include "al/eax/exception.h"
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#include "al/eax/utils.h"
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#endif // ALSOFT_EAX
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@ -16,108 +17,93 @@
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namespace {
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void Distortion_setParami(EffectProps*, ALenum param, int)
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constexpr EffectProps genDefaultProps() noexcept
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{
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DistortionProps props{};
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props.Edge = AL_DISTORTION_DEFAULT_EDGE;
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props.Gain = AL_DISTORTION_DEFAULT_GAIN;
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props.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
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props.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
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props.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
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return props;
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}
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} // namespace
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const EffectProps DistortionEffectProps{genDefaultProps()};
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void DistortionEffectHandler::SetParami(DistortionProps&, ALenum param, int)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
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void Distortion_setParamiv(EffectProps*, ALenum param, const int*)
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void DistortionEffectHandler::SetParamiv(DistortionProps&, ALenum param, const int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
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param};
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}
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void Distortion_setParamf(EffectProps *props, ALenum param, float val)
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void DistortionEffectHandler::SetParamf(DistortionProps &props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
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throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"};
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props->Distortion.Edge = val;
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props.Edge = val;
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break;
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case AL_DISTORTION_GAIN:
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if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"};
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props->Distortion.Gain = val;
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props.Gain = val;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
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throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"};
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props->Distortion.LowpassCutoff = val;
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props.LowpassCutoff = val;
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break;
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case AL_DISTORTION_EQCENTER:
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if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
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throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"};
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props->Distortion.EQCenter = val;
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props.EQCenter = val;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
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throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"};
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props->Distortion.EQBandwidth = val;
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props.EQBandwidth = val;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
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}
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}
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void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals)
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{ Distortion_setParamf(props, param, vals[0]); }
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void DistortionEffectHandler::SetParamfv(DistortionProps &props, ALenum param, const float *vals)
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{ SetParamf(props, param, *vals); }
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void Distortion_getParami(const EffectProps*, ALenum param, int*)
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void DistortionEffectHandler::GetParami(const DistortionProps&, ALenum param, int*)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
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void Distortion_getParamiv(const EffectProps*, ALenum param, int*)
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void DistortionEffectHandler::GetParamiv(const DistortionProps&, ALenum param, int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
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param};
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}
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void Distortion_getParamf(const EffectProps *props, ALenum param, float *val)
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void DistortionEffectHandler::GetParamf(const DistortionProps &props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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*val = props->Distortion.Edge;
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break;
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case AL_DISTORTION_GAIN:
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*val = props->Distortion.Gain;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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*val = props->Distortion.LowpassCutoff;
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break;
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case AL_DISTORTION_EQCENTER:
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*val = props->Distortion.EQCenter;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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*val = props->Distortion.EQBandwidth;
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break;
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case AL_DISTORTION_EDGE: *val = props.Edge; break;
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case AL_DISTORTION_GAIN: *val = props.Gain; break;
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case AL_DISTORTION_LOWPASS_CUTOFF: *val = props.LowpassCutoff; break;
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case AL_DISTORTION_EQCENTER: *val = props.EQCenter; break;
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case AL_DISTORTION_EQBANDWIDTH: *val = props.EQBandwidth; break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
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}
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}
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void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals)
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{ Distortion_getParamf(props, param, vals); }
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void DistortionEffectHandler::GetParamfv(const DistortionProps &props, ALenum param, float *vals)
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{ GetParamf(props, param, vals); }
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EffectProps genDefaultProps() noexcept
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{
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EffectProps props{};
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props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
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props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
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props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
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props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
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props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
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return props;
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}
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} // namespace
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DEFINE_ALEFFECT_VTABLE(Distortion);
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const EffectProps DistortionEffectProps{genDefaultProps()};
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#ifdef ALSOFT_EAX
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namespace {
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@ -204,66 +190,66 @@ template<>
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throw Exception{message};
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}
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template<>
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bool DistortionCommitter::commit(const EaxEffectProps &props)
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bool EaxDistortionCommitter::commit(const EAXDISTORTIONPROPERTIES &props)
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{
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if(props.mType == mEaxProps.mType && mEaxProps.mDistortion.flEdge == props.mDistortion.flEdge
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&& mEaxProps.mDistortion.lGain == props.mDistortion.lGain
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&& mEaxProps.mDistortion.flLowPassCutOff == props.mDistortion.flLowPassCutOff
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&& mEaxProps.mDistortion.flEQCenter == props.mDistortion.flEQCenter
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&& mEaxProps.mDistortion.flEQBandwidth == props.mDistortion.flEQBandwidth)
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if(auto *cur = std::get_if<EAXDISTORTIONPROPERTIES>(&mEaxProps); cur && *cur == props)
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return false;
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mEaxProps = props;
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mAlProps.Distortion.Edge = props.mDistortion.flEdge;
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mAlProps.Distortion.Gain = level_mb_to_gain(static_cast<float>(props.mDistortion.lGain));
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mAlProps.Distortion.LowpassCutoff = props.mDistortion.flLowPassCutOff;
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mAlProps.Distortion.EQCenter = props.mDistortion.flEQCenter;
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mAlProps.Distortion.EQBandwidth = props.mDistortion.flEdge;
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mAlProps = [&]{
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DistortionProps ret{};
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ret.Edge = props.flEdge;
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ret.Gain = level_mb_to_gain(static_cast<float>(props.lGain));
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ret.LowpassCutoff = props.flLowPassCutOff;
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ret.EQCenter = props.flEQCenter;
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ret.EQBandwidth = props.flEdge;
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return ret;
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}();
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return true;
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}
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template<>
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void DistortionCommitter::SetDefaults(EaxEffectProps &props)
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void EaxDistortionCommitter::SetDefaults(EaxEffectProps &props)
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{
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props.mType = EaxEffectType::Distortion;
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props.mDistortion.flEdge = EAXDISTORTION_DEFAULTEDGE;
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props.mDistortion.lGain = EAXDISTORTION_DEFAULTGAIN;
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props.mDistortion.flLowPassCutOff = EAXDISTORTION_DEFAULTLOWPASSCUTOFF;
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props.mDistortion.flEQCenter = EAXDISTORTION_DEFAULTEQCENTER;
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props.mDistortion.flEQBandwidth = EAXDISTORTION_DEFAULTEQBANDWIDTH;
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static constexpr EAXDISTORTIONPROPERTIES defprops{[]
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{
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EAXDISTORTIONPROPERTIES ret{};
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ret.flEdge = EAXDISTORTION_DEFAULTEDGE;
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ret.lGain = EAXDISTORTION_DEFAULTGAIN;
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ret.flLowPassCutOff = EAXDISTORTION_DEFAULTLOWPASSCUTOFF;
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ret.flEQCenter = EAXDISTORTION_DEFAULTEQCENTER;
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ret.flEQBandwidth = EAXDISTORTION_DEFAULTEQBANDWIDTH;
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return ret;
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}()};
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props = defprops;
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}
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template<>
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void DistortionCommitter::Get(const EaxCall &call, const EaxEffectProps &props)
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void EaxDistortionCommitter::Get(const EaxCall &call, const EAXDISTORTIONPROPERTIES &props)
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{
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switch(call.get_property_id())
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{
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case EAXDISTORTION_NONE: break;
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case EAXDISTORTION_ALLPARAMETERS: call.set_value<Exception>(props.mDistortion); break;
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case EAXDISTORTION_EDGE: call.set_value<Exception>(props.mDistortion.flEdge); break;
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case EAXDISTORTION_GAIN: call.set_value<Exception>(props.mDistortion.lGain); break;
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case EAXDISTORTION_LOWPASSCUTOFF: call.set_value<Exception>(props.mDistortion.flLowPassCutOff); break;
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case EAXDISTORTION_EQCENTER: call.set_value<Exception>(props.mDistortion.flEQCenter); break;
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case EAXDISTORTION_EQBANDWIDTH: call.set_value<Exception>(props.mDistortion.flEQBandwidth); break;
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case EAXDISTORTION_ALLPARAMETERS: call.set_value<Exception>(props); break;
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case EAXDISTORTION_EDGE: call.set_value<Exception>(props.flEdge); break;
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case EAXDISTORTION_GAIN: call.set_value<Exception>(props.lGain); break;
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case EAXDISTORTION_LOWPASSCUTOFF: call.set_value<Exception>(props.flLowPassCutOff); break;
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case EAXDISTORTION_EQCENTER: call.set_value<Exception>(props.flEQCenter); break;
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case EAXDISTORTION_EQBANDWIDTH: call.set_value<Exception>(props.flEQBandwidth); break;
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default: fail_unknown_property_id();
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}
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}
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template<>
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void DistortionCommitter::Set(const EaxCall &call, EaxEffectProps &props)
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void EaxDistortionCommitter::Set(const EaxCall &call, EAXDISTORTIONPROPERTIES &props)
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{
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switch(call.get_property_id())
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{
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case EAXDISTORTION_NONE: break;
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case EAXDISTORTION_ALLPARAMETERS: defer<AllValidator>(call, props.mDistortion); break;
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case EAXDISTORTION_EDGE: defer<EdgeValidator>(call, props.mDistortion.flEdge); break;
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case EAXDISTORTION_GAIN: defer<GainValidator>(call, props.mDistortion.lGain); break;
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case EAXDISTORTION_LOWPASSCUTOFF: defer<LowPassCutOffValidator>(call, props.mDistortion.flLowPassCutOff); break;
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case EAXDISTORTION_EQCENTER: defer<EqCenterValidator>(call, props.mDistortion.flEQCenter); break;
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case EAXDISTORTION_EQBANDWIDTH: defer<EqBandwidthValidator>(call, props.mDistortion.flEQBandwidth); break;
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case EAXDISTORTION_ALLPARAMETERS: defer<AllValidator>(call, props); break;
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case EAXDISTORTION_EDGE: defer<EdgeValidator>(call, props.flEdge); break;
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case EAXDISTORTION_GAIN: defer<GainValidator>(call, props.lGain); break;
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case EAXDISTORTION_LOWPASSCUTOFF: defer<LowPassCutOffValidator>(call, props.flLowPassCutOff); break;
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case EAXDISTORTION_EQCENTER: defer<EqCenterValidator>(call, props.flEQCenter); break;
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case EAXDISTORTION_EQBANDWIDTH: defer<EqBandwidthValidator>(call, props.flEQBandwidth); break;
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default: fail_unknown_property_id();
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}
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}
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