mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-19 19:35:26 +00:00
sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization)
This commit is contained in:
parent
9ab5f61c39
commit
670b246a2a
4 changed files with 22 additions and 12 deletions
|
|
@ -220,6 +220,8 @@ SFXPlayList::SFXPlayList()
|
|||
mTrace( false ),
|
||||
mNumSlotsToPlay( NUM_SLOTS )
|
||||
{
|
||||
for (U32 i=0;i<NUM_SLOTS;i++)
|
||||
INIT_ASSET_ARRAY(Track, i);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -247,7 +249,7 @@ void SFXPlayList::initPersistFields()
|
|||
|
||||
addArray( "slots", NUM_SLOTS );
|
||||
|
||||
addField( "track", TypeSFXTrackName, Offset( mSlots.mTrack, SFXPlayList ), NUM_SLOTS,
|
||||
INITPERSISTFIELD_SOUNDASSET_ARRAY( Track, NUM_SLOTS, SFXPlayList,
|
||||
"Track to play in this slot.\n"
|
||||
"This must be set for the slot to be considered for playback. Other settings for a slot "
|
||||
"will not take effect except this field is set." );
|
||||
|
|
@ -350,8 +352,12 @@ bool SFXPlayList::preload( bool server, String& errorStr )
|
|||
{
|
||||
for( U32 i = 0; i < NUM_SLOTS; ++ i )
|
||||
{
|
||||
if( !sfxResolve( &mSlots.mTrack[ i ], errorStr ) )
|
||||
_setTrack(getTrack(i),i);
|
||||
if (!getTrackProfile(i))
|
||||
{
|
||||
Con::errorf("SFXPlayList::Preload() - unable to find sfxProfile for asset %s", mTrackAssetId[i]);
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !sfxResolve( &mSlots.mState[ i ], errorStr ) )
|
||||
return false;
|
||||
|
|
@ -419,7 +425,7 @@ void SFXPlayList::packData( BitStream* stream )
|
|||
stream->write( mSlots.mRepeatCount[ i ] );
|
||||
|
||||
FOR_EACH_SLOT sfxWrite( stream, mSlots.mState[ i ] );
|
||||
FOR_EACH_SLOT sfxWrite( stream, mSlots.mTrack[ i ] );
|
||||
FOR_EACH_SLOT PACKDATA_ASSET_ARRAY(Track, i);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -458,7 +464,7 @@ void SFXPlayList::unpackData( BitStream* stream )
|
|||
FOR_EACH_SLOT if(stream->readFlag()){ stream->read( &mSlots.mRepeatCount[ i ] );}
|
||||
|
||||
FOR_EACH_SLOT sfxRead( stream, &mSlots.mState[ i ] );
|
||||
FOR_EACH_SLOT sfxRead( stream, &mSlots.mTrack[ i ] );
|
||||
FOR_EACH_SLOT UNPACKDATA_ASSET_ARRAY(Track, i);
|
||||
|
||||
#undef FOR_EACH_SLOT
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue