Removes current implement of shadow caching

Also removes EC stuff as it's not ready for prime-time yet
This commit is contained in:
Areloch 2019-12-13 01:14:03 -06:00
parent f007700646
commit 66cc6fb9d1
141 changed files with 67 additions and 19491 deletions

View file

@ -86,15 +86,7 @@ void ProcessedCustomMaterial::_setStageData()
continue;
}
if(filename.equal(String("$dynamicShadowMap"), String::NoCase))
{
rpd->mTexType[i] = Material::DynamicShadowMap;
rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
mMaxTex = i+1;
continue;
}
if(filename.equal(String("$dynamiclightmask"), String::NoCase))
if(filename.equal(String("$dynamiclightmask"), String::NoCase))
{
rpd->mTexType[i] = Material::DynamicLightMask;
rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];