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Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
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141 changed files with 67 additions and 19491 deletions
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@ -86,15 +86,7 @@ void ProcessedCustomMaterial::_setStageData()
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continue;
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}
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if(filename.equal(String("$dynamicShadowMap"), String::NoCase))
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{
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rpd->mTexType[i] = Material::DynamicShadowMap;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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if(filename.equal(String("$dynamiclightmask"), String::NoCase))
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if(filename.equal(String("$dynamiclightmask"), String::NoCase))
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{
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rpd->mTexType[i] = Material::DynamicLightMask;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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