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https://github.com/TorqueGameEngines/Torque3D.git
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Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
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141 changed files with 67 additions and 19491 deletions
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@ -99,7 +99,6 @@ public:
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NormalizeCube,
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TexTarget,
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AccuMap,
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DynamicShadowMap,
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};
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enum BlendOp
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@ -345,7 +344,6 @@ public:
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/// A generic setting which tells the system to skip
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/// generation of shadows from this material.
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bool mCastShadows;
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bool mCastDynamicShadows;
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bool mAlphaTest;
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U32 mAlphaRef;
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@ -404,7 +402,6 @@ public:
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virtual void setAutoGenerated(bool isAutoGenerated) { mAutoGenerated = isAutoGenerated; }
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virtual bool isLightmapped() const;
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virtual bool castsShadows() const { return mCastShadows; }
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virtual bool castsDynamicShadows() const { return mCastDynamicShadows; }
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const String &getPath() const { return mPath; }
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void flush();
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