Removes current implement of shadow caching

Also removes EC stuff as it's not ready for prime-time yet
This commit is contained in:
Areloch 2019-12-13 01:14:03 -06:00
parent f007700646
commit 66cc6fb9d1
141 changed files with 67 additions and 19491 deletions

View file

@ -99,7 +99,6 @@ public:
NormalizeCube,
TexTarget,
AccuMap,
DynamicShadowMap,
};
enum BlendOp
@ -345,7 +344,6 @@ public:
/// A generic setting which tells the system to skip
/// generation of shadows from this material.
bool mCastShadows;
bool mCastDynamicShadows;
bool mAlphaTest;
U32 mAlphaRef;
@ -404,7 +402,6 @@ public:
virtual void setAutoGenerated(bool isAutoGenerated) { mAutoGenerated = isAutoGenerated; }
virtual bool isLightmapped() const;
virtual bool castsShadows() const { return mCastShadows; }
virtual bool castsDynamicShadows() const { return mCastDynamicShadows; }
const String &getPath() const { return mPath; }
void flush();