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Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
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141 changed files with 67 additions and 19491 deletions
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@ -203,7 +203,6 @@ Material::Material()
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mAlphaRef = 1;
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mCastShadows = true;
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mCastDynamicShadows = false;
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mPlanarReflection = false;
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@ -431,9 +430,6 @@ void Material::initPersistFields()
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addField( "castShadows", TypeBool, Offset(mCastShadows, Material),
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"If set to false the lighting system will not cast shadows from this material." );
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addField( "castDynamicShadows", TypeBool, Offset(mCastDynamicShadows, Material),
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"If set to false the lighting system will not cast dynamic shadows from this material." );
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addField("planarReflection", TypeBool, Offset(mPlanarReflection, Material), "@internal" );
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addField("translucent", TypeBool, Offset(mTranslucent, Material),
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