Removes current implement of shadow caching

Also removes EC stuff as it's not ready for prime-time yet
This commit is contained in:
Areloch 2019-12-13 01:14:03 -06:00
parent f007700646
commit 66cc6fb9d1
141 changed files with 67 additions and 19491 deletions

View file

@ -203,7 +203,6 @@ Material::Material()
mAlphaRef = 1;
mCastShadows = true;
mCastDynamicShadows = false;
mPlanarReflection = false;
@ -431,9 +430,6 @@ void Material::initPersistFields()
addField( "castShadows", TypeBool, Offset(mCastShadows, Material),
"If set to false the lighting system will not cast shadows from this material." );
addField( "castDynamicShadows", TypeBool, Offset(mCastDynamicShadows, Material),
"If set to false the lighting system will not cast dynamic shadows from this material." );
addField("planarReflection", TypeBool, Offset(mPlanarReflection, Material), "@internal" );
addField("translucent", TypeBool, Offset(mTranslucent, Material),