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https://github.com/TorqueGameEngines/Torque3D.git
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Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
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f007700646
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141 changed files with 67 additions and 19491 deletions
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@ -45,7 +45,6 @@ class RenderObjectMgr;
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class RenderTerrainMgr;
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class PlatformTimer;
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class ShadowRenderPassManager;
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class DynamicShadowRenderPassManager;
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/// ShadowMapPass, this is plugged into the SceneManager to generate
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/// ShadowMaps for the scene.
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@ -109,7 +108,6 @@ private:
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LightInfoList mLights;
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U32 mActiveLights;
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SimObjectPtr<ShadowRenderPassManager> mShadowRPM;
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SimObjectPtr<DynamicShadowRenderPassManager> mDynamicShadowRPM;
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LightManager* mLightManager;
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ShadowMapManager* mShadowManager;
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Point3F mPrevCamPos;
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@ -127,14 +125,4 @@ public:
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virtual void addInst( RenderInst *inst );
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};
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class DynamicShadowRenderPassManager : public RenderPassManager
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{
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typedef RenderPassManager Parent;
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public:
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DynamicShadowRenderPassManager() : Parent() {}
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/// Add a RenderInstance to the list
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virtual void addInst(RenderInst *inst);
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};
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#endif // _SHADOWMAPPASS_H_
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