Removes current implement of shadow caching

Also removes EC stuff as it's not ready for prime-time yet
This commit is contained in:
Areloch 2019-12-13 01:14:03 -06:00
parent f007700646
commit 66cc6fb9d1
141 changed files with 67 additions and 19491 deletions

View file

@ -60,14 +60,12 @@ public:
/// Sets the current shadowmap (used in setLightInfo/setTextureStage calls)
void setLightShadowMap( LightShadowMap *lm ) { mCurrentShadowMap = lm; }
void setLightDynamicShadowMap( LightShadowMap *lm ) { mCurrentDynamicShadowMap = lm; }
/// Looks up the shadow map for the light then sets it.
void setLightShadowMapForLight( LightInfo *light );
/// Return the current shadow map
LightShadowMap* getCurrentShadowMap() const { return mCurrentShadowMap; }
LightShadowMap* getCurrentDynamicShadowMap() const { return mCurrentDynamicShadowMap; }
ShadowMapPass* getShadowMapPass() const { return mShadowMapPass; }
@ -90,7 +88,6 @@ protected:
ShadowMapPass *mShadowMapPass;
LightShadowMap *mCurrentShadowMap;
LightShadowMap *mCurrentDynamicShadowMap;
///
GFXTexHandle mTapRotationTex;
@ -108,4 +105,4 @@ public:
GFX_DeclareTextureProfile( ShadowMapTexProfile );
#endif // _SHADOWMAPMANAGER_H_
#endif // _SHADOWMAPMANAGER_H_