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Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
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141 changed files with 67 additions and 19491 deletions
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@ -99,7 +99,6 @@ Signal<void(void)> ShadowMapManager::smShadowDeactivateSignal;
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ShadowMapManager::ShadowMapManager()
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: mShadowMapPass(NULL),
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mCurrentShadowMap(NULL),
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mCurrentDynamicShadowMap(NULL),
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mIsActive(false)
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{
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}
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@ -114,12 +113,10 @@ void ShadowMapManager::setLightShadowMapForLight( LightInfo *light )
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if ( params )
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{
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mCurrentShadowMap = params->getShadowMap();
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mCurrentDynamicShadowMap = params->getShadowMap(true);
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}
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else
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{
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mCurrentShadowMap = NULL;
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mCurrentDynamicShadowMap = NULL;
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}
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}
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