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https://github.com/TorqueGameEngines/Torque3D.git
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Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
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141 changed files with 67 additions and 19491 deletions
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@ -445,20 +445,11 @@ void PSSMLightShadowMap::setShaderParameters(GFXShaderConstBuffer* params, Light
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}
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// These values change based on static/dynamic.
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if ( mIsDynamic )
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{
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params->setSafe(lsc->mDynamicScaleXSC, sx);
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params->setSafe(lsc->mDynamicScaleYSC, sy);
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params->setSafe(lsc->mDynamicOffsetXSC, ox);
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params->setSafe(lsc->mDynamicOffsetYSC, oy);
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params->setSafe( lsc->mDynamicFarPlaneScalePSSM, mFarPlaneScalePSSM);
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} else {
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params->setSafe(lsc->mScaleXSC, sx);
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params->setSafe(lsc->mScaleYSC, sy);
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params->setSafe(lsc->mOffsetXSC, ox);
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params->setSafe(lsc->mOffsetYSC, oy);
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params->setSafe( lsc->mFarPlaneScalePSSM, mFarPlaneScalePSSM);
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}
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params->setSafe(lsc->mScaleXSC, sx);
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params->setSafe(lsc->mScaleYSC, sy);
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params->setSafe(lsc->mOffsetXSC, ox);
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params->setSafe(lsc->mOffsetYSC, oy);
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params->setSafe(lsc->mFarPlaneScalePSSM, mFarPlaneScalePSSM);
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params->setSafe(lsc->mAtlasXOffsetSC, aXOff);
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params->setSafe(lsc->mAtlasYOffsetSC, aYOff);
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