mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-22 16:13:45 +00:00
Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
This commit is contained in:
parent
f007700646
commit
66cc6fb9d1
141 changed files with 67 additions and 19491 deletions
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@ -36,7 +36,6 @@
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#include "gui/editor/editorFunctions.h"
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#endif
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#include "console/engineAPI.h"
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#include "T3D/entity.h"
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IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
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@ -3479,22 +3478,6 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
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if( !item->isInspectorData() && item->mState.test(Item::VirtualParent) )
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onVirtualParentExpand(item);
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//Slightly hacky, but I'm not sure of a better setup until we get major update to the editors
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//We check if our object is an entity, and if it is, we call a 'onInspect' function.
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//This function is pretty much a special notifier to the entity so if it has any behaviors that do special
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//stuff in the editor, it can fire that up
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if (item->isInspectorData())
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{
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Entity* e = dynamic_cast<Entity*>(item->getObject());
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if (e)
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{
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if (item->isExpanded())
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e->onInspect();
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else
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e->onEndInspect();
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}
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}
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mFlags.set( RebuildVisible );
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scrollVisible(item);
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}
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@ -4309,11 +4292,6 @@ bool GuiTreeViewCtrl::onVirtualParentBuild(Item *item, bool bForceFullUpdate)
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// Go through our items and purge those that have disappeared from
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// the set.
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//Entities will be a special case here, if we're an entity, skip this step
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if (dynamic_cast<Entity*>(srcObj))
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return true;
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for( Item* ptr = item->mChild; ptr != NULL; )
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{
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Item* next = ptr->mNext;
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@ -29,11 +29,6 @@
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#include "gui/containers/guiScrollCtrl.h"
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#include "gui/editor/inspector/customField.h"
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#include "gui/editor/inspector/entityGroup.h"
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#include "gui/editor/inspector/mountingGroup.h"
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#include "gui/editor/inspector/componentGroup.h"
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#include "T3D/components/component.h"
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IMPLEMENT_CONOBJECT(GuiInspector);
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ConsoleDocClass( GuiInspector,
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@ -591,60 +586,6 @@ void GuiInspector::refresh()
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mTargets.first()->onInspect(this);
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//Entity inspector group
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if (mTargets.first()->getClassRep()->isSubclassOf("Entity"))
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{
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//Put the GameObject group before everything that'd be gameobject-effecting, for orginazational purposes
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GuiInspectorGroup *gameObject = new GuiInspectorGroup("GameObject", this);
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gameObject->registerObject();
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mGroups.push_back(gameObject);
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addObject(gameObject);
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GuiInspectorEntityGroup *components = new GuiInspectorEntityGroup("Components", this);
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if (components != NULL)
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{
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components->registerObject();
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mGroups.push_back(components);
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addObject(components);
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}
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Entity* selectedEntity = dynamic_cast<Entity*>(mTargets.first().getObject());
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U32 compCount = selectedEntity->getComponentCount();
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//Now, add the component groups
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for (U32 c = 0; c < compCount; ++c)
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{
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Component* comp = selectedEntity->getComponent(c);
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String compName;
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if (comp->getFriendlyName() != StringTable->EmptyString())
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compName = comp->getFriendlyName();
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else
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compName = comp->getComponentName();
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StringBuilder captionString;
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captionString.format("%s [%i]", compName.c_str(), comp->getId());
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GuiInspectorGroup *compGroup = new GuiInspectorComponentGroup(captionString.data(), this, comp);
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if (compGroup != NULL)
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{
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compGroup->registerObject();
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mGroups.push_back(compGroup);
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addObject(compGroup);
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}
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}
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//Mounting group override
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GuiInspectorGroup *mounting = new GuiInspectorMountingGroup("Mounting", this);
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if (mounting != NULL)
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{
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mounting->registerObject();
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mGroups.push_back(mounting);
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addObject(mounting);
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}
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}
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// Create the inspector groups for static fields.
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for( TargetVector::iterator iter = mTargets.begin(); iter != mTargets.end(); ++ iter )
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@ -1,531 +0,0 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/buttons/guiIconButtonCtrl.h"
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#include "gui/editor/guiInspector.h"
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#include "gui/editor/inspector/componentGroup.h"
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#include "core/strings/stringUnit.h"
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#include "T3D/components/component.h"
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#include "gui/editor/inspector/field.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(GuiInspectorComponentGroup);
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ConsoleDocClass(GuiInspectorComponentGroup,
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"@brief Used to inspect an object's FieldDictionary (dynamic fields) instead "
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"of regular persistent fields.\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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GuiInspectorComponentGroup::GuiInspectorComponentGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent, Component* targetComponent)
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: GuiInspectorGroup(groupName, parent)
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{
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/*mNeedScroll=false;*/
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mTargetComponent = targetComponent;
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};
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bool GuiInspectorComponentGroup::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorComponentGroup - add custom controls
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//-----------------------------------------------------------------------------
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bool GuiInspectorComponentGroup::createContent()
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{
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if(!Parent::createContent())
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return false;
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Con::evaluatef("%d.stack = %d;", this->getId(), mStack->getId());
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Con::executef(this, "createContent");
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return true;
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorComponentGroup - inspectGroup override
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//-----------------------------------------------------------------------------
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bool GuiInspectorComponentGroup::inspectGroup()
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{
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// We can't inspect a group without a target!
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if (!mParent || !mParent->getNumInspectObjects())
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return false;
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clearFields();
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// to prevent crazy resizing, we'll just freeze our stack for a sec..
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mStack->freeze(true);
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bool bNoGroup = false;
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bool bNewItems = false;
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bool bMakingArray = false;
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GuiStackControl *pArrayStack = NULL;
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GuiRolloutCtrl *pArrayRollout = NULL;
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bool bGrabItems = false;
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//if this isn't a component, what are we even doing here?
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if (!mTargetComponent)
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return false;
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mParent->setComponentGroupTargetId(mTargetComponent->getId());
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//first, relevent static fields
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AbstractClassRep::FieldList& fieldList = mTargetComponent->getClassRep()->mFieldList;
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for (AbstractClassRep::FieldList::iterator itr = fieldList.begin();
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itr != fieldList.end(); ++itr)
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{
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AbstractClassRep::Field* field = &(*itr);
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if (field->type == AbstractClassRep::StartGroupFieldType)
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{
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// If we're dealing with general fields, always set grabItems to true (to skip them)
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if (bNoGroup == true)
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bGrabItems = true;
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else if (dStricmp(field->pGroupname, mCaption) == 0)
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bGrabItems = true;
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continue;
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}
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else if (field->type == AbstractClassRep::EndGroupFieldType)
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{
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// If we're dealing with general fields, always set grabItems to false (to grab them)
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if (bNoGroup == true)
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bGrabItems = false;
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else if (dStricmp(field->pGroupname, mCaption) == 0)
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bGrabItems = false;
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continue;
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}
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// Skip field if it has the HideInInspectors flag set.
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if (field->flag.test(AbstractClassRep::FIELD_HideInInspectors))
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continue;
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if (field->pFieldname == StringTable->insert("locked") || field->pFieldname == StringTable->insert("class")
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|| field->pFieldname == StringTable->insert("internalName"))
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continue;
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if (/*(bGrabItems == true || (bNoGroup == true && bGrabItems == false)) &&*/ itr->type != AbstractClassRep::DeprecatedFieldType)
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{
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if (bNoGroup == true && bGrabItems == true)
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continue;
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if (field->type == AbstractClassRep::StartArrayFieldType)
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString("[GuiInspectorGroup] Beginning array '%s'",
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field->pFieldname);
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#endif
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// Starting an array...
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// Create a rollout for the Array, give it the array's name.
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GuiRolloutCtrl *arrayRollout = new GuiRolloutCtrl();
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GuiControlProfile *arrayRolloutProfile = dynamic_cast<GuiControlProfile*>(Sim::findObject("GuiInspectorRolloutProfile0"));
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arrayRollout->setControlProfile(arrayRolloutProfile);
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//arrayRollout->mCaption = StringTable->insert( String::ToString( "%s (%i)", field->pGroupname, field->elementCount ) );
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arrayRollout->setCaption(field->pGroupname);
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//arrayRollout->setMargin( 14, 0, 0, 0 );
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arrayRollout->registerObject();
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GuiStackControl *arrayStack = new GuiStackControl();
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arrayStack->registerObject();
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arrayStack->freeze(true);
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arrayRollout->addObject(arrayStack);
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// Allocate a rollout for each element-count in the array
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// Give it the element count name.
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for (U32 i = 0; i < field->elementCount; i++)
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{
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GuiRolloutCtrl *elementRollout = new GuiRolloutCtrl();
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GuiControlProfile *elementRolloutProfile = dynamic_cast<GuiControlProfile*>(Sim::findObject("GuiInspectorRolloutProfile0"));
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char buf[256];
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dSprintf(buf, 256, " [%i]", i);
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elementRollout->setControlProfile(elementRolloutProfile);
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elementRollout->setCaption(buf);
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//elementRollout->setMargin( 14, 0, 0, 0 );
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elementRollout->registerObject();
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GuiStackControl *elementStack = new GuiStackControl();
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elementStack->registerObject();
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elementRollout->addObject(elementStack);
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elementRollout->instantCollapse();
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arrayStack->addObject(elementRollout);
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}
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pArrayRollout = arrayRollout;
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pArrayStack = arrayStack;
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arrayStack->freeze(false);
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pArrayRollout->instantCollapse();
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mStack->addObject(arrayRollout);
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bMakingArray = true;
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continue;
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}
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else if (field->type == AbstractClassRep::EndArrayFieldType)
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString("[GuiInspectorGroup] Ending array '%s'",
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field->pFieldname);
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#endif
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bMakingArray = false;
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continue;
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}
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if (bMakingArray)
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{
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// Add a GuiInspectorField for this field,
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// for every element in the array...
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for (U32 i = 0; i < pArrayStack->size(); i++)
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{
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FrameTemp<char> intToStr(64);
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dSprintf(intToStr, 64, "%d", i);
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// The array stack should have a rollout for each element
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// as children...
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GuiRolloutCtrl *pRollout = dynamic_cast<GuiRolloutCtrl*>(pArrayStack->at(i));
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// And the each of those rollouts should have a stack for
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// fields...
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GuiStackControl *pStack = dynamic_cast<GuiStackControl*>(pRollout->at(0));
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// And we add a new GuiInspectorField to each of those stacks...
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GuiInspectorField *fieldGui = constructField(field->type);
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if (fieldGui == NULL)
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fieldGui = new GuiInspectorField();
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fieldGui->init(mParent, this);
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StringTableEntry caption = field->pFieldname;
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fieldGui->setInspectorField(field, caption, intToStr);
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if (fieldGui->registerObject())
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString("[GuiInspectorGroup] Adding array element '%s[%i]'",
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field->pFieldname, i);
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#endif
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mChildren.push_back(fieldGui);
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pStack->addObject(fieldGui);
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}
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else
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delete fieldGui;
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}
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continue;
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}
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// This is weird, but it should work for now. - JDD
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// We are going to check to see if this item is an array
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// if so, we're going to construct a field for each array element
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if (field->elementCount > 1)
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{
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// Make a rollout control for this array
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//
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GuiRolloutCtrl *rollout = new GuiRolloutCtrl();
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rollout->setDataField(StringTable->insert("profile"), NULL, "GuiInspectorRolloutProfile0");
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rollout->setCaption(String::ToString("%s (%i)", field->pFieldname, field->elementCount));
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rollout->setMargin(14, 0, 0, 0);
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rollout->registerObject();
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mArrayCtrls.push_back(rollout);
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// Put a stack control within the rollout
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//
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GuiStackControl *stack = new GuiStackControl();
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stack->setDataField(StringTable->insert("profile"), NULL, "GuiInspectorStackProfile");
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stack->registerObject();
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stack->freeze(true);
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rollout->addObject(stack);
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mStack->addObject(rollout);
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// Create each field and add it to the stack.
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//
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for (S32 nI = 0; nI < field->elementCount; nI++)
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{
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FrameTemp<char> intToStr(64);
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dSprintf(intToStr, 64, "%d", nI);
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// Construct proper ValueName[nI] format which is "ValueName0" for index 0, etc.
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String fieldName = String::ToString("%s%d", field->pFieldname, nI);
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// If the field already exists, just update it
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GuiInspectorField *fieldGui = findField(fieldName);
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if (fieldGui != NULL)
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{
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fieldGui->updateValue();
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continue;
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}
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bNewItems = true;
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fieldGui = constructField(field->type);
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if (fieldGui == NULL)
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fieldGui = new GuiInspectorField();
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fieldGui->init(mParent, this);
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StringTableEntry caption = StringTable->insert(String::ToString(" [%i]", nI));
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fieldGui->setInspectorField(field, caption, intToStr);
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fieldGui->setTargetObject(mTargetComponent);
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if (fieldGui->registerObject())
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{
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mChildren.push_back(fieldGui);
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stack->addObject(fieldGui);
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}
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else
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delete fieldGui;
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}
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stack->freeze(false);
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stack->updatePanes();
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rollout->instantCollapse();
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}
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else
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{
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// If the field already exists, just update it
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GuiInspectorField *fieldGui = findField(field->pFieldname);
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if (fieldGui != NULL)
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{
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fieldGui->updateValue();
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continue;
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}
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bNewItems = true;
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fieldGui = constructField(field->type);
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if (fieldGui == NULL)
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fieldGui = new GuiInspectorField();
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fieldGui->init(mParent, this);
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fieldGui->setInspectorField(field);
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fieldGui->setTargetObject(mTargetComponent);
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if (fieldGui->registerObject())
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString("[GuiInspectorGroup] Adding field '%s'",
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field->pFieldname);
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#endif
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fieldGui->setValue(mTargetComponent->getDataField(field->pFieldname, NULL));
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mChildren.push_back(fieldGui);
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mStack->addObject(fieldGui);
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}
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else
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{
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SAFE_DELETE(fieldGui);
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}
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}
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}
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}
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|
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for (U32 i = 0; i < mTargetComponent->getComponentFieldCount(); i++)
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{
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ComponentField* field = mTargetComponent->getComponentField(i);
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//first and foremost, nab the field type and check if it's a custom field or not.
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//If it's not a custom field, proceed below, if it is, hand it off to script to be handled by the component
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if (field->mFieldType == -1)
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{
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Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
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continue;
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}
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bNewItems = true;
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GuiInspectorField *fieldGui = constructField(field->mFieldType);
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if (fieldGui == NULL)
|
||||
fieldGui = new GuiInspectorField();
|
||||
|
||||
fieldGui->init(mParent, this);
|
||||
|
||||
fieldGui->setTargetObject(mTargetComponent);
|
||||
|
||||
AbstractClassRep::Field *refField = NULL;
|
||||
|
||||
//check dynamics
|
||||
SimFieldDictionary* fieldDictionary = mTargetComponent->getFieldDictionary();
|
||||
SimFieldDictionaryIterator itr(fieldDictionary);
|
||||
|
||||
while (*itr)
|
||||
{
|
||||
SimFieldDictionary::Entry* entry = *itr;
|
||||
if (entry->slotName == field->mFieldName)
|
||||
{
|
||||
AbstractClassRep::Field f;
|
||||
f.pFieldname = StringTable->insert(field->mFieldName);
|
||||
|
||||
if (field->mFieldDescription)
|
||||
f.pFieldDocs = field->mFieldDescription;
|
||||
|
||||
f.type = field->mFieldType;
|
||||
f.offset = -1;
|
||||
f.elementCount = 1;
|
||||
f.validator = NULL;
|
||||
f.flag = 0; //change to be the component type
|
||||
|
||||
f.setDataFn = &defaultProtectedSetFn;
|
||||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = &defaultProtectedWriteFn;
|
||||
|
||||
f.pFieldDocs = field->mFieldDescription;
|
||||
|
||||
f.pGroupname = "Component Fields";
|
||||
|
||||
ConsoleBaseType* conType = ConsoleBaseType::getType(field->mFieldType);
|
||||
AssertFatal(conType, "ConsoleObject::addField - invalid console type");
|
||||
f.table = conType->getEnumTable();
|
||||
|
||||
tempFields.push_back(f);
|
||||
|
||||
refField = &f;
|
||||
|
||||
break;
|
||||
}
|
||||
++itr;
|
||||
}
|
||||
|
||||
if (!refField)
|
||||
continue;
|
||||
|
||||
fieldGui->setInspectorField(&tempFields[tempFields.size() - 1]);
|
||||
|
||||
if (fieldGui->registerObject())
|
||||
{
|
||||
#ifdef DEBUG_SPEW
|
||||
Platform::outputDebugString("[GuiInspectorGroup] Adding field '%s'",
|
||||
field->pFieldname);
|
||||
#endif
|
||||
|
||||
mChildren.push_back(fieldGui);
|
||||
mStack->addObject(fieldGui);
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE(fieldGui);
|
||||
}
|
||||
}
|
||||
|
||||
mStack->freeze(false);
|
||||
mStack->updatePanes();
|
||||
|
||||
// If we've no new items, there's no need to resize anything!
|
||||
if (bNewItems == false && !mChildren.empty())
|
||||
return true;
|
||||
|
||||
sizeToContents();
|
||||
|
||||
setUpdate();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiInspectorComponentGroup::updateAllFields()
|
||||
{
|
||||
// We overload this to just reinspect the group.
|
||||
inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorComponentGroup::onMouseMove(const GuiEvent &event)
|
||||
{
|
||||
//mParent->mOverDivider = false;
|
||||
}
|
||||
|
||||
void GuiInspectorComponentGroup::onRightMouseUp(const GuiEvent &event)
|
||||
{
|
||||
//mParent->mOverDivider = false;
|
||||
if (isMethod("onRightMouseUp"))
|
||||
Con::executef(this, "onRightMouseUp", event.mousePoint);
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, inspectGroup, bool, (),, "Refreshes the dynamic fields in the inspector.")
|
||||
{
|
||||
return object->inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorComponentGroup::clearFields()
|
||||
{
|
||||
// delete everything else
|
||||
mStack->clear();
|
||||
|
||||
// clear the mChildren list.
|
||||
mChildren.clear();
|
||||
}
|
||||
|
||||
SimFieldDictionary::Entry* GuiInspectorComponentGroup::findDynamicFieldInDictionary(StringTableEntry fieldName)
|
||||
{
|
||||
SimFieldDictionary * fieldDictionary = mParent->getInspectObject()->getFieldDictionary();
|
||||
|
||||
for (SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
|
||||
{
|
||||
SimFieldDictionary::Entry * entry = (*ditr);
|
||||
|
||||
if (entry->slotName == fieldName)
|
||||
return entry;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GuiInspectorComponentGroup::addDynamicField()
|
||||
{
|
||||
}
|
||||
|
||||
AbstractClassRep::Field* GuiInspectorComponentGroup::findObjectBehaviorField(Component* target, String fieldName)
|
||||
{
|
||||
AbstractClassRep::FieldList& fieldList = target->getClassRep()->mFieldList;
|
||||
for (AbstractClassRep::FieldList::iterator itr = fieldList.begin();
|
||||
itr != fieldList.end(); ++itr)
|
||||
{
|
||||
AbstractClassRep::Field* field = &(*itr);
|
||||
String fldNm(field->pFieldname);
|
||||
if (fldNm == fieldName)
|
||||
return field;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, addDynamicField, void, (), , "obj.addDynamicField();")
|
||||
{
|
||||
object->addDynamicField();
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, removeDynamicField, void, (), , "")
|
||||
{
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, getComponent, S32, (), , "")
|
||||
{
|
||||
return object->getComponent()->getId();
|
||||
}
|
||||
|
|
@ -1,76 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef GUI_INSPECTOR_COMPONENT_GROUP_H
|
||||
#define GUI_INSPECTOR_COMPONENT_GROUP_H
|
||||
|
||||
#include "gui/editor/inspector/group.h"
|
||||
#include "console/simFieldDictionary.h"
|
||||
#include "T3D/components/component.h"
|
||||
#include "gui/controls/guiPopUpCtrlEx.h"
|
||||
|
||||
class GuiInspectorComponentGroup : public GuiInspectorGroup
|
||||
{
|
||||
private:
|
||||
typedef GuiInspectorGroup Parent;
|
||||
GuiControl* mAddCtrl;
|
||||
|
||||
Component* mTargetComponent;
|
||||
|
||||
Vector<AbstractClassRep::Field> tempFields;
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiInspectorComponentGroup);
|
||||
GuiInspectorComponentGroup() { /*mNeedScroll=false;*/ };
|
||||
GuiInspectorComponentGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent, Component* targetComponent);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// inspectGroup is overridden in GuiInspectorComponentGroup to inspect an
|
||||
// objects FieldDictionary (dynamic fields) instead of regular persistent
|
||||
// fields.
|
||||
virtual bool onAdd();
|
||||
bool inspectGroup();
|
||||
virtual void updateAllFields();
|
||||
|
||||
void onMouseMove(const GuiEvent &event);
|
||||
virtual void onRightMouseUp(const GuiEvent &event);
|
||||
|
||||
// For scriptable dynamic field additions
|
||||
void addDynamicField();
|
||||
|
||||
// Clear our fields (delete them)
|
||||
void clearFields();
|
||||
|
||||
// Find an already existent field by name in the dictionary
|
||||
virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName);
|
||||
|
||||
AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName);
|
||||
|
||||
Component* getComponent() { return mTargetComponent; }
|
||||
|
||||
protected:
|
||||
// create our inner controls when we add
|
||||
virtual bool createContent();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -26,8 +26,6 @@
|
|||
#include "gui/editor/inspector/dynamicField.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#include "T3D/components/component.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiInspectorDynamicGroup);
|
||||
|
||||
ConsoleDocClass( GuiInspectorDynamicGroup,
|
||||
|
|
@ -124,15 +122,6 @@ bool GuiInspectorDynamicGroup::inspectGroup()
|
|||
SimFieldDictionary * fieldDictionary = target->getFieldDictionary();
|
||||
for(SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
|
||||
{
|
||||
if (target->getClassRep()->isSubclassOf("Component"))
|
||||
{
|
||||
Component* compTarget = dynamic_cast<Component*>(target);
|
||||
|
||||
ComponentField* compField = compTarget->getComponentField((*ditr)->slotName);
|
||||
if (compField)
|
||||
continue;
|
||||
}
|
||||
|
||||
if( i == 0 )
|
||||
{
|
||||
flist.increment();
|
||||
|
|
|
|||
|
|
@ -1,140 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "gui/buttons/guiIconButtonCtrl.h"
|
||||
#include "gui/editor/guiInspector.h"
|
||||
#include "gui/editor/inspector/entityGroup.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "T3D/components/component.h"
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiInspectorEntityGroup);
|
||||
|
||||
ConsoleDocClass(GuiInspectorEntityGroup,
|
||||
"@brief Used to inspect an object's FieldDictionary (dynamic fields) instead "
|
||||
"of regular persistent fields.\n\n"
|
||||
"Editor use only.\n\n"
|
||||
"@internal"
|
||||
);
|
||||
|
||||
bool GuiInspectorEntityGroup::onAdd()
|
||||
{
|
||||
if (!Parent::onAdd())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GuiInspectorEntityGroup - add custom controls
|
||||
//-----------------------------------------------------------------------------
|
||||
bool GuiInspectorEntityGroup::createContent()
|
||||
{
|
||||
if(!Parent::createContent())
|
||||
return false;
|
||||
|
||||
Con::evaluatef("%d.stack = %d;", this->getId(), mStack->getId());
|
||||
|
||||
Con::executef(this, "createContent");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GuiInspectorEntityGroup - inspectGroup override
|
||||
//-----------------------------------------------------------------------------
|
||||
bool GuiInspectorEntityGroup::inspectGroup()
|
||||
{
|
||||
const U32 numTargets = mParent->getNumInspectObjects();
|
||||
if (numTargets == 1)
|
||||
{
|
||||
Entity* target = dynamic_cast<Entity*>(mParent->getInspectObject(0));
|
||||
|
||||
if(target)
|
||||
Con::executef(this, "inspectObject", target->getIdString());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiInspectorEntityGroup::updateAllFields()
|
||||
{
|
||||
// We overload this to just reinspect the group.
|
||||
inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorEntityGroup::onMouseMove(const GuiEvent &event)
|
||||
{
|
||||
//mParent->mOverDivider = false;
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorEntityGroup, inspectGroup, bool, (),, "Refreshes the dynamic fields in the inspector.")
|
||||
{
|
||||
return object->inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorEntityGroup::clearFields()
|
||||
{
|
||||
}
|
||||
|
||||
SimFieldDictionary::Entry* GuiInspectorEntityGroup::findDynamicFieldInDictionary(StringTableEntry fieldName)
|
||||
{
|
||||
SimFieldDictionary * fieldDictionary = mParent->getInspectObject()->getFieldDictionary();
|
||||
|
||||
for (SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
|
||||
{
|
||||
SimFieldDictionary::Entry * entry = (*ditr);
|
||||
|
||||
if (entry->slotName == fieldName)
|
||||
return entry;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GuiInspectorEntityGroup::addDynamicField()
|
||||
{
|
||||
}
|
||||
|
||||
AbstractClassRep::Field* GuiInspectorEntityGroup::findObjectBehaviorField(Component* target, String fieldName)
|
||||
{
|
||||
AbstractClassRep::FieldList& fieldList = target->getClassRep()->mFieldList;
|
||||
for (AbstractClassRep::FieldList::iterator itr = fieldList.begin();
|
||||
itr != fieldList.end(); ++itr)
|
||||
{
|
||||
AbstractClassRep::Field* field = &(*itr);
|
||||
String fldNm(field->pFieldname);
|
||||
if (fldNm == fieldName)
|
||||
return field;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorEntityGroup, addDynamicField, void, (), , "obj.addDynamicField();")
|
||||
{
|
||||
object->addDynamicField();
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorEntityGroup, removeDynamicField, void, (), , "")
|
||||
{
|
||||
}
|
||||
|
|
@ -1,72 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef GUI_INSPECTOR_ENTITY_GROUP_H
|
||||
#define GUI_INSPECTOR_ENTITY_GROUP_H
|
||||
|
||||
#include "gui/editor/inspector/group.h"
|
||||
#include "console/simFieldDictionary.h"
|
||||
#include "T3D/components/component.h"
|
||||
#include "gui/controls/guiPopUpCtrlEx.h"
|
||||
|
||||
class GuiInspectorEntityGroup : public GuiInspectorGroup
|
||||
{
|
||||
private:
|
||||
typedef GuiInspectorGroup Parent;
|
||||
GuiControl* mAddCtrl;
|
||||
|
||||
GuiPopUpMenuCtrlEx* mAddBhvrList;
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiInspectorEntityGroup);
|
||||
GuiInspectorEntityGroup() { /*mNeedScroll=false;*/ };
|
||||
GuiInspectorEntityGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent)
|
||||
: GuiInspectorGroup(groupName, parent) { /*mNeedScroll=false;*/
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// inspectGroup is overridden in GuiInspectorEntityGroup to inspect an
|
||||
// objects FieldDictionary (dynamic fields) instead of regular persistent
|
||||
// fields.
|
||||
virtual bool onAdd();
|
||||
bool inspectGroup();
|
||||
virtual void updateAllFields();
|
||||
|
||||
void onMouseMove(const GuiEvent &event);
|
||||
|
||||
// For scriptable dynamic field additions
|
||||
void addDynamicField();
|
||||
|
||||
// Clear our fields (delete them)
|
||||
void clearFields();
|
||||
|
||||
// Find an already existent field by name in the dictionary
|
||||
virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName);
|
||||
|
||||
AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName);
|
||||
protected:
|
||||
// create our inner controls when we add
|
||||
virtual bool createContent();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,505 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "gui/buttons/guiIconButtonCtrl.h"
|
||||
#include "gui/editor/guiInspector.h"
|
||||
#include "gui/editor/inspector/mountingGroup.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "T3D/entity.h"
|
||||
#include "T3D/components/component.h"
|
||||
|
||||
//Need this to get node lists
|
||||
#include "T3D/components/render/renderComponentInterface.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiInspectorMountingGroup);
|
||||
|
||||
ConsoleDocClass( GuiInspectorMountingGroup,
|
||||
"@brief Used to inspect an object's FieldDictionary (dynamic fields) instead "
|
||||
"of regular persistent fields.\n\n"
|
||||
"Editor use only.\n\n"
|
||||
"@internal"
|
||||
);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GuiInspectorMountingGroup - add custom controls
|
||||
//-----------------------------------------------------------------------------
|
||||
GuiInspectorMountingGroup::GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent )
|
||||
: GuiInspectorGroup( groupName, parent)
|
||||
{
|
||||
mParentInspector = parent;
|
||||
|
||||
targetMountCtrl = NULL;
|
||||
mountCtrl = NULL;
|
||||
};
|
||||
|
||||
bool GuiInspectorMountingGroup::createContent()
|
||||
{
|
||||
if(!Parent::createContent())
|
||||
return false;
|
||||
|
||||
//give the necessary padding for the nested controls so it looks nice.
|
||||
setMargin(RectI(4,0,4,4));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GuiControl* GuiInspectorMountingGroup::buildMenuCtrl()
|
||||
{
|
||||
GuiControl* retCtrl = new GuiPopUpMenuCtrl();
|
||||
|
||||
// If we couldn't construct the control, bail!
|
||||
if( retCtrl == NULL )
|
||||
return retCtrl;
|
||||
|
||||
GuiPopUpMenuCtrl *menu = dynamic_cast<GuiPopUpMenuCtrl*>(retCtrl);
|
||||
|
||||
// Let's make it look pretty.
|
||||
retCtrl->setDataField( StringTable->insert("profile"), NULL, "GuiPopUpMenuProfile" );
|
||||
//GuiInspectorTypeMenuBase::_registerEditControl( retCtrl );
|
||||
|
||||
char szName[512];
|
||||
dSprintf( szName, 512, "IE_%s_%d_%s_Field", retCtrl->getClassName(), mParentInspector->getInspectObject()->getId(), mCaption.c_str());
|
||||
|
||||
// Register the object
|
||||
retCtrl->registerObject( szName );
|
||||
|
||||
// Configure it to update our value when the popup is closed
|
||||
char szBuffer[512];
|
||||
dSprintf( szBuffer, 512, "%d.apply( %d.getText() );", getId(), menu->getId() );
|
||||
menu->setField("Command", szBuffer );
|
||||
|
||||
return menu;
|
||||
}
|
||||
|
||||
bool GuiInspectorMountingGroup::buildList(Entity* ent, GuiPopUpMenuCtrl* menu)
|
||||
{
|
||||
RenderComponentInterface* renderInterface = ent->getComponent<RenderComponentInterface>();
|
||||
|
||||
if (renderInterface)
|
||||
{
|
||||
TSShape* shape = renderInterface->getShape();
|
||||
S32 nodeCount = shape ? shape->nodes.size() : 0;
|
||||
|
||||
for(U32 i=0; i < nodeCount; i++)
|
||||
{
|
||||
menu->addEntry(shape->names[i], i);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GuiInspectorMountingGroup - inspectGroup override
|
||||
//-----------------------------------------------------------------------------
|
||||
bool GuiInspectorMountingGroup::inspectGroup()
|
||||
{
|
||||
// We can't inspect a group without a target!
|
||||
if( !mParent->getNumInspectObjects() )
|
||||
return false;
|
||||
|
||||
// to prevent crazy resizing, we'll just freeze our stack for a sec..
|
||||
mStack->freeze(true);
|
||||
|
||||
bool bNoGroup = false;
|
||||
|
||||
// Un-grouped fields are all sorted into the 'general' group
|
||||
if ( dStricmp( mCaption, "General" ) == 0 )
|
||||
bNoGroup = true;
|
||||
|
||||
// Just delete all fields and recreate them (like the dynamicGroup)
|
||||
// because that makes creating controls for array fields a lot easier
|
||||
clearFields();
|
||||
|
||||
bool bNewItems = false;
|
||||
bool bGrabItems = false;
|
||||
|
||||
AbstractClassRep* commonAncestorClass = findCommonAncestorClass();
|
||||
AbstractClassRep::FieldList& fieldList = commonAncestorClass->mFieldList;
|
||||
for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
|
||||
itr != fieldList.end(); ++ itr )
|
||||
{
|
||||
AbstractClassRep::Field* field = &( *itr );
|
||||
if( field->type == AbstractClassRep::StartGroupFieldType )
|
||||
{
|
||||
// If we're dealing with general fields, always set grabItems to true (to skip them)
|
||||
if( bNoGroup == true )
|
||||
bGrabItems = true;
|
||||
else if( dStricmp( field->pGroupname, mCaption ) == 0 )
|
||||
bGrabItems = true;
|
||||
continue;
|
||||
}
|
||||
else if ( field->type == AbstractClassRep::EndGroupFieldType )
|
||||
{
|
||||
// If we're dealing with general fields, always set grabItems to false (to grab them)
|
||||
if( bNoGroup == true )
|
||||
bGrabItems = false;
|
||||
else if( dStricmp( field->pGroupname, mCaption ) == 0 )
|
||||
bGrabItems = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip field if it has the HideInInspectors flag set.
|
||||
|
||||
if( field->flag.test( AbstractClassRep::FIELD_HideInInspectors ) )
|
||||
continue;
|
||||
|
||||
if( ( bGrabItems == true || ( bNoGroup == true && bGrabItems == false ) ) && itr->type != AbstractClassRep::DeprecatedFieldType )
|
||||
{
|
||||
if( bNoGroup == true && bGrabItems == true )
|
||||
continue;
|
||||
|
||||
// If the field already exists, just update it
|
||||
GuiInspectorField *fieldGui = findField( field->pFieldname );
|
||||
if ( fieldGui != NULL )
|
||||
{
|
||||
fieldGui->updateValue();
|
||||
continue;
|
||||
}
|
||||
|
||||
bNewItems = true;
|
||||
|
||||
if(field->pFieldname == StringTable->insert("mountNode"))
|
||||
{
|
||||
fieldGui = new GuiInspectorNodeListField();
|
||||
|
||||
Entity* e = dynamic_cast<Entity*>(mParent->getInspectObject(0));
|
||||
if(e)
|
||||
(dynamic_cast<GuiInspectorNodeListField*>(fieldGui))->setTargetEntity(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
fieldGui = constructField( field->type );
|
||||
if ( fieldGui == NULL )
|
||||
fieldGui = new GuiInspectorField();
|
||||
}
|
||||
|
||||
fieldGui->init( mParent, this );
|
||||
fieldGui->setInspectorField( field );
|
||||
|
||||
if( fieldGui->registerObject() )
|
||||
{
|
||||
#ifdef DEBUG_SPEW
|
||||
Platform::outputDebugString( "[GuiInspectorGroup] Adding field '%s'",
|
||||
field->pFieldname );
|
||||
#endif
|
||||
|
||||
mChildren.push_back( fieldGui );
|
||||
mStack->addObject( fieldGui );
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE( fieldGui );
|
||||
}
|
||||
}
|
||||
}
|
||||
mStack->freeze(false);
|
||||
mStack->updatePanes();
|
||||
|
||||
// If we've no new items, there's no need to resize anything!
|
||||
if( bNewItems == false && !mChildren.empty() )
|
||||
return true;
|
||||
|
||||
sizeToContents();
|
||||
|
||||
setUpdate();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::updateAllFields()
|
||||
{
|
||||
// We overload this to just reinspect the group.
|
||||
inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::onMouseMove(const GuiEvent &event)
|
||||
{
|
||||
//mParent->mOverDivider = false;
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorMountingGroup, inspectGroup, bool, (),, "Refreshes the dynamic fields in the inspector.")
|
||||
{
|
||||
return object->inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::clearFields()
|
||||
{
|
||||
}
|
||||
|
||||
bool GuiInspectorMountingGroup::resize( const Point2I &newPosition, const Point2I &newExtent )
|
||||
{
|
||||
if ( !Parent::resize( newPosition, newExtent ) )
|
||||
return false;
|
||||
|
||||
//check if we're set up yet
|
||||
if(!targetMountCtrl || !mountCtrl)
|
||||
//no? bail
|
||||
return false;
|
||||
|
||||
targetMountCtrl->setExtent(newExtent.x, 18);
|
||||
mountCtrl->setExtent(newExtent.x, 18);
|
||||
|
||||
S32 dividerPos, dividerMargin;
|
||||
mParentInspector->getDivider( dividerPos, dividerMargin );
|
||||
|
||||
Point2I fieldExtent = Point2I(newExtent.x, 18);
|
||||
Point2I fieldPos = Point2I(newExtent.x, 18);
|
||||
|
||||
S32 editWidth = dividerPos - dividerMargin;
|
||||
|
||||
targetMountText->setPosition(0,0);
|
||||
targetMountText->setExtent(fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
||||
|
||||
targetMountNode->setPosition(fieldExtent.x - dividerPos + dividerMargin, 1);
|
||||
targetMountNode->setExtent(editWidth, fieldExtent.y - 1);
|
||||
|
||||
mountText->setPosition(0,0);
|
||||
mountText->setExtent(fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
||||
|
||||
mountNode->setPosition(fieldExtent.x - dividerPos + dividerMargin, 1);
|
||||
mountNode->setExtent(editWidth, fieldExtent.y - 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SimFieldDictionary::Entry* GuiInspectorMountingGroup::findDynamicFieldInDictionary( StringTableEntry fieldName )
|
||||
{
|
||||
SimFieldDictionary * fieldDictionary = mParent->getInspectObject()->getFieldDictionary();
|
||||
|
||||
for(SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
|
||||
{
|
||||
SimFieldDictionary::Entry * entry = (*ditr);
|
||||
|
||||
if( entry->slotName == fieldName )
|
||||
return entry;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::addDynamicField()
|
||||
{
|
||||
}
|
||||
|
||||
AbstractClassRep::Field* GuiInspectorMountingGroup::findObjectComponentField(Component* target, String fieldName)
|
||||
{
|
||||
AbstractClassRep::FieldList& fieldList = target->getClassRep()->mFieldList;
|
||||
for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
|
||||
itr != fieldList.end(); ++ itr )
|
||||
{
|
||||
AbstractClassRep::Field* field = &( *itr );
|
||||
String fldNm(field->pFieldname);
|
||||
if(fldNm == fieldName)
|
||||
return field;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorMountingGroup, addDynamicField, void, (), , "obj.addDynamicField();")
|
||||
{
|
||||
object->addDynamicField();
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorMountingGroup, removeDynamicField, void, (), , "")
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
IMPLEMENT_CONOBJECT( GuiInspectorNodeListField );
|
||||
|
||||
ConsoleDocClass( GuiInspectorNodeListField,
|
||||
"@brief A control that allows to edit the custom properties (text) of one or more SimObjects.\n\n"
|
||||
"Editor use only.\n\n"
|
||||
"@internal"
|
||||
);
|
||||
|
||||
GuiInspectorNodeListField::GuiInspectorNodeListField( GuiInspector *inspector,
|
||||
GuiInspectorGroup* parent,
|
||||
SimFieldDictionary::Entry* field,
|
||||
SimObjectPtr<Entity> target )
|
||||
{
|
||||
mInspector = inspector;
|
||||
mParent = parent;
|
||||
setBounds(0,0,100,20);
|
||||
mTargetEntity = target;
|
||||
}
|
||||
|
||||
GuiInspectorNodeListField::GuiInspectorNodeListField()
|
||||
{
|
||||
mInspector = NULL;
|
||||
mParent = NULL;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setData( const char* data, bool callbacks )
|
||||
{
|
||||
mCustomValue = data;
|
||||
|
||||
//We aren't updating any mounting info if we're not mounted already
|
||||
if(mTargetEntity.getObject())
|
||||
{
|
||||
Entity* target = dynamic_cast<Entity*>(mTargetEntity->getObjectMount());
|
||||
if(target)
|
||||
{
|
||||
RenderComponentInterface* renderInterface = target->getComponent<RenderComponentInterface>();
|
||||
if (renderInterface)
|
||||
{
|
||||
if (renderInterface->getShape())
|
||||
{
|
||||
S32 nodeIdx = renderInterface->getShape()->findNode(data);
|
||||
|
||||
target->mountObject(mTargetEntity, nodeIdx, MatrixF::Identity);
|
||||
mTargetEntity->setMaskBits(Entity::MountedMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Force our edit to update
|
||||
updateValue();
|
||||
}
|
||||
|
||||
const char* GuiInspectorNodeListField::getData( U32 inspectObjectIndex )
|
||||
{
|
||||
return mCustomValue;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::updateValue()
|
||||
{
|
||||
mMenu->clear();
|
||||
//mMenu->addEntry("Origin");
|
||||
|
||||
//if(mCustomValue.isEmpty())
|
||||
if(mTargetEntity.getObject())
|
||||
{
|
||||
Entity* target = dynamic_cast<Entity*>(mTargetEntity->getObjectMount());
|
||||
if(target)
|
||||
{
|
||||
mMenu->addEntry("Origin");
|
||||
mMenu->setActive(true);
|
||||
|
||||
RenderComponentInterface* renderInterface = target->getComponent<RenderComponentInterface>();
|
||||
|
||||
if (renderInterface)
|
||||
{
|
||||
TSShape* shape = renderInterface->getShape();
|
||||
|
||||
S32 nodeCount = shape ? shape->nodes.size() : 0;
|
||||
|
||||
for(U32 i=0; i < nodeCount; i++)
|
||||
{
|
||||
mMenu->addEntry(shape->names[i], i);
|
||||
}
|
||||
|
||||
S32 targetNode = mTargetEntity->getMountNode();
|
||||
if(targetNode != -1)
|
||||
{
|
||||
String name = shape->names[targetNode];
|
||||
mCustomValue = name;
|
||||
}
|
||||
else
|
||||
{
|
||||
mCustomValue = String("Origin");
|
||||
}
|
||||
|
||||
setValue( mCustomValue );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setValue("Not Mounted");
|
||||
mMenu->setActive(false);
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setDoc( const char* doc )
|
||||
{
|
||||
mDoc = StringTable->insert( doc, true );
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setToolTip( StringTableEntry data )
|
||||
{
|
||||
static StringTableEntry sTooltipProfile = StringTable->insert( "tooltipProfile" );
|
||||
static StringTableEntry sHoverTime = StringTable->insert( "hovertime" );
|
||||
static StringTableEntry sTooltip = StringTable->insert( "tooltip" );
|
||||
|
||||
mEdit->setDataField( sTooltipProfile, NULL, "GuiToolTipProfile" );
|
||||
mEdit->setDataField( sHoverTime, NULL, "1000" );
|
||||
mEdit->setDataField( sTooltip, NULL, data );
|
||||
}
|
||||
|
||||
bool GuiInspectorNodeListField::onAdd()
|
||||
{
|
||||
if( !Parent::onAdd() )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setInspectorField( AbstractClassRep::Field *field,
|
||||
StringTableEntry caption,
|
||||
const char*arrayIndex )
|
||||
{
|
||||
// Override the base just to be sure it doesn't get called.
|
||||
// We don't use an AbstractClassRep::Field...
|
||||
|
||||
mField = field;
|
||||
mCaption = field->pFieldname;
|
||||
mDoc = field->pFieldDocs;
|
||||
}
|
||||
|
||||
GuiControl* GuiInspectorNodeListField::constructEditControl()
|
||||
{
|
||||
GuiControl* retCtrl = new GuiPopUpMenuCtrl();
|
||||
|
||||
mMenu = dynamic_cast<GuiPopUpMenuCtrl*>(retCtrl);
|
||||
|
||||
static StringTableEntry sProfile = StringTable->insert( "profile" );
|
||||
retCtrl->setDataField( sProfile, NULL, "ToolsGuiPopUpMenuEditProfile" );
|
||||
|
||||
// Register the object
|
||||
retCtrl->registerObject();
|
||||
|
||||
char szBuffer[512];
|
||||
dSprintf( szBuffer, 512, "%d.apply( %d.getText() );", getId(), mMenu->getId() );
|
||||
mMenu->setField("Command", szBuffer );
|
||||
|
||||
return retCtrl;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setValue( const char* newValue )
|
||||
{
|
||||
GuiPopUpMenuCtrl *ctrl = dynamic_cast<GuiPopUpMenuCtrl*>( mEdit );
|
||||
if( ctrl != NULL )
|
||||
ctrl->setText( newValue );
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::_executeSelectedCallback()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setTargetEntity(SimObjectPtr<Entity> target)
|
||||
{
|
||||
mTargetEntity = target;
|
||||
}
|
||||
|
|
@ -1,152 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef GUI_INSPECTOR_MOUNTINGGROUP_H
|
||||
#define GUI_INSPECTOR_MOUNTINGGROUP_H
|
||||
|
||||
#include "gui/editor/inspector/group.h"
|
||||
#include "console/simFieldDictionary.h"
|
||||
#include "T3D/components/component.h"
|
||||
#include "gui/controls/guiPopUpCtrlEx.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ENTITY_H_
|
||||
#include "T3D/entity.h"
|
||||
#endif
|
||||
|
||||
class GuiInspectorMountingGroup;
|
||||
|
||||
class GuiInspectorNodeListField : public GuiInspectorField
|
||||
{
|
||||
typedef GuiInspectorField Parent;
|
||||
friend class GuiInspectorMountingGroup;
|
||||
|
||||
public:
|
||||
|
||||
GuiInspectorNodeListField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field,
|
||||
SimObjectPtr<Entity> target );
|
||||
GuiInspectorNodeListField();
|
||||
~GuiInspectorNodeListField() {};
|
||||
|
||||
DECLARE_CONOBJECT( GuiInspectorNodeListField );
|
||||
|
||||
virtual void setData( const char* data, bool callbacks = true );
|
||||
virtual const char* getData( U32 inspectObjectIndex = 0 );
|
||||
virtual void updateValue();
|
||||
virtual StringTableEntry getFieldName() { return StringTable->EmptyString(); }
|
||||
|
||||
virtual void setDoc( const char* doc );
|
||||
virtual void setToolTip( StringTableEntry data );
|
||||
|
||||
virtual bool onAdd();
|
||||
|
||||
virtual void setInspectorField( AbstractClassRep::Field *field,
|
||||
StringTableEntry caption = NULL,
|
||||
const char *arrayIndex = NULL );
|
||||
|
||||
virtual GuiControl* constructEditControl();
|
||||
|
||||
virtual void setValue( const char* newValue );
|
||||
|
||||
void setTargetEntity(SimObjectPtr<Entity> target);
|
||||
|
||||
protected:
|
||||
|
||||
virtual void _executeSelectedCallback();
|
||||
|
||||
protected:
|
||||
|
||||
String mCustomValue;
|
||||
StringTableEntry mDoc;
|
||||
|
||||
GuiPopUpMenuCtrl *mMenu;
|
||||
|
||||
SimObjectPtr<Entity> mTargetEntity;
|
||||
};
|
||||
|
||||
class GuiInspectorMountingGroup : public GuiInspectorGroup
|
||||
{
|
||||
private:
|
||||
typedef GuiInspectorGroup Parent;
|
||||
GuiControl* mAddCtrl;
|
||||
|
||||
GuiPopUpMenuCtrlEx* mAddBhvrList;
|
||||
|
||||
GuiTextCtrl *persistText;
|
||||
GuiButtonCtrl *reloadFile;
|
||||
GuiButtonCtrl *saveFile;
|
||||
GuiButtonCtrl *overwriteFile;
|
||||
GuiButtonCtrl *mBrowseButton;
|
||||
GuiControl *filePath;
|
||||
|
||||
GuiControl *targetMountCtrl;
|
||||
GuiTextCtrl *targetMountText;
|
||||
GuiPopUpMenuCtrl *targetMountNode;
|
||||
|
||||
GuiControl *mountCtrl;
|
||||
GuiTextCtrl *mountText;
|
||||
GuiPopUpMenuCtrl *mountNode;
|
||||
|
||||
GuiInspectorNodeListField* mountNodeList;
|
||||
GuiInspectorNodeListField* targetMountNodeList;
|
||||
|
||||
SimObjectPtr<GuiInspector> mParentInspector;
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiInspectorMountingGroup);
|
||||
GuiInspectorMountingGroup() { /*mNeedScroll=false;*/ };
|
||||
GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// inspectGroup is overridden in GuiInspectorMountingGroup to inspect an
|
||||
// objects FieldDictionary (dynamic fields) instead of regular persistent
|
||||
// fields.
|
||||
bool inspectGroup();
|
||||
virtual void updateAllFields();
|
||||
|
||||
void onMouseMove(const GuiEvent &event);
|
||||
|
||||
// For scriptable dynamic field additions
|
||||
void addDynamicField();
|
||||
|
||||
// Clear our fields (delete them)
|
||||
void clearFields();
|
||||
|
||||
virtual bool resize( const Point2I &newPosition, const Point2I &newExtent );
|
||||
|
||||
// Find an already existent field by name in the dictionary
|
||||
virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName );
|
||||
|
||||
AbstractClassRep::Field* findObjectComponentField(Component* target, String fieldName);
|
||||
protected:
|
||||
// create our inner controls when we add
|
||||
virtual bool createContent();
|
||||
|
||||
GuiControl* buildMenuCtrl();
|
||||
|
||||
bool buildList(Entity* ent, GuiPopUpMenuCtrl* menu);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -23,7 +23,6 @@
|
|||
#include "gui/worldEditor/worldEditorSelection.h"
|
||||
#include "gui/worldEditor/worldEditor.h"
|
||||
#include "scene/sceneObject.h"
|
||||
#include "T3D/entity.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT( WorldEditorSelection );
|
||||
|
||||
|
|
@ -410,34 +409,26 @@ void WorldEditorSelection::rotate(const EulerF & rot, const Point3F & center)
|
|||
// single selections will rotate around own axis, multiple about world
|
||||
if(size() == 1)
|
||||
{
|
||||
Entity* eO = dynamic_cast< Entity* >(at(0));
|
||||
if (eO)
|
||||
SceneObject* object = dynamic_cast<SceneObject*>(at(0));
|
||||
if (object)
|
||||
{
|
||||
eO->setTransform(eO->getPosition(), eO->getRotation() + RotationF(rot));
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObject* object = dynamic_cast<SceneObject*>(at(0));
|
||||
if (object)
|
||||
{
|
||||
MatrixF mat = object->getTransform();
|
||||
MatrixF mat = object->getTransform();
|
||||
|
||||
Point3F pos;
|
||||
mat.getColumn(3, &pos);
|
||||
Point3F pos;
|
||||
mat.getColumn(3, &pos);
|
||||
|
||||
// get offset in obj space
|
||||
Point3F offset = pos - center;
|
||||
MatrixF wMat = object->getWorldTransform();
|
||||
wMat.mulV(offset);
|
||||
// get offset in obj space
|
||||
Point3F offset = pos - center;
|
||||
MatrixF wMat = object->getWorldTransform();
|
||||
wMat.mulV(offset);
|
||||
|
||||
//
|
||||
MatrixF transform(EulerF(0, 0, 0), -offset);
|
||||
transform.mul(MatrixF(rot));
|
||||
transform.mul(MatrixF(EulerF(0, 0, 0), offset));
|
||||
mat.mul(transform);
|
||||
//
|
||||
MatrixF transform(EulerF(0, 0, 0), -offset);
|
||||
transform.mul(MatrixF(rot));
|
||||
transform.mul(MatrixF(EulerF(0, 0, 0), offset));
|
||||
mat.mul(transform);
|
||||
|
||||
object->setTransform(mat);
|
||||
}
|
||||
object->setTransform(mat);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue