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https://github.com/TorqueGameEngines/Torque3D.git
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Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
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141 changed files with 67 additions and 19491 deletions
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@ -58,9 +58,6 @@
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#include "assets/autoloadAssets.h"
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#endif
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#ifndef COMPONENTASSET_H
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#include "T3D/assets/ComponentAsset.h"
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#endif
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#ifndef GUI_ASSET_H
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#include "T3D/assets/GUIAsset.h"
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#endif
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@ -259,11 +256,7 @@ bool AssetManager::loadModuleAutoLoadAssets(ModuleDefinition* pModuleDefinition)
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//TODO: this is stupid and ugly, need to properly automagically parse the class for registration
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AssetBase* assetBase = nullptr;
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if (assetDef->mAssetType == StringTable->insert("ComponentAsset"))
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{
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assetBase = mTaml.read<ComponentAsset>(assetDef->mAssetBaseFilePath);
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}
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else if (assetDef->mAssetType == StringTable->insert("GUIAsset"))
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if (assetDef->mAssetType == StringTable->insert("GUIAsset"))
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{
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assetBase = mTaml.read<GUIAsset>(assetDef->mAssetBaseFilePath);
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}
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