Removes current implement of shadow caching

Also removes EC stuff as it's not ready for prime-time yet
This commit is contained in:
Areloch 2019-12-13 01:14:03 -06:00
parent f007700646
commit 66cc6fb9d1
141 changed files with 67 additions and 19491 deletions

View file

@ -44,9 +44,6 @@
#include "console/engineAPI.h"
#include "math/mTransform.h"
#include "T3D/entity.h"
#include "T3D/components/coreInterfaces.h"
#ifdef TORQUE_HIFI_NET
#include "T3D/gameBase/hifi/hifiMoveList.h"
#elif defined TORQUE_EXTENDED_MOVE
@ -787,17 +784,7 @@ bool GameConnection::getControlCameraFov(F32 * fov)
}
if (cObj)
{
if (Entity* ent = dynamic_cast<Entity*>(cObj))
{
if (CameraInterface* camInterface = ent->getComponent<CameraInterface>())
{
*fov = camInterface->getCameraFov();
}
}
else
{
*fov = cObj->getCameraFov();
}
*fov = cObj->getCameraFov();
return(true);
}
@ -818,17 +805,7 @@ bool GameConnection::isValidControlCameraFov(F32 fov)
if (cObj)
{
if (Entity* ent = dynamic_cast<Entity*>(cObj))
{
if (CameraInterface* camInterface = ent->getComponent<CameraInterface>())
{
return camInterface->isValidCameraFov(fov);
}
}
else
{
return cObj->isValidCameraFov(fov);
}
return cObj->isValidCameraFov(fov);
}
return NULL;
@ -847,24 +824,10 @@ bool GameConnection::setControlCameraFov(F32 fov)
if (cObj)
{
F32 newFov = 90.f;
if (Entity* ent = dynamic_cast<Entity*>(cObj))
{
if (CameraInterface* camInterface = ent->getComponent<CameraInterface>())
{
camInterface->setCameraFov(mClampF(fov, MinCameraFov, MaxCameraFov));
newFov = camInterface->getCameraFov();
}
else
{
Con::errorf("Attempted to setControlCameraFov, but we don't have a camera!");
}
}
else
{
// allow shapebase to clamp fov to its datablock values
cObj->setCameraFov(mClampF(fov, MinCameraFov, MaxCameraFov));
newFov = cObj->getCameraFov();
}
// allow shapebase to clamp fov to its datablock values
cObj->setCameraFov(mClampF(fov, MinCameraFov, MaxCameraFov));
newFov = cObj->getCameraFov();
// server fov of client has 1degree resolution
if( S32(newFov) != S32(mCameraFov) || newFov != fov )