Ongoing fiddling with correcting the forward render behavior.

This commit is contained in:
Areloch 2019-04-29 00:07:38 -05:00
parent 6db975e81c
commit 65fb8bc5f3
3 changed files with 14 additions and 14 deletions

View file

@ -673,7 +673,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
continue;
}
}*/
if(!curEntry.mIsSkylight)
if (!curEntry.mIsSkylight)
{
/*probePositions[effectiveProbeCount] = curEntry.getPosition();
probeRefPositions[effectiveProbeCount] = curEntry.mProbeRefOffset;
@ -707,8 +707,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
}
//check for skylight action
if (probeShaderConsts->mHasSkylight->isValid()
&& probeShaderConsts->mSkylightIrradMap->isValid()
if (probeShaderConsts->mSkylightIrradMap->isValid()
&& probeShaderConsts->mSkylightSpecularMap->isValid())
{
//Array rendering