mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
backend specularMap to PBRConfigMap alts.
left:
addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
This commit is contained in:
parent
e621e362f4
commit
65cbf49c4a
24 changed files with 95 additions and 100 deletions
|
|
@ -499,7 +499,6 @@ void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
|
|||
|
||||
copySketchupTexture(path, mat->mDiffuseMapFilename[0]);
|
||||
copySketchupTexture(path, mat->mNormalMapFilename[0]);
|
||||
copySketchupTexture(path, mat->mSpecularMapFilename[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue