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backend specularMap to PBRConfigMap alts.
left:
addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
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24 changed files with 95 additions and 100 deletions
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@ -73,7 +73,7 @@ const String ShaderGenVars::vectorLightDirection("$vectorLightDirection");
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const String ShaderGenVars::vectorLightColor("$vectorLightColor");
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const String ShaderGenVars::vectorLightBrightness("$vectorLightBrightness");
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const String ShaderGenVars::specularColor("$specularColor");
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const String ShaderGenVars::pbrConfig("$pbrConfig");
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const String ShaderGenVars::smoothness("$smoothness");
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const String ShaderGenVars::metalness("$metalness");
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