backend specularMap to PBRConfigMap alts.

left:
     addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
This commit is contained in:
AzaezelX 2019-10-16 15:51:02 -05:00
parent e621e362f4
commit 65cbf49c4a
24 changed files with 95 additions and 100 deletions

View file

@ -70,7 +70,7 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatHLSL );
FEATUREMGR->registerFeature( MFT_Fog, new FogFeatHLSL );
FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapHLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL );
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatHLSL );
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureHLSL( "Gloss Map" ) );
FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );