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backend specularMap to PBRConfigMap alts.
left:
addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
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24 changed files with 95 additions and 100 deletions
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@ -1304,7 +1304,7 @@ void LightmapFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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lightMapTex->texture = true;
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lightMapTex->constNum = lightMap->constNum;
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// argh, pixel specular should prob use this too
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// argh, PBRConfigMap should prob use this too
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if( fd.features[MFT_NormalMap] )
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{
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Var *lmColor = new Var;
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