backend specularMap to PBRConfigMap alts.

left:
     addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
This commit is contained in:
AzaezelX 2019-10-16 15:51:02 -05:00
parent e621e362f4
commit 65cbf49c4a
24 changed files with 95 additions and 100 deletions

View file

@ -66,7 +66,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureGLSL( "Static Cubemap" ) );
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapGLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapGLSL );
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureGLSL( "Gloss Map" ) );
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );