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https://github.com/TorqueGameEngines/Torque3D.git
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* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
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34 changed files with 33 additions and 5216 deletions
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@ -23,14 +23,18 @@
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#import "app/mainLoop.h"
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#import "platform/platformInput.h"
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#import "console/console.h"
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#import "platformPOSIX/POSIXStdConsole.h"
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#import "platformPOSIX/POSIXState.h"
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extern void InitWindowingSystem();
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//------------------------------------------------------------------------------
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void Platform::init()
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{
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Con::printf("Initializing platform...");
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StdConsole::create();
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stdConsole->enable(true);
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Con::printf("Initializing platform...");
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// Set the platform variable for the scripts
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Con::setVariable( "$platform", "MacOSX" );
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@ -1,73 +0,0 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#import "platform/platform.h"
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#import <stdlib.h>
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#import <string.h>
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#import <mm_malloc.h>
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//--------------------------------------
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void* dRealMalloc(dsize_t in_size)
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{
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return malloc(in_size);
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}
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//--------------------------------------
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void dRealFree(void* in_pFree)
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{
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free(in_pFree);
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}
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void *dMalloc_aligned(dsize_t in_size, int alignment)
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{
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return _mm_malloc(in_size, alignment);
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}
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void dFree_aligned(void* p)
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{
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return _mm_free(p);
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}
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void* dMemcpy(void *dst, const void *src, dsize_t size)
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{
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return memcpy(dst,src,size);
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}
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//--------------------------------------
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void* dMemmove(void *dst, const void *src, dsize_t size)
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{
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return memmove(dst,src,size);
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}
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//--------------------------------------
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void* dMemset(void *dst, int c, dsize_t size)
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{
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return memset(dst,c,size);
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}
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//--------------------------------------
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int dMemcmp(const void *ptr1, const void *ptr2, dsize_t len)
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{
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return(memcmp(ptr1, ptr2, len));
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}
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