bounds to mBounds conflict avoidance

This commit is contained in:
Azaezel 2018-03-13 01:05:15 -05:00
parent 2b6b1acdd6
commit 654fc29dc2
22 changed files with 50 additions and 50 deletions

View file

@ -88,7 +88,7 @@ public:
const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
// ForestItemData
const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Zero; }
const Box3F& getObjBox() const { return mShape ? mShape->mBounds : Box3F::Zero; }
bool render( TSRenderState *rdata, const ForestItem& item ) const;
ForestCellBatch* allocateBatch() const;
bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;