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bounds to mBounds conflict avoidance
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22 changed files with 50 additions and 50 deletions
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@ -88,7 +88,7 @@ public:
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const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
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// ForestItemData
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const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Zero; }
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const Box3F& getObjBox() const { return mShape ? mShape->mBounds : Box3F::Zero; }
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bool render( TSRenderState *rdata, const ForestItem& item ) const;
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ForestCellBatch* allocateBatch() const;
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bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
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