bounds to mBounds conflict avoidance

This commit is contained in:
Azaezel 2018-03-13 01:05:15 -05:00
parent 2b6b1acdd6
commit 654fc29dc2
22 changed files with 50 additions and 50 deletions

View file

@ -358,7 +358,7 @@ bool PhysicsDebris::onAdd()
}
// Setup our bounding box
mObjBox = mDataBlock->shape->bounds;
mObjBox = mDataBlock->shape->mBounds;
resetWorldBox();
// Add it to the client scene.