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bounds to mBounds conflict avoidance
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22 changed files with 50 additions and 50 deletions
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@ -213,7 +213,7 @@ void RenderShapeExample::createShape()
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}
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// Update the bounding box
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mObjBox = mShape->bounds;
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mObjBox = mShape->mBounds;
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resetWorldBox();
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setRenderTransform(mObjToWorld);
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