bounds to mBounds conflict avoidance

This commit is contained in:
Azaezel 2018-03-13 01:05:15 -05:00
parent 2b6b1acdd6
commit 654fc29dc2
22 changed files with 50 additions and 50 deletions

View file

@ -254,8 +254,8 @@ void MeshComponent::updateShape()
mOwner->getWorldToObj().mulP(pos);
min = mMeshAsset->getShape()->bounds.minExtents;
max = mMeshAsset->getShape()->bounds.maxExtents;
min = mMeshAsset->getShape()->mBounds.minExtents;
max = mMeshAsset->getShape()->mBounds.maxExtents;
if (mInterfaceData)
{