mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
leftover profile reference flaw
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parent
b79b1ae65e
commit
65275a8a35
2 changed files with 8 additions and 4 deletions
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@ -252,7 +252,7 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
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if (mProfile->mCanKeyFocus)
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if (mProfile->mCanKeyFocus)
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setFirstResponder();
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setFirstResponder();
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if (mProfile->getSoundButtonDown())
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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mMouseDownPoint = event.mousePoint;
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mMouseDownPoint = event.mousePoint;
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@ -292,7 +292,7 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
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}
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}
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else
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else
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{
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{
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if (mProfile->getSoundButtonOver())
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if (mProfile->isSoundButtonOverValid())
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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mHighlighted = true;
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mHighlighted = true;
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@ -377,7 +377,7 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
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if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
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if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
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&& event.modifier == 0)
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&& event.modifier == 0)
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{
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{
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if (mProfile->getSoundButtonDown())
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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return true;
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return true;
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@ -204,6 +204,9 @@ void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
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setFirstResponder();
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setFirstResponder();
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mDepressed = true;
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mDepressed = true;
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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Point2I curMousePos = globalToLocalCoord( event.mousePoint );
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Point2I curMousePos = globalToLocalCoord( event.mousePoint );
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F32 value;
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F32 value;
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if (getWidth() >= getHeight())
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if (getWidth() >= getHeight())
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@ -261,7 +264,8 @@ void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
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if( mActive && mProfile->mSoundButtonOver )
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if( mActive && mProfile->mSoundButtonOver )
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{
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{
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//F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
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//F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
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SFX->playOnce( mProfile->mSoundButtonOver );
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if (mProfile->isSoundButtonOverValid())
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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}
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}
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mMouseOver = true;
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mMouseOver = true;
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