Converts most of AFX classes to utilize assets

Adds modified classes to project importer convert logic
This commit is contained in:
Areloch 2021-08-22 02:15:14 -05:00
parent 1dafb3463e
commit 64b98b0c10
15 changed files with 137 additions and 118 deletions

View file

@ -54,7 +54,7 @@ ConsoleDocClass( afxModelData,
afxModelData::afxModelData()
{
shapeName = ST_NULLSTRING;
INIT_SHAPEASSET(Shape);
sequence = ST_NULLSTRING;
seq_rate = 1.0f;
seq_offset = 0.0f;
@ -84,8 +84,7 @@ afxModelData::afxModelData()
afxModelData::afxModelData(const afxModelData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
shapeName = other.shapeName;
shape = other.shape; // --
CLONE_SHAPEASSET(Shape);
sequence = other.sequence;
seq_rate = other.seq_rate;
seq_offset = other.seq_offset;
@ -127,12 +126,11 @@ bool afxModelData::preload(bool server, String &errorStr)
if (server)
return true;
if (shapeName != ST_NULLSTRING && !shape)
if (mShapeAsset.notNull())
{
shape = ResourceManager::get().load(shapeName);
if (!shape)
if (!mShape)
{
errorStr = String::ToString("afxModelData::load: Failed to load shape \"%s\"", shapeName);
errorStr = String::ToString("afxModelData::load: Failed to load shape \"%s\"", mShapeAssetId);
return false;
}
@ -164,7 +162,7 @@ bool afxModelData::preload(bool server, String &errorStr)
if (txr_tag_remappings.size() == 0)
{
// this little hack forces the textures to preload
TSShapeInstance* pDummy = new TSShapeInstance(shape);
TSShapeInstance* pDummy = new TSShapeInstance(mShape);
delete pDummy;
}
}
@ -176,9 +174,8 @@ bool afxModelData::preload(bool server, String &errorStr)
void afxModelData::initPersistFields()
{
addField("shapeFile", TypeFilename, myOffset(shapeName),
"The name of a .dts format file to use for the model.");
addField("sequence", TypeFilename, myOffset(sequence),
INITPERSISTFIELD_SHAPEASSET(Shape, afxModelData, "The name of a .dts format file to use for the model.");
addField("sequence", TypeString, myOffset(sequence),
"The name of an animation sequence to play in the model.");
addField("sequenceRate", TypeF32, myOffset(seq_rate),
"The rate of playback for the sequence.");
@ -256,7 +253,7 @@ void afxModelData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeString(shapeName);
PACKDATA_SHAPEASSET(Shape);
stream->writeString(sequence);
stream->write(seq_rate);
stream->write(seq_offset);
@ -288,7 +285,7 @@ void afxModelData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
shapeName = stream->readSTString();
UNPACKDATA_SHAPEASSET(Shape);
sequence = stream->readSTString();
stream->read(&seq_rate);
stream->read(&seq_offset);
@ -316,19 +313,24 @@ void afxModelData::unpackData(BitStream* stream)
stream->read(&shadowSphereAdjust);
}
void afxModelData::onPerformSubstitutions()
{
if (shapeName != ST_NULLSTRING)
{
shape = ResourceManager::get().load(shapeName);
if (!shape)
{
Con::errorf("afxModelData::onPerformSubstitutions: Failed to load shape \"%s\"", shapeName);
return;
}
void afxModelData::onPerformSubstitutions()
{
if (mShapeAssetId != StringTable->EmptyString())
{
mShapeAsset = mShapeAssetId;
if (mShapeAsset.notNull())
{
mShape = mShapeAsset->getShapeResource();
}
// REMAP-TEXTURE-TAGS ISSUES?
}
if (!mShape)
{
Con::errorf("afxModelData::onPerformSubstitutions: Failed to load shape \"%s\"", mShapeAssetId);
return;
}
// REMAP-TEXTURE-TAGS ISSUES?
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
@ -401,18 +403,18 @@ bool afxModel::onAdd()
return false;
// setup our bounding box
if (mDataBlock->shape)
mObjBox = mDataBlock->shape->mBounds;
if (mDataBlock->mShape)
mObjBox = mDataBlock->mShape->mBounds;
else
mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
// setup the shape instance and sequence
if (mDataBlock->shape)
if (mDataBlock->mShape)
{
if (/*isClientObject() && */mDataBlock->txr_tag_remappings.size() > 0)
{
// temporarily substitute material tags with alternates
TSMaterialList* mat_list = mDataBlock->shape->materialList;
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -433,7 +435,7 @@ bool afxModel::onAdd()
}
}
shape_inst = new TSShapeInstance(mDataBlock->shape);
shape_inst = new TSShapeInstance(mDataBlock->mShape);
if (true) // isClientObject())
{
@ -442,7 +444,7 @@ bool afxModel::onAdd()
// restore the material tags to original form
if (mDataBlock->txr_tag_remappings.size() > 0)
{
TSMaterialList* mat_list = mDataBlock->shape->materialList;
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -508,14 +510,14 @@ bool afxModel::onAdd()
resetWorldBox();
if (mDataBlock->shape)
if (mDataBlock->mShape)
{
// Scan out the collision hulls...
static const String sCollisionStr( "collision-" );
for (U32 i = 0; i < mDataBlock->shape->details.size(); i++)
for (U32 i = 0; i < mDataBlock->mShape->details.size(); i++)
{
const String &name = mDataBlock->shape->names[mDataBlock->shape->details[i].nameIndex];
const String &name = mDataBlock->mShape->names[mDataBlock->mShape->details[i].nameIndex];
if (name.compare( sCollisionStr, sCollisionStr.length(), String::NoCase ) == 0)
{
@ -529,7 +531,7 @@ bool afxModel::onAdd()
char buff[128];
dSprintf(buff, sizeof(buff), "LOS-%d", i + 1 + 8/*MaxCollisionShapes*/);
U32 los = mDataBlock->shape->findDetail(buff);
U32 los = mDataBlock->mShape->findDetail(buff);
if (los == -1)
mLOSDetails.last() = i;
else
@ -540,9 +542,9 @@ bool afxModel::onAdd()
// Snag any "unmatched" LOS details
static const String sLOSStr( "LOS-" );
for (U32 i = 0; i < mDataBlock->shape->details.size(); i++)
for (U32 i = 0; i < mDataBlock->mShape->details.size(); i++)
{
const String &name = mDataBlock->shape->names[mDataBlock->shape->details[i].nameIndex];
const String &name = mDataBlock->mShape->names[mDataBlock->mShape->details[i].nameIndex];
if (name.compare( sLOSStr, sLOSStr.length(), String::NoCase ) == 0)
{