mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
Converts most of AFX classes to utilize assets
Adds modified classes to project importer convert logic
This commit is contained in:
parent
1dafb3463e
commit
64b98b0c10
15 changed files with 137 additions and 118 deletions
|
|
@ -65,11 +65,15 @@ protected:
|
|||
|
||||
public:
|
||||
enum { MaxLifetimeTicks = 4095 };
|
||||
|
||||
void onShapeChanged() {}
|
||||
|
||||
public:
|
||||
// variables set in datablock definition:
|
||||
// Shape related
|
||||
StringTableEntry projectileShapeName;
|
||||
DECLARE_SHAPEASSET(afxMagicMissileData, ProjectileShape, onShapeChanged);
|
||||
DECLARE_SHAPEASSET_SETGET(afxMagicMissileData, ProjectileShape);
|
||||
//StringTableEntry projectileShapeName;
|
||||
|
||||
//bool hasLight;
|
||||
//F32 lightRadius;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue