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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 12:25:30 +00:00
Converts most of AFX classes to utilize assets
Adds modified classes to project importer convert logic
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parent
1dafb3463e
commit
64b98b0c10
15 changed files with 137 additions and 118 deletions
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@ -141,7 +141,7 @@ U32 Projectile::smProjectileWarpTicks = 5;
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//
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afxMagicMissileData::afxMagicMissileData()
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{
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projectileShapeName = ST_NULLSTRING;
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INIT_SHAPEASSET(ProjectileShape);
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sound = NULL;
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@ -246,7 +246,7 @@ afxMagicMissileData::afxMagicMissileData()
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afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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projectileShapeName = other.projectileShapeName;
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CLONE_SHAPEASSET(ProjectileShape);
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projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
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sound = other.sound;
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splash = other.splash;
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@ -335,7 +335,7 @@ void afxMagicMissileData::initPersistFields()
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addField("particleEmitter", TYPEID<ParticleEmitterData>(), Offset(particleEmitter, afxMagicMissileData));
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addField("particleWaterEmitter", TYPEID<ParticleEmitterData>(), Offset(particleWaterEmitter, afxMagicMissileData));
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addField("projectileShapeName", TypeFilename, Offset(projectileShapeName, afxMagicMissileData));
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INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
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addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
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addField("sound", TypeSFXTrackName, Offset(sound, afxMagicMissileData));
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@ -375,7 +375,7 @@ void afxMagicMissileData::initPersistFields()
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// FIELDS ADDED BY MAGIC-MISSILE
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addField("missileShapeName", TypeFilename, myOffset(projectileShapeName));
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//addField("missileShapeName", TypeFilename, myOffset(projectileShapeName));
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addField("missileShapeScale", TypePoint3F, myOffset(scale));
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addField("startingVelocityVector",TypePoint3F, myOffset(starting_vel_vec));
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@ -542,12 +542,12 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
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Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
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}
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if (projectileShapeName != ST_NULLSTRING)
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if (!mProjectileShapeAsset.isNull())
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{
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projectileShape = ResourceManager::get().load(projectileShapeName);
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projectileShape = mProjectileShapeAsset->getShapeResource();
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if (bool(projectileShape) == false)
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{
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errorStr = String::ToString("afxMagicMissileData::load: Couldn't load shape \"%s\"", projectileShapeName);
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errorStr = String::ToString("afxMagicMissileData::load: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
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return false;
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}
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/* From stock Projectile code...
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@ -599,7 +599,8 @@ void afxMagicMissileData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->writeString(projectileShapeName);
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PACKDATA_SHAPEASSET(ProjectileShape);
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/* From stock Projectile code...
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stream->writeFlag(faceViewer);
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*/
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@ -709,7 +710,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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projectileShapeName = stream->readSTString();
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UNPACKDATA_SHAPEASSET(ProjectileShape);
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/* From stock Projectile code...
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faceViewer = stream->readFlag();
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*/
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