mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Basic port of code
This commit is contained in:
parent
93a36f006f
commit
64b751a7c8
19 changed files with 613 additions and 374 deletions
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@ -26,27 +26,144 @@
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#include "postFx/postEffectCommon.h"
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#include "gui/core/guiCanvas.h"
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#include "platform/input/oculusVR/oculusVRUtil.h"
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#include "core/stream/fileStream.h"
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#include "gfx/D3D9/gfxD3D9Device.h"
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// Use D3D9 for win32
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#include "gfx/D3D11/gfxD3D11Device.h"
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#include "gfx/D3D11/gfxD3D11EnumTranslate.h"
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#include "gfx/gfxStringEnumTranslate.h"
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#undef D3D11
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// Use D3D11 for win32
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#ifdef TORQUE_OS_WIN
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#define OVR_D3D_VERSION 9
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#define OVR_D3D_VERSION 11
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#include "OVR_CAPI_D3D.h"
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#define OCULUS_USE_D3D
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#else
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#include "OVR_CAPI_GL.h"
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#define OCULUS_USE_GL
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#endif
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extern GFXTextureObject *gLastStereoTexture;
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OculusVRHMDDevice::OculusVRHMDDevice() :
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mWindowSize(1280,800)
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struct OculusTexture
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{
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virtual void AdvanceToNextTexture() = 0;
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virtual ~OculusTexture() {
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}
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};
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//------------------------------------------------------------
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// ovrSwapTextureSet wrapper class that also maintains the render target views
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// needed for D3D11 rendering.
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struct D3D11OculusTexture : public OculusTexture
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{
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ovrHmd hmd;
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ovrSwapTextureSet * TextureSet;
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static const int TextureCount = 2;
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GFXTexHandle TexRtv[TextureCount];
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GFXDevice *Owner;
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D3D11OculusTexture(GFXDevice* owner) :
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hmd(nullptr),
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TextureSet(nullptr),
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Owner(owner)
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{
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TexRtv[0] = TexRtv[1] = nullptr;
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}
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bool Init(ovrHmd _hmd, int sizeW, int sizeH)
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{
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hmd = _hmd;
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D3D11_TEXTURE2D_DESC dsDesc;
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dsDesc.Width = sizeW;
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dsDesc.Height = sizeH;
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dsDesc.MipLevels = 1;
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dsDesc.ArraySize = 1;
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dsDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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dsDesc.SampleDesc.Count = 1; // No multi-sampling allowed
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dsDesc.SampleDesc.Quality = 0;
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dsDesc.Usage = D3D11_USAGE_DEFAULT;
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dsDesc.CPUAccessFlags = 0;
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dsDesc.MiscFlags = 0;
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dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
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ovrResult result = ovr_CreateSwapTextureSetD3D11(hmd, device->mD3DDevice, &dsDesc, ovrSwapTextureSetD3D11_Typeless, &TextureSet);
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if (!OVR_SUCCESS(result))
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return false;
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AssertFatal(TextureSet->TextureCount == TextureCount, "TextureCount mismatch.");
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for (int i = 0; i < TextureCount; ++i)
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{
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ovrD3D11Texture* tex = (ovrD3D11Texture*)&TextureSet->Textures[i];
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D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
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rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
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object->registerResourceWithDevice(GFX);
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*(object->getSRViewPtr()) = tex->D3D11.pSRView;
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*(object->get2DTexPtr()) = tex->D3D11.pTexture;
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device->mD3DDevice->CreateRenderTargetView(tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
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// Add refs for texture release later on
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if (object->getSRView()) object->getSRView()->AddRef();
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//object->getRTView()->AddRef();
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if (object->get2DTex()) object->get2DTex()->AddRef();
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object->isManaged = true;
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// Get the actual size of the texture...
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D3D11_TEXTURE2D_DESC probeDesc;
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ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
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object->get2DTex()->GetDesc(&probeDesc);
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object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
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object->mBitmapSize = object->mTextureSize;
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int fmt = probeDesc.Format;
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if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS)
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{
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object->mFormat = GFXFormatR8G8B8A8; // usual case
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}
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else
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{
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// TODO: improve this. this can be very bad.
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GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
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object->mFormat = (GFXFormat)fmt;
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}
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TexRtv[i] = object;
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}
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return true;
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}
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~D3D11OculusTexture()
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{
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for (int i = 0; i < TextureCount; ++i)
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{
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SAFE_DELETE(TexRtv[i]);
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}
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if (TextureSet)
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{
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ovr_DestroySwapTextureSet(hmd, TextureSet);
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}
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}
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void AdvanceToNextTexture()
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{
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TextureSet->CurrentIndex = (TextureSet->CurrentIndex + 1) % TextureSet->TextureCount;
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}
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};
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OculusVRHMDDevice::OculusVRHMDDevice()
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{
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mIsValid = false;
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mDevice = NULL;
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mSupportedDistortionCaps = 0;
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mCurrentDistortionCaps = 0;
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mCurrentCaps = 0;
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mSupportedCaps = 0;
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mVsync = true;
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@ -60,6 +177,7 @@ mWindowSize(1280,800)
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mConnection = NULL;
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mSensor = NULL;
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mActionCodeIndex = 0;
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mTextureSwapSet = NULL;
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}
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OculusVRHMDDevice::~OculusVRHMDDevice()
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@ -79,14 +197,14 @@ void OculusVRHMDDevice::cleanUp()
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if(mDevice)
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{
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ovrHmd_Destroy(mDevice);
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ovr_Destroy(mDevice);
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mDevice = NULL;
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}
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mIsValid = false;
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}
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void OculusVRHMDDevice::set(ovrHmd hmd, U32 actionCodeIndex)
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void OculusVRHMDDevice::set(ovrHmd hmd, ovrGraphicsLuid luid, U32 actionCodeIndex)
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{
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cleanUp();
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@ -95,50 +213,42 @@ void OculusVRHMDDevice::set(ovrHmd hmd, U32 actionCodeIndex)
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mDevice = hmd;
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mSupportedCaps = hmd->HmdCaps;
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mCurrentCaps = mSupportedCaps & (ovrHmdCap_DynamicPrediction | ovrHmdCap_LowPersistence | (!mVsync ? ovrHmdCap_NoVSync : 0));
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ovrHmdDesc desc = ovr_GetHmdDesc(hmd);
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int caps = ovr_GetTrackingCaps(hmd);
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mSupportedDistortionCaps = hmd->DistortionCaps;
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mCurrentDistortionCaps = mSupportedDistortionCaps & (ovrDistortionCap_TimeWarp | ovrDistortionCap_Vignette | ovrDistortionCap_Overdrive);
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mSupportedCaps = desc.AvailableHmdCaps;
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mCurrentCaps = mSupportedCaps;
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mTimewarp = mSupportedDistortionCaps & ovrDistortionCap_TimeWarp;
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mTimewarp = true;
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// DeviceInfo
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mProductName = hmd->ProductName;
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mManufacturer = hmd->Manufacturer;
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mVersion = hmd->FirmwareMajor;
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mProductName = desc.ProductName;
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mManufacturer = desc.Manufacturer;
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mVersion = desc.FirmwareMajor;
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mDisplayDeviceName = hmd->DisplayDeviceName;
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mDisplayId = hmd->DisplayId;
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//
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Vector<GFXAdapter*> adapterList;
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GFXD3D11Device::enumerateAdapters(adapterList);
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mDesktopPosition.x = hmd->WindowsPos.x;
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mDesktopPosition.y = hmd->WindowsPos.y;
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dMemcpy(&mLuid, &luid, sizeof(mLuid));
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mDisplayId = -1;
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mResolution.x = hmd->Resolution.w;
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mResolution.y = hmd->Resolution.h;
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for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
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{
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GFXAdapter* adapter = adapterList[i];
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if (dMemcmp(&adapter->mLUID, &mLuid, sizeof(mLuid)) == 0)
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{
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mDisplayId = adapter->mIndex;
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mDisplayDeviceType = "D3D11"; // TOFIX this
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}
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}
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mProfileInterpupillaryDistance = ovrHmd_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD);
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mLensSeparation = ovrHmd_GetFloat(hmd, "LensSeparation", 0);
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ovrHmd_GetFloatArray(hmd, "ScreenSize", &mScreenSize.x, 2);
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mResolution.x = desc.Resolution.w;
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mResolution.y = desc.Resolution.h;
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dMemcpy(mCurrentFovPorts, mDevice->DefaultEyeFov, sizeof(mDevice->DefaultEyeFov));
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for (U32 i=0; i<2; i++)
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{
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mCurrentFovPorts[i].UpTan = mDevice->DefaultEyeFov[i].UpTan;
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mCurrentFovPorts[i].DownTan = mDevice->DefaultEyeFov[i].DownTan;
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mCurrentFovPorts[i].LeftTan = mDevice->DefaultEyeFov[i].LeftTan;
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mCurrentFovPorts[i].RightTan = mDevice->DefaultEyeFov[i].RightTan;
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}
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if (mDevice->HmdCaps & ovrHmdCap_ExtendDesktop)
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{
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mWindowSize = Point2I(mDevice->Resolution.w, mDevice->Resolution.h);
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}
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else
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{
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mWindowSize = Point2I(1100, 618);
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}
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mProfileInterpupillaryDistance = ovr_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD);
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mLensSeparation = ovr_GetFloat(hmd, "LensSeparation", 0);
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ovr_GetFloatArray(hmd, "ScreenSize", &mScreenSize.x, 2);
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mActionCodeIndex = actionCodeIndex;
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@ -147,6 +257,8 @@ void OculusVRHMDDevice::set(ovrHmd hmd, U32 actionCodeIndex)
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mSensor = new OculusVRSensorDevice();
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mSensor->set(mDevice, mActionCodeIndex);
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mDebugMirrorTexture = NULL;
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updateCaps();
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}
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@ -163,25 +275,26 @@ void OculusVRHMDDevice::setOptimalDisplaySize(GuiCanvas *canvas)
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PlatformWindow *window = canvas->getPlatformWindow();
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GFXTarget *target = window->getGFXTarget();
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if (target && target->getSize() != mWindowSize)
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Point2I requiredSize(0, 0);
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ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
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ovrSizei leftSize = ovr_GetFovTextureSize(mDevice, ovrEye_Left, desc.DefaultEyeFov[0], mCurrentPixelDensity);
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ovrSizei rightSize = ovr_GetFovTextureSize(mDevice, ovrEye_Right, desc.DefaultEyeFov[1], mCurrentPixelDensity);
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requiredSize.x = leftSize.w + rightSize.h;
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requiredSize.y = mMax(leftSize.h, rightSize.h);
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if (target && target->getSize() != requiredSize)
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{
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GFXVideoMode newMode;
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newMode.antialiasLevel = 0;
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newMode.bitDepth = 32;
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newMode.fullScreen = false;
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newMode.refreshRate = 75;
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newMode.resolution = mWindowSize;
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newMode.resolution = requiredSize;
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newMode.wideScreen = false;
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window->setVideoMode(newMode);
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//AssertFatal(window->getClientExtent().x == mWindowSize[0] && window->getClientExtent().y == mWindowSize[1], "Window didn't resize to correct dimensions");
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}
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// Need to move window over to the rift side of the desktop
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if (mDevice->HmdCaps & ovrHmdCap_ExtendDesktop && !OculusVRDevice::smWindowDebug)
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{
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#ifndef OCULUS_WINDOW_DEBUG
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window->setPosition(getDesktopPosition());
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#endif
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//AssertFatal(window->getClientExtent().x == requiredSize.x && window->getClientExtent().y == requiredSize.y, "Window didn't resize to correct dimensions");
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}
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}
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@ -190,61 +303,165 @@ bool OculusVRHMDDevice::isDisplayingWarning()
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if (!mIsValid || !mDevice)
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return false;
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return false;/*
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ovrHSWDisplayState displayState;
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ovrHmd_GetHSWDisplayState(mDevice, &displayState);
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return displayState.Displayed;
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return displayState.Displayed;*/
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}
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void OculusVRHMDDevice::dismissWarning()
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{
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if (!mIsValid || !mDevice)
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return;
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ovrHmd_DismissHSWDisplay(mDevice);
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//ovr_DismissHSWDisplay(mDevice);
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}
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bool OculusVRHMDDevice::setupTargets()
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{
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ovrFovPort eyeFov[2] = {mDevice->DefaultEyeFov[0], mDevice->DefaultEyeFov[1]};
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// Create eye render buffers
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ID3D11RenderTargetView * eyeRenderTexRtv[2];
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ovrLayerEyeFov ld = { { ovrLayerType_EyeFov } };
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mRenderLayer = ld;
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mRecomendedEyeTargetSize[0] = ovrHmd_GetFovTextureSize(mDevice, ovrEye_Left, eyeFov[0], mCurrentPixelDensity);
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mRecomendedEyeTargetSize[1] = ovrHmd_GetFovTextureSize(mDevice, ovrEye_Right, eyeFov[1], mCurrentPixelDensity);
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GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
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// Calculate render target size
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if (mDesiredRenderingMode == GFXDevice::RS_StereoSideBySide)
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{
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// Setup a single texture, side-by-side viewports
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Point2I rtSize(
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mRecomendedEyeTargetSize[0].w + mRecomendedEyeTargetSize[1].w,
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mRecomendedEyeTargetSize[0].h > mRecomendedEyeTargetSize[1].h ? mRecomendedEyeTargetSize[0].h : mRecomendedEyeTargetSize[1].h
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);
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ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
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for (int i = 0; i < 2; i++)
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{
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mRenderLayer.Fov[i] = desc.DefaultEyeFov[i];
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mRenderLayer.Viewport[i].Size = ovr_GetFovTextureSize(mDevice, (ovrEyeType)i, mRenderLayer.Fov[i], mCurrentPixelDensity);
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mEyeRenderDesc[i] = ovr_GetRenderDesc(mDevice, (ovrEyeType_)(ovrEye_Left+i), mRenderLayer.Fov[i]);
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}
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GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat();
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mRTFormat = targetFormat;
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ovrSizei recommendedEyeTargetSize[2];
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recommendedEyeTargetSize[0] = mRenderLayer.Viewport[0].Size;
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recommendedEyeTargetSize[1] = mRenderLayer.Viewport[1].Size;
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rtSize = generateRenderTarget(mStereoRT, mStereoTexture, mStereoDepthTexture, rtSize);
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// Left
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mEyeRenderSize[0] = rtSize;
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mEyeRT[0] = mStereoRT;
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mEyeTexture[0] = mStereoTexture;
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mEyeViewport[0] = RectI(Point2I(0,0), Point2I((mRecomendedEyeTargetSize[0].w+1)/2, mRecomendedEyeTargetSize[0].h));
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if (mTextureSwapSet)
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{
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delete mTextureSwapSet;
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mTextureSwapSet = NULL;
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}
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// Right
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mEyeRenderSize[1] = rtSize;
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mEyeRT[1] = mStereoRT;
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mEyeTexture[1] = mStereoTexture;
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mEyeViewport[1] = RectI(Point2I((mRecomendedEyeTargetSize[0].w+1)/2,0), Point2I((mRecomendedEyeTargetSize[1].w+1)/2, mRecomendedEyeTargetSize[1].h));
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// Calculate render target size
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if (mDesiredRenderingMode == GFXDevice::RS_StereoSideBySide)
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{
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// Setup a single texture, side-by-side viewports
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Point2I rtSize(
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recommendedEyeTargetSize[0].w + recommendedEyeTargetSize[1].w,
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recommendedEyeTargetSize[0].h > recommendedEyeTargetSize[1].h ? recommendedEyeTargetSize[0].h : recommendedEyeTargetSize[1].h
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);
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gLastStereoTexture = mEyeTexture[0];
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}
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else
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{
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// No rendering, abort!
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return false;
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}
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GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat();
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mRTFormat = targetFormat;
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return true;
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rtSize = generateRenderTarget(mStereoRT, mStereoDepthTexture, rtSize);
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// Generate the swap texture we need to store the final image
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D3D11OculusTexture* tex = new D3D11OculusTexture(GFX);
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if (tex->Init(mDevice, rtSize.x, rtSize.y))
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{
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mTextureSwapSet = tex;
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}
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mRenderLayer.ColorTexture[0] = tex->TextureSet;
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mRenderLayer.ColorTexture[1] = tex->TextureSet;
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mRenderLayer.Viewport[0].Pos.x = 0;
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mRenderLayer.Viewport[0].Pos.y = 0;
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mRenderLayer.Viewport[1].Pos.x = (rtSize.x + 1) / 2;
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mRenderLayer.Viewport[1].Pos.y = 0;
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// Left
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mEyeRT[0] = mStereoRT;
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mEyeViewport[0] = RectI(Point2I(mRenderLayer.Viewport[0].Pos.x, mRenderLayer.Viewport[0].Pos.y), Point2I(mRenderLayer.Viewport[0].Size.w, mRenderLayer.Viewport[0].Size.h));
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// Right
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mEyeRT[1] = mStereoRT;
|
||||
mEyeViewport[1] = RectI(Point2I(mRenderLayer.Viewport[1].Pos.x, mRenderLayer.Viewport[1].Pos.y), Point2I(mRenderLayer.Viewport[1].Size.w, mRenderLayer.Viewport[1].Size.h));
|
||||
|
||||
gLastStereoTexture = NULL;
|
||||
|
||||
|
||||
GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
|
||||
|
||||
D3D11_TEXTURE2D_DESC dsDesc;
|
||||
dsDesc.Width = rtSize.x;
|
||||
dsDesc.Height = rtSize.y;
|
||||
dsDesc.MipLevels = 1;
|
||||
dsDesc.ArraySize = 1;
|
||||
dsDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
dsDesc.SampleDesc.Count = 1;
|
||||
dsDesc.SampleDesc.Quality = 0;
|
||||
dsDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
dsDesc.CPUAccessFlags = 0;
|
||||
dsDesc.MiscFlags = 0;
|
||||
|
||||
// Create typeless when we are rendering as non-sRGB since we will override the texture format in the RTV
|
||||
bool reinterpretSrgbAsLinear = true;
|
||||
unsigned compositorTextureFlags = 0;
|
||||
if (reinterpretSrgbAsLinear)
|
||||
compositorTextureFlags |= ovrSwapTextureSetD3D11_Typeless;
|
||||
|
||||
ovrResult result = ovr_CreateMirrorTextureD3D11(mDevice, device->mD3DDevice, &dsDesc, compositorTextureFlags, &mDebugMirrorTexture);
|
||||
|
||||
if (result == ovrError_DisplayLost || !mDebugMirrorTexture)
|
||||
{
|
||||
AssertFatal(false, "Something went wrong");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Create texture handle so we can render it in-game
|
||||
ovrD3D11Texture* mirror_tex = (ovrD3D11Texture*)mDebugMirrorTexture;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
|
||||
rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
|
||||
GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
|
||||
object->registerResourceWithDevice(GFX);
|
||||
*(object->getSRViewPtr()) = mirror_tex->D3D11.pSRView;
|
||||
*(object->get2DTexPtr()) = mirror_tex->D3D11.pTexture;
|
||||
device->mD3DDevice->CreateRenderTargetView(mirror_tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
|
||||
|
||||
|
||||
// Add refs for texture release later on
|
||||
if (object->getSRView()) object->getSRView()->AddRef();
|
||||
//object->getRTView()->AddRef();
|
||||
if (object->get2DTex()) object->get2DTex()->AddRef();
|
||||
object->isManaged = true;
|
||||
|
||||
// Get the actual size of the texture...
|
||||
D3D11_TEXTURE2D_DESC probeDesc;
|
||||
ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
|
||||
object->get2DTex()->GetDesc(&probeDesc);
|
||||
|
||||
object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
|
||||
object->mBitmapSize = object->mTextureSize;
|
||||
int fmt = probeDesc.Format;
|
||||
|
||||
if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS)
|
||||
{
|
||||
object->mFormat = GFXFormatR8G8B8A8; // usual case
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: improve this. this can be very bad.
|
||||
GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
|
||||
object->mFormat = (GFXFormat)fmt;
|
||||
}
|
||||
|
||||
mDebugMirrorTextureHandle = object;
|
||||
gLastStereoTexture = mDebugMirrorTextureHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No rendering, abort!
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
String OculusVRHMDDevice::dumpMetrics()
|
||||
|
|
@ -261,17 +478,14 @@ String OculusVRHMDDevice::dumpMetrics()
|
|||
F32 ipd = this->getIPD();
|
||||
U32 lastStatus = mSensor->getLastTrackingStatus();
|
||||
|
||||
sb.format(" | OVR Sensor %i | rot: %f %f %f, pos: %f %f %f, FOV (%f %f %f %f, %f %f %f %f), IPD %f, Track:%s%s, Disort:%s%s%s",
|
||||
sb.format(" | OVR Sensor %i | rot: %f %f %f, pos: %f %f %f, FOV (%f %f %f %f, %f %f %f %f), IPD %f, Track:%s%s",
|
||||
mActionCodeIndex,
|
||||
rot.x, rot.y, rot.z,
|
||||
pos.x, pos.y, pos.z,
|
||||
eyeFov[0].upTan, eyeFov[0].downTan, eyeFov[0].leftTan, eyeFov[0].rightTan, eyeFov[1].upTan, eyeFov[1].downTan, eyeFov[1].leftTan, eyeFov[1].rightTan,
|
||||
getIPD(),
|
||||
lastStatus & ovrStatus_OrientationTracked ? " ORIENT" : "",
|
||||
lastStatus & ovrStatus_PositionTracked ? " POS" : "",
|
||||
mCurrentDistortionCaps & ovrDistortionCap_TimeWarp ? " TIMEWARP" : "",
|
||||
mCurrentDistortionCaps & ovrDistortionCap_Vignette ? " VIGNETTE" : "",
|
||||
mCurrentDistortionCaps & ovrDistortionCap_Overdrive ? " OVERDRIVE" : "");
|
||||
lastStatus & ovrStatus_PositionTracked ? " POS" : "");
|
||||
|
||||
return sb.data();
|
||||
}
|
||||
|
|
@ -292,82 +506,23 @@ void OculusVRHMDDevice::updateRenderInfo()
|
|||
return;
|
||||
|
||||
PlatformWindow *window = mDrawCanvas->getPlatformWindow();
|
||||
ovrFovPort eyeFov[2] = {mDevice->DefaultEyeFov[0], mDevice->DefaultEyeFov[1]};
|
||||
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
|
||||
|
||||
// Update window size if it's incorrect
|
||||
Point2I backbufferSize = mDrawCanvas->getBounds().extent;
|
||||
|
||||
// Reset
|
||||
ovrHmd_ConfigureRendering(mDevice, NULL, 0, NULL, NULL);
|
||||
|
||||
#ifdef OCULUS_USE_D3D
|
||||
// Generate render target textures
|
||||
GFXD3D9Device *d3d9GFX = dynamic_cast<GFXD3D9Device*>(GFX);
|
||||
if (d3d9GFX)
|
||||
{
|
||||
ovrD3D9Config cfg;
|
||||
cfg.D3D9.Header.API = ovrRenderAPI_D3D9;
|
||||
cfg.D3D9.Header.Multisample = 0;
|
||||
cfg.D3D9.Header.BackBufferSize = OVR::Sizei(backbufferSize.x, backbufferSize.y);
|
||||
cfg.D3D9.pDevice = d3d9GFX->getDevice();
|
||||
cfg.D3D9.pDevice->GetSwapChain(0, &cfg.D3D9.pSwapChain);
|
||||
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
ovrHmd_AttachToWindow(mDevice, window->getPlatformDrawable(), NULL, NULL);
|
||||
|
||||
if (!ovrHmd_ConfigureRendering( mDevice, &cfg.Config, mCurrentDistortionCaps, eyeFov, mEyeRenderDesc ))
|
||||
{
|
||||
Con::errorf("Couldn't configure oculus rendering!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef OCULUS_USE_GL
|
||||
// Generate render target textures
|
||||
GFXGLDevice *glGFX = dynamic_cast<GFXGLDevice*>(GFX);
|
||||
if (glGFX)
|
||||
{
|
||||
ovrGLConfig cfg;
|
||||
cfg.OGL.Header.API = ovrRenderAPI_OpenGL;
|
||||
cfg.OGL.Header.Multisample = 0;
|
||||
cfg.OGL.Header.BackBufferSize = OVR::Sizei(backbufferSize.x, backbufferSize.y);
|
||||
|
||||
#ifdef WIN32
|
||||
cfg.OGL.Window = GetActiveWindow();//window->getPlatformDrawable();
|
||||
cfg.OGL.DC = wglGetCurrentDC();
|
||||
#else
|
||||
cfg.OGL.Disp = NULL;
|
||||
#endif
|
||||
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
ovrHmd_AttachToWindow(mDevice, window->getPlatformDrawable(), NULL, NULL);
|
||||
|
||||
if (!ovrHmd_ConfigureRendering( mDevice, &cfg.Config, mCurrentDistortionCaps, eyeFov, mEyeRenderDesc ))
|
||||
{
|
||||
Con::errorf("Couldn't configure oculus rendering!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
mRenderConfigurationDirty = false;
|
||||
}
|
||||
|
||||
Point2I OculusVRHMDDevice::generateRenderTarget(GFXTextureTargetRef &target, GFXTexHandle &texture, GFXTexHandle &depth, Point2I desiredSize)
|
||||
Point2I OculusVRHMDDevice::generateRenderTarget(GFXTextureTargetRef &target, GFXTexHandle &depth, Point2I desiredSize)
|
||||
{
|
||||
// Texture size that we already have might be big enough.
|
||||
Point2I newRTSize;
|
||||
|
|
@ -402,12 +557,12 @@ Point2I OculusVRHMDDevice::generateRenderTarget(GFXTextureTargetRef &target, GFX
|
|||
newRTSize.setMax(Point2I(64, 64));
|
||||
|
||||
// Stereo RT needs to be the same size as the recommended RT
|
||||
if ( newRT || texture.getWidthHeight() != newRTSize )
|
||||
/*if ( newRT || mDebugStereoTexture.getWidthHeight() != newRTSize )
|
||||
{
|
||||
texture.set( newRTSize.x, newRTSize.y, mRTFormat, &VRTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
|
||||
target->attachTexture( GFXTextureTarget::Color0, texture );
|
||||
Con::printf("generateRenderTarget generated %x", texture.getPointer());
|
||||
}
|
||||
mDebugStereoTexture.set( newRTSize.x, newRTSize.y, mRTFormat, &VRTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
|
||||
target->attachTexture( GFXTextureTarget::Color0, mDebugStereoTexture);
|
||||
Con::printf("generateRenderTarget generated %x", mDebugStereoTexture.getPointer());
|
||||
}*/
|
||||
|
||||
if ( depth.getWidthHeight() != newRTSize )
|
||||
{
|
||||
|
|
@ -424,6 +579,13 @@ void OculusVRHMDDevice::clearRenderTargets()
|
|||
mStereoRT = NULL;
|
||||
mEyeRT[0] = NULL;
|
||||
mEyeRT[1] = NULL;
|
||||
|
||||
if (mDebugMirrorTexture)
|
||||
{
|
||||
ovr_DestroyMirrorTexture(mDevice, mDebugMirrorTexture);
|
||||
mDebugMirrorTexture = NULL;
|
||||
mDebugMirrorTextureHandle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void OculusVRHMDDevice::updateCaps()
|
||||
|
|
@ -431,34 +593,7 @@ void OculusVRHMDDevice::updateCaps()
|
|||
if (!mIsValid || !mDevice)
|
||||
return;
|
||||
|
||||
U32 oldDistortionCaps = mCurrentDistortionCaps;
|
||||
|
||||
// Distortion
|
||||
if (mTimewarp)
|
||||
{
|
||||
mCurrentDistortionCaps |= ovrDistortionCap_TimeWarp;
|
||||
}
|
||||
else
|
||||
{
|
||||
mCurrentDistortionCaps &= ~ovrDistortionCap_TimeWarp;
|
||||
}
|
||||
|
||||
if (oldDistortionCaps != mCurrentDistortionCaps)
|
||||
{
|
||||
mRenderConfigurationDirty = true;
|
||||
}
|
||||
|
||||
// Device
|
||||
if (!mVsync)
|
||||
{
|
||||
mCurrentCaps |= ovrHmdCap_NoVSync;
|
||||
}
|
||||
else
|
||||
{
|
||||
mCurrentCaps &= ~ovrHmdCap_NoVSync;
|
||||
}
|
||||
|
||||
ovrHmd_SetEnabledCaps(mDevice, mCurrentCaps);
|
||||
ovr_SetEnabledCaps(mDevice, mCurrentCaps);
|
||||
}
|
||||
|
||||
static bool sInFrame = false; // protects against recursive onStartFrame calls
|
||||
|
|
@ -469,108 +604,64 @@ void OculusVRHMDDevice::onStartFrame()
|
|||
return;
|
||||
|
||||
sInFrame = true;
|
||||
|
||||
#ifndef OCULUS_DEBUG_FRAME
|
||||
ovrHmd_BeginFrame(mDevice, 0);
|
||||
#endif
|
||||
|
||||
ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
|
||||
ovrHmd_GetEyePoses(mDevice, 0, hmdToEyeViewOffset, mCurrentEyePoses, &mLastTrackingState);
|
||||
ovrTrackingState hmdState = ovr_GetTrackingState(mDevice, 0, ovrTrue);
|
||||
ovr_CalcEyePoses(hmdState.HeadPose.ThePose, hmdToEyeViewOffset, mRenderLayer.RenderPose);
|
||||
|
||||
for (U32 i=0; i<2; i++)
|
||||
{
|
||||
mCurrentEyePoses[i].Position.x *= OculusVRDevice::smPositionTrackingScale;
|
||||
mCurrentEyePoses[i].Position.y *= OculusVRDevice::smPositionTrackingScale;
|
||||
mCurrentEyePoses[i].Position.z *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.x *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.y *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.z *= OculusVRDevice::smPositionTrackingScale;
|
||||
}
|
||||
|
||||
mRenderLayer.SensorSampleTime = ovr_GetTimeInSeconds();
|
||||
|
||||
// Set current dest texture on stereo render target
|
||||
D3D11OculusTexture* texSwap = (D3D11OculusTexture*)mTextureSwapSet;
|
||||
mStereoRT->attachTexture(GFXTextureTarget::Color0, texSwap->TexRtv[texSwap->TextureSet->CurrentIndex]);
|
||||
|
||||
sInFrame = false;
|
||||
mFrameReady = true;
|
||||
}
|
||||
|
||||
void OculusVRHMDDevice::onEndFrame()
|
||||
{
|
||||
if (!mIsValid || !mDevice || !mDrawCanvas || sInFrame || !mFrameReady)
|
||||
if (!mIsValid || !mDevice || !mDrawCanvas || sInFrame || !mFrameReady || !mTextureSwapSet)
|
||||
return;
|
||||
|
||||
Point2I eyeSize;
|
||||
GFXTarget *windowTarget = mDrawCanvas->getPlatformWindow()->getGFXTarget();
|
||||
|
||||
#ifndef OCULUS_DEBUG_FRAME
|
||||
|
||||
#ifdef OCULUS_USE_D3D
|
||||
GFXD3D9Device *d3d9GFX = dynamic_cast<GFXD3D9Device*>(GFX);
|
||||
if (d3d9GFX && mEyeRT[0].getPointer())
|
||||
{
|
||||
// Left
|
||||
ovrD3D9Texture eyeTextures[2];
|
||||
eyeSize = mEyeTexture[0].getWidthHeight();
|
||||
eyeTextures[0].D3D9.Header.API = ovrRenderAPI_D3D9;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Pos.x = mEyeViewport[0].point.x;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Pos.y = mEyeViewport[0].point.y;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Size.w = mEyeViewport[0].extent.x;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Size.h = mEyeViewport[0].extent.y;
|
||||
eyeTextures[0].D3D9.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[0].D3D9.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[0].D3D9.pTexture = mEyeRT[0].getPointer() ? static_cast<GFXD3D9TextureObject*>(mEyeTexture[0].getPointer())->get2DTex() : NULL;
|
||||
GFXD3D11Device *d3d11GFX = dynamic_cast<GFXD3D11Device*>(GFX);
|
||||
|
||||
// Right
|
||||
eyeSize = mEyeTexture[1].getWidthHeight();
|
||||
eyeTextures[1].D3D9.Header.API = ovrRenderAPI_D3D9;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Pos.x = mEyeViewport[1].point.x;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Pos.y = mEyeViewport[1].point.y;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Size.w = mEyeViewport[1].extent.x;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Size.h = mEyeViewport[1].extent.y;
|
||||
eyeTextures[1].D3D9.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[1].D3D9.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[1].D3D9.pTexture = mEyeRT[0].getPointer() ? static_cast<GFXD3D9TextureObject*>(mEyeTexture[1].getPointer())->get2DTex() : NULL;
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
|
||||
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
viewScaleDesc.HmdToEyeViewOffset[0] = hmdToEyeViewOffset[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = hmdToEyeViewOffset[1];
|
||||
|
||||
// Submit!
|
||||
GFX->disableShaders();
|
||||
|
||||
GFX->setActiveRenderTarget(windowTarget);
|
||||
GFX->clear(GFXClearZBuffer | GFXClearStencil | GFXClearTarget, ColorI(255,0,0), 1.0f, 0);
|
||||
ovrHmd_EndFrame(mDevice, mCurrentEyePoses, (ovrTexture*)(&eyeTextures[0]));
|
||||
}
|
||||
#endif
|
||||
ovrLayerDirect ld = { { ovrLayerType_Direct } };
|
||||
mDebugRenderLayer = ld;
|
||||
|
||||
#ifdef OCULUS_USE_GL
|
||||
GFXGLDevice *glGFX = dynamic_cast<GFXGLDevice*>(GFX);
|
||||
if (glGFX && mEyeRT[0].getPointer())
|
||||
{
|
||||
// Left
|
||||
ovrGLTexture eyeTextures[2];
|
||||
eyeSize = mEyeTexture[0].getWidthHeight();
|
||||
eyeTextures[0].OGL.Header.API = ovrRenderAPI_GL;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Pos.x = mEyeViewport[0].point.x;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Pos.y = mEyeViewport[0].point.y;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Size.w = mEyeViewport[0].extent.x;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Size.h = mEyeViewport[0].extent.y;
|
||||
eyeTextures[0].OGL.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[0].OGL.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[0].OGL.TexId = mEyeRT[0].getPointer() ? static_cast<GFXGLTextureObject*>(mEyeTexture[0].getPointer())->getHandle() : 0;
|
||||
mDebugRenderLayer.ColorTexture[0] = mRenderLayer.ColorTexture[0];
|
||||
mDebugRenderLayer.ColorTexture[1] = mRenderLayer.ColorTexture[1];
|
||||
mDebugRenderLayer.Viewport[0] = mRenderLayer.Viewport[0];
|
||||
mDebugRenderLayer.Viewport[1] = mRenderLayer.Viewport[1];
|
||||
|
||||
// Right
|
||||
eyeSize = mEyeTexture[1].getWidthHeight();
|
||||
eyeTextures[1].OGL.Header.API = ovrRenderAPI_GL;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Pos.x = mEyeViewport[1].point.x;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Pos.y = mEyeViewport[1].point.y;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Size.w = mEyeViewport[1].extent.x;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Size.h = mEyeViewport[1].extent.y;
|
||||
eyeTextures[1].OGL.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[1].OGL.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[0].OGL.TexId = mEyeRT[1].getPointer() ? static_cast<GFXGLTextureObject*>(mEyeTexture[1].getPointer())->getHandle() : 0;
|
||||
// TODO: use ovrViewScaleDesc
|
||||
ovrLayerHeader* layers = &mRenderLayer.Header;
|
||||
ovrResult result = ovr_SubmitFrame(mDevice, 0, &viewScaleDesc, &layers, 1);
|
||||
mTextureSwapSet->AdvanceToNextTexture();
|
||||
|
||||
// Submit!
|
||||
GFX->disableShaders();
|
||||
if (OVR_SUCCESS(result))
|
||||
{
|
||||
int woo = 1;
|
||||
}
|
||||
|
||||
GFX->setActiveRenderTarget(windowTarget);
|
||||
GFX->clear(GFXClearZBuffer | GFXClearStencil | GFXClearTarget, ColorI(255,0,0), 1.0f, 0);
|
||||
ovrHmd_EndFrame(mDevice, mCurrentEyePoses, (ovrTexture*)(&eyeTextures[0]));
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
// TODO: render preview in display?
|
||||
|
||||
mFrameReady = false;
|
||||
}
|
||||
|
|
@ -578,7 +669,7 @@ void OculusVRHMDDevice::onEndFrame()
|
|||
void OculusVRHMDDevice::getFrameEyePose(DisplayPose *outPose, U32 eyeId) const
|
||||
{
|
||||
// Directly set the rotation and position from the eye transforms
|
||||
ovrPosef pose = mCurrentEyePoses[eyeId];
|
||||
ovrPosef pose = mRenderLayer.RenderPose[eyeId];
|
||||
OVR::Quatf orientation = pose.Orientation;
|
||||
const OVR::Vector3f position = pose.Position;
|
||||
|
||||
|
|
@ -605,18 +696,17 @@ void OculusVRHMDDevice::onDeviceDestroy()
|
|||
mEyeRT[1]->zombify();
|
||||
}
|
||||
|
||||
if (mTextureSwapSet)
|
||||
{
|
||||
delete mTextureSwapSet;
|
||||
mTextureSwapSet = NULL;
|
||||
}
|
||||
|
||||
mStereoRT = NULL;
|
||||
mStereoTexture = NULL;
|
||||
mStereoDepthTexture = NULL;
|
||||
|
||||
mEyeTexture[0] = NULL;
|
||||
mEyeDepthTexture[0] = NULL;
|
||||
mEyeTexture[1] = NULL;
|
||||
mEyeDepthTexture[1] = NULL;
|
||||
mEyeRT[0] = NULL;
|
||||
mEyeRT[1] = NULL;
|
||||
|
||||
mRenderConfigurationDirty = true;
|
||||
|
||||
ovrHmd_ConfigureRendering(mDevice, NULL, 0, NULL, NULL);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue