Basic port of code

This commit is contained in:
James Urquhart 2016-03-21 15:10:14 +00:00
parent 93a36f006f
commit 64b751a7c8
19 changed files with 613 additions and 374 deletions

View file

@ -37,6 +37,7 @@
#include "gfx/gfxTransformSaver.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxDebugEvent.h"
#include "core/stream/fileStream.h"
GFXTextureObject *gLastStereoTexture = NULL;
@ -569,7 +570,7 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
DebugDrawer::get()->render();
// Render the canvas overlay if its available
if (mRenderStyle == RenderStyleStereoSideBySide && mStereoGuiTarget.getPointer())
if (false && mRenderStyle == RenderStyleStereoSideBySide && mStereoGuiTarget.getPointer())
{
GFXDEBUGEVENT_SCOPE( StereoGui_Render, ColorI( 255, 0, 0 ) );
MatrixF proj(1);
@ -638,7 +639,7 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
GFXStateBlockDesc bitmapStretchSR;
bitmapStretchSR.setCullMode(GFXCullNone);
bitmapStretchSR.setZReadWrite(false, false);
bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
bitmapStretchSR.setBlend(false , GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
bitmapStretchSR.samplersDefined = true;
bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getClampLinear();
@ -666,11 +667,78 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->setCurrentRenderStyle(prevRenderStyle);
GFX->setCurrentProjectionOffset(prevProjectionOffset);
GFX->updateStates(true);
if(mRenderStyle == RenderStyleStereoSideBySide && gLastStereoTexture)
{
GFX->setWorldMatrix(MatrixF(1));
GFX->setViewMatrix(MatrixF::Identity);
GFX->setClipRect(updateRect);
GFX->getDrawUtil()->drawBitmapStretch(gLastStereoTexture, updateRect);
GFX->getDrawUtil()->drawRectFill(RectI(Point2I(0,0), Point2I(1024, 768)), ColorI::BLACK);
GFX->getDrawUtil()->drawRect(RectI(Point2I(0, 0), Point2I(1024, 768)), ColorI::RED);
if (!mStereoOverlayVB.getPointer())
{
mStereoOverlayVB.set(GFX, 4, GFXBufferTypeStatic);
GFXVertexPCT *verts = mStereoOverlayVB.lock(0, 4);
F32 texLeft = 0.0f;
F32 texRight = 1.0f;
F32 texTop = 1.0f;
F32 texBottom = 0.0f;
F32 rectWidth = 1024.0;
F32 rectHeight = 768.0;
F32 screenLeft = 0;
F32 screenRight = rectWidth;
F32 screenTop = 0;
F32 screenBottom = rectHeight;
const F32 fillConv = 0.0f;
const F32 frustumDepthAdjusted = 0.0f;
verts[0].point.set(screenLeft - fillConv, screenTop - fillConv, 0.f);
verts[1].point.set(screenRight - fillConv, screenTop - fillConv, 0.f);
verts[2].point.set(screenLeft - fillConv, screenBottom - fillConv, 0.f);
verts[3].point.set(screenRight - fillConv, screenBottom - fillConv, 0.f);
verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255,255,255,255);
verts[0].texCoord.set(texLeft, texTop);
verts[1].texCoord.set(texRight, texTop);
verts[2].texCoord.set(texLeft, texBottom);
verts[3].texCoord.set(texRight, texBottom);
mStereoOverlayVB.unlock();
}
if (!mStereoGuiSB.getPointer())
{
// DrawBitmapStretchSR
GFXStateBlockDesc bitmapStretchSR;
bitmapStretchSR.setCullMode(GFXCullNone);
bitmapStretchSR.setZReadWrite(false, false);
bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
bitmapStretchSR.samplersDefined = true;
bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getClampLinear();
bitmapStretchSR.samplers[0].minFilter = GFXTextureFilterPoint;
bitmapStretchSR.samplers[0].mipFilter = GFXTextureFilterPoint;
bitmapStretchSR.samplers[0].magFilter = GFXTextureFilterPoint;
mStereoGuiSB = GFX->createStateBlock(bitmapStretchSR);
}
//static GFXTexHandle texHandle("art/gui/splash", &GFXDefaultPersistentProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
GFX->setVertexBuffer(mStereoOverlayVB);
GFX->setStateBlock(mStereoGuiSB);
GFX->setTexture(0, gLastStereoTexture);// texHandle);// gLastStereoTexture);
GFX->setupGenericShaders(GFXDevice::GSModColorTexture);
GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
//GFX->getDrawUtil()->drawBitmapStretch(gLastStereoTexture, updateRect);
}
// Allow subclasses to render 2D elements.